These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Observing the "Burn Jita" Player Event

First post First post
Author
Imuran
Zentor Industries
Spaen Scientific
#101 - 2012-05-02 15:24:53 UTC
Been in Eve a fair time now and the fact that the Jita node supported this type of activity and numbers shows how far CCP have come in addressing the lag monster with both hardware and software solutions. Very well done to all those invovled over the years in this process.
I Love Boobies
All Hail Boobies
#102 - 2012-05-02 15:24:55 UTC
Looks like CCP wanted Burn Jita to happen just to test their server load and TiDi, and also to promote their server and game. Really does sound like some kind of collusion going on between certain parties and CCP. ;)
CCP Diagoras
C C P
C C P Alliance
#103 - 2012-05-02 15:25:12 UTC  |  Edited by: CCP Diagoras
Mr Bigwinky wrote:
CCP Diagoras wrote:
Lightning fast statistics..

Incredible amount of carnage.

As for requests, how about:

• Freighters lost, by type
• Alliance who lost the most industrial ships
• People that lost the most ships
• People that lost the most capsules

Thanks!


I won't go into individual people for losses, sorry! But the others (Jita only, the previous post with kill links included neighbouring systems):

Freighters: 37
Obelisk 17
Charon 14
Fenrir 4
Providence 2

Jump Freighters: 9
Rhea 6
Nomad 1
Anshar 1
Ark 1


Of the 337 "industrial" ships lost (I expanded it to be not just industrials but freighters, jump freighters, transport ships, exhumers, mining barges and industrial command ships), alliances who lost the most:

Goonswarm Federation 28
Test Alliance Please Ignore 5
Loosely Affiliated Pirates Alliance 4
Fatal Ascension 4
Tactical Narcotics Team 3

On the SP lost front, I'll take a look but will probably take a while before I can get to that.
Louis deGuerre
The Dark Tribe
#104 - 2012-05-02 15:25:39 UTC  |  Edited by: Louis deGuerre
CCP karkur wrote:
I have not seen that defect... could you please explain better? If would also be excellent if you could file a bugreport from within the client, because then we get your settings so it will be easier for us to figure out if there is some problem with the settings.

The first thing that comes to mind is whether you have the "neutral" unchecked, and those guys are neutral (and since the overview settings are the way they are, iirc, if you have some category a character belongs to unchecked it will not display him/her in the overview).
I am not saying you don't know what you are doing, just the only thing that comes to mind right now P


Bug ID 106977 Overview Broken : No longer possible to make a ´blue-only´ filter. Reported 2011.01.30 19:56 Status Attached to a defect.

It was the introduction of the 'Pilot has no standing' criteria which broke this. What it comes down to it is impossible to filter out neutrals these days. While this is not a big problem in 0.0 (except for logistics) it is a big problem in highsec. Note that this was working before above mentioned change.

Thanks for responding.
CCP Masterplan
C C P
C C P Alliance
#105 - 2012-05-02 15:28:43 UTC
Aebe Amraen wrote:
Quote:
We wanted to keep things fairly low at this point as we had found a few bugs in how Crime Watch worked under Time Dilation.


Can we get some details on this bug? Specifically, Friday morning (EVE time) I was hanging out in Jita killing GCC folks, and somehow got concorded without receiving a warning popup before shooting. The person I got concorded for supposedly killing (sec status drops for both aggression and killing) doesn't show up on my kill log. I petitioned it but haven't yet received a reply.

Any chance this is related?


This issue originally came up in this thread. Because the Jita node was running dilated, it effectively meant neighbouring systems on other nodes were running at a sped-up rate (relatively speaking).
This caused some issues with clients - specifically a client in Jita believing that a bad guy had 15 minutes of 'Jita-time' GCC. However if that bad guy had left Jita, spent his GCC time elsewhere, and then returned (so from the PoV of Jita he had fast-forwarded through time), the server would happily accept that he was now innocent (having served his time). But your client (running dilated due to Jita-time) might think he had maybe 7 minutes of GCC left. Hence why he appears red to you. When you try to fire on him, your client sees the (incorrect) red flag, and so doesn't give the usual "Are you sure - CONCORDOKKEN?" warning.
The server receives your open-fire request, and happily follows it. It then happily bring in CONCORD to kill you for attacking an innocent person.
(This is now reminding me of studying Special Relativity and the Twin ParadoxUgh)

The server had the full information and did the right thing. The client had incomplete and incorrect information and did the wrong thing. These kind of 'incomplete information' trade-offs are absolutely essential to obtaining any kind of scalability. Normally you make certain assumptions (such as "15 minutes here is the same as 15 minutes there") in order to bring down client-server interactions to a sane level.

On Friday evening, we live-fixed a solution for this on to the Jita node. This fix was then rolled out to all nodes during the Saturday-morning downtime.

The GMs are aware of the particularities of this defect, and are working through a number of related cases. If someone has petitioned a loss like this, then it will get looked at as they get through the queue.

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

corestwo
Goonfleet Investment Banking
#106 - 2012-05-02 15:29:40 UTC
CCP Diagoras wrote:
Mr Bigwinky wrote:
CCP Diagoras wrote:
Lightning fast statistics..

Incredible amount of carnage.

As for requests, how about:

• Freighters lost, by type
• Alliance who lost the most industrial ships
• People that lost the most ships
• People that lost the most capsules

Thanks!


I won't go into individual people for losses, sorry! But the others (Jita only, the previous post with kill links included neighbouring systems):

Freighters: 37
Obelisk 17
Charon 14
Fenrir 4
Providence 2

Jump Freighters: 9
Rhea 6
Nomad 1
Anshar 1
Ark 1


Of the 337 "industrial" ships lost (I expanded it to be not just industrials but freighters, jump freighters, transport ships, exhumers, mining barges and industrial command ships), alliances who lost the most:

Goonswarm Federation 28
Test Alliance Please Ignore 5
Loosely Affiliated Pirates Alliance 4
Fatal Ascension 4
Tactical Narcotics Team 3

On the SP lost front, I'll take a look but will probably take a while before I can get to that.


Ah yes, my links did include outside Jita. Occasionally we'd engage in the surrounding systems to keep something juicy from escaping, especially when population caps were low and people couldn't get in. Blink

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Aryth
GoonWaffe
Goonswarm Federation
#107 - 2012-05-02 15:32:35 UTC
Yes, the population cap meant that ganking in Jita was actually the wrong choice for most of the weekend. Nice juicy targets would stack up trying to get into Jita and getting the node full message. So you had plenty of time to scan them all and blow them up. So anytime the node was full, we jumped into another system and ganked everyone waiting to get in.

Good times.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Drago Palermus
Aliastra
Gallente Federation
#108 - 2012-05-02 15:33:55 UTC
MotherMoon wrote:
-Missiles! <3 no more 1st impressions of eve being "so the missiles just pop out of the middle of your ship?"

This is in the works: http://www.youtube.com/watch?list=UU3cxDDMpYTZ7PqZma4NdNuA&feature=player_detailpage&v=XNc8VAmtO5E#t=180s



MotherMoon wrote:
-Multiple characters in Captains quarters / a general area for avatars to meet?

Straight
corestwo
Goonfleet Investment Banking
#109 - 2012-05-02 15:44:45 UTC
MotherMoon wrote:
-Multiple characters in Captains quarters / a general area for avatars to meet?



No. This path is a dark one, filled with terrors and things unspeakable. We do not want to go down it.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Ines Fy
#110 - 2012-05-02 15:46:52 UTC  |  Edited by: Ines Fy
CCP Veritas wrote:
Aryth wrote:
TIDI makes the Blackscreening issue much worse.

We've tracked down a likely cause for this, and it's related to how the emergency hot-patch was done. Did you guys continue to experience this problem after Saturday's downtime?


this happen to me several times, I had to log out and in so I can see anything. It happen thursday late night, friday morning before the downtime and later the hot patch, it also happen saturday and sunday, but less times. All the times it happen, TIdi had kick in.

edit: corrected the days of the week...
Vincent Athena
Photosynth
#111 - 2012-05-02 15:53:22 UTC
CCP Masterplan wrote:
.......... Description of the crimewatch bug.............


What happens now? What was the fix?

I could see:

Inform all clients of the correct time GCC time when someone jumps into system;
Make the 15 minute timer not subject to TiDi;
Something else...?

What was the fix?

Know a Frozen fan? Check this out

Frozen fanfiction

Pole Dancer
CONCORD Research
#112 - 2012-05-02 15:58:05 UTC
Is it just me that finds it amusing that CCP drops the F word (evading the profanity filter) twice in a document that's going to be widely linked to from gaming news sites which also has a large PEGI 12 rating at the bottom?

What a F*** up!

Nomad I
University of Caille
Gallente Federation
#113 - 2012-05-02 16:01:41 UTC
Louis deGuerre wrote:
[quote=CCP karkur]I have not seen that defect... could you please explain better? If would also be
It was the introduction of the 'Pilot has no standing' criteria which broke this. What it comes down to it is impossible to filter out neutrals these days. While this is not a big problem in 0.0 (except for logistics) it is a big problem in highsec. Note that this was working before above mentioned change.

Thanks for responding.


------------------ BUG --------------------
No it isn't a filter problem. The information about alliance or corp is missing after a session change. Those pilots are neutral to others. It's an annoying bug in 0.0. It happens with heayv server load.
------------------ BUG --------------------
Blue Harrier
#114 - 2012-05-02 16:02:57 UTC
Although I didn’t take part I did watch the ‘Live Stream’ from the event most evenings, thanks to the guys who set that up it was great in 720P on my laptop, better than watching TV.

So, well done to the CCP Devs for getting Eve to the point of being able to host such an event without bursting into flames and without failing under load (I hope you gave the poor hamsters a day off as a reward).

I must give credit to the Goons and their FC’s for being able to organise the event. Watching the groups of ships warping in and out, clustering at bookmarks and swooping back to wrought havoc on the masses was entertaining to say the least.

I still could not believe the freighters that undocked at the top of the carnage and still tried to make it to a gate, silly, brave, foolish or just unable to read their surroundings, your guess is as good as mine.

So CCP that event alone must have given you terabytes of data to sift through and ponder over, must have been worth many SiSi mass tests.

Thanks again guys. The Goons for the organisation, the live stream guys for going into harms way and CCP for letting it happen.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Sara Rae
Caldari Provisions
Caldari State
#115 - 2012-05-02 16:11:41 UTC
Could you add some corp stats?
CCP Explorer
C C P
C C P Alliance
#116 - 2012-05-02 16:16:16 UTC
Katrina Bekers wrote:
CCP smugness in the devblog and in these posts is very well deserved.

The dilemma: is CFC happy that CCP finally delivered an environment where Burn Jita is not only possible, but actually enjoyable; or is CCP happy that CFC gave them the chance to showoff their best server-fu?

In the end, everyone is happy that the sandbox works as intended, both technically and as player-driven content.
We're happy to be able to provide good service to anyone that wants to make a splash. Blink

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

CCP Explorer
C C P
C C P Alliance
#117 - 2012-05-02 16:17:05 UTC
corestwo wrote:
Katrina Bekers wrote:
CCP smugness in the devblog and in these posts is very well deserved.

The dilemma: is CFC happy that CCP finally delivered an environment where Burn Jita is not only possible, but actually enjoyable; or is CCP happy that CFC gave them the chance to showoff their best server-fu?

In the end, everyone is happy that the sandbox works as intended, both technically and as player-driven content.


Can't it be both? I mean CCP did ask for more extensive tests of TiDi at fanfest... Twisted
And we sure got that testing.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Lapine Davion
Outer Ring Applied Logistics
#118 - 2012-05-02 16:17:51 UTC
Pole Dancer wrote:
Is it just me that finds it amusing that CCP drops the F word (evading the profanity filter) twice in a document that's going to be widely linked to from gaming news sites which also has a large PEGI 12 rating at the bottom?

What a F*** up!



Hint: CCP doesn't care about your sensitive little pre-teen ears.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

CCP Explorer
C C P
C C P Alliance
#119 - 2012-05-02 16:18:14 UTC
Imuran wrote:
Been in Eve a fair time now and the fact that the Jita node supported this type of activity and numbers shows how far CCP have come in addressing the lag monster with both hardware and software solutions. Very well done to all those invovled over the years in this process.
Thank you! Big smile

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Jon Hellguard
X-COM
#120 - 2012-05-02 16:25:02 UTC  |  Edited by: Jon Hellguard
i was there. great work at ccp with real solid improvement on massgameplay for us players.

however... i'm terribly annoyed by the fact that thousands of pilots are not allowed to blow up jita station. c'mon ccp... you self introduced the cycle of eve and you self showed us the mudflation issue. your great, in fact awesome at not delivering much of a change - but opening up a window of opportunity to blow that station up would not just give eve a breaking news but us players a real cool moment to take part in. In fact... some might have tried to defend it? Btw. i thought you wanted to reduce hubs. It's soo simple... sooo darn simple. Let us blow them up and show us the new explosion effects as well :D

it's 2012 - not just the world should end. Let's pre-play the economic failure and destruction in-game. c'mon grow some f* balls!