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New dev blog: Ship balancing summer update

First post First post
Author
Kievan Arakyd
The Scope
Gallente Federation
#601 - 2012-06-16 18:41:25 UTC
So, any plans to overhaul the orca as well? Leave a small corp hanger to hold mining crystals, convert the cargohold and shipmaint bay into orehold space, and leave just enough room to fit ships in a new maintbay?

Got my Dust514 key...

Martin0
Brave Empire Inc.
Brave United
#602 - 2012-06-16 20:38:57 UTC
The tristan is dead to me..... if i wanted missiles i would have skilled caldari Cry

Everything else is good, ill start buying navitas now :D
Vera Algaert
Republic University
Minmatar Republic
#603 - 2012-06-16 21:14:54 UTC  |  Edited by: Vera Algaert
None ofthe Above wrote:
CCP Ytterbium wrote:
Hey folks, thanks for the feedback, here are some answers for you.


COULD YOU PLEASE AVOID USING LIGHT MISSILES ON FRIGATES, AS SUCH WEAPON SYSTEM ISN'T THAT GREAT IN THE FIRST PLACE? We may look at them if we find they aren’t that great during the frigate balancing.



Wait what?

Who said that?

Why is the Kestrel so popular as a frigate?

because of its combination CPU & cargohold?

not like most kestrels have any missile launchers (or any module other than a cyno for that matter) fitted...

.

Mechael
Tribal Liberation Distribution and Retail
#604 - 2012-06-16 21:20:42 UTC
Imryn Xaran wrote:
Miners in low and null don't have to make these compromises - they can mine in absolute 100% safety when they are in an organised op. Miners in high sec (the so called "safer" region of space) are vulnerable no matter how well orgaised they are. Effectively there is no point at all to orgaising mining ops in high sec because there is no gain in effiency (you have to use a sub-optimal barge with a sub-optimal fit) and no way to improve security. In fact, a high sec mining op is less safe than solo mining because a concentrated group of barges attracts gankers. I am sick and tired of hearing about the EVE "sandbox" when it is blatantly obvious that CCP has an agenda to force players to play in certain ways and in certain areas.

What happened to encouraging group play and just how "non-broken" does that sound to you?


Highsec miners don't typically dock up or run to a POS whenever a neutral pilot enters the system. Low/null miners do. So much for 100% safety.

Whether or not you win the game matters not.  It's if you bought it.

None ofthe Above
#605 - 2012-06-16 22:09:50 UTC
Lili Lu wrote:
None ofthe Above wrote:


Honestly largely agree with Tarryn here, but wish he hadn't started out calling people fools, that's a sure way to have a less than productive conversation.

Its a valid point that common heavily used things do not mean overpowered.

Are clothes over powered since everyone uses them? Doorknobs?

Drake is an example of a ship that works, much like the Rifter is. It should be largely left alone in the rebalance, IMHO.

So of course it's ok to have one "ship that works." Everyone should roll or train Caldari right? And ffs, overpowered has different meanings. Is it so hard not to always interpret it as meaning "it kills everything else"? Of course drakes aren't that. But for the isk, for the sp, for the range of roles it can fill, for the range of other ship classes requiring more isk or sp with which it is able to compete or best, YES it is OP.

So how do you propose to balance that situation? Would you buff all the other battlecruisers? What does that do to the utility of Cruisers? Especially now that CCP is trying to buff them up so they are not just a wave as you fly by on the train to BC. To my mind it's a simple matter to cut the hp of the tier 2 back to the same as the tier 1 and deal with the slots and bonuses later during the comprehensive balancing.

Also, btw, it's not just null sec drake blobs. You should remember people have alts and other accounts. Blink Drakes are everywhere, in every kind of pve and pvp. This is why the stats are so skewed so heavily to them. The stats would not be so if more ships "worked" as you say, like they do. But everything can't be buffed and accomplish balance.


Enhance your calm, Citizen Lu. Take deep slow breaths. Clearly I've stumbled into some sort of Jihad, but I'll try to respond. Happy to have an actual conversation if you are.

I fly drakes, other races BCs, among other things. I know the strengths and weaknesses. They are not "easy button" against other ships in its class. Tough to kill if fitted properly, sure. That's it's strength. I don't fly in null blobs, but I would guess whatever you bring a lot of would be effective. Personally I think the perma-MWD drake is a bit crazed, but if you don't care how many you lose, I suppose it works. Heavy tank keeps them alive long enough to have some effectiveness. I don't recommend that outside of like composition fleets. I mostly think that design was primarily meant to get lots of titan blapping kill-mails to waive in front of CCP, by creating easy huge signatured targets.

All of the Tier 2 BCs are pretty decent and more or less on par with the drake. Harbinger a little less then the Drake and Cane. Myrm got nerfed a little hard a ways back, but its still quite serviceable. All the tier 3s are good ships, if you don't mind flying in a glass cannon. (Might consider adding small drone bays to the non gallente Tier 3s, the Talos's drone bay is what makes it solo-able.) I honestly think the Hurricane is every bit as good as the Drake, although with slightly different strengths and weaknesses. Not too many ships can flip from shield to armor like the Cane, very flexible, and who doesn't like projectiles?

All the Tier 1s need some work however (as noted earlier in the thread). They where designed to be inferior and it shows.

So slight buffs to Harby and a mild un-nerf to the Myrm. Much love to the former Tier 1s, serious buffs to put them on par.

This is exactly the pattern used so far when the test frigs where brought roughly on par with the Rifter. As near as I can tell, that's the plan for the rest of the frigs.

As for your question about cruisers, they'll get rebalanced first, so they will likely gain some ground on the BCs before this all happens.

Your suggestion of making them all glass cannons, well damn. Sure lets nerf all ships younger pilots can fly so they die in droves to older more experienced pilots. I am sure that will make EVE grow ever more. It doesn't make sense to you that a ship designer might put a bit more tank on a Battelcruiser than a Cruiser?

Drake is one of the few ships that the Caldari have that work. Caldari are not overpowered though, just check the FW map for confirmation. No one says roll Caldari if you want to own the battlefield *cough*winmatar*cough*. They have a slight edge in PVE, but that's doable in any race.

TL;DR: Stay Calm. Drake not OP.

The only end-game content in EVE Online is the crap that makes you rage quit.

None ofthe Above
#606 - 2012-06-16 22:11:24 UTC
Vera Algaert wrote:
None ofthe Above wrote:
CCP Ytterbium wrote:
Hey folks, thanks for the feedback, here are some answers for you.


COULD YOU PLEASE AVOID USING LIGHT MISSILES ON FRIGATES, AS SUCH WEAPON SYSTEM ISN'T THAT GREAT IN THE FIRST PLACE? We may look at them if we find they aren’t that great during the frigate balancing.



Wait what?

Who said that?

Why is the Kestrel so popular as a frigate?

because of its combination CPU & cargohold?

not like most kestrels have any missile launchers (or any module other than a cyno for that matter) fitted...


I guess I am bad at EVE and should remove the missiles and tank from my Kestrel. My bad.

The only end-game content in EVE Online is the crap that makes you rage quit.

Yonis Kador
KADORCORP
#607 - 2012-06-16 23:42:10 UTC  |  Edited by: Yonis Kador
Should one lose a frigate to get a new destroyer?

Chop off a foot to get another hand?

Players in quick ships move quickly. They interact with others more frequently. This is good for the quality of pgc.

I'd like to see frigates made even more useful. Ninja everything.

So, I'm hoping the ways to interact quickly and in groups will continue unabated without losing too many options.

I have to admit that the way the barge ore bays will affect afk mining will probably be beneficial to pgc too. I'm less sure a cap reduction will translate as enhanced gameplay to solo industrialists for whom their routine has been routine for years. That should be interesting. Even though barge roles give players more options to evade, it's still going to force all of them, no matter what they're flying, to look at their screens more while incentivizing group ops. That's a cruise missile of benefit to pgc.

But the overall effect is so dynamic that I doubt even CCP is sure of what's going to happen. Ragequits? Will bottom-liners take a yield penalty for more ehp? (Maybe.) Will they continue on in Hulks maximizing efficiency? (Some. But how many?)

Will gankers have to start ganking Macks/Retrievers when they realize players have no sympathy for high-sec Hulk kills anymore? (Oh no.) Will high-sec Hulk kills become so common that their use in high-sec is effectively depressed? (RIP Baby-gurl.)

No one knows. That's why this game is awesome.

I can only predict the forums will be busy for the foreseeable future.

Yonis Kador
Dalilus
Federal Navy Academy
Gallente Federation
#608 - 2012-06-16 23:53:10 UTC
well, i guess some changes are already happening on tranquility....anyone else notice that since yesterday ogre II drones are mostly useless against npc interceptors?
Tippia
Sunshine and Lollipops
#609 - 2012-06-17 02:46:09 UTC  |  Edited by: Tippia
Imryn Xaran wrote:
The point of organising a mining op is to allow miners to rig their barges for max yield.
There are no rigs that improve your yield.

Quote:
You seem to think that even when they take the time and trouble to organise a mining op high sec miners should still have to compromise mining yield to gain defence.
Yes. Just like everyone else.

Quote:
Miners in high sec (the so called "safer" region of space) are vulnerable no matter how well orgaised they are. Effectively there is no point at all to orgaising mining ops in high sec because there is no gain in effiency (you have to use a sub-optimal barge with a sub-optimal fit) and no way to improve security.
…aside from the fact that the Hulk is already able to defend itself quite well, and with some group support backing it up, it's pretty darn difficult to kill (unless you want to expend a huge amount of ISK or manpower on the kill). Doing so will make the ganker move on to an easier target.

Quote:
I am sick and tired of hearing about the EVE "sandbox" when it is blatantly obvious that CCP has an agenda to force players to play in certain ways and in certain areas.
They're not forcing you. They're giving you tools that match a specific job. Whether you choose to use those tools for that job, or whether you pick some other tools, or use the tools for a completely different job, is still entirely up to you. That's what makes it a sandbox. They provide tools — you use them to build.

Quote:
What happened to encouraging group play and just how "non-broken" does that sound to you?
Well, they're encouraging group play by making sure that, to get the best yield, you have to use the ship that requires a group to shine. That sounds very non-broken to me.
DeMichael Crimson
Republic University
Minmatar Republic
#610 - 2012-06-17 04:28:36 UTC  |  Edited by: DeMichael Crimson
Lili Lu wrote:
DeMichael Crimson wrote:
If the Tormentor has been changed already, then what mining ship is now being given to new players doing the Amarr Career Agent missions? Also, someone forgot to update the Evelopedia. http://wiki.eveonline.com/en/wiki/Tormentor

Apparently the answer is it doesn't matter. You're just an idiot, see, if it does. You see that your character will lag behind for a week or two til it trains mining cruiser and mining drones for the Arbitrator, doesn't matter. You stupidly rolled a new amarr indusrialist character. Much like the 3 charisma Achura days. Who cares about a long period of imbalance in character generation and advancement?

As for the wiki, it's been like that forever. Low priority update for that. It's not like new players would go there for any information.

And so it goes ~ . . .


Apparently all you can do is post personal attacks towards other players, if continued it will be reported.

Nagarythe Tinurandir wrote:
DeMichael Crimson wrote:
Nagarythe Tinurandir wrote:
tormentor isn't a mining frig anymore since quite some time now. so he did not forget it.

as for the rest, please read the blog again it is all in there. barges will not be that of an easy target anymore and
it is quite ignorant of you to depict the proposed as bad, just because they interfere with your once in a month mining.

Ignorant huh? I have every right to voice my opinion about this change and how it affects me. I'm a paying customer and a member of this community and quite frankly I don't care what you think, my post was for CCP.

If the Tormentor has been changed already, then what mining ship is now being given to new players doing the Amarr Career Agent missions? Also, someone forgot to update the Evelopedia. http://wiki.eveonline.com/en/wiki/Tormentor

As for reading the blog, I already read it 3 times before I posted.

By the way, who you trying to fool? What's the matter, don't have enough targets available for Suicide Ganking? I don't know what game you're playing but in Eve, all Mining Barges are nothing more than a giant bulls-eye waiting for overpowered Destroyers and T3 Battlecruisers to strike it.

This change is basically forcing non industrial players like me to buy 2 new skills and train them up as well as buy and fly ships that we don't want just to do a little mining on the side whenever it's needed.



me the suicide ganker.. right :)
well yes, use your right to voice your opinion. thats what a forum is good for. but maybe make it in a constructive way?
im sorry to repeat it, but as you wrote it, it was ignorant of the majority of miners, who do use barges and strip miners.
a constructive proposal from your side would be:
"why implement an entirely new skill for just one frig? why not make it depend on the already existing ore industrial skill?"
in this way you would also benefit with the noctis.
anyway,when you have trained mining skills for mining lasers and a frig/ cruiser fitting, the step into an ore frig is maybe 8h worth of training, when a ore frig skill is needed.


My reply is about the changes pertaining to the Mining Frigate and Mining Cruiser, not about the changes being implemented to Mining Barges. This change is forcing players like me to buy and train up new skills as well as buy and use ships that we don't want, plain and simple. To equal the output of a fully skilled and fitted Mining Cruiser, it will take a lot more than just 1 skill being trained for 8 hours and using an ORE Frigate. With my skills and fit up, my Mining Cruiser has an Ore yield of 602 per minute and can quickly align and go into warp a hell of a lot faster than a Mining Barge.

Guess I could just use a Battleship.

Anyway, you trying to portray this as a slight inconvenience and stating that it's a good change definitely gives the impression of a Suicide Ganker salivating at the prospect of having a lot more targets available..

You want to have a constructive conversation? Stop calling people ignorant.
Katy Ling
Crimnson Concept Flame
#611 - 2012-06-17 07:09:43 UTC
it's good to see new and exciting balances on the frigates, where there's more viable frigates than the rifter. Big smile

perhaps the developers have they're mind already set in things they want to develop and the bonus they want to give to frigates, but i would like to point out some things and why :

i think that we could make good use of Logistic frigates.

there are plenty of situations that i remember they could be useful.

1) - LVL 1 - 2 missions
- granted a frigate / cruiser with a good tank could cover not needing logi, but it would still be nice.

2) - complexes that only allow frigates

3) - Frigate Roaming gangs
yes scimitars are better, but frigates warp at 6 A.U instead of the scimitar 3.75 A.U. , so it would confere more mobility to a frigate roaming gang, at expense of less tank.

those frigates would be able to fit 4 small / or 2 medium repair / cap transference modules

4) some deadspace logistic modules need a rebalance (less cap activation use), as they spend an insane cap amount, to be of any use to a frigate. (remote armour / shield / capacitor transference) - they use 90 - 120 capacitor compared with the T2 version that uses around 50-60


this is just an idea on how to give some sense to a poorly used section of frigates and modules that seem to have no role or purpose, and could make small roaming gangs more fun and cheap, as well as providing a step on logistics career.


Nagarythe Tinurandir
Einheit X-6
#612 - 2012-06-17 09:33:04 UTC
DeMichael Crimson wrote:

My reply is about the changes pertaining to the Mining Frigate and Mining Cruiser, not about the changes being implemented to Mining Barges. This change is forcing players like me to buy and train up new skills as well as buy and use ships that we don't want, plain and simple. To equal the output of a fully skilled and fitted Mining Cruiser, it will take a lot more than just 1 skill being trained for 8 hours and using an ORE Frigate. With my skills and fit up, my Mining Cruiser has an Ore yield of 602 per minute and can quickly align and go into warp a hell of a lot faster than a Mining Barge.

Guess I could just use a Battleship.

Anyway, you trying to portray this as a slight inconvenience and stating that it's a good change definitely gives the impression of a Suicide Ganker salivating at the prospect of having a lot more targets available..

You want to have a constructive conversation? Stop calling people ignorant.



maybe, to reach a comparable output, youd'd have to train ore frig to lvl 5. since it's a skill for noobs it will not have a very long training time. at max it will take as long as racial frig 5, which would take longer than 8h, you got that right. all the other skills that determine your yield and your agility and whatsoever still apply to the mining frig. you still can use those modules. the mining laser may even be bonused further.
i can not imagine other skills except the racial frig/cruiser that wont apply to the ore frig aswell. but feel free to let me know.
either way, a little adaptation (1 skill) is not too much asked for. do you really believe in a game like eve, with 2 major updates per year and a passionate fan base there wont be any changes?

if you still feel offended by me calling your previous post ignorant, im sorry.
plain and simple.
but i still think it was too self-related. again sorry for any inconvenience, bro
ergherhdfgh
Imperial Academy
Amarr Empire
#613 - 2012-06-17 13:50:25 UTC
I like the idea of changing the barges. I also like expanding O.R.E's ship line to include frigs. Hopefully this means we'll see O.R.E. cruisers soon and maybe even one day BCs. BSs and cap ships all with mining bonuses lol.

As far as the Destroyers are concerned I find the Coercer to be by far the best for PvE. It is an awesome ship for running level 1 and 2 missions. When you say the Thrasher and Catalyst are preferred I think that is only for PvP.

In general I find most of the non-O.R.E. changes sound like homogenization of the races which I believe will lead to a dumbing down of Eve and a removing of much of the variety that makes the game interesting.

Most of these changes sound like a poorly thought out plan. I am having PTSD flashbacks to WoW balancing. You need to keep in mind that anyone can train to fly any ship and therefore it is impossible for any ship to be overpowered in this game due to the fact that if it is everyone could just fly it and therefore all are equal.

Keep in mind that there are different play styles. Some are more popular than others. But if you eliminate the less popular ones and move more towards the popular ones then I think the game as a whole will suffer.

For example a lot of players like the style of PvP that the Minmatar ships specialize in which is hard, fast, in-your-face, DPS race type of brawling. Therefore the Minmatar ships get chosen more often for PvP. However that does not mean that someone can not win in a ECM bonused ship like the Griffin just to show one alternative. If however you give every race: a brawler and a drone boat and sniping boat, that will not add to the diversity of Eve it will take away from it. Instead of seeing **** tons of rifters in PvP we will see a **** ton of the rifter equivalent in each race and therefore PvP will change in the look of the ship only and the cost will be an extreme homoginization of play style or worse and elimination of certain play styles.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#614 - 2012-06-17 14:13:47 UTC
Katy Ling wrote:
it's good to see new and exciting balances on the frigates, where there's more viable frigates than the rifter. Big smile


Please correct me if I'm wrong as I dont' PvP but I keep hearing about how the rifter is the only ship to PvP in and how Minmatar ships are overpowered but it seems to me that the Minmatar ships are focused on a " A Type " personality combat style of all offense with little to no defense and an adrenaline filled race to very short finish in a 40 yard dash style of fighting to see who can kill who first. As opposed to more defensive based combat style that could be better described as see who can last longer.

This also eliminates other play styles like EW for example.

I'm just saying that instead of giving every race a brawler like the rifter wouldn't we be better off making sure that other play styles are equally viable?

If 80% of the people want to brawl then let 80% of them fly rifters. I just think that if another ship with a different play style in mind has an equal chance of winning then things should be left alone even if only a very small percentage of the pilot choose to fly that way.

Am I missing something here? Is it impossible for a Griffin pilot for example to jam and scram a rifter pilot and win in a 1 v 1? Do we want to make sure every race has the same chances in 1 v 1 or should some races be better at group combat and some better at solo?

Want to talk? Join Cara's channel in game: House Forelli

Ribikoka
Royal Amarr Institute
Amarr Empire
#615 - 2012-06-17 15:32:37 UTC
None ofthe Above wrote:
Vera Algaert wrote:
None ofthe Above wrote:
CCP Ytterbium wrote:
Hey folks, thanks for the feedback, here are some answers for you.


COULD YOU PLEASE AVOID USING LIGHT MISSILES ON FRIGATES, AS SUCH WEAPON SYSTEM ISN'T THAT GREAT IN THE FIRST PLACE? We may look at them if we find they aren’t that great during the frigate balancing.



Wait what?

Who said that?

Why is the Kestrel so popular as a frigate?

because of its combination CPU & cargohold?

not like most kestrels have any missile launchers (or any module other than a cyno for that matter) fitted...


I guess I am bad at EVE and should remove the missiles and tank from my Kestrel. My bad.



Yes u are wrong. But You can fly with the most used cyno kestrel.
And check Crow too ? That was the most favored interceptor. But now ? It's name is "forget it" use better.
Ribikoka
Royal Amarr Institute
Amarr Empire
#616 - 2012-06-17 15:34:23 UTC
Lili Lu wrote:
None ofthe Above wrote:
Tarryn Nightstorm wrote:
Lili Lu wrote:
Tarryn Nightstorm wrote:
Spergelord Lol

I will endeavor to find what pleases you.


Popular =/= overpowered, nor yet unbalanced. Gee, the fact that a ship is forgiving to fly and easy to get into, easier to fit for a newbie than many others, that couldn't possibly have a thing to do with popularity, now could it. Roll


Would you two just get a room? The kinky hate-sex games are getting a bit tiresome.

Honestly largely agree with Tarryn here, but wish he hadn't started out calling people fools, that's a sure way to have a less than productive conversation.

Its a valid point that common heavily used things do not mean overpowered.

Are clothes over powered since everyone uses them? Doorknobs?

Drake is an example of a ship that works, much like the Rifter is. It should be largely left alone in the rebalance, IMHO.

So of course it's ok to have one "ship that works." Everyone should roll or train Caldari right? And ffs, overpowered has different meanings. Is it so hard not to always interpret it as meaning "it kills everything else"? Of course drakes aren't that. But for the isk, for the sp, for the range of roles it can fill, for the range of other ship classes requiring more isk or sp with which it is able to compete or best, YES it is OP.

So how do you propose to balance that situation? Would you buff all the other battlecruisers? What does that do to the utility of Cruisers? Especially now that CCP is trying to buff them up so they are not just a wave as you fly by on the train to BC. To my mind it's a simple matter to cut the hp of the tier 2 back to the same as the tier 1 and deal with the slots and bonuses later during the comprehensive balancing.

Also, btw, it's not just null sec drake blobs. You should remember people have alts and other accounts. Blink Drakes are everywhere, in every kind of pve and pvp. This is why the stats are so skewed so heavily to them. The stats would not be so if more ships "worked" as you say, like they do. But everything can't be buffed and accomplish balance.


Agreed.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#617 - 2012-06-17 15:36:21 UTC
ergherhdfgh wrote:
Katy Ling wrote:
it's good to see new and exciting balances on the frigates, where there's more viable frigates than the rifter. Big smile


Please correct me if I'm wrong as I dont' PvP but I keep hearing about how the rifter is the only ship to PvP in and how Minmatar ships are overpowered but it seems to me that the Minmatar ships are focused on a " A Type " personality combat style of all offense with little to no defense and an adrenaline filled race to very short finish in a 40 yard dash style of fighting to see who can kill who first. As opposed to more defensive based combat style that could be better described as see who can last longer.

This also eliminates other play styles like EW for example.

I'm just saying that instead of giving every race a brawler like the rifter wouldn't we be better off making sure that other play styles are equally viable?

If 80% of the people want to brawl then let 80% of them fly rifters. I just think that if another ship with a different play style in mind has an equal chance of winning then things should be left alone even if only a very small percentage of the pilot choose to fly that way.

Am I missing something here? Is it impossible for a Griffin pilot for example to jam and scram a rifter pilot and win in a 1 v 1? Do we want to make sure every race has the same chances in 1 v 1 or should some races be better at group combat and some better at solo?


No, Your Giffin wants to be a Merlin. Giffins are a support ship for the most part.

Don't ask about Italics, just tilt your head.

Inspiration
#618 - 2012-06-17 15:54:00 UTC  |  Edited by: Inspiration
So, mined ore and ice goes to the new special purpose ore hold automatically.

This means we need answers on the following:

1. Does the regular cargo hold remain the same size?
2. When the ore hold fills up, does the ore/ice continue to accumulate in the cargo hold?

I ask this because a popular fit for hulks is to use two cargo hold extender rigs, adding 2580 m3 on top of the base 8000 m3 of storage. This storage (minus max 1000 m3 for spare mining crystals) , is significantly bigger then the base cargo hold and the new ore hold for the hulk and might actually constitute a nerf if the answer to question 2 is a no.

CCP can you answer the above questions?

I am serious!

RubyPorto
RubysRhymes
#619 - 2012-06-17 16:07:32 UTC
Inspiration wrote:
So, mined ore and ice goes to the new special purpose ore hold automatically.

This means we need answers on the following:

1. Does the regular cargo hold remain the same size?
2. When the ore hold fills up, does the ore/ice continue to accumulate in the cargo hold?

I ask this because a popular fit for hulks is to use two cargo hold extender rigs, adding 2580 m3 on top of the base 8000 m3 of storage. This storage (minus max 1000 m3 for spare mining crystals) , is significantly bigger then the base cargo hold and the new ore hold for the hulk and might actually constitute a nerf if the answer to question 2 is a no.

CCP can you answer the above questions?


Look at what they mentioned for the Mackinaw/Retriever. And how it's a massive buff for the people you're talking about.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tippia
Sunshine and Lollipops
#620 - 2012-06-17 16:49:13 UTC
Inspiration wrote:
This means we need answers on the following:

1. Does the regular cargo hold remain the same size?
2. When the ore hold fills up, does the ore/ice continue to accumulate in the cargo hold?
If you dig around in the dev responses you'll find the answers:

1. No.
2. No.
Quote:
I ask this because a popular fit for hulks is to use two cargo hold extender rigs, adding 2580 m3 on top of the base 8000 m3 of storage. This storage (minus max 1000 m3 for spare mining crystals) , is significantly bigger then the base cargo hold and the new ore hold for the hulk and might actually constitute a nerf if the answer to question 2 is a no.
Actually, it's kind of a buff. If you need a lot of cargo space, you'll have at least two and probably four other ships to choose between. Since you no longer have any need, reason (or ability to) expand the Hulk's ore-holding capabilities and ruining its survivability, what with it being a group mining ship and all and you're meant to have an Orca at hand to handle all the storage, you can now spend all those rig and low slots on making it a tougher ship to destroy (which is further improved by being in the mining fleet with all the support ships you can bring to bear on that problem).