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New dev blog: This Week In The Unified Inventory

First post First post
Author
D'Kelle
Federal Navy Academy
Gallente Federation
#581 - 2012-06-04 12:54:47 UTC  |  Edited by: D'Kelle
Copied directly from a similar thread as the GM in question gave me two threads to choose from and as there is know way of knowing which one you Devs will look at I posted in both for good measure.

BTW!
Sorry! Comments submitted under an alt to avoid passing on strategic/and tactical info to our adversaries



Never mind all the flaming click clicking and multi windows, as of the 4th June 2012 it is still not possible for any audit/secure container to be opened on our Station Corp Hanger decks, this is despite the alleged patch to fix this on Friday the 1st of June 2012. So now in effect all corp assets in audit logged / secured containers cannot be accessed by anyone now despite there being visible on the respective hanger deck either in stations or at POS Corp Hanger arrays. In my oppinion this is having a notable effect on game play in other words a “Game play issue”. For all relevant EVE players.

Strange how that appears not the view of a certain GM when the petition was sent in.(Please note the petition was submiited after the Friday patch was applied as you know you cannot play EVE till you have patched, something else the GM didnt seem to realise when replying to my petition) Instead he directed me to these forums in the hope a solution was in here. Or post a comment in the hope they will pick up the problem AGAIN! as it isn't fixed.

By experimenting we find some Directors can open a container but cannot see the items even though the container volume shows they are all at varying levels of fullness other Directors cannot even open the cans. Any one else without even Director Level access has not a hope in hell of seeing them let alone access them.

Yesterday 2nd June 2012 we had to give temporary director level access to a trusted corp mate so that he could access our members hanger, at one of the Corps, POS Corp Hanger arrays, ffs that is a hanger even our relative noob players would have access to before the damn unified Inventory using the normal permissions tables that have been available for years.

For now as a safety measure in case the access permissions get further screwed we have temporarily taken away access to all except very trusted and director level members until this is resolved, even for them it’s a royal pain in the ass.

On a lighter Note:

CCP are you sure you don't have a mole in your team lurking from another MMOG sabotaging your stuff? Cos it sure begins to look that way.
Your stuff was never, ever, ever as bad as this, hmmm execpt perhaps for the auto deleting Win ini file incident some time back, but there again it might have been the same mole.


Take a look, EVEonline has more layers of skullduggery/espionage/conspiracies and wrong dooers that you may realise, lol maybe Goons got at your code and set it alight, or check, with the "Broker" see if he has been dabbling.
Pidgeon Saissore
DNS Requiem
Warped Intentions
#582 - 2012-06-09 01:06:20 UTC
It seems like most of the performance issues that I have been concerned about with lag regarding the new inventory have been fixed except one. It still takes substantially longer to open a wreck or floating container then it used to. This makes a flyby loot impossible and salvaging while moving more difficult as it often takes longer to open the window then a salvage cycle or you can fly past before it opens. I reccomend that there be ways to loot wrecks without looking inside first. Both in the form of a hotkey to be used directly from the overview and a script for tractor beams and salvagers to do it automatically.
electrostatus
Center for Advanced Studies
Gallente Federation
#583 - 2012-06-09 05:49:14 UTC
Did the inventory system move things? I'm finding some of my items have gotten out of their cans and moved 8 jumps.

Asteroid Timer: Know exactly when that roid depletes! PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them!

Jared Tobin
Bloodstone Industries
B.S.I.
#584 - 2012-06-11 04:40:44 UTC
Part 1 of 2:

I have been patiently and continually filing bug reports and posting usablely outlined "Issues" and "Feedback" for 3 weeks, and I have now compiled a list of THANK YOUs ... and ... REMAINING/NEW ISSUES (as of Inferno 1.0.10):

THANK YOU FIRST TO ADDRESSING/FIXING THE FOLLOWING:

- MOVING "ALL-SELECTED" ITEMS: ** FIXED! Thank you!
- TOO LONG "TAB" NAMES: ** FIXED! Thank you!
- LAG: Trading/Job Delivering/Moving Massive Amounts/Stacking All/Selling Items: ** FIXED! Thank you! ...Though you do have several other new lag issues (see below)
- "MY FILTERS" ALWAYS OPEN: ** FIXED! Thank you!
- MORE TIME-CONSUMING: ** Well.... not quite there, but it's much better. ESPECIALLY "ISK Estimation" not causing noticable lag. Thank you. Please don't stop... (read onward)


...AND NOW THE NEW (AND STILL EXISTING) ISSUES (and UNADDRESSED FEEDBACK/FIXES):

- "Nothing Found" REMAINS IN ALL UI WINDOWS' CONTENT BACKGROUNDS AND TRADE WINDOW BACKGROUNDS (when any opened hangar, container, deliveries window, cargohold, etc): If an EMPTY Unified Inventory window of any kind is opened, anything you place into the window(s) remains with the "Nothing Found" words in the background of each window. I'm sensing a theme of this error as I write this...

(see screenshot)

- CHANGING CORP WALLET DIVISIONS: ...STILL takes 10+ seconds each time it is changed.

- INITIAL LOGGING IN TO GAME HAS MASSIVE "SPINNING WHEELS" LAG: It appears if there are several windows open (i.e., Station Inventory, Ship Cargohold, Corporate Hangar(s), Ship Inventory, Deliveries, for example) then it takes 15-45+ seconds for the game to load up all inventory (or lack of) in each remembered-window opened from previous logge din session... thus the appearance of the "spinning wheel of waiting"... Sometimes sufferably.

- "SPINNING WHEELS" ALSO OCCURS WHEN DOCKING INTO A NEW STATION (as above bug): This is especially noticable when docking with a new station that has another corporate office of own corp. THIS HAS BEEN MENTIONED BY MY OWN MINERS AS: A "HINDERENCE" to (what used to be) a quick "mine-dock-dump ore-undock" procedure. (This obviously has reduced mining by up to 75% if a corp member is continually docking with a corp-office-station. To "lessen" this lag, miners have reported that mining and docking-dumping-undocking at NON-CORP OCCUPIED stations help "lessen" this lag, but is ultimately cumbersome to massively haul final mined ore to a corporate-office station in the end.

- "SHIFT-CLICK" STILL DOES NOT OPEN ANY CONTAINERS IN ANY UNIFIED INVENTORY WINDOW: It's ridiculous for me to not use a shortcut that, though worked last week, doesn't now. NOW, I have to "expand" an existing window to see the "TREE"... and then adjust its width so that I can read all the "too far inset to the right" containers in hangars... then right click and select "Open in new window"... then compress the pointlessly narrow "tree exposure". Too many steps for something that could easily be solved simply by DOUBLE-CLICKING the container and have it open in a new window... or a new tab. **Unaddressed since my notation on June 3.

- LACK OF VISIBLE "ROW" DIVIDING LINES IN ALL "UNIFIED INVENTORY WINDOWS": Take a look at the market listings, or the listings of the Science & Industry wndows... ALL ITEMS HAVE VISIBLE ROW LINES. The Unified Inventory windows all lack those lines. Oh, sure, they're there... AT 10% OPACITY. ** Unaddressed since my notation May 24. HIGHLY needed!

(see screenshot)

...AND because your rows lack lines (when not using any icon-type listing), a person may need to use the mouse pointer to "highlight" and item and its contents... SADLY, when this happens, a window pops up and obstructs what I'm trying to see. This has been noted since May 24 verbatim as:

- "POP UP" INFORMATION IS UNNECESSARY AND BLOCKING MY VIEW: ** This is VERY annoying and unchanged since May 24. When hovering my mouse over an item in hangar, it sometimes is because I'm comparing the quantities of it to another item a few lines above it (especially since there are no visible dividing row lines in LIST mode). SADLY I CANNOT "SEE" anything in those spots (whether name or quantity, etc) being covered by by "estimated prices for both unit price and stack price... in the "compact line-by-line listing mode" (which I use because, well, as you may have seen, my screen has a lot of stuff to look at all at once), this is literally making my tasks more of a pain.

(see screenshot)

- EXISTING WINDOWS IN SPACE DO NOT CLOSE WHEN NOT PRESENT: Currently, secure/loot containers in space, POS containers/hangars/modules, Planetary Customs Office windows stay open, even when warping away from them. IN SOME INSTANCES, the existing open windows get "compressed"/"shoved" into the area of where one's own ship's cargohold UI window is.

- CORPORATE TAXATION IS NOT FUNCTIONING: Several members (for example) of my own corporation have noticed that JUST BEFORE AND AFTER Inferno was "released", certain members' mission rewards, bounties, etc (that appear as taxable ISK which is taken from corp member wallets and deposited into the corp's Master wallet) IS NO LONGER FUNCTIONING. [This has been reported with no response.]

- BRACKETS AND LOWERCASE "TAILED" LETTERS ARE TOO LOW - INTERFERING WITH CHAT WINDOW's TOP LINE VS. EXISTING BAS: The brackets and the tail lowercase letters "q,y,p,g,j" and brackets (i.e. "Local [36]"), all extend BELOW the line of the tabs and the current/"foremost" open chat window borderlines... [Bug Report #135869]

(see screenshot)

CLIENT: Windows XP Pro SP3
Jared Tobin
Bloodstone Industries
B.S.I.
#585 - 2012-06-11 04:40:54 UTC
Part 2 of 2:

HIGHLY IMPORTANT SUGGESTIONS:

- PLEASE MAKE "ISK-CALCULATING/EST" VALUES "OPTIONAL": ** Still not publicly addressed: It's really frustrating. Personally, with price estimation and such, that's one of my corporate jobs. THOUGH NOW ITS LAG IS NOT AN ISSUE - ITS TAKING UP SCREEN SPACE... and by the way, "honestly, your price estimations are 50% terribly wrong". I work (play?) in EVE mainly with items of value.
I WILL AGREE, THOUGH: For some people, especially non-industrialists and new players, this may be helpful for those players, BUT PLEASE MAKE IT AN OPTION: IT'S NOT FOR EVERYONE.

- PLEASE ALLOW "ROLLOVER NAMES" FOR ITEMS PARTIALLY VISIBLE IN EXPOSED TREE SECTION OF ANY UNIFIED UI WINDOW: This is something that is quite opposite of ALL other "mouseover" behaviors in the game. I can rollover anything, and its full name (or too much information, like costs of items, etc) will always appear... UNTIL I hover over ANYTHING partially exposed in the "narrow TREE view". This is LESS PRODUCTIVE since I have to not only expand to view the "TREE", but I have to then grab the axpansion divider atop and DRAG IT to the right to be able to read ALL my containers inside hangars inside "CORPORATION". EXAMPLE: In my corp, all containers are named ">> INSERT NAME HERE" to help with alphabetization/organization/ease of discernation. However if we have 10 containers in a Corporate hangar, the "opened TREE view" lists it like this:

>> [line]
>> [line]
>> [line]

So instead of having to drag open the "TREE exposure" column more, if I could see a "pop up/mouse-over" name of the container I can PARTIALLY see, then I can open up the container much more quickly without additional movement and dragging.

- IF YOU DOUBLE-CLICK a place you would like to open, PLEASE MAKE IT AUTOMATICALLY FORCE OPEN in a NEW window. OR GIVE US THE OPTION TO MAKE "DOUBLE-CLICKING" A CONTAINER PERFORM THIS TASK... Because, as we are ALL so used to double-clicking to open a new tab. But NOW, if we do double-click anything, we're stuck with a new window in the same window were in that we can't GO BACK from. This is ridiculously time-consuming. ** This issue/feedback has been noted since May 24.


...AND YES: I have cleared my Cache and reset my Settings more times in the past 3 weeks than I regularly have since January 2012.

So please, when I file a bug report, can someone mention to the Bug Report Responders to include MORE "possible" information than simply "Please try clearing you cache and resetting your settings. If the issue persists, please reopen your report. Thank you."

CLIENT: Windows XP Pro SP3
Dasola
New Edens Freeports
#586 - 2012-06-11 12:18:14 UTC
As usual CCP has completely ignored most valuadble feedback from test server users, before goin ahead like steamroller...
When do you people learn in CCP codeing department. Testserver is there precicely to test things and get valuable feedback before going live with the new stuff... You have most dedicated player base and may i say most ruthless as well, as in we do give feedback when asked... heck we give it even without asking... So PLEASE use us. We are willing to test new features in test server and give you feedback about things that suck bigtime and things that are great. All you need to do is actually be willing to receive that feedback.

Most if not ALL of this controversy about new inventory system could have been avoided if you had actually listened the feedback and fix it before release. Or was this new inventory system just marketing gimmick to get extra headline on list of "improvements" done?


We are Minmatar, Our ship are made of scraps, but look what our scraps can do...

Captian Meths
Deep Core Mining Inc.
Caldari State
#587 - 2012-06-11 19:11:35 UTC
I said this before; the dev's are not the cause of these issues, management is clearly not engaged and don't know what asset protection and management is. This is common amongst companies where management have no interest in the company’s products or have been in their positions for way too long! What amazes me is that top management is completely unaware (or just don't give a sh1t) of the complete incompetence amongst middle management and never address this!!!

With every "upgrade/patch" etc. they run around like headless chickens pointing fingers at each other trying to place the blame, yet the truth is all over the forums and if you look back far enough you can actually see a trend which say it loud and clear; your management is too old and ineffective to ensure the future of your asset.

Sad to see corp mates and friends rage quit because some bold headed gits cannot get their act together Cry


Needa3
Brutor Tribe
Minmatar Republic
#588 - 2012-06-12 23:21:09 UTC
Can the one or the whole team that came up with this inventory stuff stand up please.

You all deserve to get shot and hang at least twice.

hardly seen this much incompetence lately. thought you would have learned by now. Guess not.

I'll keep my alts in stasis for another year at least.

gg CCP you are really doing everything to get you numbers up are you?
Katy Ling
Crimnson Concept Flame
#589 - 2012-06-16 02:18:48 UTC
CCP Soundwave wrote:
2012.05.27 12:41:46

Looting: Cargo containers and wrecks will function the same. Having multiple wrecks or containers open should be easy to loot as you can just click “loot all” and it will automatically go to the next item on the list instead of your ships cargohold. There is an added performance increase as well.



i disagree ! when i have a small frigat with 125 m3 and there's 3 items with 50 m3, i cannot have the old 2 windows, select item 1 and 3 , from container A to container B

if i choose "Loot All" it attempts to loot some stuff, but not what i want to discriminate. it actually becomes worst, when i click on the open, as it opens over my ship cargo bay and i cannot drag it over what i cannot see !

HOW CAN I LOOT ALL IF I DON'T HAVE ENOUGH CARGO BAY FOR ALL, AND CAN'T CHOOSE WHAT I WANT TO DRAG FROM CONTAINER TO CARGO BAY!?

and by the way, why the heck is there so many metal scraps ? those are often among the items i discriminate and don't want to pick up, but they sure abound too much.

so what sounded simpler, ends up being more complicated.

Kokaku Kogun
Doomheim
#590 - 2012-06-16 02:44:41 UTC
I have just one thing to say for the unified inventory... Get rid of it!
Kusum Fawn
Perkone
Caldari State
#591 - 2012-06-16 02:48:06 UTC
why would you ever not pick up metal scraps? they weigh 0.01 m/3 and refine into 500 trit

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Katy Ling
Crimnson Concept Flame
#592 - 2012-06-16 02:59:23 UTC
Kusum Fawn wrote:
why would you ever not pick up metal scraps? they weigh 0.01 m/3 and refine into 500 trit


it's an example of useless items that have a small vallue compared with more valluable items and you have to choose and manage the limited cargo capacity.

the numbers vary according to many different situations - used to be horrible with cap boosters that don't drop any more, but there's still the same situation there ...


Kusum Fawn
Perkone
Caldari State
#593 - 2012-06-16 03:10:06 UTC  |  Edited by: Kusum Fawn
Katy Ling wrote:
Kusum Fawn wrote:
why would you ever not pick up metal scraps? they weigh 0.01 m/3 and refine into 500 trit


it's an example of useless items that have a small vallue compared with more valluable items and you have to choose and manage the limited cargo capacity.

the numbers vary according to many different situations - used to be horrible with cap boosters that don't drop any more, but there's still the same situation there ...





i agree taht that used to be the issue when they weighed 5 m/3, but since they got their size reduced, it takes more then a hundred to make any real difference in your cargo, and will refine to a higher price then nearly any standard loot module you replace it with (by weight).

edit - PS the UI still makes me angry

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Katy Ling
Crimnson Concept Flame
#594 - 2012-06-17 06:48:36 UTC
Kusum Fawn wrote:
Katy Ling wrote:
Kusum Fawn wrote:
why would you ever not pick up metal scraps? they weigh 0.01 m/3 and refine into 500 trit


it's an example of useless items that have a small vallue compared with more valluable items and you have to choose and manage the limited cargo capacity.

the numbers vary according to many different situations - used to be horrible with cap boosters that don't drop any more, but there's still the same situation there ...





i agree taht that used to be the issue when they weighed 5 m/3, but since they got their size reduced, it takes more then a hundred to make any real difference in your cargo, and will refine to a higher price then nearly any standard loot module you replace it with (by weight).

edit - PS the UI still makes me angry



The new UI still makes a lot of people Angry .
koolmech24
Hell For French
Deep Space Alliance
#595 - 2012-06-21 08:27:42 UTC
Any idea when the meta level colum will be back ?
Sorting thru piles of loot was made easy prior to the new inventory system .
Now its back to knowing your stuff Roll
Chin Hakonen
United Evian Peace Corp
#596 - 2012-06-23 02:52:17 UTC  |  Edited by: Chin Hakonen
Shitload of disappointment ha as usual.

Now my Unify inventory becomes very Un-unified still have to open multiple window to play this game anyway.
Eve isn't any game it's complex so yes you can't really unify it or if you could you will have to design it really well
not the CCP style of "design" throw it at user and let them drown ...

And now my Unify inventory never load anything ... and the loading icon keep turning till the cows go home.
So what is so cool with this "upgrade" .... NOTHING. I undock with the station and stargate missing ... what
game makes the user pay and give them **** ... unbearable.

In this direction soon you have no players left.

Peace is the way of my war.

Kusum Fawn
Perkone
Caldari State
#597 - 2012-09-13 05:16:20 UTC
Just reminding everyone about lack of focus.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.