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New dev blog: Capital ship balancing

First post First post First post
Author
CCP Guard
C C P
C C P Alliance
#1 - 2011-10-10 16:23:21 UTC  |  Edited by: CCP Zymurgist
My rival for the title of tallest CCP employee, CCP Tallest, wants to tell you how capital ships will be re-balanced in our winter expansion.

Check out his dev blog right here, and as always...please give us your feedback.

Read also CCP Tallest's reply about fighters and other things which you, the players, brought up in good discussion posts.

CCP Guard | EVE Community Developer | @CCP_Guard

Hiram Alexander
State Reprisal
#2 - 2011-10-10 16:26:22 UTC  |  Edited by: Hiram Alexander
Oh dear, where's this gonna lead? :)))

Edit:

As a non-cap pilot, I have to say that these changes strike me as pretty impressive. A lot of "thinking caps" are being sold in Jita right now... and couple this with TiDi... Ah, there's gonna be some interesting fighting going on this Winter.
Squizz Caphinator
WiNGSPAN Delivery Network
#3 - 2011-10-10 16:31:56 UTC
me gusta

Various projects I enjoy putting my free time into:

https://zkillboard.com | https://evewho.com

KayTwoEx
Di-Tron Heavy Industries
Atlas. Alliance
#4 - 2011-10-10 16:33:37 UTC
The problem about the dread is not that it deals too few damage but that the tracking in siege is so crappy that even supercapitals such as SCs and Titans can "speedtank" them. Fix that one please!
Chribba
Otherworld Enterprises
Otherworld Empire
#5 - 2011-10-10 16:33:58 UTC  |  Edited by: Chribba
Oooo

"Remove drone bay from all dreadnoughts." - Why you be hating on the Veldnaught Sad

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Nopsa
Lithium Flower.
#6 - 2011-10-10 16:34:05 UTC
kool, any chance for slight nerf on titan jump portals also, hotdropping isn't very rare occurance.
Arkady Sadik
Gradient
Electus Matari
#7 - 2011-10-10 16:35:49 UTC  |  Edited by: Arkady Sadik
Awesome changes.

Are there plans to rebalance supercarriers within the class?

E.g. the Hel is barely used because its bonus is horrible and the EHP is much worse than the rest, reducing all EHP values by a straight 20% will simply make it worse. Additionally, shield supercarriers suffer greatly from the gang bonus mechanism, as armor ships gain the armor amount bonus instantly while the shield bonus is only added to amount, meaning shield supercaps have a tremendous additional drawback.

Also, are you looking at a rebalancing within the carrier class? I think dreads are pretty well-balanced as is, but carriers are far from that. (E.g. as described here: http://forums.eveonline.com/default.aspx?g=posts&m=117449 )
Two step
Aperture Harmonics
#8 - 2011-10-10 16:36:16 UTC  |  Edited by: Two step
Me likey changes, and as Tallest says, this isn't a 1 time thing. If you have objections, please post em here.

One thing the CSM would like to see changed is to remove the ability to remote tracking link titans.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

FlopSter
Deep Core Mining Inc.
Caldari State
#9 - 2011-10-10 16:36:47 UTC
Nopsa wrote:
kool, any chance for slight nerf on titan jump portals also, hotdropping isn't very rare occurance.


That mechanic works fine...they can't bridge very far as it is...
Jack Dant
The Gentlemen of Low Moral Fibre
#10 - 2011-10-10 16:37:04 UTC
Quote:
After a player logs out, there is a check for player aggression every 15 minutes. If you have been aggressed, the timer extends for 15 minutes; if you have not been aggressed, you disappear as before. Note: this is only for player aggression and will not change what happens when you log off during fights against NPCs.


Sounds good, but will this also affect people who log off without aggression, and would normally dissapear within 1 minute?

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Mar Drakar
LDK
#11 - 2011-10-10 16:40:18 UTC
That logofski button... they took it away... :D

and then all was silent
Alexandra Alt
Republic Military School
Minmatar Republic
#12 - 2011-10-10 16:40:46 UTC
Jack Dant wrote:
Quote:
After a player logs out, there is a check for player aggression every 15 minutes. If you have been aggressed, the timer extends for 15 minutes; if you have not been aggressed, you disappear as before. Note: this is only for player aggression and will not change what happens when you log off during fights against NPCs.


Sounds good, but will this also affect people who log off without aggression, and would normally dissapear within 1 minute?


Oh my, do you understand English ?
Arkady Sadik
Gradient
Electus Matari
#13 - 2011-10-10 16:41:20 UTC
Nopsa wrote:
kool, any chance for slight nerf on titan jump portals also, hotdropping isn't very rare occurance.
Speaking of which, any news on the "Cyno Spoolup Time"? Was that scrapped or is it still on the list? :-)
CCP Tallest
C C P
C C P Alliance
#14 - 2011-10-10 16:42:15 UTC
Jack Dant wrote:
Sounds good, but will this also affect people who log off without aggression, and would normally dissapear within 1 minute?

If you have not registered aggression at the point of logoff, you will disappear as normal. This cannot be extended by post-logoff aggression.

[b]★ EVE Game Designer ★ ♥ Team Super Friends ♥[/b]

Metis Laxon
Imperial Shipment
Amarr Empire
#15 - 2011-10-10 16:42:16 UTC
Brilliant changes, perhaps it will be worth going for the dreads now :)
But yes, a tracking boost might be nice though.
Evelgrivion
Origin.
Black Legion...
#16 - 2011-10-10 16:42:19 UTC  |  Edited by: Evelgrivion
This Devblog pleases gaga.

EDIT: Regarding fighter bombers, it seems that the Super Carriers will still be the most powerful anti-structure weapon in an alliance arsenal. Would it be better if the fighter bomber's ability to attack sovereignty structures was removed?
Weaselior
GoonWaffe
Goonswarm Federation
#17 - 2011-10-10 16:44:07 UTC
This is all good. You missed titan gun tracking - the biggest problem subcaps have - which is going to be an issue, but that titan fleets will actually die if you put them in the field may make up for that.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

xxxak
Perkone
Caldari State
#18 - 2011-10-10 16:44:24 UTC  |  Edited by: xxxak
Update:

This nerf = Win Subcap battle, Kill all supers on the field.

So with this nerf, supers can no longer defend themselves from subcaps, and supers are committed for 23 hours once they cyno in.

That means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and if lose the subcap battle, you also just lost all your supers.

Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.


Other thoughts:

1) Nerfing fighters makes carriers even more crap. This was unnecessary.
2) Supercarriers should at least be able to carry 20 FB + 20 fighters
3) The removal of the drone bay is a nerf to small alliances who are more likely to use a small number of "ninja" supercarrier tactics. Now those supercarriers can get tackled and killed much more easily by even a small/medium gang of subcaps.
4) Huge alliances that can field huge fleets (super cap gang+proper sub cap fleet) will be even more powerful.
5) Supercarriers are no longer good for anything but shooting POS mods and Sov mods. LOL.

The nerf should have been as follows:
1) Fix logoffski timer
2) DD can only hit caps
3) Small EHP reduction for supercarriers

Those three fixes alone would have been enough to start.

Can some Dev explain the decision to not even let SC carry 20 fighters??

Actually, looking more at the fighter nerf.... what can they hit now? POS mods? LOL. Huge stealth carrier nerf. Care to explain this one as well?

[u]The nerfs to supercaps will cause more super pilots to join the largest alliances who can properly "support" their deployment, further concentrating firepower/wealth in EVE. The end result will be fewer "fun" fights, and will hurt EVE in the long run.[/u]

Fon Revedhort
Monks of War
Siberian Squads
#19 - 2011-10-10 16:44:49 UTC
So supercaps still have a crapload of EHP (crapload multiplied by 0.8 is still a crapload, you know), total EW-immunity and no commitment? Moreover, instead you decide to reduce commitment for dreads.

Meh. Why so shy?

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

CCP Zirnitra
C C P
C C P Alliance
#20 - 2011-10-10 16:45:02 UTC
I AM ZULUPARK!
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