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Crime & Punishment

 
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Hulkageddon made me quit

First post
Author
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#461 - 2012-05-12 14:39:52 UTC
Tarryn Nightstorm wrote:
Plekto wrote:
About "tanking".

You do realize that there are other ways to tank than shields and armor? If the enemy can't lock you or has no cap after the first volley, its over for them. Why is this important? Because all of the enemies know that it takes two volleys in 4 or 5 of these destroyers to get the job done. They almost never send more than 4 or 5 destroyers or cruisers.

You're down to low armor after the first volley and then... ... .... Concord finishes them, since no ganker usually fits ECCM on these ships. (note - a passive targeter is key here so they don't know you have ECM/jammers/etc fitted)

Note - for more advanced tactics, you could use a stealth bomber as support. Unlock, target your Hulk (all in less than a second) and fire off a void bomb. You might lose the bomber, but you'd certainly end up getting the gankers killed by concord as it would make their caps all drop to 0. Since their weapons take 4 or 5 seconds to cycle, you have enough time to pull this off.

And these are just off the top of my head. There are TONS of things you can do to protect yourself. You just have to do so (#1 is to get into a corp with PVPers along for the ride)


So bombs can be launched in hisec now?

1/10.


So you only addressed one point in that post?
1/10

Pirates - The Invisible Fist of Darwin

you're welcome

Tarryn Nightstorm
Hellstar Towing and Recovery
#462 - 2012-05-12 14:44:25 UTC  |  Edited by: Tarryn Nightstorm
Plekto wrote:
Yes, gankers don't always need cap to fire, but sometimes they fly ships with other weapons on them that require cap (especially in low sec). You could fire off a lock breaker or something else and the time it takes them to realize what happened and re-lock manually the barge(s) are in warp. Of course the bomber gets reamed most likely by the now very angry gankers. I mentioned this as the person before me mentioned low sec. I didn't mention that this was a low sec only tactic. My bad.

But the previous tactic in high of nerfing one or two ships damage by jamming them is valid. There's a whole skill tree and sub-section in the market for ECM and ECCM. That hardly anyone uses it is their problem. It's the best defense a miner has.

It all depends. That's my point - there are always things you can do to protect yourself in high low, or 0. You just have to NOT be AFK.

edit - I even log off to post here. AFK is as good as dead in EVE.


I'll say it slowly, one more time for the guy who doesn't seem to get it:

BOMBS

.....

ARE

.....

NOT

.....

USEABLE

......

IN

......


0.1+ RATED SPACE.

It's not "launch and get a GCC," it's "You can fit and load the module, but the game won't let you fire it." (The message from Aura's charming voice, IIRC, is "You cannot use that here, as it is currently against Empire policy.")

E:

Facepalm linky no workie, so [facepalm].

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Tarryn Nightstorm
Hellstar Towing and Recovery
#463 - 2012-05-12 15:02:03 UTC  |  Edited by: Tarryn Nightstorm
Darek Castigatus wrote:
Tarryn Nightstorm wrote:
Plekto wrote:
About "tanking".

You do realize that there are other ways to tank than shields and armor? If the enemy can't lock you or has no cap after the first volley, its over for them. Why is this important? Because all of the enemies know that it takes two volleys in 4 or 5 of these destroyers to get the job done. They almost never send more than 4 or 5 destroyers or cruisers.

You're down to low armor after the first volley and then... ... .... Concord finishes them, since no ganker usually fits ECCM on these ships. (note - a passive targeter is key here so they don't know you have ECM/jammers/etc fitted)

Note - for more advanced tactics, you could use a stealth bomber as support. Unlock, target your Hulk (all in less than a second) and fire off a void bomb. You might lose the bomber, but you'd certainly end up getting the gankers killed by concord as it would make their caps all drop to 0. Since their weapons take 4 or 5 seconds to cycle, you have enough time to pull this off.

And these are just off the top of my head. There are TONS of things you can do to protect yourself. You just have to do so (#1 is to get into a corp with PVPers along for the ride)


So bombs can be launched in hisec now?

1/10.


So you only addressed one point in that post?
1/10


After that single monumental gurgling spit-up of stupid, I saw no need to go further.

Suicide-gankers are not a worry in the places where you can use bombs.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Tarryn Nightstorm
Hellstar Towing and Recovery
#464 - 2012-05-12 16:11:54 UTC
Felsusguy wrote:
Destiny Corrupted wrote:
Felsusguy wrote:
My point still stands regardless of you view on playing the game.

It's a shame, however, how Exhumers work. Here we have ships whose descriptions say they are meant for null-sec mining, and yet they can be easily destroyed in high-sec.

My one request to CCP about exhumers is Remove thou label or make thou label truth

You seem to associate "meant for null-sec mining" with not needing any escort to perform their function. Exhumers indeed do fulfill that role, handily might I add, with their upgraded defensive capabilities, which allow them to survive a 0.0 rat spawn long enough for support to arrive, or to withdraw from the field (they can even tank weaker spawns perpetually). They, however, were never intended to survive a focused capsuleer assault, the defense for which lies squarely on the exhumer pilot's shoulders. Unlike a rat spawn, enemy players appear in local, giving the exhumer pilot sufficient time to make a retreat before contact is made.

On the contrary, I do not believe exhumers should be able to mine without fear of attack, though they should be able to at least withstand an initial attack in time for their fleet or concord to respond. Killing an exhumer should take more than it currently does, and the only true cost of such an attack is security status loss, which is a minor one at most.

Not being able to survive an attack long enough for others to defend them is rather contradictory to their purpose.


You have local.

You have the d-scanner.

You have the ability to "flag" potential enemies to more quickly see them when they show in local.

You have the option of mining in a quiet, low-populated system to notice the enemy even sooner.

The best defense for a non-combat ship is to maintain situational awareness, and then make use of it.

Working as intended.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Tarryn Nightstorm
Hellstar Towing and Recovery
#465 - 2012-05-12 17:26:42 UTC  |  Edited by: Tarryn Nightstorm
Eryn Velasquez wrote:
[...]

I also agree, but banning? Send them to a SP-extracting facility. A criminal activity should have consequences, that hurt.

Give it a cooldown timer, so if someone ganks the first time on a day, the highest skill he has trained will be taken. If he does the second gank on the same day, the next skill goes to trash.


My God, I don't think I've ever seen anything so arse-about-face ****** up. Which with this community, is bloody well saying somethingRoll

What are you even doing in this game?

Just what the Hell did you think you were getting into, anyway?

E:

"Risk," nor "risc," FFS...Use your frigging spell-checker if you want your bad-LSD-dreams to have any prayer of being taken seriously by anyone.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Benteen
Atra Mortis Industries
#466 - 2012-05-18 20:05:56 UTC
Destiny Corrupted wrote:
Drake Draconis wrote:
EVE Online requires the following things :

3: IQ Greater than 50 (Ok maybe 100)

To be fair, 100 is the normalized average, and judging by EVE players' math and language skills, I'd say only a fifth of all players meet this requirement.

ROFL! I like this one Bear
Bill Loney
Hedion University
Amarr Empire
#467 - 2012-05-18 22:45:51 UTC
Tarryn Nightstorm wrote:
Plekto wrote:
Yes, gankers don't always need cap to fire, but sometimes they fly ships with other weapons on them that require cap (especially in low sec). You could fire off a lock breaker or something else and the time it takes them to realize what happened and re-lock manually the barge(s) are in warp. Of course the bomber gets reamed most likely by the now very angry gankers. I mentioned this as the person before me mentioned low sec. I didn't mention that this was a low sec only tactic. My bad.

But the previous tactic in high of nerfing one or two ships damage by jamming them is valid. There's a whole skill tree and sub-section in the market for ECM and ECCM. That hardly anyone uses it is their problem. It's the best defense a miner has.

It all depends. That's my point - there are always things you can do to protect yourself in high low, or 0. You just have to NOT be AFK.

edit - I even log off to post here. AFK is as good as dead in EVE.


I'll say it slowly, one more time for the guy who doesn't seem to get it:

BOMBS

.....

ARE

.....

NOT

.....

USEABLE

......

IN

......


0.1+ RATED SPACE.

It's not "launch and get a GCC," it's "You can fit and load the module, but the game won't let you fire it." (The message from Aura's charming voice, IIRC, is "You cannot use that here, as it is currently against Empire policy.")

E:

Facepalm linky no workie, so [facepalm].


YES

.....

THEY

.....

ARE

.....

My buddy had some bpo taken from a lab in 0.7 that was bombed after the shields going down.
Hrothgar Nilsson
#468 - 2012-05-18 23:52:15 UTC
I warped out to an asteroid belt in a 0.8 system, got hit twice for 500 each by bombs about five days ago... so, they seem to be usable in 0.1+ systems.
Dawn Flare
Federal Navy Academy
Gallente Federation
#469 - 2012-05-19 00:15:55 UTC
Hrothgar Nilsson wrote:
I warped out to an asteroid belt in a 0.8 system, got hit twice for 500 each by bombs about five days ago... so, they seem to be usable in 0.1+ systems.

Those are smartbombs, not bombs.

Smartbombs work anywhere, but firing them off in highsec will PROBABLY get you concorded for hitting an innocent.

You know, if you care about getting concorded for hitting innocents.
Dawn Flare
Federal Navy Academy
Gallente Federation
#470 - 2012-05-19 00:17:09 UTC
Bill Loney wrote:
Tarryn Nightstorm wrote:
Plekto wrote:
Yes, gankers don't always need cap to fire, but sometimes they fly ships with other weapons on them that require cap (especially in low sec). You could fire off a lock breaker or something else and the time it takes them to realize what happened and re-lock manually the barge(s) are in warp. Of course the bomber gets reamed most likely by the now very angry gankers. I mentioned this as the person before me mentioned low sec. I didn't mention that this was a low sec only tactic. My bad.

But the previous tactic in high of nerfing one or two ships damage by jamming them is valid. There's a whole skill tree and sub-section in the market for ECM and ECCM. That hardly anyone uses it is their problem. It's the best defense a miner has.

It all depends. That's my point - there are always things you can do to protect yourself in high low, or 0. You just have to NOT be AFK.

edit - I even log off to post here. AFK is as good as dead in EVE.


I'll say it slowly, one more time for the guy who doesn't seem to get it:

BOMBS

.....

ARE

.....

NOT

.....

USEABLE

......

IN

......


0.1+ RATED SPACE.

It's not "launch and get a GCC," it's "You can fit and load the module, but the game won't let you fire it." (The message from Aura's charming voice, IIRC, is "You cannot use that here, as it is currently against Empire policy.")

E:

Facepalm linky no workie, so [facepalm].


YES

.....

THEY

.....

ARE

.....

My buddy had some bpo taken from a lab in 0.7 that was bombed after the shields going down.

Proof is in the API verified killmail.
Cardnyl Sin
Garoun Investment Bank
Gallente Federation
#471 - 2012-05-19 04:47:33 UTC
delicious salty tears.
Xi Tivianne
Future World Industries
#472 - 2012-05-19 12:00:27 UTC
As a part-time miner I say this:

- Mining wouldn't be profitable without risk!!!!
- Outsmarting the gankers is part of the fun!
- Don't fly it if you can't lose it!

LittleTerror
Stygian Systems
#473 - 2012-05-19 13:06:40 UTC
ahahah
Axis Raikkonen
Science and Trade Institute
Caldari State
#474 - 2012-05-19 17:10:57 UTC
Jeremy Firewind wrote:
Your cool event just cost CCP a subscriber.


k.

P.S. Might I recommend a new game, perhaps one better suited to your cognitive capabilities?

P.P.S. Can I have your stuff? Damn, someone beat me to it.
Tobiaz
Spacerats
#475 - 2012-05-20 16:33:06 UTC
Jeremy Firewind wrote:
As I said, yes. These tears are what you after, have them. Risk/ Reward/Cost are totally out of whack here.
Being capable to destroy a ship with a 100th of the isk in the "safer" empire space is just ridicoulus.

And I know that this will get trolled to hell and back. Hiding behind some Internet Avatar and flinging big words is easy, heh? Well this was my last reply here, fly safe.


Care to try and see how long your Hulk last if you try mining undefended in low-sec? Empire IS safer. Not perfectly safe though. Especially not for Hulk-miners thinking Hulkageddon doesn't apply to them.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Vincent R'lyeh
Screaming Hayabusa
#476 - 2012-05-20 21:41:00 UTC  |  Edited by: Vincent R'lyeh
I'll just leave this here......

The Prize

I have deliberately developed an air of cynicism that I originally intended to make me appear somewhat louche and caddish but actually comes across as irritable hostility combined with the unspoken threat of sudden violence.....

Edward Khurelem
Khurelem Research and Development
#477 - 2012-05-20 23:48:04 UTC
little wuss, I've lost a few ships to this stupid event valued at a lot more then your puny 300m, but the last thing I am going to do is quit.

Ragequit.jpeg
Zhihatsu
Ministry of War
Amarr Empire
#478 - 2012-05-21 04:16:54 UTC
http://www.youtube.com/watch?v=owzhYNcd4OM

People without faces have no mouths with which to speak.

Skadi vonNiflheim
Doomheim
#479 - 2012-05-21 06:05:13 UTC
"Hulkageddon" lets look at this word. "Hulk" a ship class in EvE Online. "geddon" abbreviation to the word Armageddon, according to wiki:
"Armageddon (from Hebrew: הַר מְגִדּוֹ‎, Har Megiddo, lit. Mount Megiddo; Ancient Greek: Ἁρμαγεδών Harmagedōn,[1][2] Late Latin: Armagedōn[3]) is, according to the Bible, the site of a battle during the end times, variously interpreted as either a literal or symbolic location. The term is also used in a generic sense to refer to any end of the world scenario."
" refer to any end of the world scenario"
So lets but the two words together now. Hulk (the ship) + a (??? english for conjoining two words that are both adjecteves) + geddon (" refer to any end of the world scenario")
Therefore a hulkageddon means end of the world scenario for hulks. So I hope you learned something today about the English language and the yearly even of EvE Online
Hammer Crendraven
Center for Advanced Studies
Gallente Federation
#480 - 2012-05-21 06:20:10 UTC
Tarryn Nightstorm wrote:
Plekto wrote:
Yes, gankers don't always need cap to fire, but sometimes they fly ships with other weapons on them that require cap (especially in low sec). You could fire off a lock breaker or something else and the time it takes them to realize what happened and re-lock manually the barge(s) are in warp. Of course the bomber gets reamed most likely by the now very angry gankers. I mentioned this as the person before me mentioned low sec. I didn't mention that this was a low sec only tactic. My bad.

But the previous tactic in high of nerfing one or two ships damage by jamming them is valid. There's a whole skill tree and sub-section in the market for ECM and ECCM. That hardly anyone uses it is their problem. It's the best defense a miner has.

It all depends. That's my point - there are always things you can do to protect yourself in high low, or 0. You just have to NOT be AFK.

edit - I even log off to post here. AFK is as good as dead in EVE.


I'll say it slowly, one more time for the guy who doesn't seem to get it:

BOMBS

.....

ARE

.....

NOT

.....

USEABLE

......

IN

......


0.1+ RATED SPACE.

It's not "launch and get a GCC," it's "You can fit and load the module, but the game won't let you fire it." (The message from Aura's charming voice, IIRC, is "You cannot use that here, as it is currently against Empire policy.")

E:

Facepalm linky no workie, so [facepalm].



What a noob. Of course you can use smart bombs in high sec. Yes you do get a warning message and you can ignore it and fire away. If you hit any innocent targets you will get concorded. Gankers use these all the time in high sec. The favorite weapon of choice because you do not even have to target lock someone. Just get in range and fire away. Just about no way to stop this type of attack. So it becomes simple math. How many of these do you need to kill the target in one volley.
Then get into position and fire target is dead. Unless you messed up on the math and did not bring enough heat.
And I am only one month old to boot. I thought I was a noob. LOL!