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New dev blog: Ship balancing summer update

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Author
RubyPorto
RubysRhymes
#681 - 2012-06-18 04:05:13 UTC
Maul555 wrote:

I don't know of any whining from miners in the last 12 months. I am ignorant on that topic, and I admit it. However in this thread I don't think that an argument could be made that there is a flood of carebear tears. I also like the changes for the most part as I stated earlier upthread. If i hated the entire planned rollout, I would say so. My responses thus far have been mostly limited to hulk tweaks. I am not advocating that they scrap all their plans.


Fair enough. The Hulk doesn't need tweaks. It's now meant to be the most fragile, least user friendly ship in the line. In exchange, it has the best yield.

Before that, it was simply the best, and you don't fix an occupation by buffing the best, you do it by buffing the rest to compete.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#682 - 2012-06-18 04:07:49 UTC  |  Edited by: RubyPorto
Maul555 wrote:

Also he is not a miner. I thought for a moment that he actually might be, so I did about 2 minutes of research on him. He is a 0.0 PvP'er that appears to be attached to Pandemic Legion. Not a bunch known for their mining abilities. If he does mine, then he must be doing it in safe blue space, where he can run from local spikes and never get any mining mishaps on his combat record. The 1 hulk he lost that I can find was in a wormhole, so that would stand to reason.


I used to be a HS miner, hardcore. That WH loss represented the only ship (other than some scanning ships) that I brought into the WH.

I never lost a Hulk in HS because you have to be braindead to lose a Hulk in HS.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Maul555
Xen Investments
#683 - 2012-06-18 04:16:27 UTC
RubyPorto wrote:


I never lost a Hulk in HS because you have to be braindead to lose a Hulk in HS.


Must we go back down this road again? This is a false statement and I demand that it be stricken from the record!

/me puts on his tinfoil hat and returns to talking to goldfish
RubyPorto
RubysRhymes
#684 - 2012-06-18 04:24:31 UTC
Maul555 wrote:
RubyPorto wrote:


I never lost a Hulk in HS because you have to be braindead to lose a Hulk in HS.


Must we go back down this road again? This is a false statement and I demand that it be stricken from the record!

/me puts on his tinfoil hat and returns to talking to goldfish


I mined in a Hulk, in HS for quite a long time. I never lost a single one.

Mine in a backwater.
Mine aligned.
Use Local.
Use D-Scan.

The list goes on. Sitting like a lump at the warpin of the belt, mining while alt tabbed away, is how a lot of hulks get ganked.

Doing that when you know you have a price on your head is, I believe, one of the clinical signs of brain death. Commence the organ harvesting.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

ergherhdfgh
Imperial Academy
Amarr Empire
#685 - 2012-06-18 04:55:55 UTC
sYnc Vir wrote:


No, Your Giffin wants to be a Merlin. Giffins are a support ship for the most part.


But isn't that just sticking to the same combat style just with hybrids instead of projectiles? Is there only one way to fight in this game or are people just being closed minded? If there is truly no way that a Grifffin could beat a Rifter then I think that is a broken mechanic.

I mean the Griffin has 2 launchers a turret and a drone. I'd think if you could get a point on a rifter and jam him that unless he has ECCM fitted you should be able to take him down eventually.

What it seems to me CCP is trying to do is turn every ship into a rifter. I think a ship like the merlin should not be even with the rifter in 1 v 1 due to the fact that the resist bonus gives it an unfair advantage in fleet fights with cheap T1 logis around.

Caldari and Amarr resist bonuses multiply the effect of RR where the Minmatar and Gallente rep amount bonus do not. Therefore Gallente and Minmatar should be a little better in solo fights or fights where RR is not present to compensate for that.

I saw a dev blog trying to figure out a way to make it so that all 4 races got the same effect from RR. What I am talking about is encouraging a diversity of play styles instead of homogenizing combat even more than it already is.

Want to talk? Join Cara's channel in game: House Forelli

Vrykolakasis
Sparrowhawks Corp
#686 - 2012-06-18 06:48:26 UTC
My Nightmare gets five times the capacitor capacity and regeneration. I don't ever have to fit a capacitor module again - I can run all my lasers and any tanking modules I want, forever, at full cap stability! HOW DARE YOU MAKE ME GET RID OF MY CAPACITOR RIGS??????

^ This is what you sound like.
Ribikoka
Royal Amarr Institute
Amarr Empire
#687 - 2012-06-18 11:26:48 UTC  |  Edited by: Ribikoka
Tarryn Nightstorm wrote:
Sigh...For ****'s sake [facepalm]


Yes facepalm, because you wrote idiotic things.

You want to proof ? Drake Rebalance Topic

Check the datas. Everything was wrote there earlier.

http://eve-kill.net/?a=top20

1 Drake 95646 kills (almost double numbers than any ships)

Most used weapons:

1 Heavy Missile Launcher II 34381

The drakes is OP, need rebalance and nerf. The buff of cruisers not help for this problem.
500+ drake fleets in 0.0. Drake blobs everywhere and the missile spam eat server resources more than any gunboat fleet.

And stop those arguments, how you playing 3.5 years ago. Many players playing with this game more than 9 years ago, just like me too.
Ribikoka
Royal Amarr Institute
Amarr Empire
#688 - 2012-06-18 12:26:45 UTC  |  Edited by: Ribikoka
What ship to need to rebalance:

Coercer > Need +1 mid slot
Move interceptors back to line, after faction and pirate frig OP buff, CCP push them back to bad category.

Nerf drake blobs somehow.

Malediction !!! Long range tackler with short range weapon platform ? Really ? Unlogical and bad developed design.

Gallentean ships need much love. Make them faster and agile, that's need for their short range weapon system.
After speed nerf and web nerf these ships got disadvantages.
Louis deGuerre
The Dark Tribe
#689 - 2012-06-18 13:05:02 UTC
CCP Ytterbium wrote:
Wall of Text


Great stuff and amazing feedback. I'm pretty much in favour of allmost all of the plans, except making solo Hulk miner live harder.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#690 - 2012-06-18 13:21:44 UTC
Louis deGuerre wrote:
CCP Ytterbium wrote:
Wall of Text


Great stuff and amazing feedback. I'm pretty much in favour of allmost all of the plans, except making solo Hulk miner live harder.


They are giving you an ENTIRE new ship, god as im miner im pretty pissed at my fellows. Not only have I had to put up with most of you bitching about being too easy to kill, now we have people bitching that your Hulk will suck after the changes.

1st, wait for the changes to actually be announced.
2nd, Embrace the possibiliity that maybe the Hulk isn't going to be the right ship for you anymore.
3rd, For the love of god understand its a MMO, playing along side OTHER PEOPLE, should be, is, and should always be BETTER.

This is what to expect from removal of Teirs. Ships will no get used for their role, rather than the extra crap they USE to have.

Don't ask about Italics, just tilt your head.

Maul555
Xen Investments
#691 - 2012-06-18 13:48:54 UTC  |  Edited by: Maul555
RubyPorto wrote:
Maul555 wrote:
RubyPorto wrote:


I never lost a Hulk in HS because you have to be braindead to lose a Hulk in HS.


Must we go back down this road again? This is a false statement and I demand that it be stricken from the record!

/me puts on his tinfoil hat and returns to talking to goldfish


I mined in a Hulk, in HS for quite a long time. I never lost a single one.

Mine in a backwater.
Mine aligned.
Use Local.
Use D-Scan.

The list goes on. Sitting like a lump at the warpin of the belt, mining while alt tabbed away, is how a lot of hulks get ganked.

Doing that when you know you have a price on your head is, I believe, one of the clinical signs of brain death. Commence the organ harvesting.



1 I do mine in a backwater
2 mining aligned is hardly the life saver it is said to be when your not being a hyper-paranoid meth freak
3 I use local
4 this is highsec, I am too busy using D-Scan in my actual wormhole to give a rats ass about gankers

And I never sit at at the warp in point for belts like a lump as you say... And there is no price on my head.


Are you going to continue to fantasize about my mining routines while calling me stupid, or can we drop all of this nonsense?
Ranger 1
Ranger Corp
Vae. Victis.
#692 - 2012-06-18 14:15:29 UTC
Tarryn Nightstorm wrote:
Ranger 1 wrote:


Fortunately, every idiot is allowed a chance to express their opinion.

[...]


A good thing, else you'd have been perma-banned years ago.


I count myself among those idiots proudly.

The only difference is that I know when to NOT take myself so seriously. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Gainard
Aliastra
Gallente Federation
#693 - 2012-06-18 15:41:08 UTC  |  Edited by: Gainard
The changes to the mining ships as a whole sound good to me, lets see how the actual changes are.

I have a few thoughts on this I wish to share:
Currently the safest area for mining is 0.0 - any not blue appears, you scramble. If you run everytime a new ship enters the system in high sec you will never ever mine a decent amount of ore - its just not doable. Only after the attacker has warped in that you can try to run. If the attacker puts a point on you - for which he has plenty of time, even if you are aligned, you are dead.

Give the miners a fighting chance. Any barge should be able to withstand at least 3 salvos of a good skilled destroyer pilot.
Any mining barge should be able to target a suicide ganker in such a fashion (i.e. short time) that they are able to counter attack with their drones.
You can not attack the SG as it is now. Who would want his 300-500+Mill Hulk be blown up by Concord for a preemptive strike? Only after the SG fire their first shot can one counter attack, which is futile now. Let the suicide gankers at least risk to be blown apart by sufficiently (drone) skilled miners. The SG should not get away with a 2Mill Destroyer against a highly skilled adversary in a Hulk.
If the suicide gankers use Battlecruisers to accomplish their goal and avoid being ripped apart by the drones, they have to spend at least a decent ammount of ISK on the ship that will eventually be blown up by Concord. Suicide ganking should still be possible, but not as easy or as cheap is it is now.

The orehold of Hulk, Skiff and Mackinaw (when icemining) should be large enough to hold two cycles of a perfect miner with a perfect supporter (both with implants and maxed out skills). Anything less is clickageddon. One of the Mackinaws' Iceminers already switches off at the begin of the second cycle although there is space left - not enough to hold the full cycle return, but more than 0m3. Check the space left only at the end of the cycle, not at the beginning.

When you add an orehold the cargohold does not need to be that big, it just needs to hold a decent amount of spare crystals and crystals for different ores. I think about 1000m3 should be sufficient for most circumstances. Mining in a remote location (no station) with 3 different ores plus replacement crystals: 3x6x50 = 900m3. 1.000m3 would leave some space for rat loot or 2 more crystals of choice, while not increasing the cargo capacity in a meaningful manner for a high skilled miner. If you want to prevent an additional block of ice being stored make it 999m3.

To make the Procurer useful it needs to be able to fit 3 stripminers. Which of course would require the retriever to fit 3 as well. Add a multiplicator to assign a bonus/malus as you seem fit. A Procurer will never become popular with just 1 stripminer and most likely not even with 2, no matter what the cargo-/orehold or the tank. If I can fit a battleship with 8 MinerII and it outmines the procurer, guess what I will use? If I can use a Hulk and even though I have to dock frequently I still outmine the Procurer, guess what I will use. In a dangerous area, where the Hulk perishes soon, how much longer will a scrambled Pocurer last? Guess who will mine there?

To make the Mackinaw more useful allow the medium slots to be used. Currently one can only put a couple of civilian shield booster there - which is just enough to fend off rat damage in upper high sec areas...

Make the cargohold expanders/rigs apply to the Orehold, please!!! I know you won't, but I would love this Big smile On a (relatively) small cargohold those are nearly useless and therefore a waste of slots.

Don't buff the Hulk beyond recognition, it takes a lot of time to get there, which should still be worthwhile. Adding the ore miner skill should take care of the training time / usefullness rate between T1 and T2 barges.

Mining cruisers - increase ore-/cargohold to make them usefull. Any Destroyer outmines them and they even come with more cargo... Better yet, skip the dedicated mining frigates, they are to small. Make the mining cruisers the entry level for dedicated mining, with a decent bonus and a suitable cargohold. Ofc one should still be able to mine in a frigate, just skip the mining bonus there.

Man, I train for certain goals and then the related skills / modules / ships get nerfed. I hate to be addicted to EVE.

RubyPorto
RubysRhymes
#694 - 2012-06-18 15:46:59 UTC
Maul555 wrote:


1 I do mine in a backwater
2 mining aligned is hardly the life saver it is said to be when your not being a hyper-paranoid meth freak
3 I use local
4 this is highsec, I am too busy using D-Scan in my actual wormhole to give a rats ass about gankers

And I never sit at at the warp in point for belts like a lump as you say... And there is no price on my head.


Are you going to continue to fantasize about my mining routines while calling me stupid, or can we drop all of this nonsense?



If you're too distracted to mine safely in HS, you might consider running a less expensive mining ship.

Mining aligned will keep you 100% safe, guaranteed. Just warp off when someone starts landing on grid.

You just admitted that you are choosing to not use the tools available to keep safe. So why should your expensive cardboard box be safe?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#695 - 2012-06-18 15:57:24 UTC
Gainard wrote:

Give the miners a fighting chance. Any barge should be able to withstand at least 3 salvos of a good skilled destroyer pilot.
Any mining barge should be able to target a suicide ganker in such a fashion (i.e. short time) that they are able to counter attack with their drones.
You can not attack the SG as it is now. Who would want his 300-500+Mill Hulk be blown up by Concord for a preemptive strike? Only after the SG fire their first shot can one counter attack, which is futile now. Let the suicide gankers at least risk to be blown apart by sufficiently (drone) skilled miners. The SG should not get away with a 2Mill Destroyer against a highly skilled adversary in a Hulk.
If the suicide gankers use Battlecruisers to accomplish their goal and avoid being ripped apart by the drones, they have to spend at least a decent ammount of ISK on the ship that will eventually be blown up by Concord. Suicide ganking should still be possible, but not as easy or as cheap is it is now.

In order:
They all can, as they have more than 3k EHP.
Set drones to agressive
Set ECM drones to agressive, or bring a friend in something with sebos.
A tanked hulk with either a friend in a fast locking Gank BC or RR ship means Alpha is required (in fact, 6 Tornados are required.

So stop fitting and flying your ship bad, and you have everything you want.

Nullsec is safe due to the large amount of effort expended by a large number of people.


Quote:

The orehold of Hulk, Skiff and Mackinaw (when icemining) should be large enough to hold two cycles of a perfect miner with a perfect supporter (both with implants and maxed out skills). Anything less is clickageddon. One of the Mackinaws' Iceminers already switches off at the begin of the second cycle although there is space left - not enough to hold the full cycle return, but more than 0m3. Check the space left only at the end of the cycle, not at the beginning.


2 clicks every ten minutes. Oh, the horror.

Quote:

To make the Procurer useful it needs to be able to fit 3 stripminers. Which of course would require the retriever to fit 3 as well. Add a multiplicator to assign a bonus/malus as you seem fit. A Procurer will never become popular with just 1 stripminer and most likely not even with 2, no matter what the cargo-/orehold or the tank. If I can fit a battleship with 8 MinerII and it outmines the procurer, guess what I will use? If I can use a Hulk and even though I have to dock frequently I still outmine the Procurer, guess what I will use. In a dangerous area, where the Hulk perishes soon, how much longer will a scrambled Pocurer last? Guess who will mine there?

To make the Mackinaw more useful allow the medium slots to be used. Currently one can only put a couple of civilian shield booster there - which is just enough to fend off rat damage in upper high sec areas...

Make the cargohold extenders/rigs apply to the Orehold, please!!! I know you won't, but I would love this Big smile On a (relatively) small cargohold those are nearly useless and therefore a waste of slots.

Don't buff the Hulk beyond recognition, it takes a lot of time to get there, which should still be worthwhile. Adding the ore miner skill should take care of the training time / usefullness rate between T1 and T2 barges.

Mining cruisers - increase ore-/cargohold to make them usefull. Any Destroyer outmines them and they even come with more cargo... Better yet, skip the dedicated mining frigates, they are to small. Make the mining cruisers the entry level for dedicated mining, with a decent bonus and a suitable cargohold. Ofc one should still be able to mine in a frigate, just skip the mining bonus there.


Seriously? They said that they'd be buffing the yield of the Procurer/Retriever. Might want to wait to see the numbers before you **** yourself over them

Mining Cruisers are going the way of the Dodo, replaced by an Ore Frig.

If they're a waste of slots, don't use them... *gasp*

Scrambled industrial ships die unless CONCORD responds quickly. In areas without CONCORD, they just die. The trick is to not get scrambled.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tippia
Sunshine and Lollipops
#696 - 2012-06-18 16:09:18 UTC  |  Edited by: Tippia
Gainard wrote:
You can not attack the SG as it is now. Who would want his 300-500+Mill Hulk be blown up by Concord for a preemptive strike? Only after the SG fire their first shot can one counter attack, which is futile now. Let the suicide gankers at least risk to be blown apart by sufficiently (drone) skilled miners. The SG should not get away with a 2Mill Destroyer against a highly skilled adversary in a Hulk.
They can't as it is, as long as the Hulk is well fitted. These changes remove the need to ruin your Hulk's defensive capabilities with cargo expanders and optimisers. The Hulk, in particular, is now meant to be used in groups so you can start considering having Logi support as part of that work package and the Hulk's buffer is more than enough to let that Logi do its thing. Yes, you could always try to alpha the Hulk, but the amount of ships needed for that will easily set you back more than the Hulk costs and far more than the gank will ever pay. The only thing that makes ganking cheap is the miners and their willingness to do everything to make the gankers' lives easier.

Quote:
The orehold of Hulk, Skiff and Mackinaw (when icemining) should be large enough to hold two cycles of a perfect miner with a perfect supporter (both with implants and maxed out skills). Anything less is clickageddon.
Having to empty your cargo hold every two minutes (at the most) isn't really clickageddon, and it's only the Hulk that needs to do that since it'll be the only one that will be slightly low on space. That is also the whole point: if you want that max yield, you have to work for it. As such, adding ore hold expanders would defeat the purpose of this set of changes.

Quote:
On a (relatively) small cargohold those are nearly useless and therefore a waste of slots.
…which is why you shouldn't use them (even right now): because they weaken your ship and they aren't entirely needed. Now there will be absolutely no reason not to fit those rig slots with tank, which is only ever a good thing.
None ofthe Above
#697 - 2012-06-18 16:09:30 UTC
Ribikoka wrote:
Tarryn Nightstorm wrote:
Sigh...For ****'s sake [facepalm]


Yes facepalm, because you wrote idiotic things.

You want to proof ? Drake Rebalance Topic

Check the datas. Everything was wrote there earlier.

http://eve-kill.net/?a=top20

1 Drake 95646 kills (almost double numbers than any ships)

Most used weapons:

1 Heavy Missile Launcher II 34381

The drakes is OP, need rebalance and nerf. The buff of cruisers not help for this problem.
500+ drake fleets in 0.0. Drake blobs everywhere and the missile spam eat server resources more than any gunboat fleet.

And stop those arguments, how you playing 3.5 years ago. Many players playing with this game more than 9 years ago, just like me too.


Your link leads to a thread of arguments from people who are on both sides of this argument, hardly proof of any conclusion.

As for stats, Hurricane and Drake used to be fairly neck and neck, until a certain large alliance started fielding huge fleets of them. Did the Drake suddenly become OP at that point? Frequency =/= OP. After they are done with the Drake (and once CCP gets it in their head to nerf something they usually go way too far), I presume you would be screaming just as loudly to nerf the Hurricane as it becomes the fleet doctrine whelp-BC?

As for lag and server resources, are you seriously going to say the Drake is OP due to server resource use? That's more a problem for CCP to fix, and to my understanding they have made great strides in that direction.

The drake is a good ship. But there are plenty of other good ships out there. Don't start the fail-cascade of nerfing anything that works for balance's sake, because when that cycle is done all we have left are crap ships and stories from old timers who lament about the good old days when there where ships that where good to fly.

The only end-game content in EVE Online is the crap that makes you rage quit.

Ribikoka
Royal Amarr Institute
Amarr Empire
#698 - 2012-06-18 16:37:31 UTC  |  Edited by: Ribikoka
None ofthe Above wrote:
Ribikoka wrote:
Tarryn Nightstorm wrote:
Sigh...For ****'s sake [facepalm]


Yes facepalm, because you wrote idiotic things.

You want to proof ? Drake Rebalance Topic

Check the datas. Everything was wrote there earlier.

http://eve-kill.net/?a=top20

1 Drake 95646 kills (almost double numbers than any ships)

Most used weapons:

1 Heavy Missile Launcher II 34381

The drakes is OP, need rebalance and nerf. The buff of cruisers not help for this problem.
500+ drake fleets in 0.0. Drake blobs everywhere and the missile spam eat server resources more than any gunboat fleet.

And stop those arguments, how you playing 3.5 years ago. Many players playing with this game more than 9 years ago, just like me too.


***


You are wrong. That is not arguments, that's truth and no matter you like it or not.
The drakes overpowered. That's why 0.0 alliances using them.
Easily to tank them with logistics, they have infinity cap (fleet doctrines), they have relative long shoting range. They have ridiculous large HP than other BCs.
Those informations at hyperlinks not lying and the +500 drake fleets it's a real problem already.
And dont forget do you asked datas with your another character and you told you dont belive for a twitter blog. The eve killnet top20 datas and the other ones not lying. So, try harder your evade.

http://dl.eve-files.com/media/1206/Drake3LSE.jpg and you said this ship is not overpowered.
232.5 passive shield HP regenerations / seconds it's a bad joke too (2615HP/11.25sec). 2x large armor repairer (not medium) can healing 1600HP/11.25 sec.
So what do you talk about it ?
Hans Jagerblitzen
Ice Fire Warriors
#699 - 2012-06-18 16:45:09 UTC
Ribikoka wrote:
What ship to need to rebalance:

Coercer > Need +1 mid slot
Move interceptors back to line, after faction and pirate frig OP buff, CCP push them back to bad category.

Nerf drake blobs somehow.

Malediction !!! Long range tackler with short range weapon platform ? Really ? Unlogical and bad developed design.

Gallentean ships need much love. Make them faster and agile, that's need for their short range weapon system.
After speed nerf and web nerf these ships got disadvantages.


My personal thoughts:

Coercer - meh, everyone bitches about the lack of a midslot but its called a *coercer*. You get your kills exactly like the ship name says, by convincing the enemy they can take you down and WHAM they're dead. I've seen this down (yes, in solo fights) so many countless times I just don't see a real reason why all ships MUST have two mid slots. ....but on the other hand, the universe won't implode if it did.

Drakes - is it the Drake that's the problem, or the blob? Not much you can do about the blob, that's the drawback of EVE combat and not a reason to nerf a ship, though you could certainly make the case that Drakes need some.....adjustment ;)

Malediction - I don't think you understand tackle frigs, TBH. Their job is not to apply DPS to the thing they are tackling, there should be plenty of other ships around for that purpose. *Any* DPS on a pure tackle frig / inty is there for one reason - self defence, usually against drones. In that case, the small caliber turrets and short range rockets the fleet ceptors fit are quite suitable.

Gallente ships - this is exactly what they buffed, on almost every single hull, in Crucible. While there is lots of other things that will help the Gallente out (the new drone damage mod, the proposed sensor damp fix which will force more fighting against gallente ships into short range) I don't know that you're going to convince CCP that speed is still the major issue when they just got finished buffing speed and agility across the board.

CPM0 Chairman / CSM7 Vice Secretary

Ribikoka
Royal Amarr Institute
Amarr Empire
#700 - 2012-06-18 17:18:42 UTC  |  Edited by: Ribikoka
Hans Jagerblitzen wrote:
Ribikoka wrote:
What ship to need to rebalance:

Coercer > Need +1 mid slot
Move interceptors back to line, after faction and pirate frig OP buff, CCP push them back to bad category.

Nerf drake blobs somehow.

Malediction !!! Long range tackler with short range weapon platform ? Really ? Unlogical and bad developed design.

Gallentean ships need much love. Make them faster and agile, that's need for their short range weapon system.
After speed nerf and web nerf these ships got disadvantages.


My personal thoughts:

Coercer - meh, everyone bitches about the lack of a midslot but its called a *coercer*. You get your kills exactly like the ship name says, by convincing the enemy they can take you down and WHAM they're dead. I've seen this down (yes, in solo fights) so many countless times I just don't see a real reason why all ships MUST have two mid slots. ....but on the other hand, the universe won't implode if it did.

Drakes - is it the Drake that's the problem, or the blob? Not much you can do about the blob, that's the drawback of EVE combat and not a reason to nerf a ship, though you could certainly make the case that Drakes need some.....adjustment ;)

Malediction - I don't think you understand tackle frigs, TBH. Their job is not to apply DPS to the thing they are tackling, there should be plenty of other ships around for that purpose. *Any* DPS on a pure tackle frig / inty is there for one reason - self defence, usually against drones. In that case, the small caliber turrets and short range rockets the fleet ceptors fit are quite suitable.

Gallente ships - this is exactly what they buffed, on almost every single hull, in Crucible. While there is lots of other things that will help the Gallente out (the new drone damage mod, the proposed sensor damp fix which will force more fighting against gallente ships into short range) I don't know that you're going to convince CCP that speed is still the major issue when they just got finished buffing speed and agility across the board.


1.
How many ship have in EVE just one mid slot ? Check this out.

2. The problem is the drake blob. Why ? Because the drake is the best solution if you have enough members and not need too much learning time, so the newbees can easily using them after short learning period and they will increasing those drake blob numbers.

3. Wait. methought the short range weapon have better DPS than long range. So, you are wrong.
Every other ceptor can use long range weapon systems and every ceptor have bonuses for those weapon systems, except Malediction.

4. No, they still ridiculously slow. They useabled at station camp and gatecamp (except just few ship arazu etc), but when need to fight out of station/gate range they have poor performance, because they are slow and the webs not slowing downt the targets too fast. So they reach to optimum shot range too slow and this is huge disadvantage than any other ships.
Just asking yourself if you would two opportunities:

Fly with a very slow boat with huge short range DPS, but never can't reach the enemy or a faster ship with common DPS which can dictate range and dont lose his DPS when shot farther range.

I guess slow boat which is lost his DPS over 20km and can't reach his target it's a bad choice.
No matter how big your DPS if you can't hit anything.
This would be a bad approach from an engineer, if would want to build a slow boat with very short range weapons.

It's same, when heavy cavalry is dissapeared which changed onto a more mobile tactical unit.
Asking yourself the slow ships in the Naval armies, why not using big short range weapons ? Because they know they wont reach the mobile ships ? That's why they use big heavy long range guns ?
Slow speed is disadvantage for a very short range weapon and the blaster have very short range. So this is a bad design too.