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A petition to CCP Greyscale on Sentry Mechanics (Please Read)

First post First post First post
Author
Tara Read
Blackwater USA Inc.
Pandemic Horde
#41 - 2012-08-03 09:10:15 UTC
ugh zug wrote:
weren't they untankable when they first came into the game? right now they are not working as intended, and the fix is long overdue.

y'all complaining about it, but really when was the last time CCP even gave lowsec the time of day? think of it this way while they are doing this to gate guns what else are they going to put in to lowsec? there might be more features yet to be iterated on and announced, and hey it might even be something you wanted. Shocked


Yes because we want 4 minute and thirty second fights and nothing else.... Roll
Helen Tredius
Doomheim
#42 - 2012-08-03 09:18:17 UTC
Tara Read wrote:
Alright I normally don't get involved in the gripe fests that surround game mechanics. Personally I've played Eve off and on since 2004 with a few breaks here and there and seen many changes come to New Eden. Some for the better some for worse, but overall I must hand it to CCP they've kept me coming back for more with new opportunities and changes.

Eve to me has always basically been be whatever you want. Want to fight for a faction? Done. Want to make billions or risk losing it all in a Wormhole? Done. Research? Done. Be part of some conglomerate of null sec knuckleheads (grin) Done.

Myself Piracy has always been a dark lust. Preying upon those fool enough to step into the depths of unlawful space has been one of the main reasons why I love this game. Low sec to me has always been home. It's also where I have made some very good friends and seen some of the brightest players in Eve come and go over the years.

Yet today the announcement by CCP Greyscale stating Sentry Gun changes has me more than worried. This move could potentially destroy what is left of any activity in Low Sec. We all know the saying: Low Sec is dead. Why do you ask? Much of the traffic that was coming into low sec was due profit that was still viable a few years back.

Now with the major null sec alliances keeping a vice grip on any and everything it has shown that low sec is nothing but old news except sadly for systems you pass through on your way to null or back into high sec. For those of us still around it's still home.

Here is what was quoted by CCP Greyscale in the minutes released yesterday:

CSM minutes wrote:
CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.


What does this mean? Essentially it is led up to interpretation but anyone "suspect" hence anyone with negative sec status will essentially be fired upon in low sec. GCC no longer becomes applicable and fights on gates now will be reduced to under 5 minutes or until all aggressor's are destroyed.

This also means that while traveling through Low Sec even without GCC someone would potentially be fired upon. This also means that Sentries will simply be untankable even with different persons sharing the aggression during a fight.

It effectively stops any combat after 5 minutes for the aggressor and further kills any sort of decent fight that may be had off a gate except for a quick gank and run which really isn't a decent fight anyways,

I personally feel this is a tremendous mistake not only due to Sentry mechanics, but how such mechanics will force players OUT of Low Sec permanently to either high sec or for many of us the unappealing systems in Null.

I understand some here may only see this in terms of Gatecamps. However it not only effects camps but the very combat mechanics that will now have to be dealt with in Low Sec putting anyone with low security status at a dismal disadvantage during a fight which would eventually end in a loss after 4 to 5 minutes regardless.

With such mechanics in place it has already been discussed by myself and others in my alliance that if such changes were indeed implemented we'd have no desire to move out to Null to conform and would most likely unsubscribe.

Many of us who live in Low Sec have played this game for far too long to see the last bit of what makes this game fun to us essentially twisted and contorted into a region that will now truly be "dead".

I beseech CCP Greyscale and others to rethink these mechanics not only for the players who call Low Sec home, but also in regards to the future limited combat in Low Sec which would thus make it truly unfavorable and unwanted.

If these changes do go into effect I for one will be unsubscribing all three of my accounts and simply moving on. It's not worth my time and money to be forced into regions of Eve I feel are hardly fun or appealing.

Please sign below if you agree.


Not living in low but agree with every word of yours.

/Signed
Cyprus Black
School of Applied Knowledge
Caldari State
#43 - 2012-08-03 09:18:59 UTC
I would like to start a petition that cancels out this petition. A game change that's actually an improvement to lowsec is a good thing and these morons want to keep the currently broken status quo?

Nay I say. Give a like and quote this post to show that common sense triumphs over stupid lowsec morons who are just in it for easy kills (I'm also a like whoar).

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Tara Read
Blackwater USA Inc.
Pandemic Horde
#44 - 2012-08-03 09:21:58 UTC
Cyprus Black wrote:
I would like to start a petition that cancels out this petition. A game change that's actually an improvement to lowsec is a good thing and these morons want to keep the currently broken status quo?

Nay I say. Give a like and quote this post to show that common sense triumphs over stupid lowsec morons who are just in it for easy kills (I'm also a like *****).


Hah. Don't make me choke. If we're the "morons" why do the genius's keep jumping in blind eh?
TheGunslinger42
All Web Investigations
#45 - 2012-08-03 09:22:22 UTC
ugh zug wrote:
weren't they untankable when they first came into the game? right now they are not working as intended, and the fix is long overdue.

y'all complaining about it, but really when was the last time CCP even gave lowsec the time of day? think of it this way while they are doing this to gate guns what else are they going to put in to lowsec? there might be more features yet to be iterated on and announced, and hey it might even be something you wanted. Shocked


Know what doesn't improve lowse? Adding mechanics that put hard caps on fighting or other player driven activities, I mean a four and a half minute time limit (and thats in the case of a triage carrier taking no damage except from gate guns... how long do subcaps, or even carriers that are getting shot at by other players, last?) is not conducive to good fights.
TheGunslinger42
All Web Investigations
#46 - 2012-08-03 09:26:33 UTC
Cyprus Black wrote:
I would like to start a petition that cancels out this petition. A game change that's actually an improvement to lowsec is a good thing and these morons want to keep the currently broken status quo?

Nay I say. Give a like and quote this post to show that common sense triumphs over stupid lowsec morons who are just in it for easy kills (I'm also a like *****).


Except that this isn't an improvement at all. You seem buttsore about lazy meanie head gankers just after cheap easy kills but these changes will reduce lowsec to nothing BUT that, as any bigger or more meaningful engagements will be artificially prevented. You'll see a RISE in the amount of people who are only out for easy quick ganks, as it'll be the only game in town.
Bunolagus
NIPTO
#47 - 2012-08-03 09:26:41 UTC
I support the changes and would like to see gatecamping impossible in lowsec. Yes, I am a carebear and no I will not HTFU.
Tex Raynor
Guardians of Asceticism
#48 - 2012-08-03 09:31:40 UTC  |  Edited by: Tex Raynor
A lowsec pirate myself, I would usually tend to side with you.

However, it seems to me the proposed change only affects those sitting on gate and would reset if you leave and come back. We usually camp a gate this way, sitting at safe spots to give scouts the false impression the gate is safe.

So yes, the change discussed favors the victim if the fight goes for longer than the few minutes it usually should take.

If this brings more people into lowsec with a false sense of security, so be it I say. Personally, my way of gate camping remains unaffected, if not boosted in the first 30 seconds of the fight.
Eugene Kerner
TunDraGon
Goonswarm Federation
#49 - 2012-08-03 09:31:57 UTC
Bunolagus wrote:
I support the changes and would like to see gatecamping impossible in lowsec. Yes, I am a carebear and no I will not HTFU.


I will just skill up my scanning abilities to max and gank every mission runner and site runner I can find....did not do it before but now ccp forces my hand.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Shalua Rui
Rui Freelance Mining
#50 - 2012-08-03 09:33:10 UTC
Bunolagus wrote:
I support the changes and would like to see gatecamping impossible in lowsec. Yes, I am a carebear and no I will not HTFU.


Even if do not live in lowsec AND I don't care too much for gate camps... I still don't wanna see them go alltogether.

What I would like, though, would be a reduction of useless camps, both on stations and gates... you know, those where people just blow you up 'cause they can, no matter what ship you fly.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Aruken Marr
The Scope
Gallente Federation
#51 - 2012-08-03 09:38:33 UTC
At first I thought 'don't like gate guns? Move to null/npc null'

But then I realised how bad these changes are wherever you play. Enough dps to pop a triage carrier... what? The whole suspect mechanics reeks of carebear bullshit. Get it out. This just sounds bad for EVE.

/signed
Cyprus Black
School of Applied Knowledge
Caldari State
#52 - 2012-08-03 09:38:36 UTC
Finally!
Trade can finally come to lowsec.
Players can enter in ship sizes larger than frigates.
EVERY lowsec access point will no longer be permacamped.
Corporations now have a legitimate reason to live in lowsec.
Miners and explorers now have an acceptable margin of risk.
The most unbalanced risk/reward area of space is finally seeing balance.
PI can really take off now.
Corporations are more inclined to moon mine lesser materials.
There will be a massive influx of players for pirates to shoot at.

Finally! The most neglected aspect of this game is finally starting to receive love. You bitter vets who hate change of any kind, you're welcome to cancel all five million of your accounts. The game will be changing and your inability/unwillingness to adapt is your own fault. Good riddance.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Aruken Marr
The Scope
Gallente Federation
#53 - 2012-08-03 09:45:21 UTC  |  Edited by: Aruken Marr
Cyprus Black wrote:
Finally!
Trade can finally come to lowsec.
Players can enter in ship sizes larger than frigates.
EVERY lowsec access point will no longer be permacamped.
Corporations now have a legitimate reason to live in lowsec.
Miners and explorers now have an acceptable margin of risk.
The most unbalanced risk/reward area of space is finally seeing balance.
PI can really take off now.
Corporations are more inclined to moon mine lesser materials.
There will be a massive influx of players for pirates to shoot at.


You really think carebears will move to losec with the suppression of gatecamps? The mere possibility of getting shot at keeps these guys wrapped up in hisec...

Before 'cry more camper' I dont even play in losec.
Gillia Winddancer
Aliastra
Gallente Federation
#54 - 2012-08-03 09:49:39 UTC
Cyprus Black wrote:
Finally!
Trade can finally come to lowsec.
Players can enter in ship sizes larger than frigates.
EVERY lowsec access point will no longer be permacamped.
Corporations now have a legitimate reason to live in lowsec.
Miners and explorers now have an acceptable margin of risk.
The most unbalanced risk/reward area of space is finally seeing balance.
PI can really take off now.
Corporations are more inclined to moon mine lesser materials.
There will be a massive influx of players for pirates to shoot at.

Finally! The most neglected aspect of this game is finally starting to receive love. You bitter vets who hate change of any kind, you're welcome to cancel all five million of your accounts. The game will be changing and your inability/unwillingness to adapt is your own fault. Good riddance.


Whilst I think that the changes will result in this, I am a bit more doubtful on how much of an impact it will actually have.

Curing a syndrome is never the same as curing the disease itself.
Thor Kerrigan
Guardians of Asceticism
#55 - 2012-08-03 09:56:57 UTC
Tex Raynor wrote:
A lowsec pirate myself, I would usually tend to side with you.

However, it seems to me the proposed change only affects those sitting on gate and would reset if you leave and come back. We usually camp a gate this way, sitting at safe spots to give scouts the false impression the gate is safe.

So yes, the change discussed favors the victim if the fight goes for longer than the few minutes it usually should take.

If this brings more people into lowsec with a false sense of security, so be it I say. Personally, my way of gate camping remains unaffected, if not boosted in the first 30 seconds of the fight.


The question is: does the DPS reset when you warp out.

If not, then signed, both accounts.

If yes, piracy remains healthy with more self-entitled, clueless and juicy targets.
Vaerah Vahrokha
Vahrokh Consulting
#56 - 2012-08-03 09:57:54 UTC
Aruken Marr wrote:

You really thing carebears will move to losec with the suppression of gatecamps? The mere possibility of getting shot at keeps these guys wrapped up in hisec


Imo this thing done alone would be just half assed.

I can see the benefits ad weakening gate camps, most other games give multiple ways to go around obvious choke / camp points.

What'd be needed to make the thing work would be to figure out a way to make PvP happen all around the systems not just at gates, stations, POSes and pockets / anoms. The first two are too obvious and camp-able, the latter are too "out of the way".

Pipa Porto
#57 - 2012-08-03 09:59:08 UTC
Cyprus Black wrote:
EVERY lowsec access point will no longer be permacamped.


I've been ferrying stuff to and fro through multiple different LS access points, and I have to say, not one was camped (I don't even think they had been camped at any time the day I used them, as Dotlan didn't show any number of kills).

There are a few LS access points that are commonly camped, but of the dozens of available access points, it's not many.

Let's get some examples:
http://evemaps.dotlan.net/system/Ubtes
4 Kills in 48hrs, Access to the Great Wildlands and Right by Rens. Probably not a Camp going on there.
http://evemaps.dotlan.net/system/Astabih
1 kill in 48hrs.
http://evemaps.dotlan.net/system/Uanzin
1 kill in 48hrs.

How about some stuff on the way to Curse:
http://evemaps.dotlan.net/system/Jaymass
0 Kills in 48 hours, and there's certainly evidence of activity. Must be a really efficient gate camp.
http://evemaps.dotlan.net/system/Mifrata
1 kill in 48hrs.

Maybe somewhere busier would suit better, like the Forge:
http://evemaps.dotlan.net/system/Ohkunen
6 kills in 48 hours. On the way to LS Lonetrek and the Vale of the Silent.

13 kills among 6 LS entrance systems over 48 hours. Clearly, all LS entrance systems must be Perma camped.

Let's look at some more dangerous systems:
http://evemaps.dotlan.net/system/Akora
http://evemaps.dotlan.net/system/Maila
Open the way to Geminate and Etherium Reach, in addition to LS Metropolis.
Busier, at 30 kills and 41 kills, respectively in 24hrs (compared to 2675 and 614 jumps, also respectively), but each have stretches at least 6 hours long with no kills (suggesting that any camp there may be is most certainly not "perma").

EvE: Everyone vs Everyone

-RubyPorto

Darius Brinn
The Scope
Gallente Federation
#58 - 2012-08-03 09:59:42 UTC
I don't hang around Low Sec, but I am actually wondering...was this a change which the community openly asked for?

While I see a ton of threads about suicide ganking or about the amount of damage a barge or exhumer can take, I don't remember a single discussion on the performance of gate guns.

If a Triage carrier dies in 4 minutes, how would it take for a (say) Catalyst to suicide a potential target? Seconds? Would it be even possible?

When they say an Interceptor would be able to do a "quick tackle and warpout"...how QUICK are we talking about?

I don't like this one bit, and I don't know what's making CCP suggest these changes when there are a ton of other things that could do with the attentino and resources.



Phill Esteen
Federal Navy Academy
Gallente Federation
#59 - 2012-08-03 10:01:26 UTC
I have a much better idea for "fixing" low-sec:
- remove gateguns
- add bubbles and bombs

– postum faex est – 

never forget

Aruken Marr
The Scope
Gallente Federation
#60 - 2012-08-03 10:06:39 UTC
Vaerah Vahrokha wrote:
Aruken Marr wrote:

You really thing carebears will move to losec with the suppression of gatecamps? The mere possibility of getting shot at keeps these guys wrapped up in hisec


Imo this thing done alone would be just half assed.


It sounds incredibly half assed. It's like a gate only concord but will shoot at anything with this suspect flag being thrown around. Hoping that isnt just negative sec status.

Quote:
I can see the benefits ad weakening gate camps, most other games give multiple ways to go around obvious choke / camp points.


There already are ways around this. It just requires a little more effort than following the shortest autopilot route.