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New dev blog: Observing the "Burn Jita" Player Event

First post First post
Author
Aebe Amraen
Dreddit
Test Alliance Please Ignore
#81 - 2012-05-02 14:54:52 UTC
Quote:
We wanted to keep things fairly low at this point as we had found a few bugs in how Crime Watch worked under Time Dilation.


Can we get some details on this bug? Specifically, Friday morning (EVE time) I was hanging out in Jita killing GCC folks, and somehow got concorded without receiving a warning popup before shooting. The person I got concorded for supposedly killing (sec status drops for both aggression and killing) doesn't show up on my kill log. I petitioned it but haven't yet received a reply.

Any chance this is related?
corestwo
Goonfleet Investment Banking
#82 - 2012-05-02 14:55:03 UTC
Jarin Arenos wrote:
corestwo wrote:
Unilateral declaration of war on a player faction by an NPC faction has been a source of...lets say "drama"...in the past.

It'd be fun, I'm just sayin'. Blink

Oh? Only in the game for a year or so, and my history of past events is a bit... spotty. Something like this has happened before?

Edit: It's not like they'd even need out of game info. CCP Diagoras' statistics there very clearly show GSF and Test at the heart of this unprovoked terrorist attack at the heart of Caldari space. <.<


It's very much a back in the day thing but quite awhile ago the Serpentis declared war on the then-dominant Band of Brothers. The Serpentis armada was wiped out and just happened to drop plenty of juicy X-Type and officer loot for the victorious BoB. As you might imagine, there were plenty of accusations of favoritism.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Stephen Haags
Caldari Provisions
Caldari State
#83 - 2012-05-02 14:55:12 UTC
corestwo wrote:
CCP Diagoras wrote:

I can come up with more on request :)


Total skillpoints lost as a result of podding with an alpha clone?


I concurr this is prolly the most interesting/important information not available through the API, CCP pls deliver!
Iamien
Deep Core Mining Inc.
Caldari State
#84 - 2012-05-02 14:55:21 UTC  |  Edited by: Iamien
CCP Diagoras wrote:
I can come up with more on request :)


Price index change in relation to previous week?
Zhentar
SUNDERING
Goonswarm Federation
#85 - 2012-05-02 14:55:35 UTC
CCP Explorer wrote:
CCP Explorer wrote:
Zhentar wrote:
Any chance we could also get the list of dead ships in Jita from Friday - Sunday?
I'll ask around and see if CCP Diagoras can provide details.
And he posted, see above.


Dev of the hour, right here, it's official. You can wear a party hat and everything.
corestwo
Goonfleet Investment Banking
#86 - 2012-05-02 14:57:56 UTC
Iamien wrote:
CCP Diagoras wrote:
I can come up with more on request :)


Freighter Losses?


57 total as well as 14 jump freighters.

Freighters:
http://www.eve-kill.net/?a=kill_detail&kll_id=13186847
http://www.eve-kill.net/?a=kill_detail&kll_id=13190205
http://www.eve-kill.net/?a=kill_detail&kll_id=13187828
http://www.eve-kill.net/?a=kill_detail&kll_id=13188249
http://www.eve-kill.net/?a=kill_detail&kll_id=13189033
http://www.eve-kill.net/?a=kill_detail&kll_id=13189241
http://www.eve-kill.net/?a=kill_detail&kll_id=13189794
http://www.eve-kill.net/?a=kill_detail&kll_id=13190066
http://www.eve-kill.net/?a=kill_detail&kll_id=13190206
http://www.eve-kill.net/?a=kill_detail&kll_id=13190745
http://www.eve-kill.net/?a=kill_detail&kll_id=13194205
http://www.eve-kill.net/?a=kill_detail&kll_id=13194558
http://www.eve-kill.net/?a=kill_detail&kll_id=13195123
http://www.eve-kill.net/?a=kill_detail&kll_id=13195863
http://www.eve-kill.net/?a=kill_detail&kll_id=13196219
http://www.eve-kill.net/?a=kill_detail&kll_id=13196563
http://www.eve-kill.net/?a=kill_detail&kll_id=13197995
http://www.eve-kill.net/?a=kill_detail&kll_id=13198203
http://www.eve-kill.net/?a=kill_detail&kll_id=13199419
http://www.eve-kill.net/?a=kill_detail&kll_id=13201154
http://www.eve-kill.net/?a=kill_detail&kll_id=13201757
http://www.eve-kill.net/?a=kill_detail&kll_id=13201920
http://www.eve-kill.net/?a=kill_detail&kll_id=13202828
http://www.eve-kill.net/?a=kill_detail&kll_id=13204070
http://www.eve-kill.net/?a=kill_detail&kll_id=13203324
http://www.eve-kill.net/?a=kill_detail&kll_id=13203785
http://www.eve-kill.net/?a=kill_detail&kll_id=13204153
http://www.eve-kill.net/?a=kill_detail&kll_id=13205479
http://www.eve-kill.net/?a=kill_detail&kll_id=13205778
http://www.eve-kill.net/?a=kill_detail&kll_id=13206491
http://www.eve-kill.net/?a=kill_detail&kll_id=13206687
http://www.eve-kill.net/?a=kill_detail&kll_id=13207299
http://www.eve-kill.net/?a=kill_detail&kll_id=13208660
http://www.eve-kill.net/?a=kill_detail&kll_id=13211569
http://www.eve-kill.net/?a=kill_detail&kll_id=13213060
http://www.eve-kill.net/?a=kill_detail&kll_id=13213071
http://www.eve-kill.net/?a=kill_detail&kll_id=13214225
http://eve-kill.net/?a=kill_detail&kll_id=13216234
http://eve-kill.net/?a=kill_detail&kll_id=13216672
http://eve-kill.net/?a=kill_detail&kll_id=13216991
http://eve-kill.net/?a=kill_detail&kll_id=13217612
http://eve-kill.net/?a=kill_detail&kll_id=13217853
http://eve-kill.net/?a=kill_detail&kll_id=13218381
http://eve-kill.net/?a=kill_detail&kll_id=13218831
http://eve-kill.net/?a=kill_detail&kll_id=13219282
http://eve-kill.net/?a=kill_detail&kll_id=13224158
http://eve-kill.net/?a=kill_detail&kll_id=13225358
http://eve-kill.net/?a=kill_detail&kll_id=13225319
http://eve-kill.net/?a=kill_detail&kll_id=13225871
http://eve-kill.net/?a=kill_detail&kll_id=13226421
http://eve-kill.net/?a=kill_detail&kll_id=13226453
http://eve-kill.net/?a=kill_detail&kll_id=13226743
http://eve-kill.net/?a=kill_detail&kll_id=13227317
http://eve-kill.net/?a=kill_detail&kll_id=13227587
http://www.eve-kill.net/?a=kill_detail&kll_id=13228073
http://www.eve-kill.net/?a=kill_detail&kll_id=13228905
http://www.eve-kill.net/?a=kill_detail&kll_id=13229360

Jump freighters:
http://www.eve-kill.net/?a=kill_detail&kll_id=13190958
http://www.eve-kill.net/?a=kill_detail&kll_id=13196741
http://www.eve-kill.net/?a=kill_detail&kll_id=13198818
http://www.eve-kill.net/?a=kill_detail&kll_id=13204308
http://www.eve-kill.net/?a=kill_detail&kll_id=13204523
http://www.eve-kill.net/?a=kill_detail&kll_id=13204682
http://www.eve-kill.net/?a=kill_detail&kll_id=13205178
http://www.eve-kill.net/?a=kill_detail&kll_id=13206319
http://www.eve-kill.net/?a=kill_detail&kll_id=13208886
http://www.eve-kill.net/?a=kill_detail&kll_id=13209395
http://www.eve-kill.net/?a=kill_detail&kll_id=13210356
http://www.eve-kill.net/?a=kill_detail&kll_id=13210807
http://www.eve-kill.net/?a=kill_detail&kll_id=13212322
http://www.eve-kill.net/?a=kill_detail&kll_id=13228313

This is, of course, assuming they were all posted to eve-kill. Blink

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Lapine Davion
Outer Ring Applied Logistics
#87 - 2012-05-02 14:58:50 UTC
Jarin Arenos wrote:
CCP Guard wrote:
Precisely. I find consequences to be so much more interesting than immunity ;)


With this sort of thing, I'd almost expect some sort of larger-scaled response by the Caldari Navy. I would find it an fascinating in-game event if the Caldari declared war on the GSF in retaliation. Almost immersion-breaking to see no response from them. Great kick-off to Inferno, maybe? :D


Because enforcing the law between capsuleers is purely the job of Concord? That is what Concord was created for, lore-wise.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

MotherMoon
Tribal Liberation Force
Minmatar Republic
#88 - 2012-05-02 14:59:28 UTC  |  Edited by: MotherMoon
nice going CCP, you've almost brought eve online to the point you used to advertise it a few years ago!

Keep going! polish polish our game!

-New crazy fancy UI, like in the trailers Cool shows new players how transversal works, shows off eve combat.
-new item window! let us finally find our stuff.
-new ship models and paint jobs!
-Missiles! <3 no more 1st impressions of eve being "so the missiles just pop out of the middle of your ship?"
-shots missing and shots hitting shields/armor/hull in different spots! having shields stop the attacks from hitting your hull.
-Warp speed mechanics overhauled
-Dust 514 integration / make sov warfare in 0.0 "fun"
-Multiple characters in Captains quarters / a general area for avatars to meet?
-fix lag! which you seem to be achieving!
-Shiplines finally, an eve where every ship has a role!


Once all of these changes finally come through, eve will finally be the awesome game it was meant to be imo. This dev blog is just another step in that direction. Can't wait to see eve finally Mature! Eve 2.0 is coming!

Oh, and then please, as long as you keep a balance team running, go back and do more jesus features. Just please, don't get distracted! Your so close! We're so close!

I look forward to the day eve is the largest mmo ever!

http://dl.eve-files.com/media/1206/scimi.jpg

Bloodpetal
Tir Capital Management Group
#89 - 2012-05-02 14:59:45 UTC


Based on this player comment from the devblog, I'd like to point towards one of my threads concerning overview filtering.


Quote:
Among the Jita Burners complaints are few and praise is plentiful, but we all agree that without TiDi none of this would have been possible. In fact, after asking all of our allies what they thought I only received one complaint! The only real problems that I was asked to mention was blackscreening on undock and not being able to make a war target only overview.



https://forums.eveonline.com/default.aspx?g=posts&m=840818#post840818


Thanks!

Where I am.

xOm3gAx
Stain of Mind
#90 - 2012-05-02 15:00:15 UTC
This was very reminiscent of when zombie took yulai. You old people know what im talking about, with some key differences obviously =)

Good show.

Jarin Arenos
Card Shark Industries
#91 - 2012-05-02 15:00:18 UTC  |  Edited by: Jarin Arenos
corestwo wrote:
It's very much a back in the day thing but quite awhile ago the Serpentis declared war on the then-dominant Band of Brothers. The Serpentis armada was wiped out and just happened to drop plenty of juicy X-Type and officer loot for the victorious BoB. As you might imagine, there were plenty of accusations of favoritism.

Seems like it'd be easy to avoid this sort of pitfall in future events. Though I guess it'd be difficult to avoid bringing up distasteful old reminders for longer-term players.

Edit: Still, just the simple response of the Caldari faction setting GSF/CFC as a semi-permanent -10 (as opposed to relying on the relatively broken sec status mechanic) would be an interesting development, even if they aren't tossing easily-smashed fleets into nullsec.

But I'm not CCP Soundwave, so what do I know?

Aryth
University of Caille
Gallente Federation
#92 - 2012-05-02 15:01:16 UTC
Note, many of the kills happened in perimeter and sobi. Especially some of the most expensive. So you may want to include those in the stats.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Thomas Kreshant
Brutor Tribe
Minmatar Republic
#93 - 2012-05-02 15:01:55 UTC
CCP Veritas wrote:
Thomas Kreshant wrote:
Just a few questions if you don't mind.

So we obviously had the population cap on the system as mentioned in the blog this as I doubt a whole lot of market trade was happening that day was it still needed due to crimewatch not really scaling well in highsec ?

Given the server needed a population cap if high sec players had filled the system with warm bodies then Burn Jita wouldn't have happened at all?

If that's the case will the reworking of Crimewatch that is occuring improve it's performance enough to rid highsec of population caps?

The majority of the ambient load in Jita on a normal day is due to player movements - jumping in/out, docking/undocking and switching ships (voluntarily or otherwise). These are fairly expensive actions, and since they were still happening in large number during the event, I'm fairly safe assuming that they were a bulk of the ambient load in this event as well. We have a project in the pipe for solving this load.

The refactoring of Crimewatch should help the spikes come down a fair bit as well, so I suspect that a similar event done in, say, a year from now should have a very different performance characteristic.



Thanks for the reply and interesting, I look forward to the changes and I'm sure blogs Big smile
Katrina Bekers
A Blessed Bean
Pandemic Horde
#94 - 2012-05-02 15:03:00 UTC
CCP smugness in the devblog and in these posts is very well deserved.

The dilemma: is CFC happy that CCP finally delivered an environment where Burn Jita is not only possible, but actually enjoyable; or is CCP happy that CFC gave them the chance to showoff their best server-fu?

In the end, everyone is happy that the sandbox works as intended, both technically and as player-driven content.

<< THE RABBLE BRIGADE >>

corestwo
Goonfleet Investment Banking
#95 - 2012-05-02 15:04:47 UTC
Katrina Bekers wrote:
CCP smugness in the devblog and in these posts is very well deserved.

The dilemma: is CFC happy that CCP finally delivered an environment where Burn Jita is not only possible, but actually enjoyable; or is CCP happy that CFC gave them the chance to showoff their best server-fu?

In the end, everyone is happy that the sandbox works as intended, both technically and as player-driven content.


Can't it be both? I mean CCP did ask for more extensive tests of TiDi at fanfest... Twisted

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Thomas Kreshant
Brutor Tribe
Minmatar Republic
#96 - 2012-05-02 15:07:11 UTC
Katrina Bekers wrote:

In the end, everyone is happy.


I'm sure there are a some that may not fit that statement Big smile
CCP Veritas
C C P
C C P Alliance
#97 - 2012-05-02 15:07:50 UTC
Aebe Amraen wrote:
Quote:
We wanted to keep things fairly low at this point as we had found a few bugs in how Crime Watch worked under Time Dilation.


Can we get some details on this bug? Specifically, Friday morning (EVE time) I was hanging out in Jita killing GCC folks, and somehow got concorded without receiving a warning popup before shooting. The person I got concorded for supposedly killing (sec status drops for both aggression and killing) doesn't show up on my kill log. I petitioned it but haven't yet received a reply.

Any chance this is related?

Quite possible. Petitioning is the right route, the GMs are aware of what was going on. I'm sure their queue is mildly impressive after all this Ugh

CCP Veritas - Technical Director - EVE Online

Aryth
University of Caille
Gallente Federation
#98 - 2012-05-02 15:09:03 UTC
Katrina Bekers wrote:
CCP smugness in the devblog and in these posts is very well deserved.

The dilemma: is CFC happy that CCP finally delivered an environment where Burn Jita is not only possible, but actually enjoyable; or is CCP happy that CFC gave them the chance to showoff their best server-fu?

In the end, everyone is happy that the sandbox works as intended, both technically and as player-driven content.


Both

We know this wasn't possible even a year ago. This was actually attempted once before, the concord spawn crashed the node.

Nerfing boomeranging was a slight damper as that was the original basis of the thrasher fleet, but it didn't change our ability for carnage in general.

Everyone won with this event. Except of course the guys flying 15B isk freighters that got popped.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Valkyrs
Deep Vein Trading
#99 - 2012-05-02 15:12:05 UTC
Awesome stuff CCP, both on tweaking the system while these dynamic battles are going on but also providing the stats and graphs to get some sense of scale for those of us not willing to risk our lives to see it!

Keep it up.
Xercodo
Cruor Angelicus
#100 - 2012-05-02 15:23:47 UTC