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New dev blog: Ship balancing summer update

First post First post
Author
Rrama Ratamnim
Republic University
Minmatar Republic
#181 - 2012-06-14 14:59:10 UTC
CCP Phantom wrote:
A clarification about the time line.

This blog is an update on what we are doing this summer (therefore the title 'Ship balancing summer update') to be released this winter and later.


holy crap so non of this is coming in inferno, wow its going to be 2017 before you get to battleships, considering this doesnt even include EAFs
Rico Ramos
See Red
#182 - 2012-06-14 15:00:49 UTC
Great Dev Blog super excited about it all!

Internet Space Ships is Serious Business

Rrama Ratamnim
Republic University
Minmatar Republic
#183 - 2012-06-14 15:01:01 UTC
Orakkus wrote:


So um.. is there a petition out to give this nice new mining frigate a name.. perhaps.. the "Chribba"?


I would 110% get behind this, naming it after Chribba would be a wicked idea, and im sure most other people would be good with it as well lol
Callic Veratar
#184 - 2012-06-14 15:04:08 UTC
CCP Soundwave wrote:
Target for release is autumn/winter, with these changes going into 2-3 different releases.


Excellent, that's exactly what I was hoping for. The first set after ATX in August, the second set in September, and the rest of the balances October-ish. Following that with new destroyers and mining frigate in November.
Bloodpetal
Tir Capital Management Group
#185 - 2012-06-14 15:04:18 UTC  |  Edited by: Bloodpetal
MotherMoon wrote:
Hans Jagerblitzen wrote:
This is great stuff! Hulkageddon just got a LOT more challenging, and as it should be.

My vote is make the burst a sniper - something about the name just makes sense!


If it was a real Minmatar ship it would have 2 turret hardpoints that can fit MEDIUM turrets. :P


2 Medium Guns would be the size of the Burst I think.

DO it! :)

Seriously though, I don't think Drones and the Burst would go so well, and really Minmatar have little affinity for drones (right behind Caldari). Artillery have kind of have crappy tracking, which makes it tough against small ships, so it's a tough choice for the Burst.

Please take Vigils speed bonus and build it into the hull! And for the Vigil, I clearly remember hearing : "Target Painting for Minmatar EWAR, really?!" comment. do you not have a sufficient solution to this yet? Or are you not going to modify the primary EWAR of the Minmatar anymore?

The Breacher should be a missile boat for sure, but with a better slot layout and a side of awesome sauce.

I think the EWAR boats seem like a good adjustment, overall they need to be a bit more hardy and useful. What do you plan on doing to the Sensor Dampeners to "un-nerf" them?

The New Dessies are a bit exciting. I just worry about so much destroyers love that frigates just keep getting chewed up. Frigates are really tore up by Destroyers right now, and a few extra HP isn't going to change the matter. In a situation where you're trying to bring more liveliness to the Frigate classes, which I TOTALLY LOVE, they need some recourse against the Destroyer at the very least, rather than needing 3-4 frigates to take down 1 of them effectively. Why not just get everyone into a destroyer and then you don't need to worry about frigates at all.


Review 1MN MWD?

Along with these rebalances, I know it conflicts with some of the work you've done overall so far, but I said a long time ago with the Assault Frig rebalance that all 1MN MWDs should basically have half the sig penalty radius (since it's a small MWD, smaller penalty), this gives all the frigs a little more survivability on the field. Of course, that means the interceptor and AF bonuses should be reviewed and adjusted, but I think you should really look into it as a way of making T1 frigs more survivable on huge battlefields.

Where I am.

Singoth
Federal Navy Academy
Gallente Federation
#186 - 2012-06-14 15:04:50 UTC
3 words are sufficient:

I. WANT. THIS. Big smile

Less yappin', more zappin'!

Peta Michalek
Doomheim
#187 - 2012-06-14 15:05:49 UTC
CCP Phantom wrote:
A clarification about the time line.

This blog is an update on what we are doing this summer (therefore the title 'Ship balancing summer update') to be released this winter and later.


Seriously?

So let me get this straight.

T1 frigates.destroyers to be released this winter;
T1 BCs/BS one update after that(summer 2013)
T2 frigs/destroyers after that(winter 2013)
T2 BCs/BS after that (summer 2014)
T3 and/or faction ships at the end(winter 2014)

Two and half years long balance plan?
Rrama Ratamnim
Republic University
Minmatar Republic
#188 - 2012-06-14 15:07:18 UTC
ya this was brought out previously but the ship build costs are starting to get skewed considering there new capabilities... shouldnt these be getting shifted.
None ofthe Above
#189 - 2012-06-14 15:07:33 UTC
Zor'katar wrote:
I'm sure I'm not the first to bring this up, but I haven't heard it addressed...

If the goal is to remove the tiered structure of the usability of ships within a given class, is any thought being also given to flattening out the manufacturing costs among them? If a Slasher is supposed to be just as useful for its role as a Rifter is for its, should the latter not cost 10x more to manufacture than the former?


Are you ytterbed?

This cost is even more dramatic in the barges and exhumers.

I agree that this should be considered.

The only end-game content in EVE Online is the crap that makes you rage quit.

Midnight Hope
Pator Tech School
Minmatar Republic
#190 - 2012-06-14 15:08:10 UTC
Awesome! Can't wait!!
Keep it up guys!
Fidelium Mortis
Minor Major Miners LLC
#191 - 2012-06-14 15:08:15 UTC
A T2 version of the mining frig would be interesting. Perhaps have it specialize in "ninja" mining ops, or low/null-sec gas mining.

So what's the point? - While the yield isn't the best, it gives people an opportunity to gather some of the higher tier minerals without holding down sov or establishing a heavy presence in a low-sec system. Plus, paired with some transport ships and a black ops BS, there are some interesting opportunities that might provide for some interesting mining ops (think of the mining equivalent of the weekend warrior taking trips into low/null).

Here's some suggested bonuses:

Ore Mining Frigate: 5% bonus to shield resistance, and 100% bonus to mining laser and gas harvester yield per level.
Exploratory Mining Frigate: 10% bonus to ore bay storage capacity and 5 m3 bonus to drone bay capacity per level.

Role bonus: 100% bonus to the range mining lasers (not strip miners) and gas harvesters and 99% reduced CPU requirement for covert-ops cloaking devices.

Base drone bay capacity 25 m3 (so at level 5 it can fit up to 10 light drones/mining drones)
Destroyer-like speed and agility so there is a chance for frigs to decloak.
3000 m3 base ore bay capacity

ICRS - Intergalactic Certified Rocket Surgeon

Centurax
CSR Engineering Solutions
Citizen's Star Republic
#192 - 2012-06-14 15:09:40 UTC
Really like the changes Big smile

Some suggestions:

Would be good to have a frigate with some kind of Logistic capability, could be helpful with frigate fleets.

If you are looking at the ORE ships this time round how about a dedicated Gas miner, maybe based on the Noctis/Primae or I am sure you guys can design something cool for that P.

Some Questions:

With the changes in the Mining Barges/Exhumers, does that mean that the bonuses to ore, ice or mercoxite mining going to be removed, making them all more general miners?

So when will we get to see the design for the new Ring Mining ship? Big smile
Rrama Ratamnim
Republic University
Minmatar Republic
#193 - 2012-06-14 15:09:51 UTC
Callic Veratar wrote:
CCP Soundwave wrote:
Target for release is autumn/winter, with these changes going into 2-3 different releases.


Excellent, that's exactly what I was hoping for. The first set after ATX in August, the second set in September, and the rest of the balances October-ish. Following that with new destroyers and mining frigate in November.



Phantam / Soundwave is the above kinda what CCP is looking to do? just to clarify though not specify exact dates/months but like the above.
darmwand
Stay Frosty.
A Band Apart.
#194 - 2012-06-14 15:09:53 UTC
Peta Michalek wrote:
CCP Phantom wrote:
A clarification about the time line.

This blog is an update on what we are doing this summer (therefore the title 'Ship balancing summer update') to be released this winter and later.


Seriously?

So let me get this straight.

T1 frigates.destroyers to be released this winter;
T1 BCs/BS one update after that(summer 2013)
T2 frigs/destroyers after that(winter 2013)
T2 BCs/BS after that (summer 2014)
T3 and/or faction ships at the end(winter 2014)

Two and half years long balance plan?


Sounds reasonable to me. You don't want them to rush into things, better make sure that the ships that have been rebalanced actually work before doing the next bigger class.

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."

Marcel Devereux
Aideron Robotics
Aideron Robotics.
#195 - 2012-06-14 15:11:23 UTC
CCP Soundwave wrote:
Marcel Devereux wrote:
CCP Phantom wrote:
A clarification about the time line.

This blog is an update on what we are doing this summer (therefore the title 'Ship balancing summer update') to be released this winter and later.


Let me clarify your statement. The changes outlined in the dev blog will be worked on over the Summer. The target release data is starting at the winter expansions? Is that correct? If so can we see the frigate changes before then? If I recall the last batch didn't take that long to get out.



Target for release is autumn/winter, with these changes going into 2-3 different releases.


Thanks for the clarification.
Iosue
League of Gentlemen
The Initiative.
#196 - 2012-06-14 15:11:39 UTC
interesting changes afoot. i like the changes to mining barges overall, however i wonder if the skiff and mack will keep their specialized roles? will skiff still get bonuses for mercx and mack for ice?
Zorok
The Guardian Knights
#197 - 2012-06-14 15:13:53 UTC
Hi,
I'm happy to hear that you are willing to give *some* of the mining barges a bit of a buff against attackers. The ore hold bonus to the retriever/mackinaw is nice but I don't think that 1 jettison can worth of ore + a bit tougher defense is going to get people to switch to using these ships. The best setup for a lone miner is to use a hulk to mine and then use an Orca to pick up the jet cans.
I believe that if you want to make the ore hold really worth while on the mackinaw/retriever, you should look at the minimum of 4 jet cans in space if you're expecting pilots to give up using a Hulk/Orca combo.

In Eve, time is money and vice versa- unless you can make the mackinaw/retriever mine more efficiently w/o Orca or other hauler support (basically make it mine more or equivalent to a Hulk mining and then the time it would take to fly back to station and grab an orca to haul jet cans etc), the Mackinaw/Retriever will be used by only a small percentage of players.

To the point: CCP, make the Mackinaw/Retriever worth my time as a lone miner and I will use this over the Hulk.
vasuul
BLUE M00N Fetish Group
#198 - 2012-06-14 15:15:30 UTC
Ban Bindy wrote:
Changes sound promising. Despite all the gankers declaring that miners will fly hulks anyway. We will see.

The mackinaw needs more help, in my opinion, but maybe the final product will be better than it sounds. Ice mining is the easiest to gank since there are many times fewer ice systems in Eve.

Still, there's a chance that the golden age of ganking will end. Of course, Goons will find another way to ***** for attention.



Ganking will never end it has and will always be a part of eve , its like that random act of violence that happens in real life
you know the model citizen that one day wakes up grabs his Rifle and snipes people at the park with no explanation as to why


but ,yes agree the mackinaw in its present state could use some help , Due to the cycle time of mining ice you are stuck in one spot longer if you move from that spot , before that cycle is up your time is lost, if you choose not to move you end up scrap metal,And of course there are those times that trying to move is not even an option because you are dead before you know what hit you

all you can do is tank one as best you can AND hope to get out before the shooting starts

such is life such is EVE
darmwand
Stay Frosty.
A Band Apart.
#199 - 2012-06-14 15:16:48 UTC
Zorok wrote:
To the point: CCP, make the Mackinaw/Retriever worth my time as a lone miner and I will use this over the Hulk.


Doesn't the ability to survive a Thrasher or two make them worth your time?

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."

Valerie Tessel
Center for Advanced Studies
Gallente Federation
#200 - 2012-06-14 15:17:23 UTC
I'm liking the idea of new destroyers! Big smile

Tactical destroyers... I'll take a dozen Gallente, please.