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New dev blog: Unified Inventory Changes

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Author
Mechael
Tribal Liberation Distribution and Retail
#121 - 2012-05-23 17:14:05 UTC
Hans Tesla wrote:
[quote=n2thefray]After testing, it seems somewhat... uneven. Some items are spot on, others are way over/under priced.


I would like to know the answer to this as well. It certainly isn't regional average price.

Whether or not you win the game matters not.  It's if you bought it.

Bienator II
madmen of the skies
#122 - 2012-05-23 17:14:25 UTC
shift + click on sidebar icon should open new window

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Horath Blackguts
Sebiestor Tribe
Minmatar Republic
#123 - 2012-05-23 17:19:30 UTC
I still need to find an easy a way to show me how much ammo, cap boosters, boosters,, and other expendables I have in my cargo hold. It's way too difficult to sort through it all during a fight using the new inventory.
Alicia Evelyn
State War Academy
Caldari State
#124 - 2012-05-23 17:19:31 UTC
Quote:
Two issues we’ll fix but have not found the exact solution to

There are two things we´d really like to change but don´t have a nailed down solution to just yet.

One is persisting windows that only work in certain places (you have a window that only works in the station and you want it to be open and in the same location the next time you dock for example).


The fact that this has not been fixed already is incredibly disappointing. You should have fixed it before you even pushed the changes live.

That you're now telling us you don't even know how to do it is well, at least you're honest, but seriously this is the kind of crap you were supposed to have stopped doing after crucible.
Mullethead
Imperial Shipment
Amarr Empire
#125 - 2012-05-23 17:20:08 UTC
CCP Soundwave wrote:
Cyriacus Antonius wrote:
Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes.


No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.



At the BAREST MINIMUM there need to be a check box to opt out of this new and uselessly over complicated inventory system.

Perhaps you need to have a little talk with your CEO who recently said...

"The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience."

I loves my Eve but this is the first "expansion/upgrade/update/whatever in nearly 6 years of living in Eve that has caused me to SERIOUSLY consider unsubbing all my accounts (which btw help pay your wages). No you can't have my stuff P

Every other post in one of several threads is someone saying how aweful it is and how it turned a usable system into something that takes a brazzillion clicks to do anything and how they/we/many of us (your paying customers) want a opt out check box.

Why is it SO BLOODY HARD for you lot to LISTEN to your CUSTOMERS?
Mentet
ShortAttentionSpan
#126 - 2012-05-23 17:27:51 UTC  |  Edited by: Mentet
CCP Soundwave wrote:
Tippia wrote:

I know it would be a mess and/or a nightmare, but maybe if there was a way to have something like the overview filters for each inventory window, where you set what can and cannot open in that window (and, consequently, what will and will not appear in the tree view). That way, I could make it so that the only thing to ever open in my preferred cargo hold window is ship cargo holds (and then I could set it so that they will never appear anywhere else), and if no currently open window allows for the inventory I try to open, a new window pops up.


Regarding this. We're talking about everything from having a favorites column for stuff, specific settings and even a search function there. Most of it is just in a stage where we're looking at it, but we're definitely looking into options like you're describing and other improvements.



I don't want a favourites column for my stuff, I just want a simple 1 window for one container inventory like we used to have. You guys aren't listening. Peeps mostly hate the new inventory, we don't want further complications, we want the ability to have it the way it was. Just add an option to untree the inventory. Every time I log on now it defaults to my active ship cargo hold. When I wanted to look in there I double clicked the ship (and yes I don't use that other useless 'improvement' called captains quarters). If i wanted to see my hanger contents I clicked on the icon, same for corp hangers. All defaulting to seperate windows nice and easy to drag and drop.

So NO further improvements, you haven't improved you've degraded. Be thankful I don't get to performance rate the team responsible for their pay for performance.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#127 - 2012-05-23 17:28:05 UTC
Will the shift click fuctionality still be in effect? All it needs now is a way to close the window from the index easily.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Xenaya
Shovelers of the Bark
#128 - 2012-05-23 17:30:07 UTC

It would be really good if we could have all the shortcut buttons back, particularly I'm missing the Corp hanger button in the bottom right corner.

My need to use multiple is to access things quickly and efficiently, and make moving items around easier. The new windows are too bulky to do this and the tree-view often contains so many items than you can't use it for drag-dropping without endless scrolling (would help if we could scroll with mouse-over, without having to get focus on the thing we want to scroll).

The problem i see is the tree-view has not unified our inventories, its just a clever navigation aid. Currently in-game i feel like the tree-view is trying to exist within a inventory window when it would be better serving as a higher level container; containing the old style inventory windows while helping to navigate between them. It would be cool to be able to open multiple tabs within one new unified inventory window and allow a split view of at least two inventories at once (but with only one tree-view). The best place i know of to see this working well is in Visual Studio 2010.
Raoul Endymion
Federal Navy Academy
Gallente Federation
#129 - 2012-05-23 17:32:11 UTC
Stupid problems usually have simple solutions...

1. Revert back to the old style inventory with one button for ship hangar, personal hangar and corp hangar etc.

2. Add new "improvements" as an "Advanced Feature" within these windows that is possible to hide/unhide if needed.

3. If people want to use the new features they have to option to do so, if they dont want to use the new features they also have that option.

/raoul
Selissa Shadoe
#130 - 2012-05-23 17:32:28 UTC
Hans Tesla wrote:
Also, semi-cross post: What's the formula for the estimated price value at the bottom of the UI. After testing, it seems somewhat... uneven. Some items are spot on, others are way over/under priced.


Someone on Jita local tells them.. it's truely legit Big smile

"Whether suicide ganking or doing anything in eve, there are exorbitant amounts of people in the game and on the forums that are complete jerks." - Spikeflach

Phoenix Czech
AZ Solutions CZ
#131 - 2012-05-23 17:32:32 UTC
I want to see in inventory three view only the containters / cargohold / structure hangars, that I want to open.

So If I want (for example) to move some stuff from my ship cargo into corporate hangars:
1) I will click onto my cargohold / ship and set open cargohold (new window of cargohold will open with only this specific ship cargohold / dronebay / etc. in the inventory three of this window)
2) I will click onto my corporage hangars and set open (new window of corporate hangars will open with only corporate hangar in the inventory three of this window)
3) I can set that ship cargohold and corporate hangars are in the same window (with these two in inventory three ONLY)
4) I can set that Ship cargohold and corporate hangars are in two separated windows which will remeber their possitions and setting so next time i do it, I do not have to make these selections again.

I want to drag and drop item between these two windows (when separated) or from my ship cargo with active window to corporate hangar in inventory three (when in one window).

I want to have choose group or regroup some kind of cargoholds / containvers / corporate hangars / ship bays / items / station cotainers / everything where items can be putted in. I want to have chance to make for example two groups of these. When I make some kind of this group, I want to see in inventory three of this window only the containers which are in this group (nothing else).

I thing that this is the problem of all the palyers working with some kind off stuff.

Hope this is fully understanable ( english is not my native language).
Archibald Frederick III
24th Imperial Crusade
Amarr Empire
#132 - 2012-05-23 17:35:04 UTC
Sturmwolke wrote:

And another thing, consider making an independent "mother" UI window for the Unified Inventory.
That will eliminate positioning issues when you separate out the child windows.

Case example:
I always have an active ship cargo window, resized to to absolute minimum possible, tucked next to the main capacitor display.
This serves as both reminder and a quick cargo list/drop/loot in space.

Post patch, with the Unified Inventory, it treats this cargo window as the MAIN UI window - which inevitably leads to a lot of grief.


This very much. I might suggest as well that it would be a good idea to have separate hotkeys for ship cargo and unified inventory. I also keep ship cargo on my FIS UI, so when I want to open my full inventory, I can't hit alt-c, since that just opens and closes the existing ship cargo window. Instead I have to go into that itty bitty window, open the tree view, drag something out to another part of the screen, get that set up as the main inventory or whatever I need with it, and then go back to the first window and collapse the tree again.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#133 - 2012-05-23 17:35:21 UTC  |  Edited by: Grey Stormshadow
devblog wrote:

Shift-clicking works fine, but like with all shortcuts, you need to know it exists. We’re going to allow inventories to be “dragged out” of the main UI. It’s basically the same functionality as shift clicking, but instead of being hidden behind a hotkey, you can simply drag and drop it out with your mouse.


This will help quite a lot. Don't forget to make this possible also from the actual inventory windows, not only from folders menu (containers).

devblog wrote:

There are two things we´d really like to change but don´t have a nailed down solution to just yet.

One is persisting windows that only work in certain places (you have a window that only works in the station and you want it to be open and in the same location the next time you dock for example).


This is the main reason why you screwed while pushing unified inventory to tranq. This is also the primary flaw in the new inventory system which absolutely has to be fixed. It should not exist in tranq if this feature is not available.

In other words: IF THIS FEATURE DOES NOT EXIST, YOU CAN NOT BUILD YOUR INVENTORY STRUCTURE TO STATION unless you want do that again and again every time you log in / undock.

This was clearly stated and brought to you in gold plate. Tippia even made you a video and god knows how many thousand word blog about it.

Question is - when this feature will be available in tranq again? SoonTM will not do.



Some other junk to add to the list:

- Unified inventory's folder scrollbar is too narrow and difficult to hit.
- Unified inventory window colors do not match other windows and it is hard to read with certain themes.
- Shift clicking hangar background should always open,bring to front or close ship cargo to it's dedicated window. This shouldn't be related to the fact is main inventory window open or not.*
- It needs to be possible to drag and drop folders to neocom bar for quick access.

*personally I would still prefer an exception here where the entire shift modifier could be removed from this and double clicking hangar background would always bring up active ships cargo like before. However this current solution is next best thing to that.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Zeronic
Federal Navy Academy
Gallente Federation
#134 - 2012-05-23 17:35:49 UTC
I don't see these being address so it here it is once again.

How about these, helping some alliance mates move item around and I can't drop anything in to their Corporation Hanger Array. Why could I before be able to do this, and post patch I can't. Even with the same PoS setting.
Mentet
ShortAttentionSpan
#135 - 2012-05-23 17:36:40 UTC
Phoenix Czech wrote:
I want to see in inventory three view only the containters / cargohold / structure hangars, that I want to open.

So If I want (for example) to move some stuff from my ship cargo into corporate hangars:
1) I will click onto my cargohold / ship and set open cargohold (new window of cargohold will open with only this specific ship cargohold / dronebay / etc. in the inventory three of this window)
2) I will click onto my corporage hangars and set open (new window of corporate hangars will open with only corporate hangar in the inventory three of this window)
3) I can set that ship cargohold and corporate hangars are in the same window (with these two in inventory three ONLY)
4) I can set that Ship cargohold and corporate hangars are in two separated windows which will remeber their possitions and setting so next time i do it, I do not have to make these selections again.

I want to drag and drop item between these two windows (when separated) or from my ship cargo with active window to corporate hangar in inventory three (when in one window).

I want to have choose group or regroup some kind of cargoholds / containvers / corporate hangars / ship bays / items / station cotainers / everything where items can be putted in. I want to have chance to make for example two groups of these. When I make some kind of this group, I want to see in inventory three of this window only the containers which are in this group (nothing else).

I thing that this is the problem of all the palyers working with some kind off stuff.

Hope this is fully understanable ( english is not my native language).


Your English is great Phoenix, although for all the difference players telling them what works has, you might as well have posted in klingon! Qapla'
Rrama Ratamnim
Republic University
Minmatar Republic
#136 - 2012-05-23 17:38:52 UTC
Can we just reiterate the confirmation that shortcuts are coming back ????

Namely, Fuel, Ore, Corp, Ships, etc back to the neocom, and right click where they were to open the compact windows like the old style but based on the new system...

You kinda brushed over that, yet thats what 99% actually wanted lol, and the people that are still asking for old system back if they realize that this is what your doing if it is indeed what your doing will be pleased lol, but the devblog didnt really specifically say it well lol
Catho Sharn
Don't Die Interstellar Enterprises
#137 - 2012-05-23 17:39:05 UTC
How about fixing the broken stuff?

Container settings reset every time you patch something affecting inventory/containers.
Locked items not showing correctly.
Double-click inconsistencies.

Congrats on adding more crap no one wants while leaving BROKEN items unresolved.
Acks
RONA Corporation
#138 - 2012-05-23 17:39:17 UTC
Couple of things:

  • The toggling of the inventory window as you jump through systems is annoying as hell. In system A inventory is open. Jump to system B it auto closes. Jump to system C it auto opens. Definitely a bug there.
  • Give us a "compact / expanded" button / option so that when in "compact" mode the right inventory menu, top header, and bottom footer all go away and we are left with a nice clean "old school" window without a full inch of screen space wasted on every window. This could be as simple as an addition of another button like the minimize / close / loading icons already on the top right corner of all windows.
  • This inventory system is great for just that .... your INVENTORY screen, IE ASSETS window. While I realize we are stuck with this for hangars etc and there are fixes / tweaks coming. We should be able to emulate previous functionality as much as possible. Give us back buttons for going straight to a items hangar, ship hangar, corp hangar (and in seperate windows if that is how we used them last). Put them in the main menus (like contracts, web browser, etc) and let us drag them onto the neocom if we want to use them. Fits with new UI scheme and makes people happier. Also key is remembering screen position and "compact / expanded" preferences per window as explained above.
  • Get rid of or give us the option to disable the "feature" where when dragging in the new inventory window to a different tree element, hovering over an element causes that hangar / container to become the focus and open. IE I am looking at my items hangar, I want to drag ammo to my ship. If I hover to long over my ship cargo hold before I drop, the ship hangar becomes the focus and opens in the window replacing my items hangar.
  • Loot cans - already covered
  • With this new inventory system can we eliminate the need to move things out of containers to use them? If we have rights to take them let us use them from wherever they are. IE skill books, implants, blueprints etc.


I will say HUGE props on sneaking in the POS fix allowing us to rename EVERYTHING. That will make a lot of annoying things in EVE easier now not just the new inventory system.

Please keep this thread active for longer than usual and or start a new one after each batch of UI fixes are done so that this does not get de-prioritized or swept under the carpet by the next "shiny object".

There are a lot of tweaks needed to make the new inventory system what it was intended, you are getting a LOT of feedback and it will take longer than you think to get it all nailed down and to get us villagers to put away the pitchforks and torches.

RABBLE RABBLE RABBLE

Acks
RONA Corporation
RONA Directorate
Rrama Ratamnim
Republic University
Minmatar Republic
#139 - 2012-05-23 17:39:48 UTC
Selissa Shadoe wrote:
Great to see a reasonably fast and positive response from CCP. For all the bitching yesterday I feel encouraged by these statements.

To note on one point made in the dev blog:

- "When you use a shortcut to open a specific bay, it will open in “separated” mode, with the tree view compact so you can quickly get the view you want."

Assuming that the re-opened view will open where it was before, i.e. my 'cargo hold view' will be where I last opened it by itself, items, ships etc.

If those windows that are open also remember their position upon logout,login then I think there'll be no issues at all for me.


+1 to the above, please CCP take note of this... Remember the last position of these shortcut spawned windows this is very important.
Scaugh
Republic Military School
Minmatar Republic
#140 - 2012-05-23 17:40:33 UTC
Hans Tesla wrote:
n2thefray wrote:
Anyone else run into an issue when they're dragon dropping into the tree and you hover too long and it opens up that location?

I understand why it works that way but I would never want to change containers while I'm dropping stuff.

Verily, this annoys me to no end when I'm trying to dump loot & salvage into the appropriate areas of my corp hangar.

Also, semi-cross post: What's the formula for the estimated price value at the bottom of the UI. After testing, it seems somewhat... uneven. Some items are spot on, others are way over/under priced.



You dont even have to hover over it for a long time. Just tried to drag and drop and it immediatley opened up the destination container. I then had to go back through the UI tree to try to find which corporation folder and then which container the items were in.

Rinse and repeat the above 3 times unitl I finally opened up the cargo of my ship draged items to there and then opened up the destination container and drag items to there.

Faster and easier to move items my AR$E..

Sigh........