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Pulling the Plug on WiS

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Author
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#301 - 2012-11-26 23:39:32 UTC
Perhaps next time they finally go with some existing graphics engine and focus on the content where the focus should be,.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Johan Civire
Caldari Provisions
Caldari State
#302 - 2012-11-26 23:42:24 UTC
Mashie Saldana wrote:
Ah well, didn't want that avatar gameplay anyways.


It was not a bad idea. Even with the "carbon engine" Just the need to relaxs it let a team handle the avatar game en the rest focus just the rest of eve.
Mars Theran
Foreign Interloper
#303 - 2012-11-27 02:06:17 UTC
Vaerah Vahrokha wrote:
Imo nobody in the thread noticed the unspoken news. Unspoken news that shed the light on the current CCP issues.

CCP has proven time and again to be exceedingly near objectives oriented. Their "6 months for an expansion" is also the implemented target for their plans.

If you study how they work, you'll have noticed how all the content created tends to be encased within its relevant expansion and then "forgotten": WHs, Sov, WiS, Incursions, PI... all the major features had their content delivered and then "sealed" (bar some nerfs / small bugfixes).

Problem is, some features require more than a "6 months tops and then forget about it" approach. They require a long term commitment and sensible post-release updates.

WiS is one of those features. If it was a CCP self challenge to prove they could beat their "6 months then forget it" record, CCP lost it.

Now, the future is rife with challenges, other companies will want to grab the tasty customers that CCP are letting down and those other companies don't have encumbering legacies to deal with, like: "spaghetti code", "senseless features" (POS / invention mechanics etc), "(bitter)vets" with their heavy demands. Those will be able to deliver possibly free to play, rich and modern content.

It takes NOTHING to create a game able to feature 40k concurrent players and thus able to replicate EvE's numbers so I would not be surprised to see future games intruding in CCP's niche stronger and stronger.

...

A waste? No! It's much needed updates BUT the competition won't brake to wait while CCP takes 6 months to fix 6 timers and repaint 10 hulls. CCP has to perform the updates AND start delivering up-to date and competitive content ASAP.

...



They're doing a little, (a lot actually), more than repainting 10 hulls. The models themselves are being completely re-meshed for compatibility with DirectX11 and Tessellation, while all the V3 textures have been updated to accomodate the same. Maybe it won't be ready very soon, but it's a lot of work.

One flaw in a model can result in an absolute mess when Tessellation is applied to it. Try to remember that Tesselation computes new polygons and edges off the model and texture, so it is heavily reliant on a good model and texture to render properly.

Not that I have any idea how much has actually been done on this. I think they are replacing some models entirely because they either can't be fixed, or are just so unappealing as to make replacing a better option given they have to be remodeled anyway.

Crimewatch 2.0, Wars, Faction Warfare, Bounties are all major recodes too. This isn't something that was done with a simple change to a types file. Granted, I understand CCP has a lot of people working for them, but this is a lot of work, and integrating it into EVE in a relatively seamless fashion is probably a lot more.

Then there are the new ships, which although quite nice to see, are probably nt a huge time requirement like some of that other stuff, and all the rebalancing, which really does boil down to something akin to a change in a types file, but getting it right is another issue, and something that requires more time. ..and fixes, and tweaks, and all the other stuff. It's not like CCP is moving tremendously slowly in there progression through these recent expansions; they are actually rounding things out rather quickly imo. I've seen games that have taken twice as long to do less than half as much.

It is true that a lot of this may be considered falling behind in the big race, but this sort of attention to detail and focus on improving all aspects of the game is bringing EVE up to spec for years to come. Graphically speaking, EVE will be in a far better position for this, with the ability to support tessellation meaning that the game models will improve dynamically when it is introduced. ..and the capability for more amazing environments that comes with it is nothing to scoff at.

You won't see it yet, but when you do you'll probably feel your jaw hit the floor some 30 seconds later. Smile Exaggeration maybe, but it is going to be something to experience that sort of detail in a game environment. The Nvidia Tessellation demo for EVE was just a demo; imagine all of EVE like that.

Either way, and regardless of all that, they are succeeding in doing quite a lot in a short time. It's commendable. In the past, yes, they have left features unfinished in a race to continuously provide new content and increase the scope of EVE to encompass more alternative paths in gameplay.

Now they're taking their experience of those features and player feedback to try to make them better and increase player use of them. A bit of a hurdle here and there, but ultimately it seems to be paying off.

Hmm.. also, making a game that allows player numbers within the scope of EVE is't hard in and of itself , but making it work is considerably more challenging I think. It requires some serious hardware, (which most game designers won't consider as an option as a direct result of cost and administration requirements), and I imagine a great deal of stability and optimization of code.

Look at how much was spent on SWtOR, (~150 million over 5 years of development), and what they ended up with. I quite often couldn't play without bouncing, streaking, and jolting around the map. Got stuck regulkarly, lagged out often, and often enough, didn't have powers take effect or weapons fire. That was with a population of some 230ish players in the local area on a given planet.

That wasn't because my computer couldn't handle it either.

Crysis launched with a potential to be used as a Stress testing benchmark for GPU and CPU on even High end systems. Not an MMO, but you know.

Anyway, I'd say we're doing well. EVE is something else.
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Caliph Muhammed
Perkone
Caldari State
#304 - 2012-11-27 02:07:39 UTC
Sura Sadiva wrote:
Bane Necran wrote:

People can still spend that much RL cash on PLEX to buy a titan, so it's exactly the same. Everything in this game has a cash value attached to it, not just Nex items.


Isn't the same. Even if you use rl cash to buy plex and to buy a titan then the titan is not a good created in game from nowhere. Someone had to mine, gather resources, set a production process, sell it. The gameplay chain is not bypassed and game content is created for the players involved in it.

Problem with NEX store is that simply inject goods in game from "nowhere", bypassing other players and any related gameplay.



That and if it generates a sliver of revenue the corporate part of CCP will inevitably begin selling things that will either give an advantage or that should be included as a part of the subscription.

My view anyway. I dont claim to speak for CCP or hold any sway over them. If they did anything with the system and still gave me something for my subscription I wouldn't care. But stopping development for EVE, i'm talking wormhole scale development, not appease pissing and moaning with ship balancing, i'd have a problem paying a subscription. Consider how much time they would need to really see Incarna come to life as it should. Years? Expansion after expansion surrounding the development of walking in space which is completely alien to what EVE has been so far and that everyone loves about the game.
oldbutfeelingyoung
Perkone
Caldari State
#305 - 2012-11-27 02:09:14 UTC
Johan Civire wrote:
Mashie Saldana wrote:
Ah well, didn't want that avatar gameplay anyways.


It was not a bad idea. Even with the "carbon engine" Just the need to relaxs it let a team handle the avatar game en the rest focus just the rest of eve.



That is all what this topic is all about.
Team Absent was that little team,but they decided to make it to Team Fiasco

R.S.I2014

Johan Civire
Caldari Provisions
Caldari State
#306 - 2012-11-27 02:43:09 UTC
oldbutfeelingyoung wrote:
Johan Civire wrote:
Mashie Saldana wrote:
Ah well, didn't want that avatar gameplay anyways.


It was not a bad idea. Even with the "carbon engine" Just the need to relaxs it let a team handle the avatar game en the rest focus just the rest of eve.



That is all what this topic is all about.
Team Absent was that little team,but they decided to make it to Team Fiasco


Not sure if trolling here. Why do you use your alt ? scared?
oldbutfeelingyoung
Perkone
Caldari State
#307 - 2012-11-27 03:01:52 UTC  |  Edited by: oldbutfeelingyoung
Johan Civire wrote:
oldbutfeelingyoung wrote:
Johan Civire wrote:
Mashie Saldana wrote:
Ah well, didn't want that avatar gameplay anyways.


It was not a bad idea. Even with the "carbon engine" Just the need to relaxs it let a team handle the avatar game en the rest focus just the rest of eve.



That is all what this topic is all about.
Team Absent was that little team,but they decided to make it to Team Fiasco


Not sure if trolling here. Why do you use your alt ? scared?




Sorry to say ,but this is my main and only char
you fail

R.S.I2014

Johan Civire
Caldari Provisions
Caldari State
#308 - 2012-11-27 03:17:08 UTC
oldbutfeelingyoung wrote:
Johan Civire wrote:
oldbutfeelingyoung wrote:
Johan Civire wrote:
Mashie Saldana wrote:
Ah well, didn't want that avatar gameplay anyways.


It was not a bad idea. Even with the "carbon engine" Just the need to relaxs it let a team handle the avatar game en the rest focus just the rest of eve.



That is all what this topic is all about.
Team Absent was that little team,but they decided to make it to Team Fiasco


Not sure if trolling here. Why do you use your alt ? scared?




Sorry to say ,but this is my main and only char
you fail


This is not youtube dude time to go read some eula... End of discuse now and in the future.
oldbutfeelingyoung
Perkone
Caldari State
#309 - 2012-11-27 03:20:43 UTC
Johan Civire wrote:


This is not youtube dude time to go read some eula... End of discuse now and in the future.




So its end of discussing ,if you a clearly wrong with a statement
but you mentioned Eula ,so show me where i was wrong or break the eula

R.S.I2014

Ghazu
#310 - 2012-11-27 03:22:46 UTC
DeMichael Crimson wrote:

Don't know what your problem is and quite honestly, I don't really care.
For some reason you seem hellbent on being antagonistic. Considering the fact that your character is only 2 years old and unknown to me, I see no reason for you to have this bitter attitude, let alone try to provoke rage especially since you're nowhere near being a vet.

If you continue trying to start some sort of forum flame war with me, I will use the report option.

DMC

Whatever you say, 4 year old npc alt.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Ghazu
#311 - 2012-11-27 03:50:51 UTC
Right now, the issue is that we seem to be clamoring for something unknown. The "I want avatars so bad just give me anything with avatars" and the "avatars are the only hope for eve look at the competition", are dangerous and wrong, as it would just make CCP believe they can just serve up another plate of no gameplay and be done with it. Eve is an anomaly, it is still live and kicking due to the fact that it has not fallen into the me-too MMO models of all those Korean games. We don't need anymore laughably bad ideas from the player base. What we need now is tangible words on gameplay concepts from the devs, they've stated that the prototyping is complete and I hope we are nearing the time when us non-CSM the general public can see what you got, hopefully by fanfest.

By tangible I mean:

Doing activity A players can acquire items B which can be sold on the market and will be used in the bill of materials of these modules.
Players conduct combat and harvest by using these suit modules D, performance is based on skill sets E

If the devs tell us what their vision is, it is very likely that there will be overwhelming support. This is the kind of stuff that will get most of us excited, as opposed to the meaningless 2005 footage where there were a bunch of dudes emoting each other in a room and durhurrr exotic dancers or new pants and tattoos.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Mara Rinn
Cosmic Goo Convertor
#312 - 2012-11-27 03:57:46 UTC  |  Edited by: Mara Rinn
What about non-tangibles?

By doing activity A, players can acquire illegal items such as boosters, meaning that capsuleers have to interact in order to locate suppliers and arrange meetings. Meanwhile, activity A is itself a non productive activity (cf: ship spinning) that is still more intrinsically entertaining than mining or gate camping an empty pipe.

People pay money to watch golf. I figure they'll pay money for ambulation, especially if facial recognition/character animation technology is incorporated. No more hours of 3D modelling with mouths that don't quite match the dialogue. If nothing else, it will appeal to the IMVU crowd :)

Mast as is the case with mining, exploration, or courier missions, the activity doesn't have to appeal to everybody in order to be a valuable portion of this science fiction world that we are part of.
Ghazu
#313 - 2012-11-27 04:15:13 UTC
Mara Rinn wrote:
What about non-tangibles?

By doing activity A, players can acquire illegal items such as boosters. Meanwhile, activity A is itself a non productive activity (cf: ship spinning) that is still more intrinsically entertaining than mining or gate camping an empty pipe.

People pay money to watch golf. I figure they'll pay money for ambulation.

I use hanger view because it loads faster, but sure I do spin ships once in a while. The CQ is rather like bloatware of HTC phones, I'd rom it out if I could.
In that sense all avatar loadings should be optional, but gameplay ramifications are mandatory. It should be like WHs and PI, you don't have to participate in those activities but that is where your stuff comes from, essentially you either get it yourself or you buy it from the market. So don't pull another Zulu and tell me how I should be more "immersed", what he did was unforgivable.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#314 - 2012-11-27 05:17:22 UTC  |  Edited by: Asuka Solo
Caliph Muhammed wrote:

My view anyway. I dont claim to speak for CCP or hold any sway over them. If they did anything with the system and still gave me something for my subscription I wouldn't care. But stopping development for EVE, i'm talking WiS development, not appease pissing and moaning with new Jesus features, i'd have a problem paying a subscription. Consider how much time they would need to really see FiS come to life as it should. Another 10 years? Expansion after expansion surrounding the development of FiS by rehashing the same old things over and over again.


See what I did there....

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Ghazu
#315 - 2012-11-27 05:21:48 UTC
Asuka Solo wrote:
Caliph Muhammed wrote:

My view anyway. I dont claim to speak for CCP or hold any sway over them. If they did anything with the system and still gave me something for my subscription I wouldn't care. But stopping development for EVE, i'm talking WiS development, not appease pissing and moaning with new Jesus features, i'd have a problem paying a subscription. Consider how much time they would need to really see FiS come to life as it should. Another 10 years? Expansion after expansion surrounding the development of FiS by rehashing the same old things over and over again.


See what I did there....

Dude your pdf is just lol no.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Arduemont
Rotten Legion
#316 - 2012-11-27 06:13:31 UTC
Ghazu wrote:
Right now, the issue is that we seem to be clamoring for something unknown. The "I want avatars so bad just give me anything with avatars" and the "avatars are the only hope for eve look at the competition", are dangerous and wrong, as it would just make CCP believe they can just serve up another plate of no gameplay and be done with it. Eve is an anomaly, it is still live and kicking due to the fact that it has not fallen into the me-too MMO models of all those Korean games. We don't need anymore laughably bad ideas from the player base. What we need now is tangible words on gameplay concepts from the devs, they've stated that the prototyping is complete and I hope we are nearing the time when us non-CSM the general public can see what you got, hopefully by fanfest.

By tangible I mean:

Doing activity A players can acquire items B which can be sold on the market and will be used in the bill of materials of these modules.
Players conduct combat and harvest by using these suit modules D, performance is based on skill sets E

If the devs tell us what their vision is, it is very likely that there will be overwhelming support. This is the kind of stuff that will get most of us excited, as opposed to the meaningless 2005 footage where there were a bunch of dudes emoting each other in a room and durhurrr exotic dancers or new pants and tattoos.


At least your not still just posting half sentence trolls.

You still seem to think CCP wont introduce any content of game-play into any new WiS development. However, CCP has said over and over since the Incarna fiasco that any further WiS type areas released will have to include game-play that contributes to the over-all theme of Eve. This is what we want, and all of these threads are just our way of pushing CCP to actually do what they have said they will do.

And no one disagrees, by the way, everyone thought CQ's lack of content was stupid. Sure, it looks nice. I have it on, at least on one of my accounts at a time. That emoting in bars, may have seemed like low content, except the bars were going to be owned by players who could actually earn ISK running them like businesses, and sell boosters there and gamble. I'm pretty sure that kind of stuff is content, even if not quite as gameplay orientated as what we need.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Caliph Muhammed
Perkone
Caldari State
#317 - 2012-11-27 15:31:52 UTC
Asuka Solo wrote:
Caliph Muhammed wrote:

My view anyway. I dont claim to speak for CCP or hold any sway over them. If they did anything with the system and still gave me something for my subscription I wouldn't care. But stopping development for EVE, i'm talking WiS development, not appease pissing and moaning with new Jesus features, i'd have a problem paying a subscription. Consider how much time they would need to really see FiS come to life as it should. Another 10 years? Expansion after expansion surrounding the development of FiS by rehashing the same old things over and over again.


See what I did there....


Not really.
Arduemont
Rotten Legion
#318 - 2012-11-27 15:35:02 UTC
Caliph Muhammed wrote:

Not really.


She pointed out that your entire argument can be used on the opposite side of the agenda, that's what she did there. Generally that's a sign that your argument isn't really an argument at all.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Ghazu
#319 - 2012-11-27 15:43:04 UTC
http://eve-search.com/thread/49217-1/author/Asuka%20Solo

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Nick Rich
Sebiestor Tribe
Minmatar Republic
#320 - 2012-11-27 17:12:35 UTC  |  Edited by: Nick Rich
All the same, I would like to repeat once again that it is time to create one CCP Official separate topic on Incarna where discussions would take place with the developers. And gave to understand is there a future Incarna, and if so, when it will be, what is planned in the first place, what points they would like to raise, think of them by players. For many, it's important. And it must be important by the developers.

Sorry for my english, but I do not use a translator, because I want to talk to you in the same language.