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New dev blog: Ship balancing summer update

First post First post
Author
Miss Tyburn
Evergreen Terrace.
#481 - 2012-06-15 07:38:15 UTC
Nice devblog Big smile

One thing though. I am not sure if this has been touched before, but what do you think about the building costs.

Talking about frigates, I really don´t think most people care about how much they are. However, currently we still have this tiercide thing and the different building costs make sense. On the other side, if you throwing away tiercide and revamp all the ships, I think it´s worth looking at the building cost and the skill requirements.

Looking at the barges, Procurer 2M / Retriever: 8M / Covetor 30M; Right now, this all makes sense thus the Covetor has a higher tier than the procurer, much more EHP ...

But does this still makes sense if the procurer/skiff are going to be battleship like EHP - monsters?

Even if people still don't care about the building cost of mining barges, I guess they will if you are going to touch battlecruiser and battleships.

Talking about mining barges, I really would like to see that the building costs of all barges will be in line with the new roles they are made for

Tyburn
Iq Cadaen
Ministry of War
Amarr Empire
#482 - 2012-06-15 08:16:24 UTC
Amazing changes, can't wait to see them go live. LOVE the mining frigate model.
Ribikoka
Royal Amarr Institute
Amarr Empire
#483 - 2012-06-15 08:36:38 UTC
Iq Cadaen wrote:
Amazing changes, can't wait to see them go live. LOVE the mining frigate model.


Maybe, but i dont know why need 6 months long time to change just few data. (to winter patch)
They have ship editor tools and the testing phase not need 6 months.
Jackie Fisher
Syrkos Technologies
#484 - 2012-06-15 08:44:22 UTC
Miss Tyburn wrote:
Nice devblog Big smile

One thing though. I am not sure if this has been touched before, but what do you think about the building costs.

Talking about frigates, I really don´t think most people care about how much they are. However, currently we still have this tiercide thing and the different building costs make sense. On the other side, if you throwing away tiercide and revamp all the ships, I think it´s worth looking at the building cost and the skill requirements.

Looking at the barges, Procurer 2M / Retriever: 8M / Covetor 30M; Right now, this all makes sense thus the Covetor has a higher tier than the procurer, much more EHP ...

But does this still makes sense if the procurer/skiff are going to be battleship like EHP - monsters?

Even if people still don't care about the building cost of mining barges, I guess they will if you are going to touch battlecruiser and battleships.

Talking about mining barges, I really would like to see that the building costs of all barges will be in line with the new roles they are made for
Same applies to BPO prices. Whatever CCP decide to do not I’m sure they’ll be able to announce it before hand as the market implications will be immense if they do – hopefully they learnt something from the introduction of PI.

Fear God and Thread Nought

Lemming Alpha1dash1
Lemmings Online
#485 - 2012-06-15 10:37:09 UTC
Next Alliance tournament will be a....

Mining tournament Bear

Information is Ammunition,

War does not tolerate Ambiguities.

May you live in an interesting Empyrean age !

http://eve-radio.com/

Pierced Brosmen
The Scope
Gallente Federation
#486 - 2012-06-15 10:40:27 UTC
Now, I understand this from a balancing standpoint, but it doesn't really make sense from a logical standpoint that the largest and most expensive of the barges/exhumers have considerably less ore capacity and EHP compared to the two others.

Yes, sacrificeing yield for better defense makes sense to some degree (smaller ship, lower sig radius etc), but considering the size of the vessels, the ore capacity between them seems kinda off...

Also, one thing I didn't see mentioned in the blog was wether or not the Covetor/Hulk will get an EHP buff at all or if they are gonna keep being expensive (one-shot-pop) targets... It just says it will have a lot less then the others...
Denidil
Cascades Mountain Operatives
#487 - 2012-06-15 13:01:38 UTC
Pierced Brosmen wrote:
Now, I understand this from a balancing standpoint, but it doesn't really make sense from a logical standpoint that the largest and most expensive of the barges/exhumers have considerably less ore capacity and EHP compared to the two others.

Yes, sacrificeing yield for better defense makes sense to some degree (smaller ship, lower sig radius etc), but considering the size of the vessels, the ore capacity between them seems kinda off...

Also, one thing I didn't see mentioned in the blog was wether or not the Covetor/Hulk will get an EHP buff at all or if they are gonna keep being expensive (one-shot-pop) targets... It just says it will have a lot less then the others...


did you ever consider they might change the production costs as part of the revamp?



as for the persistent "you cannot fit tank on that! it is a mining ship! that makes no sense!" - that is a stupid argument. the people who designed the ship can do whatever the frakking hell they want. they could make an 8 hardpoint mining battleship with huge EHP, 4 strips and 4 turret hardpoints with hulk and maurader bonuses.

not that they should. but they could.

ORE could design a Mining Dreadnaught if they wanted... and then Chribba would buy it and name it the Veldnaught II ...

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Tippia
Sunshine and Lollipops
#488 - 2012-06-15 13:19:03 UTC  |  Edited by: Tippia
Endeavour Starfleet wrote:
What protection guards against an alpha strike? NONE.
The kind of protection you can fit to a Hulk already. The kind of protection you'll have more reason to fit since there's no longer any point in ruining the ship with cargo expanders.

Quote:
If I had to fly a procurer to have a chance of surviving a T3 alpha I mise well just unsub if I were a miner. It is completely backwards.
What's backwards about flying the tanky ship class to survive an attack?
Zor'katar
Matari Recreation
#489 - 2012-06-15 13:26:32 UTC  |  Edited by: Zor'katar
Denidil wrote:
did you ever consider they might change the production costs as part of the revamp?

Sure, but as far as I know, they didn't change the production cost of the frigates they've already revamped. That's why (by my count) 4 of us have brought up the issue in this thread. We're looking for some acknowledgment from CCP either that they're aware that there is something there that needs to be addressed, or that they're not planning on addressing it and we're just going to have to live with it.
RubyPorto
RubysRhymes
#490 - 2012-06-15 13:27:04 UTC
Endeavour Starfleet wrote:
I completely disagree with this thought process that says that more mining yield should mean less ehp.

Quote:
Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up.


What protection guards against an alpha strike? NONE.

If I had to fly a procurer to have a chance of surviving a T3 alpha I mise well just unsub if I were a miner. It is completely backwards.


Alpha is EXPENSIVE. That is your protection. Tank your ships enough to make sure it's UNPROFITABLE to gank you, and you are unlikely to be ganked. Not immune from ganking (the only reason Titans are immune to suicide gank is because you can't suicide gank in Lowsec).

If you're only worried about "a*" T3 Alpha, you can easily tank a Hulk to survive any solo T3 gank (a 70-90m gank ship cost to gain 30m from a ganked Hulk, aka unprofitable).


*tanken to mean singular ship

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Jerioca
The Kunin Group
#491 - 2012-06-15 13:29:01 UTC  |  Edited by: Jerioca
I Very much like the ideas for mining barges/exhumers but I think the proposals are the wrong way of doing it.

Mining Frigate is a great idea. mining barge is cruiser class dedicated mining ship so I see no reason why there shouldn't be a frigate sized equivalent. Or, for that matter as battleship class 0.0 only equivalent. But rather than try and manipulate the current barges I'd do the following.

Reduce the volume of mining crystals by at least 75%, preferably 90%

1. Add mining frigate with 150 to 200m3 cargo hold, 2000 to 4000m3 ore hold and 0 to 25m3 drone bay and only able to deploy mining drones.

2. Remove all exhumers from the game.

3. Remove Procurer and and Retriever from the game.

4. change skill requirements as per Dev Blog for the Covetor

5. Give Covetor 300m3 to 450m3 cargo hold, 13,000m3 ore hold, and 25 to 50m3 drone bay only able to deploy mining drones.

6. Create T2 varients of the Covetor in a similar way to the Transport Ship T2 varients i.e. one small sig, small capacity, Cov-Op capable and one Hi tank, WCS boosted, larger ore capacity varient. Both capable of deploying combat drones.

EDIT: OK, re-reading it ore hold sizes maybe a bit on the large side and possibly all should be able to use combat drones but I standby the rest of it
Denidil
Cascades Mountain Operatives
#492 - 2012-06-15 13:49:09 UTC
Tippia wrote:
Endeavour Starfleet wrote:
What protection guards against an alpha strike? NONE.
The kind of protection you can fit to a Hulk already. The kind of protection you'll have more reason to fit since there's no longer any point in ruining the ship with cargo expanders.



and with all the barges and exhumers getting a boost.. that protects you from alpha. unless it is a large group of high alpha ships - but then your scouts should have seen those coming. so if you get alpha'ed in the new mining barges blame your scouts.

i love how many people are talking without having read the dev blog, or they just have poor reading comprehension and miss the parts about them normalizing the mining output of all barges and upping the HP of all barges.

Jerioca wrote:
...


your post is bad, and you should feel bad

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Cloned S0ul
POCKOCMOC Inc.
#493 - 2012-06-15 13:54:01 UTC  |  Edited by: Cloned S0ul
CCP do you plan remodeling existed mining barge ships models ? This new minining frigate looks like great robust mining space-craft i can compare this look and design to CAT Products style how about remodedeling barges with same design like this new frigate look ?
Knug LiDi
The Dark Space Initiative
Scary Wormhole People
#494 - 2012-06-15 14:07:38 UTC
The frigate image shows parts labelled as "MNU mineral compressors". Given that barges and exhumers deal only with ore not minerals, and the only industrial ship that deals in compressing anything is the Rorqual, what are we to make of "mineral compressors" ?

If only we could fall into a woman's arms

without falling into her hands

Denidil
Cascades Mountain Operatives
#495 - 2012-06-15 14:11:16 UTC
Knug LiDi wrote:
The frigate image shows parts labelled as "MNU mineral compressors". Given that barges and exhumers deal only with ore not minerals, and the only industrial ship that deals in compressing anything is the Rorqual, what are we to make of "mineral compressors" ?


either

a) art department is just making **** up like they do for lore reasons on other ship loadout art
b) they're thinking of doing away with the refining step and having you just suck the refined minerals directly off the roid (possibly with yield affected by your refining skills?)
c) all of the above

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Nagarythe Tinurandir
Einheit X-6
#496 - 2012-06-15 14:19:29 UTC
Denidil wrote:
Knug LiDi wrote:
The frigate image shows parts labelled as "MNU mineral compressors". Given that barges and exhumers deal only with ore not minerals, and the only industrial ship that deals in compressing anything is the Rorqual, what are we to make of "mineral compressors" ?


either

a) art department is just making **** up like they do for lore reasons on other ship loadout art
b) they're thinking of doing away with the refining step and having you just suck the refined minerals directly off the roid (possibly with yield affected by your refining skills?)
c) all of the above


i doubt that they will go for b)
all the iskies spend in pimping refining in 0.0 outposts?
Knug LiDi
The Dark Space Initiative
Scary Wormhole People
#497 - 2012-06-15 14:35:54 UTC
Denidil wrote:
Knug LiDi wrote:
The frigate image shows parts labelled as "MNU mineral compressors". Given that barges and exhumers deal only with ore not minerals, and the only industrial ship that deals in compressing anything is the Rorqual, what are we to make of "mineral compressors" ?


either

a) art department is just making **** up like they do for lore reasons on other ship loadout art
b) they're thinking of doing away with the refining step and having you just suck the refined minerals directly off the roid (possibly with yield affected by your refining skills?)
c) all of the above


While I thank you for your input:

a) That's very helpful (although I will also say probably the truth)

b) While refining in place might be considered useful, and it would imply working with minerals, its hardly mineral compression

Where we come from mineral compression utilizes manufacturing certain items to achieve mineral compression. So are you suggesting that not just refining happens on the fly, but manufacturing as well?

That's quite the industrial ship.

If only we could fall into a woman's arms

without falling into her hands

Hildulfr
KarmaFleet
Goonswarm Federation
#498 - 2012-06-15 14:46:19 UTC
Looking good on a lot of changes, and really like the new mining frigate design. After owning a Hulk for a few weeks, I quickly figured out that a hauler, or even better an Orca, is your best friend and not cargo rigs and expanders. My Hulk never mines alone.
Imryn Xaran
Coherent Light Enterprises
#499 - 2012-06-15 15:08:25 UTC
Tippia wrote:
Maul555 wrote:
No, they are meant to be used as I like.
…except that the whole point of tiercide and of this change is that each ship will have a well-defined role.

The new role defined for the Hulk/Covetor is group mining. You can use it any way you like, but if you push it outside its role, it will be bad at it. This is no different than trying to use a HIC for remote reps and trying to use Logistics for tackling — it can be done, but it's the wrong ships for the wrong tasks. If you want to mine alone, a Retreiever/Mack will suit your purpose far better.

Basically, everyone needs to get the idea of “Hulk = best miner” out of their heads, because the differentiation between ships will no longer work like that.


What I would like to know is how do any of these changes improve mining ops in hi sec? No matter how much protection is in place in the op the ganker still gets the first shot and a mining ship optimised for mining can't tank it. So basically we have status quo - no matter how well organised your op is in high sec miners still have to run like little girls every time a lone dessy shows up on d-scan.

Broken game-play is still broken so gj CCP
Denidil
Cascades Mountain Operatives
#500 - 2012-06-15 15:15:46 UTC
Knug LiDi wrote:
Denidil wrote:
Knug LiDi wrote:
The frigate image shows parts labelled as "MNU mineral compressors". Given that barges and exhumers deal only with ore not minerals, and the only industrial ship that deals in compressing anything is the Rorqual, what are we to make of "mineral compressors" ?


either

a) art department is just making **** up like they do for lore reasons on other ship loadout art
b) they're thinking of doing away with the refining step and having you just suck the refined minerals directly off the roid (possibly with yield affected by your refining skills?)
c) all of the above


While I thank you for your input:

a) That's very helpful (although I will also say probably the truth)

b) While refining in place might be considered useful, and it would imply working with minerals, its hardly mineral compression

Where we come from mineral compression utilizes manufacturing certain items to achieve mineral compression. So are you suggesting that not just refining happens on the fly, but manufacturing as well?

That's quite the industrial ship.


did i say anything about mineral compression?

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.