These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Grow some extremely durable genitalia.

First post First post
Author
Asuri Kinnes
Perkone
Caldari State
#621 - 2012-05-30 15:13:45 UTC
Lord Zim wrote:
To be honest, I would've been surprised by the fact a majority of those who keep yelling "harden the **** up" aren't jumping all over these kinds of changes, if it hadn't been for the fact I keep getting the vibe that those who are for removing local, (especially when they're giving no alternatives as a replacement) are for removing it because it'll make their own lives as gankers easier. vOv

Say......... Aren't you that "Bat Country" guy??? Aren't bat country kinda like "gankers"???


Why are you arguing for something that might make ganking harder!?!


TRAITOR!

/shakes fist,
/gets torch
/gets pitchfork...

rabblerabblerabble!

Bob is the god of Wormholes.

That's all you need to know.

Lharanai
Fools of the Blue Oyster
#622 - 2012-05-30 16:19:36 UTC
funny just screening through the forum posts, a lot of threads that EVE becomes to vanilla and that the carebears have to be culled, but once someone suggest something which would especially hit low and nullsec dwellers, the whining is strong on the forums.

P.s. I do not support the local channel as intel tool even if I use it in extend.

Seriously, don't take me serious, I MEAN IT...seriously

Lord Zim
Gallente Federation
#623 - 2012-05-30 16:42:43 UTC
I would be a member of that corp, yes. And we do have a penchant for the odd gank on occasion, I'll admit.

When it comes to the hisec ganking, I'm actually a bit torn. On the one hand the fact that people keep insisting that hisec is safe, not safer makes me support the gankathon. On the other hand, I do worry that we might be going too far. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Asuri Kinnes
Perkone
Caldari State
#624 - 2012-05-30 19:16:13 UTC
Lord Zim wrote:
I would be a member of that corp, yes. And we do have a penchant for the odd gank on occasion, I'll admit.

When it comes to the hisec ganking, I'm actually a bit torn. On the one hand the fact that people keep insisting that hisec is safe, not safer makes me support the gankathon. On the other hand, I do worry that we might be going too far. vOv

Shocked

DAM YOUR REASONABLENESS!

/rabble...

Bob is the god of Wormholes.

That's all you need to know.

Malice Redeemer
Kenshin.
Fraternity.
#625 - 2012-05-30 19:18:35 UTC
General Freight wrote:
Ban Bindy wrote:
“Why do people say "grow some balls"? Balls are weak and sensitive. If you wanna be tough, grow a vagina. Those things can take a pounding.” ― Betty White


This.


I'm pretty sure this as well.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#626 - 2012-05-30 20:06:51 UTC
Frying Doom wrote:

Hardly a statement as you are implying that ALL the systems in sovereignty are of strategic importance. I was commenting on a point I made in the other post about how large alliances are swallowing up Null for no reason other than to stop others.


Thank you for proving that you have no capacity for strategic thought. You hinted at it with you uninformed notions of a nullsec made out of tons of small competing groups being workable. But if you honestly don't understand the idea of holding something for the simple reason of denying it to your enemies, then you don't belong in a sov holding alliance.
Frying Doom
#627 - 2012-05-30 22:43:23 UTC
Shepard Wong Ogeko wrote:
Frying Doom wrote:

Hardly a statement as you are implying that ALL the systems in sovereignty are of strategic importance. I was commenting on a point I made in the other post about how large alliances are swallowing up Null for no reason other than to stop others.


Thank you for proving that you have no capacity for strategic thought. You hinted at it with you uninformed notions of a nullsec made out of tons of small competing groups being workable. But if you honestly don't understand the idea of holding something for the simple reason of denying it to your enemies, then you don't belong in a sov holding alliance.

I would hardly call swallowing up all the land possible a strategy. It is just the exploitation of a broke mechanic.
Frankly if you actually had to actively defend your areas locally this would be impossible. Its only due to a rather boring sov system and an overpowered Jump drive system that makes it possible.

Your statement is almost a rally cry to why Null needs fixing, Your idea of what strategy should make as much sense as the United states conquering North and South America for "Strategic Value". Sounds good looks great but the USA is too small and too broke to capture and hold such a large area indefinitely.

Null is broken, it needs fixing if you cannot understand that you should just go gank miners in Hi-sec. I hear the pay isn't bad.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Degren
The Scope
Gallente Federation
#628 - 2012-05-30 22:45:52 UTC
I dig my hole you build a wall

Hello, hello again.

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#629 - 2012-05-30 23:31:58 UTC
Frying Doom wrote:

I would hardly call swallowing up all the land possible a strategy.


Like I said, you just don't have the capacity for strategic thought.

The simple fact that you can't see the inevitable outcome of some noob alliance trying to hold sov in some crappy spur off another alliance's space is further proof.

The static and largely linear gate routes in null would lead to a form of hydraulic despotism that would turn all those little alliances into de facto renters.
Mirima Thurander
#630 - 2012-05-30 23:37:58 UTC  |  Edited by: Mirima Thurander
Alara IonStorm wrote:

Caliph Muhammed wrote:

It would solve cloaky camps people complain about. It would give a point to cloaks people complain about.

Uncloak aliegned, tap bomb, warp to safety. No time to get reinforcements on grid to help or even lock targets.

Hurray for 100% Safe uncounterable attacks.



go cry me a river, learn to use real scouts.

go around, or jump a few ships in and after the bombs go off jump the rest in.



TL;DR


BRAIN USE IT

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Frying Doom
#631 - 2012-05-31 00:04:15 UTC
Shepard Wong Ogeko wrote:
Frying Doom wrote:

I would hardly call swallowing up all the land possible a strategy.


Like I said, you just don't have the capacity for strategic thought.

The simple fact that you can't see the inevitable outcome of some noob alliance trying to hold sov in some crappy spur off another alliance's space is further proof.

The static and largely linear gate routes in null would lead to a form of hydraulic despotism that would turn all those little alliances into de facto renters.

All I can see is that you do not appear to understand strategy. Under the current Sov and Null mechanics taking everything you can makes sense given what the moons make for the alliances this coupled with the ability to move a huge fleet from one side of your territory to the other easily. But being able to do this really makes no sense as far as game play is concerned. Denying your enemies a foot hold is a good strategy but it really should come with the penalties for over extending yourselves. It doesn't the current mechanics are one sided and need changing.

And once again you are talking about gate camps that without local to give them warning would just be sitting ducks, unless as some people have said they are cloaked at which point they would be completely no threat.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lord Zim
Gallente Federation
#632 - 2012-05-31 01:33:32 UTC
Frying Doom wrote:
All I can see is that you do not appear to understand strategy.

Right...

Frying Doom wrote:
Under the current Sov and Null mechanics taking everything you can makes sense given what the moons make for the alliances this coupled with the ability to move a huge fleet from one side of your territory to the other easily. But being able to do this really makes no sense as far as game play is concerned. Denying your enemies a foot hold is a good strategy but it really should come with the penalties for over extending yourselves.

How much space is "enough for everyone", in your view?

Frying Doom wrote:
It doesn't the current mechanics are one sided and need changing.

If you could pick just one thing which you could fix which, in your view, made nullsec stagnant, what would you choose?

Frying Doom wrote:
And once again you are talking about gate camps that without local to give them warning would just be sitting ducks, unless as some people have said they are cloaked at which point they would be completely no threat.

Um. I'm going to just put this out there: if someone tried to setup shop in a backwater system in deklein, then gatecamps would be the least of their worries. Getting completely facefucked and lose access to all their assets (or have them blown up) would probably rank a smidgeon higher.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Frying Doom
#633 - 2012-05-31 01:43:42 UTC
Lord Zim wrote:
Frying Doom wrote:
Under the current Sov and Null mechanics taking everything you can makes sense given what the moons make for the alliances this coupled with the ability to move a huge fleet from one side of your territory to the other easily. But being able to do this really makes no sense as far as game play is concerned. Denying your enemies a foot hold is a good strategy but it really should come with the penalties for over extending yourselves.

How much space is "enough for everyone", in your view?

Well Null is almost twice the size of all of empire space, so I think if you actually had to locally defend your own space it would work its self out.

Lord Zim wrote:
Frying Doom wrote:
It doesn't the current mechanics are one sided and need changing.

If you could pick just one thing which you could fix which, in your view, made nullsec stagnant, what would you choose?

Only 1 well the Sovereignty system, it is so usless in its current form.

Lord Zim wrote:

Um. I'm going to just put this out there: if someone tried to setup shop in a backwater system in deklein, then gatecamps would be the least of their worries. Getting completely facefucked and lose access to all their assets (or have them blown up) would probably rank a smidgeon higher.

I agree and given the current free intel tools and broken Sov system and overpowered Jump mechanics, They don't stand a welks chance in a supernova.

This being why Null is so empty, there is no reason for anyone small to go out there.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#634 - 2012-05-31 05:46:03 UTC  |  Edited by: Shepard Wong Ogeko
Frying Doom wrote:

Well Null is almost twice the size of all of empire space, so I think if you actually had to locally defend your own space it would work its self out.


Yah, nice dodge there.

Its all about manpower and money, and who ever has it will swallow up huge chunks of what ever you think a provincial nullsec would look like.


Awesome that you are honest about having no clue exactly what your improved nullsec would look like. "It would work itself out" doesn't really fill people with any confidence that such a nullsec would really be an improvement.

Since you love pointing out the goons so much, how much turf should we hold? We've actually hit "over 9000" in terms of players. Our capabilities are well publicized and scrutinized. How much is too much for an already large and active group?
Frying Doom
#635 - 2012-05-31 06:27:48 UTC
Shepard Wong Ogeko wrote:
Frying Doom wrote:

Well Null is almost twice the size of all of empire space, so I think if you actually had to locally defend your own space it would work its self out.


Yah, nice dodge there.

Its all about manpower and money, and who ever has it will swallow up huge chunks of what ever you think a provincial nullsec would look like.


Awesome that you are honest about having no clue exactly what your improved nullsec would look like. "It would work itself out" doesn't really fill people with any confidence that such a nullsec would really be an improvement.

Since you love pointing out the goons so much, how much turf should we hold? We've actually hit "over 9000" in terms of players. Our capabilities are well publicized and scrutinized. How much is too much for an already large and active group?

Yes it is about manpower and money and that's exactly what i am proposing not just a simple we took it and if you try to take it we can concentrate our entire force in one area scenario but rather a scenario where if you deplete your forces everywhere to take on an attack you actually leave parts of it more vulnerable, partially by the jump nerf but also by the sov bar where your deserting your space makes it easier to take. Where smaller alliances would have a bonus of actually being in their capital system and close by plus there activity levels in such a small space would make it harder to take there space.

I noticed that you seem to not wish to discuss the basis of this thread very often. The removal of local. Is this because you can even see holes in the few arguments given against the idea. And the current hulkagedon is actually proving the point. I use local to check characters titles to see if they are likely to be mining before I even go looking.

As to how much space you should currently hold, well that would be an idea completely for your upper management based on what they believe they could safely sustain and actually use. Rather than just what they can pay for.

as for your comment
"Awesome that you are honest about having no clue exactly what your improved nullsec would look like. "It would work itself out" doesn't really fill people with any confidence that such a nullsec would really be an improvement."

I could do like CCP did and promise alot of crap that never came about, even though they employ people just to figure out these things or I can be truthful and say I think these are heading in the right direction but no one really knows.

Anyway back to No local in Null sec and the fact I have heard alot of crap but no real arguments as to why removing it wouldn't be good for Null sec. There are alot of good reasons for it but bugger all other than scare tactics against it.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lord Zim
Gallente Federation
#636 - 2012-05-31 07:50:47 UTC
Frying Doom wrote:
Well Null is almost twice the size of all of empire space, so I think if you actually had to locally defend your own space it would work its self out.

That is what I would call a non-answer. You're arguing for a castles and forts mechanic, you must have some idea of what would be your ideal size of an alliance's space. Keep in mind that you can only rat/plex so much in any given system at any given time, so you have to scale up the space an alliance stays in accordingly.

Frying Doom wrote:
Only 1 well the Sovereignty system, it is so usless in its current form.

But I thought it was the local intel which was the main reason null was so stagnant and boring?

Frying Doom wrote:
I agree and given the current free intel tools and broken Sov system and overpowered Jump mechanics, They don't stand a welks chance in a supernova.

This being why Null is so empty, there is no reason for anyone small to go out there.

I'm pretty sure "free intel tools" and "broken sov system" and "overpowered jump mechanics" have nothing to do with them "not having a welks chance in a supernova", since we'd be able to easily bring enough subcaps to ram our nuts down their throat.

Frying Doom wrote:
Yes it is about manpower and money and that's exactly what i am proposing not just a simple we took it and if you try to take it we can concentrate our entire force in one area scenario but rather a scenario where if you deplete your forces everywhere to take on an attack you actually leave parts of it more vulnerable, partially by the jump nerf but also by the sov bar where your deserting your space makes it easier to take. Where smaller alliances would have a bonus of actually being in their capital system and close by plus there activity levels in such a small space would make it harder to take there space.

What are these "activity levels" going to be based around?

Frying Doom wrote:
I noticed that you seem to not wish to discuss the basis of this thread very often. The removal of local. Is this because you can even see holes in the few arguments given against the idea. And the current hulkagedon is actually proving the point. I use local to check characters titles to see if they are likely to be mining before I even go looking.

What are these holes in the "few" arguments given against the idea? Do you even remember what these "few" arguments are?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#637 - 2012-05-31 07:51:24 UTC

Frying Doom wrote:
As to how much space you should currently hold, well that would be an idea completely for your upper management based on what they believe they could safely sustain and actually use. Rather than just what they can pay for.

I thought you wanted the limiting factor to be how much it cost based on the distance from the "capital system"?

Frying Doom wrote:
Anyway back to No local in Null sec and the fact I have heard alot of crap but no real arguments as to why removing it wouldn't be good for Null sec. There are alot of good reasons for it but bugger all other than scare tactics against it.

I hear "well-reasoned facts" is the new "scare tactics".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Degren
The Scope
Gallente Federation
#638 - 2012-05-31 07:51:27 UTC
Thread still going.

Thread has a titanium pair.

Hello, hello again.

Frying Doom
#639 - 2012-05-31 08:30:26 UTC
Lord Zim wrote:

Frying Doom wrote:
As to how much space you should currently hold, well that would be an idea completely for your upper management based on what they believe they could safely sustain and actually use. Rather than just what they can pay for.

I thought you wanted the limiting factor to be how much it cost based on the distance from the "capital system"?

No never had the idea is based on cost from capital and fort systems but the main limiting factor is of course your ability for local defense and your activity within the system.

Frying Doom wrote:
Anyway back to No local in Null sec and the fact I have heard alot of crap but no real arguments as to why removing it wouldn't be good for Null sec. There are alot of good reasons for it but bugger all other than scare tactics against it.

I hear "well-reasoned facts" is the new "scare tactics".[/quote]
I dont think I have heard a single well reason fact at all actually, for the removal of local. Why Sov currently sucks Yes and why Null needs more science and industry Yes. But nothing I can think of on removing local.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#640 - 2012-05-31 08:43:34 UTC
Lord Zim wrote:

That is what I would call a non-answer. You're arguing for a castles and forts mechanic, you must have some idea of what would be your ideal size of an alliance's space. Keep in mind that you can only rat/plex so much in any given system at any given time, so you have to scale up the space an alliance stays in accordingly.

I am aware of that plus you left out mining ratting and with the alterations scouting and patrolling. And No I have no set Idea of what space I believe any alliance would be capable of holding. Assumptions like that are just allways wrong.

Lord Zim wrote:

But I thought it was the local intel which was the main reason null was so stagnant and boring?

It is but the sov system is so broken in needs repairs urgently.

Lord Zim wrote:

I'm pretty sure "free intel tools" and "broken sov system" and "overpowered jump mechanics" have nothing to do with them "not having a welks chance in a supernova", since we'd be able to easily bring enough subcaps to ram our nuts down their throat.


Quite possibly but they would stand alot better chance with the changes than they do now.

Lord Zim wrote:

What are these "activity levels" going to be based around?

Have said this before on the other post. the amounts mined, ratted plexes patrols ect.. with the average activity of lets say 20-30 people per system per day.

Lord Zim wrote:

What are these holes in the "few" arguments given against the idea? Do you even remember what these "few" arguments are?

Well most of them relied on cloaks suddenly becoming overpowered and gate campers strangely being more deadly. there were others but these were repeated so often.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!