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New dev blog: This Week In The Unified Inventory

First post First post
Author
disasteur
disasterous industries
#541 - 2012-05-30 10:21:06 UTC
Quote:

We have been listening carefully to the feedback we have been hearing from the community and as a result, the team is working towards another deployment this Friday the 1st of June.



you are doing a lot but clearly listening isnt part of it, im sorry
Ponder Yonder
Strategic Exploration and Development Corp
Silent Company
#542 - 2012-05-30 10:39:20 UTC
disasteur wrote:
Quote:

We have been listening carefully to the feedback we have been hearing from the community and as a result, the team is working towards another deployment this Friday the 1st of June.



you are doing a lot but clearly listening isnt part of it, im sorry



I disagree. A lot of posts on this thread and others have asked for persistent windows. CCP is delivering this on Friday. A lot of posts have asked for a mouse-only way of creating new windows, instead of shift-click. CCP is delivering this on Friday. Ditto for shortcuts, POS trees, etc.

Yes, we are not getting the moon on a stick, but they are listening and they are moving in the right direction.

There are many vocal bitchers and whiners who seem to think that CCP will somehow 'roll it all back' if they just ***** enough. They will be disappointed. This is EVE - adapt or GTFO.

- Ponder
disasteur
disasterous industries
#543 - 2012-05-30 11:04:51 UTC
Ponder Yonder wrote:
disasteur wrote:
Quote:

We have been listening carefully to the feedback we have been hearing from the community and as a result, the team is working towards another deployment this Friday the 1st of June.



you are doing a lot but clearly listening isnt part of it, im sorry



I disagree. A lot of posts on this thread and others have asked for persistent windows. CCP is delivering this on Friday. A lot of posts have asked for a mouse-only way of creating new windows, instead of shift-click. CCP is delivering this on Friday. Ditto for shortcuts, POS trees, etc.

Yes, we are not getting the moon on a stick, but they are listening and they are moving in the right direction.

There are many vocal bitchers and whiners who seem to think that CCP will somehow 'roll it all back' if they just ***** enough. They will be disappointed. This is EVE - adapt or GTFO.

- Ponder


its your right to disagree, same as it is my right to complain and being a whiner as you put so delicately, i tell you why....
they willingly put all the complaints in the test-forums aside, kept the positive reactions and mixed it up with there own view.

i know i wont get a roll-back, anyone believing that can just stop complaining, but i for one hope that all these posts finally makes it clear to CCP that they have to start listening

i am also aware of the EULA etc, game play may chance during blah blah blah etc etc, but as a player who uses the UI in every known way this is a hell! that should not have been released.
Ponder Yonder
Strategic Exploration and Development Corp
Silent Company
#544 - 2012-05-30 12:07:09 UTC
disasteur wrote:
Ponder Yonder wrote:
disasteur wrote:
Quote:

We have been listening carefully to the feedback we have been hearing from the community and as a result, the team is working towards another deployment this Friday the 1st of June.



you are doing a lot but clearly listening isnt part of it, im sorry



I disagree. A lot of posts on this thread and others have asked for persistent windows. CCP is delivering this on Friday. A lot of posts have asked for a mouse-only way of creating new windows, instead of shift-click. CCP is delivering this on Friday. Ditto for shortcuts, POS trees, etc.

Yes, we are not getting the moon on a stick, but they are listening and they are moving in the right direction.

There are many vocal bitchers and whiners who seem to think that CCP will somehow 'roll it all back' if they just ***** enough. They will be disappointed. This is EVE - adapt or GTFO.

- Ponder


its your right to disagree, same as it is my right to complain and being a whiner as you put so delicately, i tell you why....
they willingly put all the complaints in the test-forums aside, kept the positive reactions and mixed it up with there own view.

i know i wont get a roll-back, anyone believing that can just stop complaining, but i for one hope that all these posts finally makes it clear to CCP that they have to start listening

i am also aware of the EULA etc, game play may chance during blah blah blah etc etc, but as a player who uses the UI in every known way this is a hell! that should not have been released.


I'm sorry, I did not mean to imply that you are a whiner.

You are correct that they ignored a lot of what was written on the test forums and released something buggy and incomplete.
My point is that that is in the past. What is important is what is happenning now: they do seem to be listening and fixing.
Mangone
Plan.B
#545 - 2012-05-30 12:10:49 UTC
CCP Optimal wrote:
I've not been able to be very active on the forums for the last couple of days simple because my time is better spent fixing defects as it is.

First, on the SISI thing; it's true that we let a few issues slip us and that's regrettable, but it is simply a fact that not all issues surface on test servers. We certainly did fix a LOT of issues that we discovered through your feedback from SISI. But, not all of them sadly.

Revamping a fundamental system, used by every single player, such as the inventory system so that it will fit every player's needs and expectations from day one is a tall order to say the least. There is probably no other system within EVE that is as multidimensional as the inventory and the use cases seem to be endless. The old system had not changed much at all and most of you veterans could probably operate it at lightning speeds blindfolded. Having to waste time re-learning basic things is annoying as hell and I get it. I've been there myself. I would be pretty furious if someone forced me to use a different Python editor, and it would probably slow me down tremendously for the first couple of days or even weeks. A fitting punishment for my crimes maybe?

THE biggest complaint about the EVE UI, according to our surveys, is the number of windows needed to accomplish tasks. We identified the inventory as being one of the biggest violator and that's why we went on this journey (not because we like to spend Sunday afternoons on the EVE forums, lovely as they are, mind you!). A lot of things have changed in the world of user interfaces during the last 10 years, and I think it's safe to say that a game shipping with the old EVE inventory system EVE today would receive mixed reviews.

The old system had been brewing out in the wild for 9 years, but the new one for less than a week, so obviously it has not received the same amount of updates and fixes. We are, and will be working hard to make sure that no matter your profession in EVE, you will have an equally or faster way of doing what you need to do.

I beg you to honestly give the new system a try. If you still don't like it and you aren't able to find an equally good or better work flow for your tasks, tell us why. Many of you have already done so, and we will are already acting on that feedback, but keep it coming. Telling us that it sucks won't help anyone, and I must stretch what has already been stated that reverting the entire thing is not an option (It's also as good as technically impossible). Making it optional is also not optional (confusingly enough) as it would require us to maintain two systems side by side which would cause an exponential increase in code and interface complexity if we were to make a habit of it. It's not as simple or as good of an idea as it might seem at first.

One of the hardest part of EVE is dealing with the UI and we are constantly being asked to change it. When we do, people without exceptions ask for the old one back. Doing both is obviously impossible. There is still work to be done and work we shall.


I think someone has lead u guys in the wrong way of thinking. This game cannot be played with one window to rule them all. We need multiple windows to arrange stuff in stations!!!

Heck i even use 2 separated explorer windows in Win 7 to move stuff between them...
Olan Chang
Perkone
Caldari State
#546 - 2012-05-30 12:29:08 UTC  |  Edited by: Olan Chang
Thanks for the last patch.

Opening a CHA or SMA used to take forever (and not just with the new inventory system). It was worse with the new system, since the lag came back if you had changed grid since you opened a CHA or SMA last . It's now so fast. All the time. WOW.

Not being able to rename some POS module was a pain before, mainly when having those modules on overview, but with the new system it was a major issue. Being able now is a major fix too.

Once the POS guns are put in their own folder and the client remember which hangar has open last, the new inventory will a major improvement over the old one for POS living.

In station I already thought it was great. people complain that the client doesn't remember the position of windows, but it's not important now... Before it was the only to deal with the dozen of windows you had to keep open.

Thanks for the quick fixes :)
Mangone
Plan.B
#547 - 2012-05-30 12:46:36 UTC  |  Edited by: Mangone
Olan Chang wrote:
Thanks for the last patch.



In station I already thought it was great. people complain that the client doesn't remember the position of windows, but it's not important now... Before it was the only to deal with the dozen of windows you had to keep open.

Thanks for the quick fixes :)


Stop lying. That is very important thing what ruins being in station. And it must be fixed asap.
If its not problem for u fine. U still cant lie about it not being important to other players. How much can 22 day old char know about station sorting anyways? Try again when u have 100 ships 100 cans and 10k items in 1 station.

And only way to sort stuff in stations for me is to keep multiple windows open. So we need multiple windows!!!
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#548 - 2012-05-30 13:57:35 UTC  |  Edited by: Panhead4411
Ponder Yonder wrote:

I disagree. A lot of posts on this thread and others have asked for persistent windows. CCP is delivering this on Friday. A lot of posts have asked for a mouse-only way of creating new windows, instead of shift-click. CCP is delivering this on Friday. Ditto for shortcuts, POS trees, etc.

Yes, we are not getting the moon on a stick, but they are listening and they are moving in the right direction.

There are many vocal bitchers and whiners who seem to think that CCP will somehow 'roll it all back' if they just ***** enough. They will be disappointed. This is EVE - adapt or GTFO.

- Ponder


Except they didn't listen to the hordes of ppl asking for those very things for nearly 4 weeks on SiSi....what were you saying?

More iterated Feedback:

Please for the love of all that is sacred...can i be allowed to close the 'space' inventory w/o it effecting the state of the 'station'...

ie...i undock, i shift-click-wthisthisfor my ships cargo to a much much (did i say much) smaller and useable window and put it to the side...since i don't need the main window that shows the exact same thing as my cargo window does...i click 'close'...i do my things...i redock....where did my 'station' inventory go? Oh, wait, i closed the 'space' one so now i have to close every singe window i had previously shift-clicked open, then i can click the 'inventory' button and again have my regular 'station' window...

Please fix this.

Again, this was asked for while it was still on SiSi, in the Pre-Alpha state before you gave us the Alpha version to test on TQ...(why did you ignore?)

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Jack Mancetti
Brutor Tribe
Minmatar Republic
#549 - 2012-05-30 15:05:36 UTC
Oncemore . . get us back old Inventory,this new is crap:

- take ages to load
- take ages to get the right inventory
- looting in space is a pain
- i want to play internet spaceship not a click . .scroll ..click ...scroll orgy

Soory guys but this s not the right way in my opinion .
Krystyn
Serenity Rising LLC
Controlled Chaos
#550 - 2012-05-30 15:46:19 UTC
Olan Chang wrote:
Thanks for the last patch.

Opening a CHA or SMA used to take forever (and not just with the new inventory system). It was worse with the new system, since the lag came back if you had changed grid since you opened a CHA or SMA last . It's now so fast. All the time. WOW.

Not being able to rename some POS module was a pain before, mainly when having those modules on overview, but with the new system it was a major issue. Being able now is a major fix too.

Once the POS guns are put in their own folder and the client remember which hangar has open last, the new inventory will a major improvement over the old one for POS living.

In station I already thought it was great. people complain that the client doesn't remember the position of windows, but it's not important now... Before it was the only to deal with the dozen of windows you had to keep open.

Thanks for the quick fixes :)


WOW the sock puppet speaks again!

Can we not have DEVs propping up their failures by these fakes PLEASE!!!
disasteur
disasterous industries
#551 - 2012-05-30 16:56:29 UTC
Krystyn wrote:
Olan Chang wrote:
Thanks for the last patch.

Opening a CHA or SMA used to take forever (and not just with the new inventory system). It was worse with the new system, since the lag came back if you had changed grid since you opened a CHA or SMA last . It's now so fast. All the time. WOW.

Not being able to rename some POS module was a pain before, mainly when having those modules on overview, but with the new system it was a major issue. Being able now is a major fix too.

Once the POS guns are put in their own folder and the client remember which hangar has open last, the new inventory will a major improvement over the old one for POS living.

In station I already thought it was great. people complain that the client doesn't remember the position of windows, but it's not important now... Before it was the only to deal with the dozen of windows you had to keep open.

Thanks for the quick fixes :)


WOW the sock puppet speaks again!

Can we not have DEVs propping up their failures by these fakes PLEASE!!!


did he get payed to say this? or else he really missing some connections upstairs
Osiris Wanabe
Perkone
Caldari State
#552 - 2012-05-30 17:38:05 UTC
disasteur wrote:
Krystyn wrote:
Olan Chang wrote:
Thanks for the last patch.

Opening a CHA or SMA used to take forever (and not just with the new inventory system). It was worse with the new system, since the lag came back if you had changed grid since you opened a CHA or SMA last . It's now so fast. All the time. WOW.

Not being able to rename some POS module was a pain before, mainly when having those modules on overview, but with the new system it was a major issue. Being able now is a major fix too.

Once the POS guns are put in their own folder and the client remember which hangar has open last, the new inventory will a major improvement over the old one for POS living.

In station I already thought it was great. people complain that the client doesn't remember the position of windows, but it's not important now... Before it was the only to deal with the dozen of windows you had to keep open.

Thanks for the quick fixes :)


WOW the sock puppet speaks again!

Can we not have DEVs propping up their failures by these fakes PLEASE!!!


did he get payed to say this? or else he really missing some connections upstairs



CCP alt...
Makaganti
Doomheim
#553 - 2012-05-30 20:01:37 UTC
Osiris Wanabe wrote:
disasteur wrote:
Krystyn wrote:
Olan Chang wrote:
Thanks for the last patch.

Opening a CHA or SMA used to take forever (and not just with the new inventory system). It was worse with the new system, since the lag came back if you had changed grid since you opened a CHA or SMA last . It's now so fast. All the time. WOW.

Not being able to rename some POS module was a pain before, mainly when having those modules on overview, but with the new system it was a major issue. Being able now is a major fix too.

Once the POS guns are put in their own folder and the client remember which hangar has open last, the new inventory will a major improvement over the old one for POS living.

In station I already thought it was great. people complain that the client doesn't remember the position of windows, but it's not important now... Before it was the only to deal with the dozen of windows you had to keep open.

Thanks for the quick fixes :)


WOW the sock puppet speaks again!

Can we not have DEVs propping up their failures by these fakes PLEASE!!!


did he get payed to say this? or else he really missing some connections upstairs



CCP alt...



lol

With Unity there is Power

Geksz
The Fountain
#554 - 2012-05-30 20:58:38 UTC
CCP Optimal wrote:
I've not been able to be very active on the forums for the last couple of days simple because my time is better spent fixing defects as it is.

First, on the SISI thing; it's true that we let a few issues slip us and that's regrettable, but it is simply a fact that not all issues surface on test servers. We certainly did fix a LOT of issues that we discovered through your feedback from SISI. But, not all of them sadly.

Revamping a fundamental system, used by every single player, such as the inventory system so that it will fit every player's needs and expectations from day one is a tall order to say the least. There is probably no other system within EVE that is as multidimensional as the inventory and the use cases seem to be endless. The old system had not changed much at all and most of you veterans could probably operate it at lightning speeds blindfolded. Having to waste time re-learning basic things is annoying as hell and I get it. I've been there myself. I would be pretty furious if someone forced me to use a different Python editor, and it would probably slow me down tremendously for the first couple of days or even weeks. A fitting punishment for my crimes maybe?

THE biggest complaint about the EVE UI, according to our surveys, is the number of windows needed to accomplish tasks. We identified the inventory as being one of the biggest violator and that's why we went on this journey (not because we like to spend Sunday afternoons on the EVE forums, lovely as they are, mind you!). A lot of things have changed in the world of user interfaces during the last 10 years, and I think it's safe to say that a game shipping with the old EVE inventory system EVE today would receive mixed reviews.

The old system had been brewing out in the wild for 9 years, but the new one for less than a week, so obviously it has not received the same amount of updates and fixes. We are, and will be working hard to make sure that no matter your profession in EVE, you will have an equally or faster way of doing what you need to do.

I beg you to honestly give the new system a try. If you still don't like it and you aren't able to find an equally good or better work flow for your tasks, tell us why. Many of you have already done so, and we will are already acting on that feedback, but keep it coming. Telling us that it sucks won't help anyone, and I must stretch what has already been stated that reverting the entire thing is not an option (It's also as good as technically impossible). Making it optional is also not optional (confusingly enough) as it would require us to maintain two systems side by side which would cause an exponential increase in code and interface complexity if we were to make a habit of it. It's not as simple or as good of an idea as it might seem at first.

One of the hardest part of EVE is dealing with the UI and we are constantly being asked to change it. When we do, people without exceptions ask for the old one back. Doing both is obviously impossible. There is still work to be done and work we shall.


So u are saying that over the last 9 years u(CCP/devs/testers/whatever) weren't able to get enough use cases for testing stuff, and released something this fundamental to the game with this many major flaws?!

Also, u say that the old inventory was violating the too much windows open principle, and then u develop a tree view version of it, wich is an integral part of an operating system called windows, wich happens to use multiple windows to do things. WTF?!?!?!?!?

Why couldn't this part of the inferno expansion be delayed, and polished more on SiSi before released? How long was it on SiSi before release? Did all the major issues were dealt with before release to TQ? Weren't all the issues u face now been told to u on the SiSi feedback forums?

Next time, if u try to revamp something this fundamental PLS PLS PLS for the love of god GIVE IT TIME on SiSi and only release it on TQ if u are absolutely sure, that it won't mess up the gameplay this much! (this was intended for CCP management)

I don't want to give lectures to devs or anything like that, but it seems to me that SiSi is still not ur best friend for testing and player feedback. This have to change radically, especially when dealing with this magnitude of changes IMHO.
Otherwise this will be the first in many coming player hated expansions, and dwindling playerbase... :(
And i would hate to see things go in that direction!

Sorry for the tone of this post, but this is not the first time a patch/expansion/CCP intentions go the wrong way with EVE and the players, and i'm a "bit" emotional about EVE since Incarna...

Otherwise i wish all the best for the dev teams, and great job with the new inventory, just give it more time next time pls!!!
Noone would be mad at u now if u had delayed the deployment of the new Inventory till more polishing, testing, and ironing out!
jarlgeir
Brother Theo's Monastery
#555 - 2012-05-30 21:36:03 UTC
Well CCP,

I notice your "don't fix it if it ain't broke" department has been busy again, making me do insanity checks each time I need to open a cargohold, transfer stuff or loot a wreck. Gimme my old cargohold functionality back again (I don't care how, just do it), and remember you are NOT the Microsoft Monopoly. We don't need your devs running around renaming stuff just to confuse us, or to redesign and hide features just to annoy us.

And please find something else for these guys to do. Here are some suggestions on how they can spend their time:


Play with POS improvements without messing with the old stuff which worked fine until you f...ed with it

Fix some of the many bugs within the game

Go read the docs from the CSM, there are a few things they (yea, that means us, your paying customers) want you to do.

Transfer those lun....eeh, honoured gentlemen to the Dust 514 project!

Give these guys the CEO credit card and tell em to drink everything stocked in the nearest bar, yeah I now that won't result in much new code, but so what? The resulting reduction of customer aggro should bring CCP a net profit :p
Cyprus Amaro
Tortuga Coalition 102
#556 - 2012-05-30 22:16:30 UTC
I don't know how you Dev's are able to separate the wheat from the chaff in this thread but....

- Using Ctrl-A to "select all" and then dragging to another window doesn't always drag everything. At times it will leave items that are out of view in the current window. This happens with Ore as well as other items and when moving from cargohold to a can or from cargohold to hangar.

- When coming back into a station, my carghold window now reopens in the same location and same size as when I undocked. Thank you . However, I'm constantly having to compress the "filters" tree. Please! If I compress it, I want it to stay that way. If I've expanded it, I want it to stay that way. ie, windows that are open when you leave station would reopen exactly as they were when you left.

- Using Shift to open a can (in space) when you have your cargo hold open doesn't always open it in a new window. At times (maybe 1/2 the time) it overwrites the cargo hold. This happens to corpmates as well. We have to then close the window, open the cargo hold again and once again shift open the can to get it to open in its own window as it is supposed to.

- There is way too much wasted real estate with the bottom in an item window. Please make that a toggle. It is a nice feature I suppose for some or at times, but most of the time it just takes up valuable screen space. I don't really need to know the presumed value of what I have in my cargo hold at all times.
Sebastian N Cain
Aliastra
Gallente Federation
#557 - 2012-05-30 23:35:18 UTC
You know what we need to fix the issues: we need Clippy in that UI...Twisted

I got lost in thought... it was unfamiliar territory.

Vonce forthelulz
The Scope
Gallente Federation
#558 - 2012-05-30 23:44:11 UTC  |  Edited by: Vonce forthelulz
Improvements are getting deployed daily but there are still some usability issues-

Problem 1:
When flying caps people usually keep the fuel bay window open. Currently, if the bay (or any bay'/hanger) is open as a separate window and the inventory is closed; clicking the inventory button from the taskbar just brings the fuel bay into focus.
Currently you need to close the fuel bay then re-open the whole inventory to access your cargo then repeat the open-as-new-window for the fuel bay. This is silly.

Problem 2:
The Icon / Details / List options need to be per-tab and not globally change the display of items.
Ex: When you have 2000 items in your item hanger (list) then switch to a corp hanger and want to quickly designate between two similar items like bpo and bpc (detail) then switch to ship hanger (icon)… basically it’s a pain to have to keep changing that option every time you change tabs.
Kayrl Bheskagor
Hedion University
Amarr Empire
#559 - 2012-05-31 01:10:28 UTC  |  Edited by: Kayrl Bheskagor
CCP Optimal wrote:
. . .

First, on the SISI thing; it's true that we let a few issues slip us and that's regrettable, but it is simply a fact that not all issues surface on test servers. We certainly did fix a LOT of issues that we discovered through your feedback from SISI. But, not all of them sadly.

. . .

THE biggest complaint about the EVE UI, according to our surveys, is the number of windows needed to accomplish tasks. We identified the inventory as being one of the biggest violator and that's why we went on this journey (not because we like to spend Sunday afternoons on the EVE forums, lovely as they are, mind you!). A lot of things have changed in the world of user interfaces during the last 10 years, and I think it's safe to say that a game shipping with the old EVE inventory system EVE today would receive mixed reviews.

. . .

I beg you to honestly give the new system a try. If you still don't like it and you aren't able to find an equally good or better work flow for your tasks, tell us why. Many of you have already done so, and we will are already acting on that feedback, but keep it coming. Telling us that it sucks won't help anyone, and I must stretch what has already been stated that reverting the entire thing is not an option (It's also as good as technically impossible). . . .

One of the hardest part of EVE is dealing with the UI and we are constantly being asked to change it. When we do, people without exceptions ask for the old one back. Doing both is obviously impossible. There is still work to be done and work we shall.


Seriously??

Ok, about the "biggest complaint" surveys. WHEN were these, and WHERE were these? Buried somewhere in this mess of a forum (same team "organized" the forum as "fixed" the inventory?), or some other obscure place? Here's something that's pretty simple, I would have thought. If you want to do a survey about a game, SEND EVERYONE IN THE GAME an IN-GAME EMAIL about it, with a LINK. There are a lot of problems that players talk/complain about, and I've NEVER heard any of them complain that they have too many windows open. If/when they allegedly complain, did you explain to them that they can NEST the windows, with CUSTOM NAMED TABS, that STAY nested?? It'll display ONE window at a time, even if you have TEN open.

How often is the UI ACTUALLY "constantly" being requested to be changed?

About the inventory though. So, a tree style layout, with way more lag, involving more mouse clicks to do just about everything, and aside from the stupid treed hierarchy, what is it doing that the old inventory DIDN'T? The filters could have been put in the old inventory. The lag inducing inventory tree does the same thing the nested tabs did, without wasting so much screen space. The old inventory could have the display listed the three ways the new one does. The lag inducing tree adds nothing, except lag, and the normal MAJOR GUI problems that accompany EVERY UI update you do.

Lots of players, still a minority unfortunately, ARE, DO and DID say what they didn't like, EXPLICITLY, but most points were ignored.
-So you're fixing the lag - haven't seen evidence of it after today's patch. Still laggy. Fail.
-Maybe you'll allow multiple windows to stay open. Gee, thanks. So the fact that the ship and inventory AREN'T being left open, is intentional?? Fail.
-Window positions and sizes still aren't being remembered (and yes, I've already done the MANDATORY settings resets that are needed after EVERY UI PATCH). Fail
-On every dock/undock, the index is showed, even though the little arrows say it's collapsed. Need to click twice to actually collapse it. Fail
-On every dock/undock, my filters are expanded, even though it says it's collapsed. Need to click twice to actually collapse it. Fail.
-Open a corp hangar in an orca, fly away, and the window stays open. Fail. Same with any external inventory that goes out of range.
-Shift click to open a separate window works about half the time. Likely due to your useless lag-tree.
-Select all might select all, but at least half the time the only items that drag are the ones visible while the rest are left behind. Fail. Likely due to your useless lag-tree.
-Price estimates aren't required on every window. Fail. Right click menu - enable/disable, k?
-The new windows frames waste more space than the original WORKING one. Fail. Put the display format, cargo and filter window on the SAME LINE.
-New inventory can't be disabled. Fail.
-Window behaviour can't be toggled on/off to open in new window as default, instead of nested in the useless, lag inducing tree. Fail. This behaviour needs to be translated to the hot keys for the ships and the station inventory too.
-Right click menu options to access storage areas were removed. Fail.
-Cargohold doesn't default to active ship. Fail
-Doubleclick a ship now makes it active instead of open the cargo hold, like it always used to. Arbitrary change. Fail.

I guess the easiest way to force players to use the useless tree structure, is to remove any other way to do it.

Some actual USEFUL things, "problems" that players actually MENTION.
Auto sort - with enable/disable
Auto stack - with enable disable
Sell from ANY inventory window if you want, as well as trade and contract.

Lots of other areas and styles of plays with their own problems associated with the inventory, but that, like possibly many/most of these points, has been covered. if some are new, they're new. If they are repeats, then this is ANOTHER player with the SAME problems with the SAME useless inventory. After nearly 200 forum webpages of mainly negative inventory coverage, what does it take for CCP to get the point?? Impossible number vs CCP ego on the inventory?
Kayrl Bheskagor
Hedion University
Amarr Empire
#560 - 2012-05-31 01:13:50 UTC
. . . oh, and PLEASE tell me you don't have plans to screw up the assets format in the same way. ??