These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Ship balancing summer update

First post First post
Author
ergherhdfgh
Imperial Academy
Amarr Empire
#781 - 2012-06-21 17:53:53 UTC
Vorian Atraties wrote:
Not fond of the changes to the Hulks.. It's like the most popular ship to gank in high sec so you boost the hp on the other 2 but not the one everybody uses, that one gets less and pretty much left alone.. What's the point in flying one now?? Meh subscription ends in 3 days may as well just let it laps.. Minecraft is more fun than eve these days...


v.


This game is an MMO which means group play is CCP's priority. I think they are trying to make the ideal situation for a hulk to be a well secured null sec system in a boosted mining fleet.

This fits in with what CCP has professed as goals all along which is to get more players in null for more emergent player driven gameplay. In order to justify having combat ships securing nearby systems to make a mining fleet safe then null sec mining will have to pay more than high sec. Making the Hulk mostly only useable in well secured null sec fits in with everything this game claims to be.

If you don't like null sec being more profitable than high sec then you don't like this game and no amount of changes will bring you back. IMHO you are arguing against the core goals of CCP and Eve with this comment.

Want to talk? Join Cara's channel in game: House Forelli

sYnc Vir
Wolfsbrigade
Ghost Legion.
#782 - 2012-06-21 19:13:43 UTC
ergherhdfgh wrote:
Vorian Atraties wrote:
Not fond of the changes to the Hulks.. It's like the most popular ship to gank in high sec so you boost the hp on the other 2 but not the one everybody uses, that one gets less and pretty much left alone.. What's the point in flying one now?? Meh subscription ends in 3 days may as well just let it laps.. Minecraft is more fun than eve these days...


v.


This game is an MMO which means group play is CCP's priority. I think they are trying to make the ideal situation for a hulk to be a well secured null sec system in a boosted mining fleet.

This fits in with what CCP has professed as goals all along which is to get more players in null for more emergent player driven gameplay. In order to justify having combat ships securing nearby systems to make a mining fleet safe then null sec mining will have to pay more than high sec. Making the Hulk mostly only useable in well secured null sec fits in with everything this game claims to be.

If you don't like null sec being more profitable than high sec then you don't like this game and no amount of changes will bring you back. IMHO you are arguing against the core goals of CCP and Eve with this comment.


The reason so many people are not in null sec, is because of the people already in null sec. Not to mention null sec groups don't want miners who wont join pvp fleets. Something about them not training for pew pew annoys them.

I fail to see any benifit for a miner to move to null sec and put up with people yelling "Roaming fleet, join it or get reset." Alot of people should understand SOME people play EvE to mine and build, and want nothing to do with killing things. You can't live in Null sec atm, unless you join in with the killing.

And I also don't remember CCP saying the hulk would get less EHP. Its meant to be defendable While having the better yield. So unless CCP was just flat out lying, it should at lease keep the same tank it has now. You can't defend something that gets alpha'ed by 1400s. I would be perfectly happy with a MSE II that fits without the Fitting mods. Needs no more no less.

Don't ask about Italics, just tilt your head.

Nagarythe Tinurandir
Einheit X-6
#783 - 2012-06-21 19:18:00 UTC
Tommy Blue wrote:
The only problem to changing the hulk from the best roid rocker out there to something else will be the wave of miners freaking out because of changes to the hulk. Doing what you guys ^ have said would be interesting, but I think a lot of people would just leave the game/cause a ruckus just because they don't understand what is going on.


you definitely have a point concerning the ruckus, which makes me sad.
but i have problems to accept, that this should keep a dev from making sensible changes.

Tommy Blue wrote:
On a different note, I really hope CCP expands the ORE ship line. Right now we have 3 barges, an orca, a noctis, and a rorq. Since the frigates are loosing their mining bonus, we are getting a mining frig. Due to its mobility I have no choice but to believe that it is intended for ring mining (where mobility is key). Now that we know that cruisers are loosing their mining bonus, I would have to believe (or hope) that ORE will be debuting a new mining cruiser. It would be cool if the barges and their T2 counterparts were focused on ore mining, while their more traditional frigate/cruiser/(battleship?) hulls would be focused on ring mining (or gas harvesting). Perhaps CCP could add more hulls, or just make the cruiser hull focused on gas harvesting.


expanding the ore shipline surely is an thing i'd like. though they should add more ships in the allready existing categories, because one skill for each ship and only that ship is a little bit annoying.
where did you get your infos about ring mining from? i only saw the keynote on fan fest.
i thought ring mining will replace the belt mining and not be an completly new feature.
Dersen Lowery
The Scope
#784 - 2012-06-21 19:32:33 UTC
Nagarythe Tinurandir wrote:
i thought ring mining will replace the belt mining and not be an completly new feature.


I believe the idea is to have ring mining replace moon mining, not belts. After all, not even Chribba has managed to put together a Veldspar Cartel.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Adeena Torcfist
Right Hand Of The Legion.
Get Off My Lawn
#785 - 2012-06-21 20:33:14 UTC
whilst your busy at fixing ships, fix the legion please.
Lili Lu
#786 - 2012-06-21 20:51:21 UTC
Adeena Torcfist wrote:
whilst your busy at fixing ships, fix the legion please.

Yes they'll be right on it in 2016.
RubyPorto
RubysRhymes
#787 - 2012-06-21 23:20:21 UTC
ergherhdfgh wrote:
RubyPorto wrote:


Mining aligned will keep you 100% safe, guaranteed. Just warp off when someone starts landing on grid.



I don't see how that is true. preconditions for warp are aligned and 75% of max speed. In a hulk if I hit warp it seems that I align much sooner than I hit 75% of max speed. Aligning does little to nothing to make you safer unless you are moving and if you are mining ideally you can't really move it messes up the results from the roid scanner thus fuxoring your yield.

Staying aligned and at 3/4 speed is just not a viable option and staying aligned and stopped is nearly useless.


Being "aligned" at 0 speed is in fact entirely useless.

Mining at 3/4 max speed is perfectly viable. Remember, the smart monkies figure out ways to reduce their max speed.

As for the roid scanner, you have to sacrifice something for perfect safety, and luckily enough for you, it's not your MLUs.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#788 - 2012-06-21 23:27:09 UTC
sYnc Vir wrote:

The reason so many people are not in null sec, is because of the people already in null sec. Not to mention null sec groups don't want miners who wont join pvp fleets. Something about them not training for pew pew annoys them.

I fail to see any benifit for a miner to move to null sec and put up with people yelling "Roaming fleet, join it or get reset." Alot of people should understand SOME people play EvE to mine and build, and want nothing to do with killing things. You can't live in Null sec atm, unless you join in with the killing.

And I also don't remember CCP saying the hulk would get less EHP. Its meant to be defendable While having the better yield. So unless CCP was just flat out lying, it should at lease keep the same tank it has now. You can't defend something that gets alpha'ed by 1400s. I would be perfectly happy with a MSE II that fits without the Fitting mods. Needs no more no less.



A properly tanked Hulk has enough EHP that it requires 3 Tornados to alpha it, at a cost of 210-270m Isk. Add some RR, to absolutely make Destroyer ganks (the vast majority of ganks) useless, and you need 6 Tornados to kill it, at a cost of some 420-540m Isk. A tanked Hulk is also unprofitable to gank with Catalysts.

The Hulk can tank plenty already.

Claiming otherwise because it can be suicide ganked at all is rediculous. Is a Damnation's tank too low because it's 1m EHP fit (1.7m v Quake) can be ganked? Of course not.

Also, go join a renter corp. No ebil PvPs required, but you do have to support the sov holders in another way.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tommy Blue
Deep Core Mining Inc.
Caldari State
#789 - 2012-06-22 01:24:41 UTC  |  Edited by: Tommy Blue
Yeah ring mining is supposed to be mining rocks for moon mins. I think they said it might be an infititely long string of rocks that you have to fly around and scan until you get something worthwhile (that's why I was hinting at frigs and cruisers for this because they are fast)
mkint
#790 - 2012-06-22 03:10:24 UTC
Kinda a little late to this party, but my 2 cents:

CCP Ytterbium wrote:
Hey folks, thanks for the feedback, here are some answers for you.

[list]

  • DRONES USUALLY DON'T MIX WELL WITH LONG RANGE COMBAT DUE TO TRAVEL TIME; HOW DO YOU PLAN TO TACKLE THIS? Again, this is quite a bit early to tell, but an option is to have drone frigates provide a bonus to drone speed and tracking instead of just raw damage. Not only it avoids making them too much overpowering next to other frigates, but also provides an appealing purpose next to the larger drone hulls.


  • What about a light drone that will only orbit the launching ship, but have a long optimal range like a sentry drone?

    Quote:

  • ARE YOU CONSIDERING CHANGING SOME FRIGATES TO FILL A LOGISTIC ROLE? Not at the moment, as we do not believe frigate hulls would be quite tailored for such a role: they are too frail and lack range to do the job properly. See the answer below for a more details on logistic ship plans.


  • At a fanfest a few years ago there was talk about making small RR's have a not-******** range. I mean do small RR's have an on-field use at all? A frig fleet might rep eachother after a fight, or rep your drones or something, but they have zero tactical value. How about one of the frigs have a range bonus on RR's (but not a PG bonus like the T2 logis.) That would make small RR's finally useful in combat.

    Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

    Nagarythe Tinurandir
    Einheit X-6
    #791 - 2012-06-22 08:42:07 UTC
    Tommy Blue wrote:
    Yeah ring mining is supposed to be mining rocks for moon mins. I think they said it might be an infititely long string of rocks that you have to fly around and scan until you get something worthwhile (that's why I was hinting at frigs and cruisers for this because they are fast)


    sounds interesting. and yes, using the mining frig for such an endeavour makes sense.
    Yonis Kador
    KADORCORP
    #792 - 2012-06-22 09:21:14 UTC
    The schematic for the new mining friggie is just filled with mysteries.

    Since I set it as my desktop a couple days ago, I've been looking at the thing frequently and tonight I noticed that there are some oddly named sections of the ship.

    What are "mineral compressor units?" There's another spot labled "condensed mineral container." The words "compressor" and "condensed" suggest ore compression. But in a friggie? How much storage will these things have?

    For a minute, I was thinking this thing may mine without using its hardpoints. I wouldn't have thought such a thing possible, but in a universe with ore compressing frigates, who knows?

    YK


    sYnc Vir
    Wolfsbrigade
    Ghost Legion.
    #793 - 2012-06-22 09:29:06 UTC
    RubyPorto wrote:
    sYnc Vir wrote:

    The reason so many people are not in null sec, is because of the people already in null sec. Not to mention null sec groups don't want miners who wont join pvp fleets. Something about them not training for pew pew annoys them.

    I fail to see any benifit for a miner to move to null sec and put up with people yelling "Roaming fleet, join it or get reset." Alot of people should understand SOME people play EvE to mine and build, and want nothing to do with killing things. You can't live in Null sec atm, unless you join in with the killing.

    And I also don't remember CCP saying the hulk would get less EHP. Its meant to be defendable While having the better yield. So unless CCP was just flat out lying, it should at lease keep the same tank it has now. You can't defend something that gets alpha'ed by 1400s. I would be perfectly happy with a MSE II that fits without the Fitting mods. Needs no more no less.



    A properly tanked Hulk has enough EHP that it requires 3 Tornados to alpha it, at a cost of 210-270m Isk. Add some RR, to absolutely make Destroyer ganks (the vast majority of ganks) useless, and you need 6 Tornados to kill it, at a cost of some 420-540m Isk. A tanked Hulk is also unprofitable to gank with Catalysts.

    The Hulk can tank plenty already.

    Claiming otherwise because it can be suicide ganked at all is rediculous. Is a Damnation's tank too low because it's 1m EHP fit (1.7m v Quake) can be ganked? Of course not.

    Also, go join a renter corp. No ebil PvPs required, but you do have to support the sov holders in another way.


    Im well aware the hulk can tank now, it wont be able to if its nerfed. As for renter corps. No thanks, nothing about null sec screams come play here to me. Not even the pvp, its a crappy area of space, filled with players that love themselves too much and groups that think they matter beyond corp chat.

    I'll stick with my nice, easy going Low sec thanks. Where what I do is down to me, not some dumbass who thinks flying Tengus is this months Win. I might never get to have all my ships replaced for me, but I've never enjoyed playing easy mode versions of the game. I earn my stuff, I don't have it handed to me. Not unless some hauler picks a badge to move all his shinny, but thats a Darwin thing.

    Don't ask about Italics, just tilt your head.

    Inspiration
    #794 - 2012-06-22 11:38:21 UTC  |  Edited by: Inspiration
    RubyPorto wrote:
    ...


    Being full of **** seems to be your strong point.

    Tanking a hulk to the eyeballs (aprox 30k EHP with maxed fleet shield bonus) means dropping two MLU's and even then it will be ganked by a pack dessies in high sec without any logistics support.

    And with logistics support only the shield portion of the EHP really counts. Making the hulk no better the new mackinaw with does not require a list of prerequisites and far fetched fantasy IFs just to validate its role!.

    As it stands, the only thing the hulk is any good at is maximum yield as all costs!
    Don't pretend its tank able to the level you describe and then still imply that it is the best miner too!

    I kind of had it with your bullshit as I said before and then ignored you, but since almost a week later your still fanatically bullshitting everyone, I decided to put my 2cents in this time. By the way, you can have that last word as your still not really worth discussing with!

    I am serious!

    Maul555
    Xen Investments
    #795 - 2012-06-22 14:38:39 UTC
    Inspiration wrote:
    RubyPorto wrote:
    ...


    Being full of **** seems to be your strong point.

    Tanking a hulk to the eyeballs (aprox 30k EHP with maxed fleet shield bonus) means dropping two MLU's and even then it will be ganked by a pack dessies in high sec without any logistics support.

    And with logistics support only the shield portion of the EHP really counts. Making the hulk no better the new mackinaw with does not require a list of prerequisites and far fetched fantasy IFs just to validate its role!.

    As it stands, the only thing the hulk is any good at is maximum yield as all costs!
    Don't pretend its tank able to the level you describe and then still imply that it is the best miner too!

    I kind of had it with your bullshit as I said before and then ignored you, but since almost a week later your still fanatically bullshitting everyone, I decided to put my 2cents in this time. By the way, you can have that last word as your still not really worth discussing with!



    Yeah... I gotta say that tornado ganking scenario doesn't sound right. A few destroyers can do the job, 4 at most... and those things are a dime per dozen...
    RubyPorto
    RubysRhymes
    #796 - 2012-06-22 15:14:14 UTC
    Inspiration wrote:
    RubyPorto wrote:
    ...


    Being full of **** seems to be your strong point.

    Tanking a hulk to the eyeballs (aprox 30k EHP with maxed fleet shield bonus) means dropping two MLU's and even then it will be ganked by a pack dessies in high sec without any logistics support.

    And with logistics support only the shield portion of the EHP really counts. Making the hulk no better the new mackinaw with does not require a list of prerequisites and far fetched fantasy IFs just to validate its role!.

    As it stands, the only thing the hulk is any good at is maximum yield as all costs!
    Don't pretend its tank able to the level you describe and then still imply that it is the best miner too!

    I kind of had it with your bullshit as I said before and then ignored you, but since almost a week later your still fanatically bullshitting everyone, I decided to put my 2cents in this time. By the way, you can have that last word as your still not really worth discussing with!


    30-34k EHP is not a profitable gank for destroyers. If people want to lose money to kill you, congrats, someone likes throwing away money at you. Why'd you **** them off. RR just makes it even less profitable to gank you.

    A non-MLU Hulk still mines better than any other ship.

    With Logistics, the armor and hull portion absolutely count. If the first volley gets through your shield and pokes into your armor, getting the shields repaired means that there's a good chance the second volley will leave you with some Hull left (which means ye lived, by the way). For Destroyers, RR means an amount of repping that would take 10-15 destroyers to break.

    And 30k is not max with fleet bonuses. 30k (omni, it's higher vs kin/therm) is what a well fitted Hulk has solo.

    I did the math on all of this in another thread. The 5-6 tornados are required to kill a tanked RRed Hulk because 3 require 2 volleys to kill you, and RR effectively negates their second volley.

    Another option, if you don't like RR, is a fast locking Tornado. Shoot Dessies after they GCC but before your tanked Hulk dies. Accept that you might lose to an Alpha gank (but again, those are expensive and your ganker is losing money to kill you).

    "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

    RubyPorto
    RubysRhymes
    #797 - 2012-06-22 15:15:18 UTC
    Maul555 wrote:
    Inspiration wrote:
    RubyPorto wrote:
    ...


    Being full of **** seems to be your strong point.

    Tanking a hulk to the eyeballs (aprox 30k EHP with maxed fleet shield bonus) means dropping two MLU's and even then it will be ganked by a pack dessies in high sec without any logistics support.

    And with logistics support only the shield portion of the EHP really counts. Making the hulk no better the new mackinaw with does not require a list of prerequisites and far fetched fantasy IFs just to validate its role!.

    As it stands, the only thing the hulk is any good at is maximum yield as all costs!
    Don't pretend its tank able to the level you describe and then still imply that it is the best miner too!

    I kind of had it with your bullshit as I said before and then ignored you, but since almost a week later your still fanatically bullshitting everyone, I decided to put my 2cents in this time. By the way, you can have that last word as your still not really worth discussing with!



    Yeah... I gotta say that tornado ganking scenario doesn't sound right. A few destroyers can do the job, 4 at most... and those things are a dime per dozen...


    RR says you're wrong.

    "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

    Zorok
    The Guardian Knights
    #798 - 2012-06-23 15:03:43 UTC
    Since you are making changes to the Mining Barges, why not give us T3 barges or create a sub-capital mining barge the same size as the Orca? I do mine from time to time and I'm not a lazy miner. Why not give us some more expensive mining toys to play with that mine much more and store more ore than a Hulk but give it the same agility as that of the Orca. If anyone is flying one of these in low-sec or null-sec, they will need to constantly scan local. I would say give it about the same defense as an Orca as well however it would have 5-6 High slots for Strip miners with an additional role bonus for each level of the skill set trained. Also give it a bonus to mining laser range as well (may as well). The downside is this would be a flying space pinata for anyone too lazy to pay attention to local.

    If you want to go the route of T3 mining barges, I could envision a combat/mining role, you could put a limit on the number of strip miners that the ships could fit (maybe 3-4 depending on subsystems perhaps). However you would also allow them to fit some kind of weapon system depending on the type of sub-system in use. You could also give them the same abilities as existing T3 cruisers. The difference would be that these ships would inherently be slower, have a shorter targeting range as well as a large signature radius like their T1/T2 brethren. These ships would have the ability though to fight and do decent damage on par with perhaps a T2 cruiser (or perhaps even a T1 BC depending on fit). Obviously the more the ship is fit for covert or industrial bonuses, the less fighting/tank ability the ship will have. You could even tie these types of ships with a certain module that would give them a special role such as creating a mini POS bubble that has a certain range.

    These ships could step into a true defense role for other barges. What you could do is tie the POS bubble's strength directly to the ship's capacitor. As the mini POS field takes damage, the ship's capacitor drains in relation to the damage of the mini bubble. You could either allow the ship to be helped by remote cap boosters or not. (I'm guessing allowing help could make it unfair). The ship running the POS field would be incapable of warping and would be penalized for movement just as the HICs are when they turn on their bubble. Ships within the POS bubble can only run mining lasers- the field must be shut off in order to for ships within the bubble to engage outside enemies. Not sure what should happen if an enemy ship is within the bubble when it deploys (or maybe make it impossible for the ship to deploy the bubble once combat begins). If a ship warps onto the bubble, it will have the same effect as if they warped into a POS bubble. The ship will simply rebound outside the confines of the bubble.
    Maul555
    Xen Investments
    #799 - 2012-06-23 16:25:00 UTC  |  Edited by: Maul555
    RubyPorto wrote:
    Maul555 wrote:
    Inspiration wrote:
    RubyPorto wrote:
    ...


    Being full of **** seems to be your strong point.

    Tanking a hulk to the eyeballs (aprox 30k EHP with maxed fleet shield bonus) means dropping two MLU's and even then it will be ganked by a pack dessies in high sec without any logistics support.

    And with logistics support only the shield portion of the EHP really counts. Making the hulk no better the new mackinaw with does not require a list of prerequisites and far fetched fantasy IFs just to validate its role!.

    As it stands, the only thing the hulk is any good at is maximum yield as all costs!
    Don't pretend its tank able to the level you describe and then still imply that it is the best miner too!

    I kind of had it with your bullshit as I said before and then ignored you, but since almost a week later your still fanatically bullshitting everyone, I decided to put my 2cents in this time. By the way, you can have that last word as your still not really worth discussing with!



    Yeah... I gotta say that tornado ganking scenario doesn't sound right. A few destroyers can do the job, 4 at most... and those things are a dime per dozen...


    RR says you're wrong.



    I am not dedicating a RR guy in highsec (assuming I even have that luxury available). My corp mates would just stare at me like I am crazy. That is only a solution in your world.
    Tommy Blue
    Deep Core Mining Inc.
    Caldari State
    #800 - 2012-06-23 17:09:58 UTC
    Maul555 wrote:
    I am not dedicating a RR guy in highsec (assuming I even have that luxury available). My corp mates would just stare at me like I am crazy. That is only a solution in your world.


    If you are not going to do something that potentially works because your friends might think you're crazy, then stop complaining. CCP is giving you the tools. If you decide to not use a tool that could potentially make your life easier, than that is your choice.