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New dev blog: Ship balancing summer update

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Author
Petrus Blackshell
Rifterlings
#541 - 2012-06-15 18:47:48 UTC  |  Edited by: Petrus Blackshell
Geksz wrote:

Anyone that has done any decent mining in fleet, alone with a timeframe of like more than 2 hours can tell u that sometimes u have to leave ur PC for more then 4 minutes or have something get ur attention ingame, or on the net that u forget to check ur miing barge between 2 cycles. I'm not a lazy miner, and never go AFK while mining. But sometimes i have to do some other stuff, and forget to check on the lasers for 4 minutes...

Is it that big of a request?

Anyone that has done any decent roaming combat fleet, can tell you that it takes more than 2 hours and everyone has to take a "bio break" now and then. These breaks involve halting or slowing the whole fleet for a few minutes, which may lead to missing, or even losing fights -- terrible consequences for something as natural as going to the bathroom. These guys don't make any income, and can sometimes go a whole night without finding a single target. They need some way to be able to not pay attention half the time and yet not lose effectiveness of the fleet.

Is it that big of a request?

Ed: also, *you, *you're, *your. This isn't a phone text message.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

None ofthe Above
#542 - 2012-06-15 18:49:18 UTC
Geksz wrote:
Tippia wrote:
Geksz wrote:
Yeah but then it ain't worth that 300M price tag...
That's for you and the market to decide, and isn't particularly relevant to the balancing of the two.


Yes, and no. I think that in it's current form it's too expensive a ship for it's fargility. If it were cheaper to build, it will be sold for less ISK and with it's current tanking cabalitities it might worth it's price.

I just hope that after the balancing/refactoring/wathever, it will have a better price/survival/efficiency balance that it has now.



And its been acknowledged that construction costs need to be revisited with tiercide. All ships within the same class should probably be roughly equal to construct, with minor variations.

The only end-game content in EVE Online is the crap that makes you rage quit.

DJ P0N-3
Table Flippendeavors
#543 - 2012-06-15 18:52:48 UTC
CCP Ytterbium wrote:
ARE WE RECEIVING A DEDICATED GAS MINING SHIP? A point that needs to be taken into consideration – if that is possible we will integrate it into the Skiff, otherwise you may have to wait for a dedicated hull to arrive.


I'm entirely speaking for myself here, but I would rather wait for a dedicated ORE ship with gas-specialized prereqs than have to train for a Skiff. Gas harvesting has always been very separate from rock mining. Having to delve into Astrogeology and Mining Barge and so on to fly a ship where I won't even benefit from Astrogeology is...well...I'd probably bite the bullet and do it, but I'd grumble at my computer about it.

It's entirely your prerogative to say "well, if you want the easy access, stick to gas harvesters on a battlecruiser" and that's fair -- but gas harvesting was one of those activities that doesn't need lots of high level skills trained to V across several attributes. Using the Skiff would change that.
None ofthe Above
#544 - 2012-06-15 18:53:15 UTC  |  Edited by: None ofthe Above
Tippia wrote:
Geksz wrote:
Yes, and no. I think that in it's current form it's too expensive a ship for it's fargility. If it were cheaper to build, it will be sold for less ISK and with it's current tanking cabalitities it might worth it's price.
It used to just cost 100M, and the only thing that has changed since is the market. It's already cheaper to build (well… aside from OTEC gouging you, but that's still not a factor in the ship balance. Blink)


Well actually, lowering the Technetium requirements for the Hulk might very well be a reasonable thing to do here, since it's no longer a Tier 3 Exhumer after tiers have been eliminated.

I agree that local market conditions shouldn't be a factor, but general availability and cost of materials should be part of the balance of ship construction.

The only end-game content in EVE Online is the crap that makes you rage quit.

Dersen Lowery
The Scope
#545 - 2012-06-15 19:10:50 UTC  |  Edited by: Dersen Lowery
I wouldn't mind a line of ORE industrial that was an Iteron-based hull with smaller cargo bays and biggish ore bays and a Noctis-style bonus to tractor beam range and velocity; basically, if the Orca is the natural counterpoint to the Hulk, what is the natural counterpoint to the other mining ships?

It would be a way for smaller fleets and newer players to have some of the advantages of an Orca (but notably, not ship maintenance bays, corp hangers, links or boosts) without the considerable investment that an Orca represents, or the align time that an Orca needs to GTFO when necessary.

If nothing else, it would give people a reason beyond the Noctis to train ORE Industrial...

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Hans Jagerblitzen
Ice Fire Warriors
#546 - 2012-06-15 19:12:50 UTC  |  Edited by: Hans Jagerblitzen
Roll

Before we all become grammar *****, let's keep in mind that EVE is a multinational game played by many people for whom English isn't a first language, and so mistakes don't necessarily indicate laziness or lack of education.

CPM0 Chairman / CSM7 Vice Secretary

Petrus Blackshell
Rifterlings
#547 - 2012-06-15 19:14:44 UTC
Hans Jagerblitzen wrote:
Petrus Blackshell wrote:

Ed: also, *you, *you're, *your. This isn't a phone text message.


Roll

Before we all become grammar *****, let's keep in mind that EVE is a multinational game played by many people for whom English isn't a first language, and so mistakes don't necessarily indicate laziness or lack of education.

My bad. Sometimes I get ahead of myself and can be prejudiced at some forumgoers because of others' tendency to not put enough effort into their posts then expect to be taken seriously.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

MIrple
Black Sheep Down
Tactical Narcotics Team
#548 - 2012-06-15 19:17:57 UTC  |  Edited by: MIrple
Dersen Lowery wrote:
I wouldn't mind a line of ORE industrial that was an Iteron-based hull with smaller cargo bays and biggish ore bays and a Noctis-style bonus to tractor beam range and velocity; basically, if the Orca is the natural counterpoint to the Hulk, what is the natural counterpoint to the other mining ships?

It would be a way for smaller fleets and newer plays to have some of the advantages of an Orca (but notably, not links or boosts) without the considerable investment that an Orca represents, or the align time that an Orca needs to GTFO when necessary.

If nothing else, it would give people a reason beyond the Noctis to train ORE Industrial...


I would be in favor of this. It makes sense and wouldn't step on the toes of any other ship.

Edit: No tractor beams just a Ore Industrial with an ore bay say 30k M3 with 10% bonus per lvl so at max skills it could haul 45K ore.
Buzzy Warstl
Quantum Flux Foundry
#549 - 2012-06-15 19:36:34 UTC
So, will the Industrial Career mission chain hand out ORE frigates/skills now or will it hand out the new combat frigates as if they were mining frigates?

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Shea Valerien
House of Valerien
#550 - 2012-06-15 19:51:47 UTC
Very excited about these changes, particularly to the mining barges.
Haifisch Zahne
Hraka Manufacture GmbH
#551 - 2012-06-15 20:36:36 UTC  |  Edited by: Haifisch Zahne
REMOVED TO PROTEST CCP's Community Censorship Protocol ("CCCP").
Yonis Kador
KADORCORP
#552 - 2012-06-15 20:45:39 UTC  |  Edited by: Yonis Kador
I think its important to note that since most of the Hulk stats haven't changed, if the changes to the other classes make your high-sec Hulk less desirable - because you have more options now - that isn't a problem with the game.

The conversion to a fixed-size ore bay seems to be designed to combat afk mining. Afk mining contributes very little to player-generated content. It's full-on aversion. It's not-even-looking-at-the-screen aversion. But why make the ore bays so small? The vast majority of hulks in game use cargo expanders and have had somewhere ~18K m3 to play with and now will have to deal with a much smaller fixed volume?

Single-player industrialists won't be docking after every mining cycle so this cargo cap reduction will probably increase the frequency of jetcan mining imo. Reduced onboard storage = more jetcans? (Good news pvp'ers.)

And reading all this too bad, so sad baloney has got to suck. Your max-yield Hulk won't be the best high-sec option anymore but you are welcome to keep flying it. It'll just have an olive-sized cargo bay and now may only hold just one cycle of ore. Try not to notice.

I think CCP should go one further and create a new mining boat that mines 10 percent better than the Hulk and holds 30,000m3 in its cargo bay, but it's slow as hell, has no tank, and is shaped like a giant tick. When pvp'ers then flew through high-sec all they would have to do is look for these greedy little isk suckers, and thusly de-louse EvE.

With these changes high-sec Hulks are clearly going to be the ticks (efficiency over safety - suck, suck, suck) and I've gotta admit I'm feeling a bit sentimental over the Hulk's treatment in all this. Score one for the Hulkageddon crew.

Doesn't it seem like the Hulk is being put out to pasture rather unceremoniously? A little?

For quite some time now this grand dame was the gleam in every industrialists' eye. Now she'll be just one of many. An option only best in certain situations. Much less shiny. (Don't cry baby-gurl.)

If high-sec Hulks are to be emphasized in this way as the ticks of EvE, at least make her ore storage cap comparable to what previously existed. Why not?

Don't kick the girl again when she's already down.

Yonis Kador
None ofthe Above
#553 - 2012-06-15 20:51:26 UTC  |  Edited by: None ofthe Above
Oh before I forget again,

If the Tristan is changed to be an all missile frig, and the Merlin stays a hybrid ship, the tutorials if not changed would have the Gallente handing out a missile frig and the Caldari not (unless you count the Condor). Probably confusing to new players.

The only end-game content in EVE Online is the crap that makes you rage quit.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#554 - 2012-06-15 20:52:25 UTC
Yonis Kador wrote:

The conversion to a fixed-size ore bay seems to be designed to combat afk mining. Afk mining contributes very little to player-generated content. It's full-on aversion. It's not-even-looking-at-the-screen aversion. But why make the ore bays so small? The vast majority of hulks in game use cargo expanders and have had somewhere ~18K m3 to play with and now will have to deal with a much smaller fixed volume?

Single-players industrialists won't be docking after every mining cycle so this cargo cap reduction will probably increase the frequency of jetcan mining imo. Reduced onboard storage = more jetcans? (Good news pvp'ers.)

Actually it would appear that solo/AFK mining is getting a potential boost. It's just that the hulk won't/shouldn't be the ship of choice for it anymore.
Yonis Kador
KADORCORP
#555 - 2012-06-15 21:09:22 UTC
Tyberius Franklin wrote:
Yonis Kador wrote:

The conversion to a fixed-size ore bay seems to be designed to combat afk mining. Afk mining contributes very little to player-generated content. It's full-on aversion. It's not-even-looking-at-the-screen aversion. But why make the ore bays so small? The vast majority of hulks in game use cargo expanders and have had somewhere ~18K m3 to play with and now will have to deal with a much smaller fixed volume?

Single-players industrialists won't be docking after every mining cycle so this cargo cap reduction will probably increase the frequency of jetcan mining imo. Reduced onboard storage = more jetcans? (Good news pvp'ers.)

Actually it would appear that solo/AFK mining is getting a potential boost. It's just that the hulk won't/shouldn't be the ship of choice for it anymore.


The only thing getting a boost is player options, Ty.

The Hulk still delivers max yield. Because they are the most-efficient extractors, people are going to use them. But now that reasonable alternatives exist (slightly lower yield, better tank) flying the max-yield ship in high-sec may present increased risk.

I agree that increasing the size of the target on high-sec Hulks is a boost. But what it boosts and who it benefits is another matter entirely.

YK
Sven Viko VIkolander
In space we are briefly free
#556 - 2012-06-15 21:31:51 UTC
I like all the changes! xoxoxo
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#557 - 2012-06-15 22:14:50 UTC
Yonis Kador wrote:
Tyberius Franklin wrote:
Yonis Kador wrote:

The conversion to a fixed-size ore bay seems to be designed to combat afk mining. Afk mining contributes very little to player-generated content. It's full-on aversion. It's not-even-looking-at-the-screen aversion. But why make the ore bays so small? The vast majority of hulks in game use cargo expanders and have had somewhere ~18K m3 to play with and now will have to deal with a much smaller fixed volume?

Single-players industrialists won't be docking after every mining cycle so this cargo cap reduction will probably increase the frequency of jetcan mining imo. Reduced onboard storage = more jetcans? (Good news pvp'ers.)

Actually it would appear that solo/AFK mining is getting a potential boost. It's just that the hulk won't/shouldn't be the ship of choice for it anymore.


The only thing getting a boost is player options, Ty.

The Hulk still delivers max yield. Because they are the most-efficient extractors, people are going to use them. But now that reasonable alternatives exist (slightly lower yield, better tank) flying the max-yield ship in high-sec may present increased risk.

I agree that increasing the size of the target on high-sec Hulks is a boost. But what it boosts and who it benefits is another matter entirely.

YK

It's true that for flat yield the Hulk will reign, but considering an AFK miners goal is to minimize the need for interaction it will no longer be the best choice as it will not have the best hold. This is where the current mid tiers will shine should the plan stated be followed. This is the boost I am referring to, and depending on how similar ore yields end up it could outweigh the comparative raw yield bonus of the hulk, especially when combined with greater tankability.
Tarryn Nightstorm
Hellstar Towing and Recovery
#558 - 2012-06-15 22:19:32 UTC
CCP Ytterbium wrote:
Hey folks, thanks for the feedback, here are some answers for you.

[list]
  • WHY WORKING ON FRIGATES FIRST WHEN SO MANY OTHER SHIPS CLASSES ARE BROKEN?(battlecruisers in particular): that’s mainly because we are not just fixing ships, but overhauling EVE balancing as a whole by removing tiers. This is an extremely tricky move, which is why we want to start to get experience with frigates first before we move to the more problematic hulls.

  • [...]



    Battlecruisers are not broken, except for the Myrmidon, which could really use at least one extra (hi-)slot and a drone-bandwidth buff.

    They do not need nerfing.

    Anyone who says they do is a fool.

    What needs buffing is cruisers. Badly so, in some cases.

    Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

    Tippia
    Sunshine and Lollipops
    #559 - 2012-06-15 22:22:01 UTC
    Tarryn Nightstorm wrote:
    Battlecruisers are not broken, except for the Myrmidon, which could really use at least one extra (hi-)slot and a drone-bandwidth buff.
    He's referring to the tier-1 BCs, which are all broken since they are all completely outclassed by their higher-tiered brethren.
    Richard Desturned
    Royal Amarr Institute
    Amarr Empire
    #560 - 2012-06-15 22:22:49 UTC
    Tarryn Nightstorm wrote:
    Battlecruisers are not broken, except for the Myrmidon, which could really use at least one extra (hi-)slot and a drone-bandwidth buff.


    That must be why I see so many Prophecies, Cyclones and Feroxes around

    npc alts have no opinions worth consideration