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EVE charactor creator never ceases to amaze me

First post
Author
Jada Maroo
Native Freshfood
Minmatar Republic
#61 - 2012-06-30 20:55:08 UTC  |  Edited by: Jada Maroo
It is the best I've ever seen, though I've heard APB is quite good too.

The problem with Eve's character creator is that it's too good for its own good. There's no doubt in my mind that the reason we're still stuck in single player rooms, the reason why Incarna has been pushed back to infinity (other than having no gameplay), and the reason that World of Darkness was shelved are all the same reason. The models are too detailed and customizable to function in massively multiplayer environments.
REALITY X
Dark Matter Commodities
#62 - 2012-06-30 23:27:24 UTC
Mizhir wrote:
The CC is fantastic. But I often find the backgrounds quite lacking. Even among the several choices which are available I rarely find one which suits. It would be cool if some of the new nebulae could be used as backgrounds. Considering how beautiful they are. People will also be able to showoff their pride of their homespace.



Yes, I agree. Great idea!

www.EVEportraits.com

REALITY X
Dark Matter Commodities
#63 - 2012-07-01 03:53:11 UTC  |  Edited by: REALITY X
CCP karkur wrote:
Dessau wrote:
Shian Yang wrote:
If you want to see unique capsuleers, have a look at the images from capsuleer Reality X's competition.

Many more than the last time I visited, with many excellent new sculptures. A nice diversion from ultraviolent space opera, care of an outstanding tool.

Wow, great portraits Smile... I think my favorite there is Isis Dea. There is just some very subtle sadness in the eyes that just draws me in Smile


Isis Dea's is also one of my faves, altho it's a shame she changed it. Her stare is almost dream-like. The scar on the side of her face seems to give her an artificial, robotic quality, and i think the design on the wall in the bg moves along perfectly with the shape of her hair. One of the reasons, no doubt, why our eyes find her portrait so appealing. It's also a nice touch how the zipper shines at the top of her shirt.

I would love to showcase CCP Dev portraits on the website. Maybe even their own set? Surely there can't be any rules against it? Just send me a mail.

www.EVEportraits.com

Solstice Project
Sebiestor Tribe
Minmatar Republic
#64 - 2012-07-01 09:31:28 UTC  |  Edited by: Solstice Project
nevermind.
Gaellia Bonaventure
Imperial Shipment
Amarr Empire
#65 - 2012-07-01 15:57:37 UTC
It's a great tool. Too bad aspects of it can't be integrated deeper into the game as yet.

Bring your possibles.

CCP karkur
C C P
C C P Alliance
#66 - 2012-07-01 16:23:26 UTC  |  Edited by: CCP karkur
REALITY X wrote:
The second issue I have with the character creation process, is the character figure constantly moving around back and forth when trying to adjust the facial features. I find it extremely annoying and frustrating.
is this still an issue? I changed it recently (probably Crucible 1.5) so the character stops moving as soon as you start sculpting him/her.

REALITY X wrote:
Third, with the introduction of the latest patch, portraits are now captured in-game as 1024x1024 instead of the previous 512x512. Right away, I wanted to update all of the portraits in the Gallery on EVE Portraits to this bigger size, but I noticed that the sampling quality was not improved with the new patch, and the portraits are actually degraded. You can see this by looking at an example... One of my favourite portraits on the website, Raidjinn (the 2nd place winner of the 1st Round). If you look at the scarring on his face in 1024 size, the quality is just not the same as it is with the smaller 512 size, and it actually looks worse when it shouldn't.
are you sure it's not just the scars that are different? We had to change the scars a little bit to fix an issue.

And think your website is awesome! And I can't imagine why you couldn't make a CCP dev album or something, all these characters are in game Big smile I would say just go for it, and I'll ask someone tomorrow just to make sure Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

clitheroica
Sebiestor Tribe
Minmatar Republic
#67 - 2012-07-01 17:46:27 UTC
Terazul wrote:
Any character creator that lets me make a tattooed butch-lesbian nutcase is a-okay by me! Blink



ditto but less of the nutcase please
CCP Explorer
C C P
C C P Alliance
#68 - 2012-07-01 18:13:50 UTC
REALITY X wrote:
Third, with the introduction of the latest patch, portraits are now captured in-game as 1024x1024 instead of the previous 512x512 (...) Now, the only way to still get the smaller size is from the profiles on EVE Gate
Both the EVE Client and EVE Gate get the portraits from the same source, the EVE Image Server. For example, here are the links to get your character portrait in different sizes:

https://image.eveonline.com/Character/212289209_512.jpg
https://image.eveonline.com/Character/212289209_1024.jpg

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Celeste Taylor
Ruby Dynasty
#69 - 2012-07-01 20:14:29 UTC
Might be that I have been lucky this past week, but the time it takes to update the image at EVE Gate seems faster since the update. This is great since I want to cycle through the new FW shirts. The other big change is that if youdo the right click capture portrait in game it will now take your most recent CCP rerendered image instead of the temporary one waiting for an update.
Odelya d'Hanguest
Order of St. Severian
#70 - 2012-07-01 20:50:55 UTC  |  Edited by: Odelya d'Hanguest
Hey CCP karkur,
CCP karkur wrote:
I modeled my character after myself and I think it almost looks more like me than some pictures of me P
Me too!!! P

Since you’re here, I have some questions regarding your work in Team Avatar!


  • Are you planning/discussing to bring back some of the “classic” items? I know that there are a lot of request from every bloodline, I especially liked my “samurai costume”: http://oldportraits.eveonline.com/Character/1352058648_256.jpg
  • Are there plans for more liberal clothing?
  • Will there be school uniforms?
  • Are you designing new items? Or has this process been halted?
  • Why were only a few of the already exitsing items added?

Thank you! Looking forward to the new dev blog!
CCP karkur
C C P
C C P Alliance
#71 - 2012-07-01 21:18:46 UTC
Odelya d'Hanguest wrote:
Hey CCP karkur,
CCP karkur wrote:
I modeled my character after myself and I think it almost looks more like me than some pictures of me P
Me too!!! P

Since you’re here, I have some questions regarding your work in Team Avatar!


  • Are you planning/discussing to bring back some of the “classic” items? I know that there are a lot of request from every bloodline, I especially liked my “samurai costume”: http://oldportraits.eveonline.com/Character/1352058648_256.jpg
  • Are there plans for more liberal clothing?
  • Will there be school uniforms?
  • Are you designing new items? Or has this process been halted?
  • Why were only a few of the already exitsing items added?

Thank you! Looking forward to the new dev blog!


No, I don't think there are any plans to bring back those items. The military line that has been made was only supposed to be the first line of themed clothing (I believe cyber punk was another theme), but that has pretty much been put on hold for now. I doubt there will be any school uniforms.
We are not really designing new items, but we do have an awesome catsuit that was made last year and our character artists have been playing with making some new spacesuits (all female suits), and we are hoping we can add them sometime soon. They were on Sisi for a short time the other day, and people seemed to like them a lot Big smile

We wanted to see what happened with the NeX store when we lowered the prices, and see if people were actually interested in the clothes, and it's better to start it off with only a few items. Originally the NeX store was never really supposed to have everything available at all times. Stuff was supposed to be offered for some time, and then taken out of the NeX, and then probably added later. I don't really know how we will handle the NeX and the offers in the future.
I'm glad you guys seem to want those clothesSmile, so I hope we can add some more soonish (although I don't make any decision on that).

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Bunnyy Lebowski
#72 - 2012-07-01 21:19:00 UTC
Indahmawar Fazmarai wrote:
Seriously.


Just look at what 20 minutes and some experimentation can achieve:




Same toon in every shot

[i]Entrapped in a vile world, where the endgames all the same as every other...

...We're only here to die...[/i]

Estheria Quintessimo
Mechanical Eagles Inc.
#73 - 2012-07-02 00:57:39 UTC  |  Edited by: Estheria Quintessimo
Indahmawar Fazmarai wrote:
Seriously.

If there is a single feature that puts EVE ahead of everything else in the videogame industry, it's the character creator.

Just look at what 20 minutes and some experimentation can achieve:

Before and after

Same character, same pose, only changed make up, hairdo and put a coat on her. And yet she looks a different person, expressing a different emotion.

i just love this stuff. I wish it to be developed further, more options, more power, to achieve greater goals. I am not an artist in no way (neither education nor hobby nor talent), and yet being able to create this sort of stuff just makes me feel proud in a personal, amateur way.

I just wish the avatars were somehing else than portraits...



Just on your first sentence ..... "everything else in the videogame industry"...... ... Nope .... You should try APB (All Points Bulletin, a free game).

The character creation there is 10 times better then the one in EVE, not to mention the adaptation of cloths and such. But then again, that is a MMO roleplaying first person shooter.

For a game featuring spaceships, EVE is darn good for your avatar, I'd agree. But it could do with more features, options, positioning, etcetera, IMHO.

Neque femina amissa pudicitia alia abnuerit.

San Severina
One Point 0
#74 - 2012-07-02 01:44:52 UTC
EvE aint supposed to be about playing with dolls.
adam smash
Department of Gub'nent Welfare
Harkonnen Federation
#75 - 2012-07-02 01:48:51 UTC
Eve is a SPACE SHIP game...

Who gives a **** about the char maker?

I was HAPPIER with my old char than this new **** I never EVER use...

Ya jerk off with yourself in station that aint a HUGE waste of space and time.
Tippia
Sunshine and Lollipops
#76 - 2012-07-02 02:07:28 UTC
Weeell…

The character modelling is nice and it conforms well to the modifications you can do to it.

However, the character creator itself is a bit limited imo, even (especially?) compared what's out there at the moment. Granted, there's usually a balance between the two that needs to be reached — the lower-fidelity the model, the more you can adjust it and not make it look bad because its threshold of silliness goes down as the fidelity decreases.

For instance, the EVE character creator does not really let us adjust bone structure outside of the face (and even there, it's fairly limited), and the limits for the tissue sculpting are rather small. This is because it''s helladifficult to get all the accessories and animations to work properly when you go into those kinds of things, and that's why we don't have people of different heigh and… ehm… girth.

Also, there are no real posing and very limited expression modelling — if I were to guess because it's rather difficult to make it user-friendly if you make it entirely free-form, and because any kind of preset selection will feel constrained simply by the very nature of it being a preset selection. Likewise, the selection of stuff we can actually put onto those models is very limited, but that once again goes back to the whole fidelity-vs-variety problem.

The one thing that does impress me is how they've managed to hide the classic sliders behind a much more intuitive and “hands-on” modelling method. On the other hand, it also hides some options that aren't immediately obvious because instead of having a separately labelled slider, it's a matter of manipulating the same modelling area from a different angle — it still makes sense, but you might not notice it the first time around.
Zeomebuch Nova
Undrinkable Grog Inc.
#77 - 2012-07-02 02:14:22 UTC
San Severina wrote:
EvE aint supposed to be about playing with dolls.


but i love yours!
Velarra
#78 - 2012-07-02 03:08:17 UTC
CCP karkur wrote:
REALITY X wrote:
The second issue I have with the character creation process, is the character figure constantly moving around back and forth when trying to adjust the facial features. I find it extremely annoying and frustrating.
is this still an issue? I changed it recently (probably Crucible 1.5) so the character stops moving as soon as you start sculpting him/her.


Yes it's still rather bothersome & difficult to work with. A simple on / off button that would completely stop or restart the movement strictly when desired would be wonderful.
Jada Maroo
Native Freshfood
Minmatar Republic
#79 - 2012-07-02 03:15:41 UTC  |  Edited by: Jada Maroo
CCP karkur wrote:

We wanted to see what happened with the NeX store when we lowered the prices, and see if people were actually interested in the clothes, and it's better to start it off with only a few items. Originally the NeX store was never really supposed to have everything available at all times. Stuff was supposed to be offered for some time, and then taken out of the NeX, and then probably added later. .



That sort of thinking is why it failed. CCP is stuck on stupid (or was) when it comes to the money store.

Let's compare.

* Amount of money I've spent on NEX in the year it's been open: Zero

* Amount of money I've spent in the last two days buying clothes in Secret World cash shop: $50

People were buying so much from the SW shop that they had to temporarily shut it down to process all the deliveries. Funcom made a buttload of money because they did it right.

Cheap. Fun. Accessible. Impulse buying. IT'S NOT HARD TO FIGURE OUT! I've been screaming at CCP from day one about this and it's been terribly maddening.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#80 - 2012-07-02 11:05:08 UTC
Tippia wrote:

The one thing that does impress me is how they've managed to hide the classic sliders behind a much more intuitive and “hands-on” modelling method. On the other hand, it also hides some options that aren't immediately obvious because instead of having a separately labelled slider, it's a matter of manipulating the same modelling area from a different angle — it still makes sense, but you might not notice it the first time around.


Would prefer sliders, tbh. The hands on sculpting in some situations is too sensitive and the angles at which the sculpting can be made are not exactly clear so it's easy to go from "not just right" to completely fubar whereas getting a sculpt "just right" can be illusive.

Don't ban me, bro!