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Inferno Features on Singularity

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Author
Ranger 1
Ranger Corp
Vae. Victis.
#221 - 2012-05-02 19:55:08 UTC
Cearain wrote:
Hans Jagerblitzen wrote:
There will be some of you that no doubt read a list of changes, and say "**** it" and quit without even giving the new system a chance.



I don't think the negative reaction is to the list of "changes" (plural). Its mainly to one change. No docking. In the threads and communities I have seen faction war players have been against this change pretty clearly with a few exceptions.

Now I haven't tried it out but I think the mechanic is pretty clear. We won't be able to dock in enemy controled faction war space. Do I need to fly my ship to a station on sisi and get the message "you can't dock here" to understand how that will work?

I don't know that anyone is saying that they will rage quit. I think the players have been expressing thier views on this. Yes people like ranger1 who does sov null sec might now be interested in faction war. Other null sec players think this is fine or even great. But by and large lots of faction war players (especially those who do allot of small scale pvp and plexing) would prefer they did something less drastic.


Players that do a lot of small scale PVP are the ones that would be affected LEAST by this change.

Now I noticed you said plexing as well. That sheds a lot of light on the true objection I think, and I'm not trying to throw stones here.

I'll admit the ability to plex easily isn't of any great concern to me, mostly because it's not really the main point of FW. I will say that it does help a bit to understand that for many FW pilots that may not be the case.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Grukni
Caldari Provisions
Caldari State
#222 - 2012-05-02 19:57:17 UTC
Zimmy Zeta wrote:
CCP Punkturis wrote:
since this feedback thread is getting filled with FW stuff, Team Super Friends would like feedback related to what we're doing in this thread instead

I'm talking about the war dec stuff, kill reports and new modules


I don't think it is about FW.
They are starved for missiles and explosions and now start biting each other until Sisi is up to feed them what they hunger for.


Very much this.
Ranger 1
Ranger Corp
Vae. Victis.
#223 - 2012-05-02 19:57:19 UTC  |  Edited by: Ranger 1
xVx dreadnaught wrote:
Brzhk wrote:
Active shield tank is now immune to cap warfare... That is a huge minnie boost !



Not so fast... if you have one of these "Auxiliary shield booster" fitted... then yes, you can't be neuted out. But most people who active shield boost fit do so to PVE, and you don't want to take a cap booster sucking Shield booster to PVE, because they would suck for efficiency.

But would be hella nice on a Sleipnir or another Booster preferred PVP ship.



Exactly, This addition, at least at face value, seem directly aimed at making active shield tanking a serious consideration in PVP. Caldari will likely benefit as well.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Necro Merc
Caldari Provisions
Caldari State
#224 - 2012-05-02 19:58:04 UTC
xVx dreadnaught wrote:
Brzhk wrote:
Active shield tank is now immune to cap warfare... That is a huge minnie boost !



Not so fast... if you have one of these "Auxiliary shield booster" fitted... then yes, you can't be neuted out. But most people who active shield boost fit do so to PVE, and you don't want to take a cap booster sucking Shield booster to PVE, because they would suck for efficiency.

But would be hella nice on a Sleipnir or another Booster preferred PVP ship.


It's an interesting idea, I have read there's no XL booster but shall have to confirm once Sisi is up.

Only reason a lot of PVP ships have cap boosters is the active tank module, if the booster itself ran from cap charges then your cap wouldn't be affected by the booster, but if you capped out then you might have trouble keeping tackle (scram/web or long point/mwd) but your tank would remain in tact.

Interesting idea for sure, some ships could even fit 2 shield boosters no doubt, but whether their hp/cycle ratio works out to be the same or worse than the current 2 slot situation will have to be seen.
Missile War
Caldari Provisions
Caldari State
#225 - 2012-05-02 20:04:07 UTC
any ETA on when its finished? :( i want to try them new missile launchers :(
nasty1
R-.A.-G.-E
#226 - 2012-05-02 20:04:40 UTC
nasty1 > Anyway Them changes Will encourage people to join the winning side

nasty1 > It will still encourage farmers of our militia missions

nasty1 > Price of faction gear will hit rock bottom

nasty1 > On the plus side, no more station camping for amarr

nasty1 > They should half The Loyalty points for the missions, Boosting fighting Loyalty points, Complexes, Rewarding the people that actually take part in militia activities

Soon you will be able to get a fleet tempest for the price of a normal tempest if these changes go ahead

Have some vision and look ahead, Although I may be missing something, Think about the economy


Brett Mykle Skee
Zonk Squad
Goonswarm Federation
#227 - 2012-05-02 20:05:41 UTC
Missile War wrote:
any ETA on when its finished? :( i want to try them new missile launchers :(


1v1 mate when it comes back online?
Callic Veratar
#228 - 2012-05-02 20:08:23 UTC
nasty1 wrote:
Soon you will be able to get a fleet tempest for the price of a normal tempest if these changes go ahead


Why is that a bad thing?
Missile War
Caldari Provisions
Caldari State
#229 - 2012-05-02 20:09:24 UTC
Brett Mykle Skee wrote:
Missile War wrote:
any ETA on when its finished? :( i want to try them new missile launchers :(


1v1 mate when it comes back online?


definetly, i'll pwn your ass ^__~*
Brett Mykle Skee
Zonk Squad
Goonswarm Federation
#230 - 2012-05-02 20:10:04 UTC
Missile War wrote:
Brett Mykle Skee wrote:
Missile War wrote:
any ETA on when its finished? :( i want to try them new missile launchers :(


1v1 mate when it comes back online?


definetly, i'll pwn your ass ^__~*



We Shall See lol
Missile War
Caldari Provisions
Caldari State
#231 - 2012-05-02 20:14:22 UTC
Brett Mykle Skee wrote:
Missile War wrote:
Brett Mykle Skee wrote:
Missile War wrote:
any ETA on when its finished? :( i want to try them new missile launchers :(


1v1 mate when it comes back online?


definetly, i'll pwn your ass ^__~*



We Shall See lol


offtopic > altho it seems like i will be sleeping before its up(i'll head to bed in about 2-3 hours) >.>

ontopic > can't wait for new killmail system but mostly the missile launchers ^.^
Cearain
Plus 10 NV
#232 - 2012-05-02 20:16:09 UTC
Hans Jagerblitzen wrote:
Ranger 1 wrote:

There are various types of roaming gangs, but all have one thing in common... they roam. They are not dependant of a safe station to dock in when things heat up, or having a stash of different ships and modules to swap out to if they meet appropriate resistance.

The concept of a roaming gang being unable to function unless they have a safe harbor in the target system/area is ludicrous.


A thousand times this. Ranger gets it, and its attitudes like his that will bring success in the new FW system. ....


I'm sure they will because he likes null sec and this change makes faction war more like the game he likes to play.


Hans Jagerblitzen wrote:
[
There just shouldn't be any question that the luxury of security in every station in lowsec leads to more pilots being docked up, more of the time. This in turn reduces the number of fights to be had. .


No this will just mean people will stay docked in their non faction war system waiting longer for a "serious fleet" like ranger one describes forms. This is already the problem with faction war and new eden generally. Few go out in the smaller fleets so its just a matter of blobbery.


Hans Jagerblitzen wrote:


Whether station docking "ruins" Faction Warfare will be completely dependent on whether FW pilots are willing to be brave and make pushes into enemy space, and I'm confident enough in our skills that gangs WILL find a way to get in and seize plexes and be able to avoid the major blobs.


Do you agree that this change will make that harder to do? If you agree this change makes it harder to avoid the side with the larger blob would you agree this is a step in the wrong direction?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Ohh Yeah
Jerkasaurus Wrecks Inc.
Sedition.
#233 - 2012-05-02 20:17:50 UTC
Can any CCP employees currently browsing this thread try to obtain an update on the current ETA?

Regards,

Ohh Yeah
Oppon's Pull
Caldari Provisions
Caldari State
#234 - 2012-05-02 20:21:45 UTC
I quite like the majority of changes coming to faction warfare, with the exception of being locked out of stations if they keep the current 5 hour flip time with no timers. revisit the timers so I cannot lose my system and station because im asleep (wow, this would promote fights too!) and I will be a happy man.
Hans Jagerblitzen
Ice Fire Warriors
#235 - 2012-05-02 20:27:46 UTC  |  Edited by: Hans Jagerblitzen
Oppon's Pull wrote:
I quite like the majority of changes coming to faction warfare, with the exception of being locked out of stations if they keep the current 5 hour flip time with no timers. revisit the timers so I cannot lose my system and station because im asleep (wow, this would promote fights too!) and I will be a happy man.


Has anyone tested system flipping yet on SiSi?

Like Goliath said, its a really good idea to test out everything fully before people throw up feedback. Cool

CPM0 Chairman / CSM7 Vice Secretary

Missile War
Caldari Provisions
Caldari State
#236 - 2012-05-02 20:30:50 UTC
Hans Jagerblitzen wrote:
Oppon's Pull wrote:
I quite like the majority of changes coming to faction warfare, with the exception of being locked out of stations if they keep the current 5 hour flip time with no timers. revisit the timers so I cannot lose my system and station because im asleep (wow, this would promote fights too!) and I will be a happy man.


Has anyone tested system flipping yet on SiSi?

Like Goliath said, its a really good idea to test out everything fully before people throw up feedback. Cool


sisi isn't up yet...can't test
Sutha Moliko
Giza'Msafara
#237 - 2012-05-02 20:30:53 UTC
Since SiSI is not ready yet. Time to watch again one or two episodes of the excellent Game of Thrones.
Nicely done CCP Goliath Blink
Hans Jagerblitzen
Ice Fire Warriors
#238 - 2012-05-02 20:36:14 UTC
You mean no one's been able to access SiSi at all yet?? They simply posted the list and people started debating without seeing anything first hand?

CPM0 Chairman / CSM7 Vice Secretary

Lapine Davion
Outer Ring Applied Logistics
#239 - 2012-05-02 20:37:43 UTC
Hans Jagerblitzen wrote:
You mean no one's been able to access SiSi at all yet?? They simply posted the list and people started debating without seeing anything first hand?


This surprises you?

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#240 - 2012-05-02 20:38:20 UTC
Hans Jagerblitzen wrote:
You mean no one's been able to access SiSi at all yet?? They simply posted the list and people started debating without seeing anything first hand?

Yes this is the current state of play on page 12Twisted
Explorer is going to update the tweetfleet soon though.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.