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Player Features and Ideas Discussion

 
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freighter fits

First post
Author
Danika Princip
GoonWaffe
Goonswarm Federation
#81 - 2012-11-19 01:08:27 UTC
Souisa wrote:
What id like to know is, how lowering structual hitpoints but adding low-slots is a nerf.



Did you really just ask how lowering HP is a nerf?


Then again, reading this tread makes it clear that arguing with you is like talking to a brick wall. You're clueless and refuse to listen to anyone else.

Give up on this terrible idea, please.
Tippia
Sunshine and Lollipops
#82 - 2012-11-19 01:12:52 UTC
Souisa wrote:
What id like to know is, how lowering structual hitpoints but adding low-slots is a nerf.
This has already been answered.

So why do you want to nerf freighters, what problem are you trying to solve and why not simply ask for a new ship type?
Souisa
Subhypersonics
#83 - 2012-11-19 01:13:01 UTC  |  Edited by: Souisa
You can increase hull HP and resists with low slots..

o/

Tippia
Sunshine and Lollipops
#84 - 2012-11-19 01:16:29 UTC
Souisa wrote:
Cant you increase hull hp and resists with low-slots?
Sure.

It doesn't answer the question though: why do you want to nerf freighters, what problem are you trying to solve and why not simply ask for a new ship type?
Souisa
Subhypersonics
#85 - 2012-11-19 01:22:47 UTC
Thats great:) So we are making progress.

So given the right attributes, adding a DCU or Reinforced Bulkheads will put the freighter back at around 180K EHP depending on skills. That will not actually be a nerf

o/

Tippia
Sunshine and Lollipops
#86 - 2012-11-19 01:26:23 UTC
Souisa wrote:
So given the right attributes, adding a DCU or Reinforced Bulkheads will put the freighter back at around 180K EHP depending on skills. That will not actually be a nerf
…but the enforced reduction in cargo space that accompany it will be. No amount of “right attributes” will let the ship perform the same as before. It must inherently be worse due to the module penalties involved.

So why do you want to nerf freighters, what problem are you trying to solve and why not simply ask for a new ship type?
Souisa
Subhypersonics
#87 - 2012-11-19 01:27:29 UTC
Tippia wrote:
Souisa wrote:
So given the right attributes, adding a DCU or Reinforced Bulkheads will put the freighter back at around 180K EHP depending on skills. That will not actually be a nerf
…but the enforced reduction in cargo space that accompany it will be. No amount of “right attributes” will let the ship perform the same as before. It must inherently be worse due to the module penalties involved.

So why do you want to nerf freighters, what problem are you trying to solve and why not simply ask for a new ship type?


Why do you think it needs to be lowered in both cargo space and structural hitpoints if low-slots were to be added

o/

Tippia
Sunshine and Lollipops
#88 - 2012-11-19 01:28:25 UTC
Souisa wrote:
Why do you think it needs to be lowered in both cargo space and structural hitpoints if low-slots were to be added
This has already been answered.

So why do you want to nerf freighters, what problem are you trying to solve and why not simply ask for a new ship type?
Souisa
Subhypersonics
#89 - 2012-11-19 01:31:46 UTC  |  Edited by: Souisa
It hasnt. Or ive missed it. Please be kind and link or explain it again. It seems to be a very important point of yours.

o/

Tippia
Sunshine and Lollipops
#90 - 2012-11-19 01:36:27 UTC
Souisa wrote:
It hasnt.
Incorrect.

So why do you want to nerf freighters, what problem are you trying to solve and why not simply ask for a new ship type?

Last chance. If you can't answer it now, after all the time you've had and two threads explaining the problem to you (and one them being closed because of your incessant trolling), then we know for certain that you cannot think of any compelling reason why this nerf should happen or come up with any redeeming features of your idea that would counteract this reduction in capacity and capability.
Souisa
Subhypersonics
#91 - 2012-11-19 01:39:03 UTC
Tippia wrote:
Souisa wrote:
It hasnt.
Incorrect.

So why do you want to nerf freighters, what problem are you trying to solve and why not simply ask for a new ship type?

Last chance. If you can't answer it now, after all the time you've had and two threads explaining the problem to you (and one them being closed because of your incessant trolling), then we know for certain that you cannot think of any compelling reason why this nerf should happen or come up with any redeeming features of your idea that would counteract this reduction in capacity and capability.


Forgive me, but there has been alot of posts in this thread, and i could have missed your reasoning. I dont want you to post it again, but if we should continue i think it would be very courteus of you :)

o/

Tippia
Sunshine and Lollipops
#92 - 2012-11-19 01:41:29 UTC  |  Edited by: Tippia
Souisa wrote:
Forgive me
No.

But at least now something has been established: you can't think of any good reason for the nerf you proposed.

Before you try again, my suggestion is that you learn to read and/or fire your handler for being a lazy git.
Souisa
Subhypersonics
#93 - 2012-11-19 01:44:07 UTC
You are jumping to conclusions way to fast, it was never proven that fitting options for freighters will inevitably result in a freighter worse than the current one, at least not if done the way i proposed

o/

Tippia
Sunshine and Lollipops
#94 - 2012-11-19 01:49:32 UTC  |  Edited by: Tippia
Souisa wrote:
You are jumping to conclusions way to fast
No. You were given ample time opportunity to explain your reasoning for this nerf. You failed to do so. Upon being given one last chance to explain yourself, you squandered it on saying that you've ignored every post made in both your threads (which would further explain why you missed the fact that this would mean that you agreed that your idea was rubbish).

Thus we can safely conclude that your idea is completely without merit — not even you can think of any reason why this nerf should happen.

If you are confused at this point, my only suggestion is that you learn to read and/or fire your handler since (s)he hasn't done his or her job properly in reading things back to you. Oh, and if you (the handler) are censoring this for Souisa, shame on you.
Souisa
Subhypersonics
#95 - 2012-11-19 01:57:41 UTC
Are you actually being serious right now?

The only thing you have done in this thread is trying to derail it with the same nonsensial question. Well you did attempt to make a reasonable statement, but that was based on crap i never said. I think you are being presumptious, ignorant and even arrogant. Its the worst ******* combination

o/

Tippia
Sunshine and Lollipops
#96 - 2012-11-19 02:09:15 UTC  |  Edited by: Tippia
Souisa wrote:
Are you actually being serious right now?
Not entirely about the handler — I know you're just playing stupid, which is arguably worse. At least if you had a handicap, you'd have a proper excuse.

Quote:
The only thing you have done in this thread is trying to derail it with the same nonsensial question.
No. I've been asking a very simple question that you should have had no problem answering if you had thought your idea through and if you had any clue about the mechanics and balance considerations at play. Your repeated inability to answer this question, only creating more and more questions in the process, has neatly demonstrated that your idea is ill-conceived and founded on a deep-seated lack of comprehension about the things you want to adjust. Add to this your trolling by trying to play the same ignorance card over and over again, and the conclusion is simple: you've known from the very start that your idea is rubbish.

Quote:
Well you did attempt to make a reasonable statement, but that was based on crap i never said.
Not quite. The argument is based on the fact that you didn't say anything when you really should have (especially considering the lengthy explanations given to you about why your idea doesn't work the way you want it to work).

Quote:
I think you are being presumptious, ignorant and even arrogant.
You're confusing me with you. You've posted noting but incorrect assumptions, arguments from (feigned) ignorance, and arrogant dismissals of pertinent questions. At no point did you post anything that addresses the massive amounts of problems with your idea or indeed anything that made your idea worth-while.
Souisa
Subhypersonics
#97 - 2012-11-19 03:36:56 UTC  |  Edited by: Souisa
I was hoping it would be possible to add custom ships to EFT, that way one could add a custom freighter with x attributes and see what crazy kind of fits one could come up with.

But If we take the Charon as an example, give it 3 rig slots and a calibration of 300, you will be able to increase the base m3 with about 34 % from rigs. The new Charon base m3 should therefore be x + 34% = 785000

Thats approx 585820 m3. Not bad! You can then fit any rig you want, but take up no more than 300 calibration. Of course fitting 3 cargohold optimisation rigs will take it back to 785000 which is the current base m3

You can take this a step further but it gets a bit more complicated. You can reduce the structural hitpoints by x amount, and add two low-slots. If people dont use the low-slots to regain the lost structure they will have a freighter with a bad buffer tank, however depending on what else they put in the lows they will be faster or carry more m3 but be even weaker, of course people can fit other stuff instead depending on cpu and powergrid

o/

Mag's
Azn Empire
#98 - 2012-11-19 07:23:34 UTC
So why do you want to nerf the freighter, when you could ask for a new ship type?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Souisa
Subhypersonics
#99 - 2012-11-19 22:07:35 UTC  |  Edited by: Souisa
Its not a nerf, i hope you understand this. If you dont lower the structural HP when adding low-slots for example the ship would become overpowered

o/

Mag's
Azn Empire
#100 - 2012-11-20 14:29:00 UTC
Souisa wrote:
Its not a nerf, i hope you understand this. If you dont lower the structural HP when adding low-slots for example the ship would become overpowered
It would be a nerf, you obviously don't understand that.

Do you know what freighters were designed for? Their name is kind of a give away, but just in case I'll let you know.

Freight. They are in fact the largest freight carriers within the game and their sole purpose is to carry vast amounts of it.

As you have already mentioned the Charon, I'll continue with that.
Freighters were designed to carry freight. The Tech 1 version the Charon carries the most @ 981,250m3 @ Race freighter skill level 5.
The tech 2 version Rhea, has jump drive capabilities and carries less. It's reduced cargo capacity is specifically designed so the Charon isn't under used, as well as to balance the cargo capacity itself. So it's maximum cargo capacity ends up at 367,969m3. It does however, gain a 10% bonus to shield, armour and hull hit points per Jump Freighters Skill level.

Now we get to your idea.
Let's point out from the start, that there is no way the 'new' freighter can have more cargo m3, than it has now. One reason is that there has to be a limit, you simply can't have too large a hold in order to maintain game balance. Another reason is, that this limit also stops any chance that capital ships could be brought into high sec.
Also it would need a nerf to it's hull hit points, so they too would not become OP with modules.

So from the start, we have two nerfs.

So when this is taken into account, at no point does the freighter end up with the same stats as before.


  • Want the same cargo as before? Then you end up with a slow, weaker ship than before. That's a nerf.
  • Want the same hull hit points? Then you'll end up with far less cargo space and slower ship than before. That's a nerf.
  • Want a faster ship than before? Then you'll end up with far less cargo and a far weaker ship than before. That's a nerf.


There are no combinations that end up giving this new ship, that same stats as before. So it's main role carrying freight, (the one it was designed for) is compromised.

So it begs the question: Why do you want to nerf the freighter, when you could ask for another ship type instead?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.