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EVE charactor creator never ceases to amaze me

First post
Author
Cord Binchiette
Kzinti Confederation
#21 - 2012-05-28 11:21:37 UTC
Why do games never give you the option of playing a fat character?
cBOLTSON
Caldari Provisions
Caldari State
#22 - 2012-05-28 11:46:13 UTC
Miilla wrote:
Have you seen the Oakley website animated "Character" modelling the sunglasses? The Eve character creator has nothing on that lol. It is so realistic it is scary.

http://uk.oakley.com/products/6099/21820 and click "MALE" at the bottom.


I do believe that is CGI? It dosent appear to be a real time 3d render. It IS nice however.

The op does have a point, the character creator in this game is very good that is undeniable. It is a shame that CQ is the only place it is used.
More half-bake.

The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
#23 - 2012-05-28 12:45:31 UTC
Its got potential I suppose, but its obvious it wasn't meant for EVE at all from its art design. You can tell the sources they used to base it on where from models/actors (because that's an easy way to get lots of pictures of the same subject from a variety of angles, no work outside of google-fu required)

Plus, the clothing selection is downright horrible and the only way that's ever going to change is via Aurum items (if it changes. CCP will probably make 2 models with 15 different reskins at +3501 Aurum). A lot of the larger issues about it are masked in the fact there is no multiplayer element to avatars at all. If there was, you'd see everybody wearing the same ~10 items and everybody is the exact same height.

Like anything CCP has done, its half baked, over hyped and will never be revisited in a meaningful way in the next 3 years.
Celeste Taylor
Ruby Dynasty
#24 - 2012-05-28 12:58:39 UTC
Indahmawar Fazmarai wrote:
Lyron-Baktos wrote:
I like the dark look. But with long hair


I tried, it, but she looks better with short hair that doesn't obscures her cute face. When i made her, actually, I sculpted her face on the bald model, because when a woman looks pretty without hair, then it means that she actually is pretty.


I always do the same thing when creating characters in games. I also tend to "print screen", modify character, "print screen", alt tab, compare before and after, alt tab fairly often for each feature. The sheer amount of time I have spent on the EVE character generator is a bit ridiculous but I have noted a few oddities that many of you might already know.

If you twist the torso instead full character rotation you create the weird twisted neck issue which can be spotted by how even your collar is. This is quite acceptable if done in moderation, but can result in strange neck contortions if overdone.

The lighting and shadows are based of the body/face position. I find it easier to first move your character around (head position, torso twist, head tilt) to capture the shadows you desire. Then you can left click drag to re-angle your character into your desired position with the desired lighting.

If you want less shadows look upwards, or conversely look down for more. This could become awkward in relation to the body if overdone and you are not doing a close up.

It might be my imagination, but I feel as though the facial geometry gets a bit off center if your character is turned to the extreme edges. It might just be a natural effect of the angle/lens, the fact that the lighting is designed for the neutral position, or something even more subtle, but I find the best results are actually gotten when the character is near reset.

Is it my imagination or are the screenshot female avatar portraits a cup size larger than their character creation WIS versions? The smallest option (which is close to what I use) in the character creator seem like a modest B, which in turn translates into a fuller C. I find it a bit interesting that CCP decided to make the smallest option "average" and go up (way up) from there.

Despite all the poses and lighting choices I notice the same ones being used by players. Hairstyles to a lesser degree tend to favor a few. The outlandish choices are fun, but are not used very often.

I really enjoy the character creator and have spent too much time on it. I am getting close to a full wardrobe (need monocle, Quafe shirt , and Red/Gold Executor) and hope to see more classy items in the future. I just hope Team Avatar takes a more moderate approach since the listed non-available clothes in our current inventory (not counting the dress) seem as exciting as the "free" starter clothes, and the images I have seen from SiSi look like they belong in a S & M club.
Oberine Noriepa
#25 - 2012-05-28 16:43:07 UTC
It really is the best character creator around. Very impressive stuff. Smile

Indahmawar Fazmarai
#26 - 2012-05-28 20:07:55 UTC  |  Edited by: Indahmawar Fazmarai
Celeste Taylor wrote:
Indahmawar Fazmarai wrote:
Lyron-Baktos wrote:
I like the dark look. But with long hair


I tried, it, but she looks better with short hair that doesn't obscures her cute face. When i made her, actually, I sculpted her face on the bald model, because when a woman looks pretty without hair, then it means that she actually is pretty.


I always do the same thing when creating characters in games. I also tend to "print screen", modify character, "print screen", alt tab, compare before and after, alt tab fairly often for each feature. The sheer amount of time I have spent on the EVE character generator is a bit ridiculous but I have noted a few oddities that many of you might already know.

If you twist the torso instead full character rotation you create the weird twisted neck issue which can be spotted by how even your collar is. This is quite acceptable if done in moderation, but can result in strange neck contortions if overdone.

The lighting and shadows are based of the body/face position. I find it easier to first move your character around (head position, torso twist, head tilt) to capture the shadows you desire. Then you can left click drag to re-angle your character into your desired position with the desired lighting.

If you want less shadows look upwards, or conversely look down for more. This could become awkward in relation to the body if overdone and you are not doing a close up.

It might be my imagination, but I feel as though the facial geometry gets a bit off center if your character is turned to the extreme edges. It might just be a natural effect of the angle/lens, the fact that the lighting is designed for the neutral position, or something even more subtle, but I find the best results are actually gotten when the character is near reset.

Is it my imagination or are the screenshot female avatar portraits a cup size larger than their character creation WIS versions? The smallest option (which is close to what I use) in the character creator seem like a modest B, which in turn translates into a fuller C. I find it a bit interesting that CCP decided to make the smallest option "average" and go up (way up) from there.

Despite all the poses and lighting choices I notice the same ones being used by players. Hairstyles to a lesser degree tend to favor a few. The outlandish choices are fun, but are not used very often.

I really enjoy the character creator and have spent too much time on it. I am getting close to a full wardrobe (need monocle, Quafe shirt , and Red/Gold Executor) and hope to see more classy items in the future. I just hope Team Avatar takes a more moderate approach since the listed non-available clothes in our current inventory (not counting the dress) seem as exciting as the "free" starter clothes, and the images I have seen from SiSi look like they belong in a S & M club.


I think that the static light vs moving characte ris ot an isue, but a feature. it's tricky to figure out as it's not docuemtne anywhere (liek 995 fo the gmae, nut,t hat woudl be a different so tory).

It's very sueful to elarn how light itneract with the haracter, and also to bear in mind that head-to-body angles usually are less relevant than they appear. It's a matter of "looking right" rather than being geometrically accurate. Also camera angles can do miracles; what looks awful from an angle, can become a great pose moving just 10 degrees further. One of the best angled portraits i've made was absolutely awful but from the precise angle in which it looked "natural":

You would never guess how awkwardly twisted was the model here...

The CC rewards a lot experimentation and practice. I usually need one or two hours before achieving a "final" portrait, and also experiment a lot with things I see on the forums and photographs from RL (the later show how limited is the creator, BTW, compared to the possibilities of human expression... the models' neck is not even half as flexible as the real one)

But anyway, probably the CC is one of the "roundest" features in EVE. And a casual friendly one and quite rewarding.
Amon Kaates
Sebiestor Tribe
Minmatar Republic
#27 - 2012-05-28 20:21:52 UTC
CCP did an outstanding job with the character creator, but certainly not so far as All Points Bulletin. That game's dismal performance aside, the character creator threw scores of new customization options to players which CCP doesn't quite match yet. Preset but fully customizable scars, tattoos, clothes, etc, not just preset options. CCP took a huge stride in that direction, and made it hella pretty to boot, but they didn't follow that leap as far forward as they could have.

Here's hoping they do. APB excelled over any other game in terms of customization, but CCP has the raw talent to make something better.
CCP karkur
C C P
C C P Alliance
#28 - 2012-05-28 20:27:20 UTC  |  Edited by: CCP karkur
Indahmawar Fazmarai wrote:
Seriously.

If there is a single feature that puts EVE ahead of everything else in the videogame industry, it's the character creator.

Just look at what 20 minutes and some experimentation can achieve:

Before and after

Same character, same pose, only changed make up, hairdo and put a coat on her. And yet she looks a different person, expressing a different emotion.

i just love this stuff. I wish it to be developed further, more options, more power, to achieve greater goals. I am not an artist in no way (neither education nor hobby nor talent), and yet being able to create this sort of stuff just makes me feel proud in a personal, amateur way.

I just wish the avatars were somehing else than portraits...

Thank you for this post... you guys have no idea how happy it makes me to read such a positve thread on something I really care about Big smile
(I modeled my character after myself and I think it almost looks more like me than some pictures of me P)

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Natsett Amuinn
Caldari Provisions
Caldari State
#29 - 2012-05-28 20:38:16 UTC  |  Edited by: Natsett Amuinn
Cord Binchiette wrote:
Why do games never give you the option of playing a fat character?

Mom said it was time to come home, and to quit playing with the fat chic down the road. Something about being poor.







(Take a second to look at his avatar).
ugh. And I already used my free rescupt.

Seriously man. WTF! I modelled my avatar after myself. What a **** move that was.
Degren
The Scope
Gallente Federation
#30 - 2012-05-28 20:58:17 UTC  |  Edited by: CCP Phantom
At CCP, if you'd really like to make a change that would be nice for the character creator: the ratio of neck to shoulder for gallente men. I dunno about any other race/gender, but uhhhhhh...neck is crazy long, shoulders hanging low, even at their max height

Edit: Off topic part removed, CCP Phantom

Hello, hello again.

Palovana
Inner Fire Inc.
#31 - 2012-05-28 20:58:30 UTC
Cord Binchiette wrote:
Why do games never give you the option of playing a fat character?

The calculations involved to properly render a jelly belly, thunder thighs and other jiggly bits would melt even the most powerful graphics cards into liquid.

If you don't believe me, goto your local gym and watch a fat guy jog.
Indahmawar Fazmarai
#32 - 2012-05-28 21:37:55 UTC  |  Edited by: Indahmawar Fazmarai
CCP karkur wrote:
Indahmawar Fazmarai wrote:
Seriously.

If there is a single feature that puts EVE ahead of everything else in the videogame industry, it's the character creator.

Just look at what 20 minutes and some experimentation can achieve:

Before and after

Same character, same pose, only changed make up, hairdo and put a coat on her. And yet she looks a different person, expressing a different emotion.

i just love this stuff. I wish it to be developed further, more options, more power, to achieve greater goals. I am not an artist in no way (neither education nor hobby nor talent), and yet being able to create this sort of stuff just makes me feel proud in a personal, amateur way.

I just wish the avatars were somehing else than portraits...

Thank you for this post... you guys have no idea how happy it makes me to read such a positve thread on something I really care about Big smile
(I modeled my character after myself and I think it almost looks more like me than some pictures of me P)


i'm glad that you liked it, i guess that it's a difference from the usual "I hates it, rollback it" and the "Where's my redskin dudes?" threads... Lol

BTW, today i was tinkering a bit more and recalled that apparently each hairdo has got its own way to apply color, that is, a same color from the palette will have different effect depending on the active hairdo. I wonder, how is this achieved? Do each combo of hairdo + palette color have a pre-rendered texture, so different hairdos = different textures thus different color is rendered? Or it's some kind of post processing? So we could, potentially, choose different ways to shade the hairdo with each palette color? Maybe even have a color intensity slider like the one used for make up?

I mean... look at this GORGEOUS orange...

Could we have it for every hairdo? Or it's a pre-rendered texture specific to that bob?
Palovana
Inner Fire Inc.
#33 - 2012-05-28 21:53:54 UTC
Indahmawar Fazmarai wrote:
i'm glad that you liked it, i guess that it's a difference from the usual "I hates it, rollback it" and the "Where's my redskin dudes?" threads... Lol

BTW, today i was tinkering a bit more and recalled that apparently each hairdo has got its own way to apply color, that is, a same color from the palette will have different effect depending on the active hairdo. I wonder, how is this achieved? Do each combo of hairdo + palette color have a pre-rendered texture, so different hairdos = different textures thus different color is rendered? Or it's some kind of post processing? So we could, potentially, choose different ways to shade the hairdo with each palette color? Maybe even have a color intensity slider like the one used for make up?

I mean... look at this GORGEOUS orange...

Could we have it for every hairdo? Or it's a pre-rendered texture specific to that bob?


I used to have a car that was that color orange.
Barbara Nichole
Cryogenic Consultancy
#34 - 2012-05-28 22:10:43 UTC
Agreed, I could play there all day.. and it would drive my husband batty.. lol.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#35 - 2012-05-29 00:48:38 UTC
Indahmawar Fazmarai wrote:


Before and after

Same character, same pose, only changed make up, hairdo and put a coat on her. And yet she looks a different person, expressing a different emotion.




looks like the same person, though the rest of what you say has merit.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Linda Shadowborn
Dark Steel Industries
#36 - 2012-05-29 05:07:19 UTC
I have to agree i love tinkering with the CC, its so much fun :)
Hroya
#37 - 2012-05-29 09:55:08 UTC
The characters i see made by many people look superb. Not in a supermodel hot type of characters but (apart from the missing more corpulous options ) they feel pretty reall.

And constructive feedback given by people like Degren earlier would be great to concider aswell.

You go your corridor but.

Roime
Shiva Furnace
#38 - 2012-05-29 10:01:07 UTC
A Fazmarai thread that I can like Shocked

The character creator is amazing, it's a creative tool and one reason why I have too many alts.

.

CCP karkur
C C P
C C P Alliance
#39 - 2012-05-29 11:17:12 UTC
We recently made it so you can move from pose/expression to another pose/expression in the portrait step. I still haven't seen anyone use it to make a funny video/gif... I think you should got on it! P

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Akirei Scytale
Okami Syndicate
#40 - 2012-05-29 12:57:46 UTC
Miilla wrote:

Video games use the same tools as artists. Wacom's, modellers etc. Video game, movie, arnimation etc,, all the same big cost tools.


umm, no.

not only is that a pre-rendered sequence, but it doesnt have to be a fully customizable one.