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Team Avatar and the future of our prototype

First post First post First post
Author
Flamespar
WarRavens
#281 - 2012-10-17 01:22:30 UTC
Since Dust players will be using the social spaces as well why not get the Dust devs to develop it. Time for Dust514 to give back to EVE.

They are already designing building interiors for dust matches.
loki energon
Anasazi Wanderratter's Social Club
#282 - 2012-10-17 02:24:03 UTC
can i have a sword? like a cool a$$ ninja sword? i really want to chop someones spacesuit up in a vacuum

kill em all.

Liafcipe9000
Critically Preposterous
#283 - 2012-10-17 06:37:49 UTC  |  Edited by: Liafcipe9000
loki energon wrote:
can i have a sword? like a cool a$$ ninja sword? i really want to chop someones spacesuit up in a vacuum

how bout the Energy Sword from Halo? Big smile

seriously tho, an internal station environment was showcased during a fanfest years ago. WHAT HAPPENED TO THAT?!
Nathanien Indoril
Creation and Extraction
#284 - 2012-10-17 09:31:40 UTC
Hmm... i'm wondering...
why is this only a thread, and not a dev blog?

It's hidden in the ... tremendous thing called GD... like you don't want that more people read it...
Flamespar
WarRavens
#285 - 2012-10-17 11:48:54 UTC
I dunno. Personally I think it's insulting to the work of team Avatar and every player who has been waiting for meaningful avatar gameplay for the last 4-5 years to not allow them to post it as a Dev blog.

On a more positive note, in addition to implants, I was thinking it would be cool if we could find prototype weapons that we could sell to Dust players.

Also. I wonder who's derelict stations we will be exploring?
gabrial13
Republic Military School
Minmatar Republic
#286 - 2012-10-17 12:03:51 UTC
Time for EVE to evolve into something better, good luck CCP, I am looking forward to this
Arduemont
Rotten Legion
#287 - 2012-10-17 13:38:38 UTC  |  Edited by: Arduemont
I only wish more people would voice their want of WiS.

I speak to so many people who are longing for it, but it seems on the forums their voices are drowned out by a few angry (and usually terrible posters) people.

Edit: As for estimating how long they will take to introduce more avatar game play. I hope to see some Winter of next year, I'm sure they're completely capable of it.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

oldbutfeelingyoung
Perkone
Caldari State
#288 - 2012-10-17 14:48:58 UTC
Arduemont wrote:
I only wish more people would voice their want of WiS.

I speak to so many people who are longing for it, but it seems on the forums their voices are drowned out by a few angry (and usually terrible posters) people.





that is the reason that CCP management is so afraid ,instead of expanding they listen to some crybabies about a failure made more then a year ago.
Now they have worked more then a year on the flying part of this game and Dust ,changing some stuff ,making it better looking and still people cry.
A small team of a few devs are working on the WIS part ,but when the crybabies respond ,CCP panics

R.S.I2014

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#289 - 2012-10-17 15:36:04 UTC
Please forgive me for being pessimistic, but how exactly is this update any different to pre-Incarna stuff of 3-5 years ago?

Remember all that talk of walking in stations, bars, gambling, etc., that never materialized? That's what this update boils down to as well - lots of great ideas with no timetable or plans to implement it any time soon. We'll hear something by the FanFest...oh, 6 months from now...maybe? And then maybe a year or two in development, so we might possibly see something by 2014...maybe? Same old, same old.

Really wishing you guys never even started on this Avatar stuff, if the management didn't have the sticktoiteveness to commit the money and resources to get it to working state.As it is right now, and in foreseeable future, it looks like a colossal waste of time, effort and talent.
oldbutfeelingyoung
Perkone
Caldari State
#290 - 2012-10-17 17:06:50 UTC
Jame Jarl Retief wrote:
Please forgive me for being pessimistic, but how exactly is this update any different to pre-Incarna stuff of 3-5 years ago?

Remember all that talk of walking in stations, bars, gambling, etc., that never materialized? That's what this update boils down to as well - lots of great ideas with no timetable or plans to implement it any time soon. We'll hear something by the FanFest...oh, 6 months from now...maybe? And then maybe a year or two in development, so we might possibly see something by 2014...maybe? Same old, same old.

Really wishing you guys never even started on this Avatar stuff, if the management didn't have the sticktoiteveness to commit the money and resources to get it to working state.As it is right now, and in foreseeable future, it looks like a colossal waste of time, effort and talent.

its worse then pre-incarna ,back then they talked about and showed their ambulation plans on a video and we loved it.
Nowadays its well guessing what they exactly want to do with WIS

Remember the so called future vision video ,dude talks to dusties and then looks down a barrel of a gun.
And now they are prototyping dungeons .
Visions tend to change quickly at CCP

R.S.I2014

Arduemont
Rotten Legion
#291 - 2012-10-17 20:21:46 UTC  |  Edited by: Arduemont
Jame Jarl Retief wrote:
Please forgive me for being pessimistic, but how exactly is this update any different to pre-Incarna stuff of 3-5 years ago?


Well, because now that have the core gameplay already integrated into the game. The core engine "carbon"is already in, and they now have a separate team working on a game that relies entirely on the engine using the same human character models that CQ uses, with the same animations etc. WoD.

The CSM keynotes mention they still have hundreds of clothing items done and unreleased. That would be a good start. It would be nice to see a few of those.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

oldbutfeelingyoung
Perkone
Caldari State
#292 - 2012-10-17 20:28:46 UTC  |  Edited by: oldbutfeelingyoung
Arduemont wrote:
Jame Jarl Retief wrote:
Please forgive me for being pessimistic, but how exactly is this update any different to pre-Incarna stuff of 3-5 years ago?


Well, because now that have the core gameplay already integrated into the game. The core engine "carbon"is already in, and they now have a separate team working on a game that relies entirely on the engine using the same human character models that CQ uses, with the same animations etc. WoD.



ok they have the engine and probably the art leftover from incarna days
But tell me one thing and who knows ,maybe you make me optimistic after all the debating this last year

They are prototyping the whole thing for almost a year,how long does it take to come up with some gameplay and prototype it on an simplified engine ,a year? a few simple dungeons ?

You don,t tell me that CCP devs are lazy ,are you?


edit : and we have to wait longer ,bc they are prototyping until fanfest

R.S.I2014

Bane Necran
Appono Astos
#293 - 2012-10-17 20:40:02 UTC
Yeah, i'm not believing any of that until i'm actually playing it.

Good luck, though.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Anya Ohaya
School of Applied Knowledge
Caldari State
#294 - 2012-10-18 01:38:40 UTC
What happens if (when) you get killed EVA? Do you jump back to your ship, or to your medical station.

Is it a full clone on the line here (my main's clones are f---ing expensive) or some cheaper EVA only version?

On a related note - what happens to your ship when you're EVA. If you jump back to your medical clone how do you get back to your ship. Etc.
Arduemont
Rotten Legion
#295 - 2012-10-18 04:51:15 UTC  |  Edited by: Arduemont
Anya Ohaya wrote:
What happens if (when) you get killed EVA? Do you jump back to your ship, or to your medical station.

Is it a full clone on the line here (my main's clones are f---ing expensive) or some cheaper EVA only version?

On a related note - what happens to your ship when you're EVA. If you jump back to your medical clone how do you get back to your ship. Etc.


I like to think they would keep to Eve's harsh realities. If you die you should lose your clone and end up in your medical station, and your ship which would still be docked there.There has even been talk of people being able to steal your ship whilst your docked up, leaving your only method of escape as suicide and a clone death jump home.

It would make for interesting gameplay, you may have to have people guard your ship on the outside. Alternatively you would get people using empty jump clones and docking up in a shuttle.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Ranger 1
Ranger Corp
Vae. Victis.
#296 - 2012-10-18 05:44:24 UTC  |  Edited by: Ranger 1
oldbutfeelingyoung wrote:
Arduemont wrote:
Jame Jarl Retief wrote:
Please forgive me for being pessimistic, but how exactly is this update any different to pre-Incarna stuff of 3-5 years ago?


Well, because now that have the core gameplay already integrated into the game. The core engine "carbon"is already in, and they now have a separate team working on a game that relies entirely on the engine using the same human character models that CQ uses, with the same animations etc. WoD.



ok they have the engine and probably the art leftover from incarna days
But tell me one thing and who knows ,maybe you make me optimistic after all the debating this last year

They are prototyping the whole thing for almost a year,how long does it take to come up with some gameplay and prototype it on an simplified engine ,a year? a few simple dungeons ?

You don,t tell me that CCP devs are lazy ,are you?


edit : and we have to wait longer ,bc they are prototyping until fanfest

You need to remember that a large part of that time was spent talking to the players, and sifting thru the huge volume of idea's and information to try and determine the best game plan to pursue.

Once that was done and a realistic plan for the proposed game play emerged, only then did work begin on the prototype. That was only a few months ago, and it looks like they are well satisfied with it.

That's actually a pretty big chunk of planning and work for only 5 devs to come up with in between other activities... so no, I wouldn't call them lazy. There were literally hundreds of different ways they could have gone, but I think they have wisely chosen to develop game play that is enjoyable in it's own right and is much more likely to be accepted as viable by the majority of the EVE community instead of a light fluffy social setting only offering that people will scoff at.

Light and fluffy can come a little later, and probably pretty easily as all of the technical obstacles will have already been faced. Social area's should be a cakewalk in comparison.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Optimo Sebiestor
The New Eden School of trade
Organization of Skill Extracting Corporations
#297 - 2012-10-18 14:31:47 UTC
i wouldnt mind exploring a wast abandoned station, gather some materials for expensive implants. Return to my homestation, have a meeting, at a local bar inside the station, where i tell my Dust mercenaries wich system to start taking over districts in. Then stroll over to my captain's balcony, choose my ship, undock and figth for a new day.
Optimo Sebiestor
The New Eden School of trade
Organization of Skill Extracting Corporations
#298 - 2012-10-18 14:37:50 UTC
Mara Rinn wrote:


CCP have already stated in this thread that combat environments will be happening instead of WiS.




CCP Bayesian wrote:


A benefit from the EVA game is that a lot of the technology that would need to be developed to properly deliver the EVA experience would be directly useful in providing social areas and tools in stations.


Davon Mandra'thin
Das Collective
#299 - 2012-10-18 15:10:03 UTC
Although I agree there are some FiS features that need addressing before any serious effort is put into avatar based gameplay, the two at the top of my list were Bounty Hunting, and POS rework. Now that the Bounty System is being addressed (and it looks amazing, by the way), I will be looking forward to the POS upgrades, but after that I have no major concerns about Eve... So it's time for something new and exciting. It's time for station wreck exploration.

Now that we have a much large community representative team, it would be really nice if perhaps one of them could get a dev to post an update post in here? Even if it's only a "we're still working on it, but nothing worth reporting" message, I want to hear it, just so I know they are in fact still working on it.

There has been a lot of support and chatter for/about Avatar based gameplay on the forums recently, and I think its about time we heard something. Pirate
oldbutfeelingyoung
Perkone
Caldari State
#300 - 2012-10-18 15:13:50 UTC
Ranger 1 wrote:

You need to remember that a large part of that time was spent talking to the players, and sifting thru the huge volume of idea's and information to try and determine the best game plan to pursue.




Only to hear that a few select at fanfest can discuss this further.



R.S.I2014