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New dev blog: Capital ship balancing

First post First post First post
Author
Malcanis
Vanishing Point.
The Initiative.
#681 - 2011-10-11 03:42:04 UTC
Martinez wrote:
CCP Tallest wrote:
Jack Dant wrote:
Sounds good, but will this also affect people who log off without aggression, and would normally dissapear within 1 minute?

If you have not registered aggression at the point of logoff, you will disappear as normal. This cannot be extended by post-logoff aggression.



Dumb.

If you dont log your ship in a safe place it should be at risk. The only reason to keep this in the game is to allow people to avoid combat when they are caught off guard.

Lets be honest, 99% of the time its not a person actually crashing, its lame ass pilots trying to save their ships off line.


Hi, let me tell you about probes. There's no such thing as a "safe place" to log off.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Herr Rambler
Nocturne Logistics
Twenty Thousand Leagues Out of the SEA.
#682 - 2011-10-11 03:43:24 UTC
Arkady Sadik wrote:
Helothane wrote:
400m is the resolution of all 'Large' turret weapons. Those appear to work just fine on BS and even BC-sized NPC ships, so I don't see why fighters should not still be effective in running sanctums. Not as effective as they have been, but still effective.
Because Fighters orbit at 1km, meaning their own orbit speed hurts their gun hit chance. With 0.125 tracking, you need to go about 250m/s at 1km to reduce damage to close to 0 dps - fighters orbit at 300m/s, meaning their damage output will be almost nonexistent.


Thank you for the clarification.

Posting with my main.

Mavric
Viscosity
#683 - 2011-10-11 03:46:59 UTC
CCP Soundwave wrote:
If you enjoyed these changes and things happening to spaceships IN SPACE I guerantee you'll love the rest of the stuff we have lined up for winter Big smile

Keep an eye out for the blogs.



Is it just me or does this look like a bot post?

Really? We need cheerleaders now??
Headerman
Native Freshfood
Minmatar Republic
#684 - 2011-10-11 03:48:22 UTC
Mavric wrote:
CCP Soundwave wrote:
If you enjoyed these changes and things happening to spaceships IN SPACE I guerantee you'll love the rest of the stuff we have lined up for winter Big smile

Keep an eye out for the blogs.



Is it just me or does this look like a bot post?

Really? We need cheerleaders now??


Nah it's just CCP Cashflow lookin to hustle lol

Seriously though, am looking forward to see what else is on offer!

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062

Simetraz
State War Academy
Caldari State
#685 - 2011-10-11 03:50:13 UTC  |  Edited by: Simetraz
IZZY EPIC wrote:
Evelgrivion wrote:
CCP Tallest wrote:
Jack Dant wrote:
Sounds good, but will this also affect people who log off without aggression, and would normally dissapear within 1 minute?

If you have not registered aggression at the point of logoff, you will disappear as normal. This cannot be extended by post-logoff aggression.


Aw, so no fix thus far for jump-in -> Logoffski. What if logging off within a minute of the conclusion of the session change timer activated the 15 minute timer for remaining in space?



This is a good point, it's pretty annoying having a freighter pilot jumpthrough unscouted realizing there is small gang waiting for him.
And he simply loggs out to save his ship!?! Pretty lame exploit to game mechanics for his mistake.

You want cap fleets to commit to the fight?

well make pilots commit in general too.

Make jumping through unscouted have a risk, because Log off should not be a get out jail free card in this situation.

Ccp what is your thoughts on this?


Done for the day. Nobody in local, so you log off.
5 minutes later someone comes in knowing that a sitting duck will be around for 15 minutes.
Drops a probe and POP.
Next time you log in you are in your pod.

Now if CCP could make it so you will stick around for 15 minutes after jumping through a gate.
Well then fine, short of that forget it.
Fiberton
StarFleet Enterprises
#686 - 2011-10-11 03:51:54 UTC
I too think CCP is scrambling to bring people back to the game at all costs. I always did like watching a in game corp or alliance cascade. The beauty of Chaos. I have never watched a real corp fail cascade. CCP thanks for the entertainment. Stay tuned as Directors and CEO`s put out a flurry of mails pleading they are sorry. O wait. CCP thank you for the 6+ years of training. The training to see through the fog of cascade. o/

"I seek Understanding in a world of 1`s & 0`s. I seek oneness in a world of chaos." Fiberton


Kari Kari wrote:
Way to bow down to goons...

Way to bow down to the people who sold there supers for isk and than cried about it when used against them.

Are you going to allow titan and supercarrier pilots to retrain skillpoints since those points are now wasted on ships you screwed over!

I hope so...

That is not re-balancing that is totally screwing over the super capital community.

let the trolls begin... but oh well... no faith in ccp... 6 accts were just turned off... and troll on carebears and whiners.

“Out of clutter, find simplicity. From discord, find harmony. In the middle of difficulty lies opportunity.” --  Albert  Einstein  "War is a mere continuation of politics by other means,"

Malcanis
Vanishing Point.
The Initiative.
#687 - 2011-10-11 03:56:36 UTC
I love the idiots going on about "bowing down to goons", as if they were the only ones who wanted a supercap nerf. Roll

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Di Mulle
#688 - 2011-10-11 04:00:57 UTC  |  Edited by: Di Mulle
Simetraz wrote:


Done for the day. Nobody in local, so you log off.
5 minutes later someone comes in knowing that a sitting duck will be around for 15 minutes.
Drops a probe and POP.
Next time you log in you are in your pod.

Now if CCP could make it so you will stick around for 15 minutes after jumping through a gate.
Well then fine, short of that forget it.


Reading comprehension Level I. Search it at the market, like right now.
<<Insert some waste of screen space here>>
Ganthrithor
School of Applied Knowledge
Caldari State
#689 - 2011-10-11 04:08:26 UTC  |  Edited by: Ganthrithor
If you blind-cyno to a beacon to jump through a gate and there are hostiles on the other side, and those hostiles are able to aggress you before your enter your ewarp, you should be stuck in space. Period. This business of people jumping places and realizing they made a mistake, then just control-qing as long as you don't have a dictor bubble up is bull.
Simetraz
State War Academy
Caldari State
#690 - 2011-10-11 04:09:20 UTC
Di Mulle wrote:
Simetraz wrote:


Done for the day. Nobody in local, so you log off.
5 minutes later someone comes in knowing that a sitting duck will be around for 15 minutes.
Drops a probe and POP.
Next time you log in you are in your pod.

Now if CCP could make it so you will stick around for 15 minutes after jumping through a gate.
Well then fine, short of that forget it.


Reading comprehension Level I. Search it at the market, like right now.


What are you talking about ?
Di Mulle
#691 - 2011-10-11 04:11:39 UTC
Simetraz wrote:


What are you talking about ?


In a situation you described there was no aggression. Nor even a recent session change, as proposed by others. So where is the problem ? Nothing changes at all. You are gone in 1 minute.
<<Insert some waste of screen space here>>
Obsidian Hawk
RONA Midgard Academy
#692 - 2011-10-11 04:12:25 UTC
Aurora Egnald wrote:
This is all about screwing the high skill pilots over period. Apperantly CCP is now practicing in game welfare in favor of the lower skilled/isk poor pilots. Looks like thay are really tryin to ruin this game in favor of their newest product world of darkness that caters to the twilight crowd.



Hi 80 million plus sp character here.


Let me explain everything wrong.


1st alt posting.

2nd. They are giving defined roles to super cap - destroying other super caps and sov structures rather than being able to kill anything and everything that gets near them.


3rd. If you ever read a WoD book in your life, its is more brutal that eve online.

4th. Only reason super cap pilots are complaining is because they now run the real risk of losing their ships, and many of their alliances know they cannot afford to reimburse them nor can they replace it themselves. ONLY FLY WHAT YOU CAN AFFORD TO LOSE. #1 rule of eve online.

Every ship will now have a role in a fleet fight. fleet fights are no longer about capitals.


Titans can still open jump bridges and have clone bays.
Mom's can still melt dreads and other super caps in groups along with sov structures.
Dreads will now have a better chance of doing hit and run gangs for killing.
Carriers will be needed to help keep supers alive and kill off stuff like hictors, dictors and dispense with neut ships.

Every capital will now has a role.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Vaffel Junior
Aliastra
Gallente Federation
#693 - 2011-10-11 04:16:44 UTC
I guess this is the beginning of the end for EVE.

EVE closing up on WOW.

You need only 6 moths to train up to the largest usefull ship in eve... battleship !!!
Martinez
Deep Core Mining Inc.
Caldari State
#694 - 2011-10-11 04:16:45 UTC
Malcanis wrote:
Martinez wrote:
CCP Tallest wrote:
Jack Dant wrote:
Sounds good, but will this also affect people who log off without aggression, and would normally dissapear within 1 minute?

If you have not registered aggression at the point of logoff, you will disappear as normal. This cannot be extended by post-logoff aggression.



Dumb.

If you dont log your ship in a safe place it should be at risk. The only reason to keep this in the game is to allow people to avoid combat when they are caught off guard.

Lets be honest, 99% of the time its not a person actually crashing, its lame ass pilots trying to save their ships off line.


Hi, let me tell you about probes. There's no such thing as a "safe place" to log off.




Hi, let me tell you about how long probes take. If a pilot logs and will be in space 30 secs. So you will have 30 secs to scan him down and point him. Even then if you happened to get a point on the pilot he should stay in space. Why? He didnt log in a safe location.
Malcanis
Vanishing Point.
The Initiative.
#695 - 2011-10-11 04:16:50 UTC
Ganthrithor wrote:
If you blind-cyno to a beacon to jump through a gate and there are hostiles on the other side, and those hostiles are able to aggress you before your enter your ewarp, you should be stuck in space. Period. This business of people jumping places and realizing they made a mistake, then just control-qing as long as you don't have a dictor bubble up is bull.



No no no you see I paid $1800 for my supercap therefore I should get a do-over when I make mistakes with it


(because I am ~elite~ you see)


(paying a lot of money for a ship is elite)


(I paid a lot of money for a ship so I should get special treatment, just in case that wasn't made clear)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#696 - 2011-10-11 04:18:06 UTC
Simetraz wrote:
Di Mulle wrote:
Simetraz wrote:


Done for the day. Nobody in local, so you log off.
5 minutes later someone comes in knowing that a sitting duck will be around for 15 minutes.
Drops a probe and POP.
Next time you log in you are in your pod.

Now if CCP could make it so you will stick around for 15 minutes after jumping through a gate.
Well then fine, short of that forget it.


Reading comprehension Level I. Search it at the market, like right now.


What are you talking about ?


He means that your ship will have disappeared within 1 minute if you log off with no aggro. So that guy who comes in 5 minutes later isn't going to do jack to you.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Headerman
Native Freshfood
Minmatar Republic
#697 - 2011-10-11 04:19:59 UTC
Di Mulle wrote:
Simetraz wrote:


What are you talking about ?


In a situation you described there was no aggression. Nor even a recent session change, as proposed by others. So where is the problem ? Nothing changes at all. You are gone in 1 minute.


Oh jesus.

Go and re-read what he quoted before he said that...

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062

Rakshasa Taisab
Sane Industries Inc.
#698 - 2011-10-11 04:22:11 UTC
Fiberton wrote:
I too think CCP is scrambling to bring people back to the game at all costs. I always did like watching a in game corp or alliance cascade. The beauty of Chaos. I have never watched a real corp fail cascade. CCP thanks for the entertainment. Stay tuned as Directors and CEO`s put out a flurry of mails pleading they are sorry. O wait. CCP thank you for the 6+ years of training. The training to see through the fog of cascade. o/

"I seek Understanding in a world of 1`s & 0`s. I seek oneness in a world of chaos." Fiberton

The cry is strong in this one.

Use the Tears Luke, use the Tears.

Nyan

Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#699 - 2011-10-11 04:23:03 UTC
In general it all looks good. However the dreadnaught changes still feel "wrong", CCP Tallest, what exactly is your inspiration for these ships? Does the Siege timer still make sense? Would you really field a ship that big WITHOUT drones?

Thanks for the great information,

AG
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Malcanis
Vanishing Point.
The Initiative.
#700 - 2011-10-11 04:23:20 UTC
Vaffel Junior wrote:
I guess this is the beginning of the end for EVE.

EVE closing up on WOW.

You need only 6 moths to train up to the largest usefull ship in eve... battleship !!!


Hey everyone, look at this post.

Look at it.



It's a very bad post.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016