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Team Avatar and the future of our prototype

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Alpheias
Tactical Farmers.
Pandemic Horde
#161 - 2012-10-10 14:59:38 UTC
Nope!

If I want to play a avatar based MMO, there is WoW (and I can play as a panda!) and if I want the more sci-fi direction, I have SWTOR and STO to choose from.

The only reason Team Avatar should even exist is to convince the rest of CCP that Dust 514 on a console being phased out is a ******* dumb idea.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Roll Sizzle Beef
Space Mutiny
#162 - 2012-10-10 15:02:57 UTC
Alpheias wrote:

The only reason Team Avatar should even exist is to convince the rest of CCP that Dust 514 on a console being phased out is a ******* dumb idea.

Because no way will a game built to be added on to perpetually like EvE will ever be updated to ps4.
Hiro Ceffoe
State War Academy
Caldari State
#163 - 2012-10-10 15:02:58 UTC
CCP Bayesian wrote:
It's a bit of a gray line, where does the concept end and the gameplay start? Just thinking about ideas isn't necessarily going to get good results. Making a simple version you can play does. Essentially what we've done is a period a taking a concept and trying to make some fun gameplay with it. Ideas are a dime a dozen, what matters is execution and this is a good way to short circuit part of the execution so that you haven't got months into development only to realise there isn't a good game forthcoming. Rather fail early and often without spending too much in order to get to an awesome idea than spend years making something with no clear idea of what the end result is going to be. I've been there and got that t-shirt at other companies, so I'm not anxious to repeat the experience. Lol


Concept ends when you have a roadmap from start to finish of development, when you have discussed and brainstormed every possible outcome to every possible situation, when you have artistic representational drawings of the environment, characters effects, lighting, and miscellaneous models, You should have enough concept material that when you give it to another person not involved in the concept they can tell you exactly what is going to become of it, after many hours of boring boardroom meetings, the concept is a foundation, and with an unfinished foundation even if you do manage to build it, it will fall down around you.

CCP Bayesian wrote:
So that you haven't got months into development only to realise there isn't a good game forthcoming


This is obviously a lesson you learnt from Incarna, but isn't this the point of concept? Surely you know what the end goal is, how can you not, you can't just make things and hope they turn into something fun.

Playing what you have is mostly irrelevant because you do it in isolated environments that can be predicted, the experience will NOT be the same when released to the general EVE population, whats fun in the office is not neccesarily fun for the people who haven't worked on it.

In my opinion if you cannot gaurantee it's going to be fun or worthwhile for the players, then your not ready to start development.

Regardless I don't know how much work you have done on this, concept or otherwise, there is no way for me to know (unless I secretely work for CCP) but if you do have a strong foundation, concept art and clear roadmaps, maybe you should release some of that instead of just creating a forum post trying to hype things up. talk is cheap as they say, typing cheaper.
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#164 - 2012-10-10 15:03:13 UTC  |  Edited by: Alice Saki
Alpheias wrote:
Nope!

If I want to play a avatar based MMO, there is WoW (and I can play as a panda!) and if I want the more sci-fi direction, I have SWTOR and STO to choose from.

The only reason Team Avatar should even exist is to convince the rest of CCP that Dust 514 on a console being phased out is a ******* dumb idea.



The hate is strong in this one.

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Alpheias
Tactical Farmers.
Pandemic Horde
#165 - 2012-10-10 15:10:19 UTC  |  Edited by: Alpheias
Roll Sizzle Beef wrote:
Alpheias wrote:

The only reason Team Avatar should even exist is to convince the rest of CCP that Dust 514 on a console being phased out is a ******* dumb idea.

Because no way will a game built to be added on to perpetually like EvE will ever be updated to ps4.


Is it even realistic to assume that CCP can expect to recover the development costs from this generation and the next? Unless Dust 514 is a smashing success and I have my doubts about that, I don't think CCP will put 514 on the PS4 or whatever unless Sony goes in and fully funds it at that point.

Alice Saki wrote:
Alpheias wrote:
Nope!

If I want to play a avatar based MMO, there is WoW (and I can play as a panda!) and if I want the more sci-fi direction, I have SWTOR and STO to choose from.

The only reason Team Avatar should even exist is to convince the rest of CCP that Dust 514 on a console being phased out is a ******* dumb idea.



The hate is strong in this one.


Thanks. I do my best to be modest about it too.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Dersen Lowery
The Scope
#166 - 2012-10-10 15:12:26 UTC
Hiro Ceffoe wrote:
Playing what you have is mostly irrelevant because you do it in isolated environments that can be predicted, the experience will NOT be the same when released to the general EVE population, whats fun in the office is not neccesarily fun for the people who haven't worked on it.


This is why every successful MMO has developed the game that the studio employees themselves want to play. It's how WoW started; it's how EVE started.

Considering that Team Avatar are prototyping the gameplay, and that's the important part, I don't know why you're so hung up on "foundations," whatever those are (EVE?) and concept art. CCP is not lacking for concept art for sleeper interiors and capsuleers out of pod. You can find it all over the place. There's even a video of guys in suits docking a ship and exploring a sleeper ruin.

You know a game will be fun when it's still colored blocks. In fact, there are several well-regarded indie games out now that are nothing but gameplay with colored blocks. No amount of lore and art can save a game if it doesn't have that core playability. See SW:TOR. And if you design for some imagined audience, and try to guess what they might like even if you don't like it... well, good luck.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#167 - 2012-10-10 15:14:40 UTC
Alpheias wrote:
Roll Sizzle Beef wrote:
Alpheias wrote:

The only reason Team Avatar should even exist is to convince the rest of CCP that Dust 514 on a console being phased out is a ******* dumb idea.

Because no way will a game built to be added on to perpetually like EvE will ever be updated to ps4.


Is it even realistic to assume that CCP can expect to recover the development costs from this generation and the next? Unless Dust 514 is a smashing success and I have my doubts about that, I don't think CCP 514 will be on the PS4 or whatever unless Sony goes in and fully funds it at that point.

Alice Saki wrote:
Alpheias wrote:
Nope!

If I want to play a avatar based MMO, there is WoW (and I can play as a panda!) and if I want the more sci-fi direction, I have SWTOR and STO to choose from.

The only reason Team Avatar should even exist is to convince the rest of CCP that Dust 514 on a console being phased out is a ******* dumb idea.



The hate is strong in this one.


Thanks. I do my best to be modest about it too.



I always go Darkside in Swtor as well :P

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

oldbutfeelingyoung
Perkone
Caldari State
#168 - 2012-10-10 15:37:24 UTC
CCP Bayesian wrote:
Ranger 1 wrote:
Quote:
Also, CCP, why do you develop prototypes of new features then pitch them to management? Management does not pay for them to be developed, we do. Pitch them to us, get our approval.


Vincent, if you'll think back, Torfi and a few others did broach the idea of developing Avatar game play along this line and asked for feed back. Based on that generally positive feed back they proceded from there to put together a plan and a demo that they could pitch to the rest of the management team... which obviously have to give the final approval.

Player input and feed back is extremely valuable, but you can't run a company by popular vote. It's nice in theory, but impractical in practice.


To follow on from this its also about getting feedback in an appropriate venue. There were some fair concerns from some people in CCP that putting out what we developers wanted to would inevitably end up getting misconstrued. We're definitely hoping to get some good feedback at fanfest though and a more personal interaction will help that.



The feedback you get here is not good enough ? only the ones with the time and money to go to fanfest have good feedback?

You personally asked this community about ideas and feedback ,enough ideas and proposals came from the players who take the time to visit these forums only to get rewarded with silence and trolls.
I know this was a management decision ,but still

Well then ,we have to be patient again , i am willing to AGAIN .
I hope this time any videos about WIS shown on Fanfest will be on youtube


Ooh at least the word " Soon" is not used this time

Keep on prototyping and good luck

R.S.I2014

CCP Bayesian
#169 - 2012-10-10 15:50:36 UTC
oldbutfeelingyoung wrote:
The feedback you get here is not good enough ? only the ones with the time and money to go to fanfest have good feedback?


No, the feedback here from what we've said and shown here has been excellent and helpful. I'm pretty sure there is a large group of people who could provide excellent feedback but fanfest is an opportunity for us to show things and get feedback face to face. If and when development actually goes forward I'd be pushing for lots of community involvement as early as possible. I don't see any other way of really developing a game feature in as complex a system as EVE Online where emergent behaviour and interesting social interactions are such a big part of the game.

EVE Software Engineer Team Space Glitter

Hiram Alexander
State Reprisal
#170 - 2012-10-10 15:53:55 UTC
So is there anything you can tell us, in the meantime, about what the team plans to work on in the near future? - if progress on this is effectively shelved 'til resources are available.
CCP Prime
C C P
C C P Alliance
#171 - 2012-10-10 15:58:48 UTC
Hiram Alexander wrote:
So is there anything you can tell us, in the meantime, about what the team plans to work on in the near future? - if progress on this is effectively shelved 'til resources are available.


We certainly are still prototyping, but now we're not dealing with organic material.

Software Engineer Team Prototyping Rocks 2 3 5 7 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 ...

Hiram Alexander
State Reprisal
#172 - 2012-10-10 16:01:14 UTC
CCP Prime wrote:
Hiram Alexander wrote:
So is there anything you can tell us, in the meantime, about what the team plans to work on in the near future? - if progress on this is effectively shelved 'til resources are available.


We certainly are still prototyping, but now we're not dealing with organic material.

Hmm... mysterious ;)

Any news on releasing previous (organic?) work, like racial blending?
oldbutfeelingyoung
Perkone
Caldari State
#173 - 2012-10-10 16:02:27 UTC
CCP Bayesian wrote:
oldbutfeelingyoung wrote:
The feedback you get here is not good enough ? only the ones with the time and money to go to fanfest have good feedback?


No, the feedback here from what we've said and shown here has been excellent and helpful. I'm pretty sure there is a large group of people who could provide excellent feedback but fanfest is an opportunity for us to show things and get feedback face to face. If and when development actually goes forward I'd be pushing for lots of community involvement as early as possible. I don't see any other way of really developing a game feature in as complex a system as EVE Online where emergent behaviour and interesting social interactions are such a big part of the game.




I am not gonna try to change the mind of CCP and you ,but this does not convince me.
Like i said , i am willing to have the patience

But first starting a discussion on this forum and then move it on to fanfest doesn,t add up ,for me personally
The only reason i see , a marketing trick for fanfest
But ok ,its your and CCP,s call

But what about the CQ ,can we expect at least some changes there ?
Like i said before those screens could use some usability
And who knows even maybe something more then 1 room?

R.S.I2014

Anabella Rella
Gradient
Electus Matari
#174 - 2012-10-10 16:03:38 UTC
Any dev types care to respond to my concerns voiced here?

When the world is running down, you make the best of what's still around.

Nyla Skin
Caldari Provisions
Caldari State
#175 - 2012-10-10 16:10:22 UTC
Well this looks remotely interesting. As in, Im all for extravehicular activities involving my avatar, but I'm skeptic as to when I'll get to see it. Looking forward to some extravehicular activity in 2021.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Sirinda
Ekchuah's Shrine Comporium
#176 - 2012-10-10 16:18:30 UTC
Gotta say, this sounds very interesting...Big smile
Bloodpetal
Tir Capital Management Group
#177 - 2012-10-10 16:41:31 UTC
Anabella Rella wrote:
Any dev types care to respond to my concerns voiced here?


Yes, it will be years.

Probably at least 2 years before we see this.

2013 will be all about POS' and Ring mining, hopefully. Then you're going to have a null sec Sovereignty Fix, and then there is openings for Avatar Gameplay.

Meanwhile, Dust is getting along somewhere in between all of this.

Where I am.

oldbutfeelingyoung
Perkone
Caldari State
#178 - 2012-10-10 16:45:40 UTC
Bloodpetal wrote:
Anabella Rella wrote:
Any dev types care to respond to my concerns voiced here?


Yes, it will be years.

Probably at least 2 years before we see this.

2013 will be all about POS' and Ring mining, hopefully. Then you're going to have a null sec Sovereignty Fix, and then there is openings for Avatar Gameplay.

Meanwhile, Dust is getting along somewhere in between all of this.




Dust is getting all the attention its needs right now ,not somewhere in between.

R.S.I2014

Creat Posudol
German Oldies
#179 - 2012-10-10 20:22:57 UTC
I have to say I love the idea of being able to do EVAs. Be it in stations/ships (old/broken or operational), in space or even entering hostile structures.

If you do end up going the route proposed here, especially the resource gathering for implants (or whatever their use ends up being) please oh PLEASE make sure it isn't just repetitive. Missions are, as an example, quite repetitive. Include some sort of generated content, so it's not just a matter of learning the 3 or 4 existing layouts of a site to gather resource X, and after having done those it's just grinding. Surely creating content like this will be much more work intensive than creating any 'normal' mission, so it stands to assume there will unlikely be as many as there are missions (which already is too few).

Build modules that have many optional connections, generate levels (or whatever you want to call it) dynamically. Floating around in space surely gives much more options in that regard than a closed off station or ship, where walls and corridors are needed. I imagine something where you are in your space suit, floating through wreckage field. You might have to float to the remnants of the engine room to restore enough power to make one of the miraculously intact tools operational. Using that could allow you to pry open a container containing something of value or similar. The positions and models of all that can quite easily be generated, having a few options each. This would allow for great diversity in objectives, layouts and rewards with relative ease as only components need to be made, not complete arrangements/settings.
Flamespar
WarRavens
#180 - 2012-10-10 22:26:30 UTC
CCP Bayesian wrote:
oldbutfeelingyoung wrote:
The feedback you get here is not good enough ? only the ones with the time and money to go to fanfest have good feedback?


No, the feedback here from what we've said and shown here has been excellent and helpful. I'm pretty sure there is a large group of people who could provide excellent feedback but fanfest is an opportunity for us to show things and get feedback face to face. If and when development actually goes forward I'd be pushing for lots of community involvement as early as possible. I don't see any other way of really developing a game feature in as complex a system as EVE Online where emergent behaviour and interesting social interactions are such a big part of the game.


When you say community involvement from an early stage, what do you mean?