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New dev blog: This Week In The Unified Inventory

First post First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2012-05-27 12:39:16 UTC  |  Edited by: CCP Guard
The reception of the Unified Inventory seems to be somewhat less than perfect as some of the functionality is not in the state as it should be. We are listening carefully to your good and welcome feedback and treat it serious.

Without further ado, let me present a Sunday devblog by Lead Game Designer CCP Soundwave about the first round of Unified Inventory improvements, read all about these changes here.

Please use this thread for feedback, thank you.

CCP Phantom - Senior Community Developer

Alec Freeman
Sebiestor Tribe
Minmatar Republic
#2 - 2012-05-27 12:43:01 UTC  |  Edited by: Alec Freeman
the blog link is blank FYI.-Yeah its working now thanks

And please just gives us an option to disable the new inventory system all together and roll with the old one. Dont fix what isnt broken.

Or should i say dont break what has worked fine for 9 years.
DJWiggles
Eve Radio Corporation
#3 - 2012-05-27 12:43:53 UTC
winsauce \o/

Live on Eve Radio Sundays 15:00 GMT with me & friends talking about Eve and stuff. Twitter, Facebook TotalEve

DJWiggles
Eve Radio Corporation
#4 - 2012-05-27 12:44:20 UTC
Alec Freeman wrote:
the blog link is blank FYI.

And please just gives us an option to disable the new inventory system all together and roll with the old one. Dont fix what isnt broken.

Or should i say dont break what has worked fine for 9 years.


as usual you need to wait a few seconds for it to populate

Live on Eve Radio Sundays 15:00 GMT with me & friends talking about Eve and stuff. Twitter, Facebook TotalEve

CCP Phantom
C C P
C C P Alliance
#5 - 2012-05-27 12:44:30 UTC
Alec Freeman wrote:
the blog link is blank FYI


That is most likely a caching issue and should be automatically resolved in a few minutes latest.

CCP Phantom - Senior Community Developer

Destination SkillQueue
Doomheim
#6 - 2012-05-27 12:45:29 UTC
CCP Phantom wrote:
The reception of the Unified Inventory seems to be somewhat less than perfect as some of the functionality is not in the state as it should be. We are listening carefully to your good and welcome feedback and treat it serious.

Without further ado, let me present a Sunday devblog by CCP Soundwave about the first round of Unified Inventory improvements, read all about these changes here.

Please use this thread for feedback, thank you.


That's a diplomatic way of putting it. Smile

Nice to see you treating it seriously and taking fast action to rectify the imperfections.
Sh'nara
The Southern Legion
#7 - 2012-05-27 12:46:03 UTC
Keep up the good work CCP.

A couple years ago it was unheard of for you to get fixes out this quickly.

How quickly people forget.
CCP Soundwave
C C P
C C P Alliance
#8 - 2012-05-27 12:46:22 UTC
Destination SkillQueue wrote:
CCP Phantom wrote:
The reception of the Unified Inventory seems to be somewhat less than perfect as some of the functionality is not in the state as it should be. We are listening carefully to your good and welcome feedback and treat it serious.

Without further ado, let me present a Sunday devblog by CCP Soundwave about the first round of Unified Inventory improvements, read all about these changes here.

Please use this thread for feedback, thank you.


That's a diplomatic way of putting it. Smile

Nice to see you treating it seriously and taking fast action to rectify the imperfections.


Yep, absolutely. Getting this into a state where you guys like it is the first priority right now.
Sakari Orisi
Doomheim
#9 - 2012-05-27 12:47:43 UTC
Alec Freeman wrote:
the blog link is blank FYI.

And please just gives us an option to disable the new inventory system all together and roll with the old one. Dont fix what isnt broken.

Or should i say dont break what has worked fine for 9 years.


Whiner :D

I personally think the state of the unified inventory will be very acceptable after these changes (up from barely usable). Keep working on it CCP and it'll be perfect soon!
TheButcherPete
Blackbase Incorporated
#10 - 2012-05-27 12:49:32 UTC
+1 to the changes, now my only gripe is the Carrier interface for drone/fuel/corphangar

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

CCP Soundwave
C C P
C C P Alliance
#11 - 2012-05-27 12:51:17 UTC
TheButcherPete wrote:
+1 to the changes, now my only gripe is the Carrier interface for drone/fuel/corphangar


Yep, we'll get those sorted too.
Sarmatiko
#12 - 2012-05-27 12:51:51 UTC
Quote:
Looting: Cargo containers and wrecks will function the same. Having multiple wrecks or containers open should be easy to loot as you can just click “loot all” and it will automatically go to the next item on the list instead of your ships cargohold. There is an added performance increase as well.

Great.
Now, can we have shortcut for "Open Container"? It's been 1.5 years since new shortcuts were introduced.. What?
I Love Boobies
All Hail Boobies
#13 - 2012-05-27 12:52:33 UTC
If you only had listened to the people using it on the test server to begin with...
witchking42
Node Nibblers
#14 - 2012-05-27 12:53:06 UTC
Looks like where moving in the right direction.
Ispia Jaydrath
Reib Autonomous Industries
#15 - 2012-05-27 12:54:48 UTC  |  Edited by: Ispia Jaydrath
Before inferno, I would dock and my ship hangar, items, and corp hangar would all be open right where I left them. I could see everything I owned and interact with it instantly.

That was really nice. I think it's something we should have again.
Rendiff
The Scope
Gallente Federation
#16 - 2012-05-27 12:55:03 UTC
I'm very pleased to know you guys are working on fixing the usability issues. I personally haven't had a lot problems with the new system other then getting used to no having to open 10 windows at a time. Lol

You guys are going great work! You'll have me as a player for as long as the game lives!
Jed Clampett
Doomheim
#17 - 2012-05-27 12:57:31 UTC  |  Edited by: Jed Clampett
Newly broken?

If you make and fill a series of jetcans -- the successive jetcans will not open with direct clicks on selected item open cargo button or jetcan. You must navigate the tree. Worse jetcans are slow to populate and Unified Inventory may require open and close.

Note I was settting timestamp names on can as they were created. But opening the can immediately after was not successful immediately and later caused mining barge windows to change as well. The idea is to to continual drag ore from cargo to new jetcans -- not setup two inventory windows cargo and jetcan after great delay with each new jetcan.

Very annoying if you are busy doing anything besides navigate Inventory.

Please restore


Doesn't happen if a cluster of jetcans already exist.

Maybe its just very confusing as to which window gets updated when you switch jetcans without destroying the old one. BUt then that is a just a different version of a UI issue in the same situation. Still needs to be solved/simplified.
Pirmasis Sparagas
Bullet Cluster
#18 - 2012-05-27 12:59:01 UTC
Who wants multiple windows?
PryMary
nul-li-fy
#19 - 2012-05-27 13:03:02 UTC
I Love Boobies wrote:
If you only had listened to the people using it on the test server to begin with...



^---- THIS ----^


What is the point of a test server if to not use feedback from the community that uses it to tell you what needs fixing.... Perhaps a better and more in-depth means of using the test server is required rather than just going on there to "shoot stuff". Let's be serious here after all it's in the name....
vanillacherry
VaCh Industries
#20 - 2012-05-27 13:05:00 UTC
Can you make shift-clicking something open up in window that doesn't have the tree on it so I don't need to shift-click my cargo icon twice to just have my cargo open up where I want it and then close the main window?
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