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Team Avatar and the future of our prototype

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Syna Anima
SYNDAX CORPORATION
#241 - 2012-10-15 13:46:23 UTC
Bah I think this is a bad idea, even worse to launch such ideas when they have nothing really to show. I know the vision, I like it, but experience tells us otherwise.

I think we would all benefit more from getting actual station environments where people can meet at corp offices and manage pubs. That is what Incarna had to be, but failed like a rock swimming. Now instead of talking about that we talk about some new, random, unnecessary feature that no one will use. Last time I logged into my station with my character was 1 year ago. Forcing people to play FPS games to get EVE items will not help either.

Creating a FPS experience in EVE will take a long time and most likely end bad simply because CCP has proven they are bad at it. Huge lags, huge performance issues, plain waste of time for EVE gameplay. Incarna was the biggest fail ever, lets try not to repeat a cycle here.

A better question is to see what is more important for the game now, I get the vision, it's great, but I think CCP is not ready to make the FPS step in EVE. Maybe in 10 years, maybe, or maybe if you hire 100 people to work on the FPS parts besides the current team. But ISK wise CCP cannot afford such things so it will have to cut from somewhere. So better allocate those resources where they are needed, don't waste it on stuff no one will use, or worse give us useless features like the mirror to look at in Incarna.

Does WIS fit EVE? Maybe WIS is not what EVE is meant to be and its just forced unto the game because "some" think this is a good idea, for whatever reasons. That might explain the fail from last try. Or maybe CCP is just plain bad at WIS content/development. The EVE Universe should expand in all ways, but we all have our limits, CCP better know theirs.



Arduemont
Rotten Legion
#242 - 2012-10-15 13:47:02 UTC  |  Edited by: Arduemont
There may be plenty of people who aren't interested in WiS content, but if CCP suddenly announced that they were never going to bring out any more WiS content there would be a very large population within the community who would throw as big a hissy fit as when we had the Incarna protests. I already know 2 people in real life and about 10 in game who have unsubbed because they don't see any hope in Eve developing the WiS aspect any time soon.

I waited 2 years for walking in stations (significantly less than alot of people) and I was a little pissed at when we got with CQ, but I still want more.

Frankly, I think a 5 man team is far too small.

Syna Anima wrote:
Maybe in 10 years, maybe, or maybe if you hire 100 people to work on the FPS parts besides the current team. But ISK wise CCP cannot afford such things so it will have to cut from somewhere.


Although I agree with you that we should have the social walking in stations before we start adding more action gameplay that no one wanted or asked for, the quote above does show you missed something. CCP have hired 100s of people to make an FPS, besides the current Eve online team. They can afford it, its in production. Whats to stop them from using a great deal of the code from Dust directly in Eve?

I'm not saying this is what I want, because I don't. I want a social, business, gambling and industry orientated WiS. But, you have to admit, it wouldn't take much would it?

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Jake Rivers
New Planetary Order
#243 - 2012-10-15 14:12:07 UTC
CCP Bayesian wrote:
Ranger 1 wrote:
Quote:
Also, CCP, why do you develop prototypes of new features then pitch them to management? Management does not pay for them to be developed, we do. Pitch them to us, get our approval.


Vincent, if you'll think back, Torfi and a few others did broach the idea of developing Avatar game play along this line and asked for feed back. Based on that generally positive feed back they proceded from there to put together a plan and a demo that they could pitch to the rest of the management team... which obviously have to give the final approval.

Player input and feed back is extremely valuable, but you can't run a company by popular vote. It's nice in theory, but impractical in practice.


To follow on from this its also about getting feedback in an appropriate venue. There were some fair concerns from some people in CCP that putting out what we developers wanted to would inevitably end up getting misconstrued. We're definitely hoping to get some good feedback at fanfest though and a more personal interaction will help that.


I sure hope you use a big enough room for this at fanfest, there was a few things I missed out on earlier this year due to the room filling up to fast.
oldbutfeelingyoung
Perkone
Caldari State
#244 - 2012-10-15 15:07:43 UTC
Taiwanistan wrote:
i have a thing for barbies reply



good luck with it

R.S.I2014

oldbutfeelingyoung
Perkone
Caldari State
#245 - 2012-10-15 15:11:46 UTC
Arduemont wrote:
There may be plenty of people who aren't interested in WiS content, but if CCP suddenly announced that they were never going to bring out any more WiS content there would be a very large population within the community who would throw as big a hissy fit as when we had the Incarna protests. I already know 2 people in real life and about 10 in game who have unsubbed because they don't see any hope in Eve developing the WiS aspect any time soon.

I waited 2 years for walking in stations (significantly less than alot of people) and I was a little pissed at when we got with CQ, but I still want more.

Frankly, I think a 5 man team is far too small.

Syna Anima wrote:
Maybe in 10 years, maybe, or maybe if you hire 100 people to work on the FPS parts besides the current team. But ISK wise CCP cannot afford such things so it will have to cut from somewhere.


Although I agree with you that we should have the social walking in stations before we start adding more action gameplay that no one wanted or asked for, the quote above does show you missed something. CCP have hired 100s of people to make an FPS, besides the current Eve online team. They can afford it, its in production. Whats to stop them from using a great deal of the code from Dust directly in Eve?

I'm not saying this is what I want, because I don't. I want a social, business, gambling and industry orientated WiS. But, you have to admit, it wouldn't take much would it?



Nah lets face it ,CCP will forget about WIS ,until there is a new game made by the competition ,that will have it all

R.S.I2014

Dersen Lowery
The Scope
#246 - 2012-10-15 15:23:57 UTC
Aragoni wrote:
I understand if people are scared of WIS though as Incarna was horrible as it did not improve gameplay at all.


I know this is A Thing(TM), but it's not really accurate. Incarna brought CARBON, which brought threading to the EVE servers along with a great many performance optimizations, and a number of other improvements to the foundation of the game. If you prefer Time Dilation to lag then Incarna improved your gameplay. It was never all about "space barbies," even though the problem of multiple high-quality avatars is what spurred the development of CARBON in the first place.

As far as the avatar content goes, the basic problem wasn't what they'd been promising for years prior. Avatar gameplay in EVE of the "corp office and bar" variety goes back a lot farther than development on Incarna. The Incarna debacle was a combination of abjectly failing to deliver on those promises, the "Greed is Good?" manifesto, and the resulting NeX store with its overpriced items.

Execution no longer seems to be a problem at CCP, so I'm not worried at all about what this will "distract" from. They're busily overhauling the oldest parts of the game, so a lot of new shinies will just have to wait. In the mean time, things like rebalanced ships, redesigned POSes, redone corp interfaces, and other refreshed content should improve the game nicely, and lay the groundwork for new shinies.

There's part of me that is greatly amused at the consensus that Incarna should not be entirely player-driven content, but a form of PVE. Still, it looks like compelling PVE.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Ranger 1
Ranger Corp
Vae. Victis.
#247 - 2012-10-15 15:56:07 UTC
Arduemont wrote:
Taiwanistan wrote:

Why are you surprised that the gameplay of "a bunch of dudes emoting each other in a room" is not priority.


When they were talking about in station environments the suggestion was that there was going to be content other than just emoting. Gambling, mini-games, being able to run the place for public entry with entry fees and corporate tax on gambling wins. They already made mock-ups for the UI and the mini-game seems pretty much complete from all the screen shots and the game-play we've already seen. (http://www.youtube.com/watch?v=ME2815NN-Xc 1:00-1:20 and 1:55 - 1:59 and 2:08)

I think you would get more emergent game-play from that than you would from solving a few puzzles and looking for a blueprint in some old ruins.

BoSau Hotim wrote:
of course my idea of WIS social interaction would include barfights. Cool


Augmented immortal capsuleer bar fights. That would be almost as awesome as Chuck Norris fighting another Chuck Norris.

*Skill Training Complete: Kung Fu 5*

In all seriousness, I have always maintained that Avatar game play (if it ever included combat) needed to have a well designed hand to hand system. It would seem a no brainer for generating action in a security heavy High Sec station.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Arduemont
Rotten Legion
#248 - 2012-10-15 16:13:25 UTC
Ranger 1 wrote:

In all seriousness, I have always maintained that Avatar game play (if it ever included combat) needed to have a well designed hand to hand system. It would seem a no brainer for generating action in a security heavy High Sec station.


To be honest, the bar fighting thing was really just a jest, I personally think Avatar game-play doesn't need combat. Although if you want a good hand to hand combat system, they are developing just that for WoD online, using exactly the same engine with the same models using compatible animations. Hmm...

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Ranger 1
Ranger Corp
Vae. Victis.
#249 - 2012-10-15 16:20:53 UTC
Arduemont wrote:
Ranger 1 wrote:

In all seriousness, I have always maintained that Avatar game play (if it ever included combat) needed to have a well designed hand to hand system. It would seem a no brainer for generating action in a security heavy High Sec station.


To be honest, the bar fighting thing was really just a jest, I personally think Avatar game-play doesn't need combat. Although if you want a good hand to hand combat system, they are developing just that for WoD online, using exactly the same engine with the same models using compatible animations. Hmm...

My thought exactly. Cross development, despite cry's otherwise, actually has a lot of benefits.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Idris Helion
Doomheim
#250 - 2012-10-15 17:10:44 UTC
This sounds at first blush like the Dead Space environment (minus the Necromorphs).

However, the bitter taste of Incarna still lurks on my palate. The human avatars look nice, but they still move like broken marionettes and cannot physically interact with anything in their quarters. If CCP is planning to put these avatars into FP environments and expect us to move them around, I want a *lot* more fluid and dynamic movement. I also want optimized graphics that render at least 30fps without causing my video card to burst into flames.

Alternatively, if my avatar is a character dressed in a hazard suit (your usual armored Space Marine), then what was the point of the avatar creator? If my toon is going to be hidden under a hazmat suit, then avatar customization doesn't have much of a point. How will I recognize my corpies if we are attacked by other players?

I was willing to give CCP a lot of slack before the Incarna debacle, but now...not so much. I'd rather see some long-standing flaws in EVE get fixed first (FW, the missioning system, POS management, and the horrible window GUI).
Ranger 1
Ranger Corp
Vae. Victis.
#251 - 2012-10-15 17:18:41 UTC
Idris Helion wrote:
This sounds at first blush like the Dead Space environment (minus the Necromorphs).

However, the bitter taste of Incarna still lurks on my palate. The human avatars look nice, but they still move like broken marionettes and cannot physically interact with anything in their quarters. If CCP is planning to put these avatars into FP environments and expect us to move them around, I want a *lot* more fluid and dynamic movement. I also want optimized graphics that render at least 30fps without causing my video card to burst into flames.

Alternatively, if my avatar is a character dressed in a hazard suit (your usual armored Space Marine), then what was the point of the avatar creator? If my toon is going to be hidden under a hazmat suit, then avatar customization doesn't have much of a point. How will I recognize my corpies if we are attacked by other players?

I was willing to give CCP a lot of slack before the Incarna debacle, but now...not so much. I'd rather see some long-standing flaws in EVE get fixed first (FW, the missioning system, POS management, and the horrible window GUI).

Well, if this is brought in it will involve pretty much solving all the issues with multiplayer environments in Incarna... but with actual game play! Big smile

It would be relatively simply to fill in some social setting fluff afterwards... they just don't want something nearly as meaningless as what we already have to be their next step.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

BoSau Hotim
Uitraan Diversified Holdings Incorporated
#252 - 2012-10-15 19:32:29 UTC
Taiwanistan wrote:
Anabella Rella wrote:
Hey Khasei, relax man, you guys with the pitchforks and torches already scared the hell out of CCP and got your way. They stated there would be no new major technological expansions (what CCP called "Jesus features") and they've demonstrated that avatar game play is on the shelf indefinitely. It's all about spaceships for the foreseeable future, so relax and enjoy it. You got what you wanted.

Just don't complain as Eve and CCP's revenues stagnate because of them listening to guys like you and not develop anything new and innovative. Fixing bugs and iterating on old content keeps subscribers but, it's new features that get you NEW subscribers. Like it or not, CCP needs to bring in new blood as well as keep current customers happy in order to grow.

We have won, for now. But we must remain vigilant until the voices of the deviant barbie emote loving freaks are silenced.




come silence me babe Blink

frankly i think you need to have more vision, and look not just at your own style of gameplay but remember that it was CCP who came and promised WIS and got us hyped up about it.

you make me laugh tho snookums :) Big smile I hate emoting... Roll :P

I'm not a carebear... I'm a SPACE BARBIE!  Now... where's Ken?

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#253 - 2012-10-15 22:56:40 UTC  |  Edited by: Grey Stormshadow
CCP Unifex wrote:

The result of that planning highlighted that right now, we do not have the time or people to build this without impacting what we can deliver for our players who are flying in space. To create this will mean a considerable investment which will take time to put together and also a new focus for us just at a time when we as a company have another new game coming into the EVE Universe (yes DUST 514, I’m looking at you).

So, all that being said, we have a great concept to expand the EVE Universe but now is not the right time for us to take that step. It’s a step I very much want to take but I want to take it when it won’t mean removing developers and focus from flying in space. So, for the time being, watch this space with regards to exploration gameplay for EVE avatars. The Avatar team will now be turning its attention to features it can put out for EVE in our winter expansion and beyond.


This is a good concept and will eventually result us having also _meaningful_ walking in stations feature where people can actually do something fun and constructive which is linked to existing eve world. You don't have to be rocket scientist to realize that if EvE wants more fresh blood to the game this is something what has to be made.

You seem to be very aware also about the fact that community would not tolerate if all developers suddenly started working only with wis, eva or what ever you call the incarna 2.0. For this reason you should set firm goal to far enough future where you know you can pull this through as side project to everything else. This is not something you should be afraid of because of past events, but is something what needs to be transparent and have clear time table. If the time table is 3 years then it is 3 years. People will be happy as long they know what they are waiting for and when it is coming.

It is obvious that when this development kicks in the normal expansion cycle will be longer that it is now. People will accept this too as long they know what the timetable is and get some sneak previews from the actual progress between few months. The normal "other EvE development" obviously has to continue at some reasonable level so really - set the time table to something you really can work with. 4 years?.

And finally golden rules:

- No hidden agendas like aurum in Incarna -> people will lynch the expansion.
- If you people @ CCP have great plans to something what people have to wait long time and where you commit plenty of developing hours, people deserve to know what is coming. Too much information or long wait doesn't kill the expansion, but disappointment does. People have to know what they're waiting and get what they expect with the information they have. If they don't have information they set their own expectations which you can not meet.
- If you hide something behind closed doors and expect huge wow moment when curtain is removed - you're doing it wrong. This kind of approach doesn't work in Eve and usually end up to disappointment. Recent examples: Incarna, Aurum, Unified Inventory. People expect something what you can not know before you tell what you're making and listen what people are expecting from it.

...that pretty much ends my wall about the topic. I'm all in for Incarna retake but do it properly with the community and include the corps and alliances to the mess at latest when it is time to plan the stations, their meaning, role and functionality as platform to various things. The potential to please also the PvP community with both social and economical functions is there. IE. upgradeable corporation/alliance offices/headquarters where Aurum or ISK could be utilized to rent/buy purely cosmetic upgrades or services (like private clubs, briefing rooms, bigger offices, furniture's, station adverts, recruitment offices and so on).

Make a plan and follow it through.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Taiwanistan
#254 - 2012-10-16 03:59:39 UTC
BoSau Hotim wrote:
Taiwanistan wrote:
Anabella Rella wrote:
Hey Khasei, relax man, you guys with the pitchforks and torches already scared the hell out of CCP and got your way. They stated there would be no new major technological expansions (what CCP called "Jesus features") and they've demonstrated that avatar game play is on the shelf indefinitely. It's all about spaceships for the foreseeable future, so relax and enjoy it. You got what you wanted.

Just don't complain as Eve and CCP's revenues stagnate because of them listening to guys like you and not develop anything new and innovative. Fixing bugs and iterating on old content keeps subscribers but, it's new features that get you NEW subscribers. Like it or not, CCP needs to bring in new blood as well as keep current customers happy in order to grow.

We have won, for now. But we must remain vigilant until the voices of the deviant barbie emote loving freaks are silenced.




come silence me babe Blink

frankly i think you need to have more vision, and look not just at your own style of gameplay but remember that it was CCP who came and promised WIS and got us hyped up about it.

you make me laugh tho snookums :) Big smile I hate emoting... Roll :P


Read the whole devblog again, or the tldr I extracted for my sig, then think about how the gameplay of dudes emoting each other is frivolous and a waste of time.

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Arduemont
Rotten Legion
#255 - 2012-10-16 04:54:38 UTC  |  Edited by: Arduemont
Grey Stormshadow wrote:
Make a plan and follow it through.

I agree whole heartedly with your entire wall of text, except your "4 year" thing. That's far too long, I want it nao! Joking aside, it would be nice to see it in a years time. In two more expansions. After bounty hunting is done, the only other issue I have the with FiS is POSes, which really need fixing. If they do that in the next summer release there isn't really any other FiS features I want so see... Oh, except ring mining, and the rebalancing effort.

Taiwanistan wrote:
Read the whole devblog again, or the tldr I extracted for my sig, then think about how the gameplay of dudes emoting each other is frivolous and a waste of time.

Linkz please. Pirate

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Taiwanistan
#256 - 2012-10-16 05:05:57 UTC
Arduemont wrote:
Grey Stormshadow wrote:
Make a plan and follow it through.

I agree whole heartedly with your entire wall of text, except your "4 year" thing. That's far too long, I want it nao! Joking aside, it would be nice to see it in a years time. In two more expansions. After bounty hunting is done, the only other issue I have the with FiS is POSes, which really need fixing. If they do that in the next summer release there isn't really any other FiS features I want so see... Oh, except ring mining, and the rebalancing effort.

Taiwanistan wrote:
Read the whole devblog again, or the tldr I extracted for my sig, then think about how the gameplay of dudes emoting each other is frivolous and a waste of time.

Linkz please. Pirate

Are you asking for a link to the devblog in the devblog discussion thread?

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Anslo
Scope Works
#257 - 2012-10-16 11:09:37 UTC
oldbutfeelingyoung wrote:
Arduemont wrote:
There may be plenty of people who aren't interested in WiS content, but if CCP suddenly announced that they were never going to bring out any more WiS content there would be a very large population within the community who would throw as big a hissy fit as when we had the Incarna protests. I already know 2 people in real life and about 10 in game who have unsubbed because they don't see any hope in Eve developing the WiS aspect any time soon.

I waited 2 years for walking in stations (significantly less than alot of people) and I was a little pissed at when we got with CQ, but I still want more.

Frankly, I think a 5 man team is far too small.

Syna Anima wrote:
Maybe in 10 years, maybe, or maybe if you hire 100 people to work on the FPS parts besides the current team. But ISK wise CCP cannot afford such things so it will have to cut from somewhere.


Although I agree with you that we should have the social walking in stations before we start adding more action gameplay that no one wanted or asked for, the quote above does show you missed something. CCP have hired 100s of people to make an FPS, besides the current Eve online team. They can afford it, its in production. Whats to stop them from using a great deal of the code from Dust directly in Eve?

I'm not saying this is what I want, because I don't. I want a social, business, gambling and industry orientated WiS. But, you have to admit, it wouldn't take much would it?



Nah lets face it ,CCP will forget about WIS ,until there is a new game made by the competition ,that will have it all


Nah you're wrong and just acting like a ****. Please go play world of tanks. We don't need more bitter vets around here who can't adapt. Jerk.

[center]-_For the Proveldtariat_/-[/center]

Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#258 - 2012-10-16 11:10:23 UTC
I played WoT last night, a Bittervet made me play, then he moaned when I stole 3 of his Kills ^_^

Lol

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Debora Tsung
Perkone
Caldari State
#259 - 2012-10-16 11:44:18 UTC
Warde Guildencrantz wrote:
Metal Icarus wrote:
My one concern is what happens to your ship while you are in EVA? Does your ship enter a stasis mode until you are dead? Can other people board your ship and steal it?

I think that this will make implants a much more interesting market! Even a profession!


It would be interesting if people could in fact board your ship, but upon docking at the wreck while a second person is docked, they land at the other side of the wreck. It would result in having to cross the wreck to reach the other pilot's ship, meaning a conflict would likely happen in the middle, or at least the person who knew they would be stealing would have to "stealth" past the other explorer.

Docking at the same spot and just turning around and boarding the other guy's ship just sounds a bit too easy :P


I honestly am not sure If I even would bother to look for other guys in a sleeper space station the size of New York City.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Inquisitor Kitchner
The Executives
#260 - 2012-10-16 12:33:29 UTC
Idris Helion wrote:


Alternatively, if my avatar is a character dressed in a hazard suit (your usual armored Space Marine), then what was the point of the avatar creator? If my toon is going to be hidden under a hazmat suit, then avatar customization doesn't have much of a point. How will I recognize my corpies if we are attacked by other players?




I thought about that. The point is that if you're going to work on WiS with the aim of making it more LiR (Looting in Ruins) then you can easily just throw in bits of stations to walk into as well, maybe even some player interactions. Wouldn't it be cool if Avatars could shake hands? If your alliance was smart you'd have both the players meet up somewhere, and have the avatars shake hands and supply to screen shot to themittani.com/EN24 etc.

The reason to buy clothes is to show off your character, but even if you can't see the clothes on the fighting bit you can sneak in some of the 2nd life rubbish. I think playing games on stations could do with being introduced eventually too, virtual poker or whatever. Maybe even have shops that provide certain services you can only use by using WiS. You can't work on that crap on it's own though otherwise the players kick off.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli