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Last thing we need is DirectX 11

First post
Author
GallowsCalibrator
Imperial Academy
Amarr Empire
#21 - 2012-03-28 11:27:34 UTC
Steve Ronuken wrote:
GallowsCalibrator wrote:
Klandi wrote:
If I may hijack a thread where understanding is totally misplaced and mental images of elephants abounds..

When can this effectively be implemented? I hope that DX11 is a standard followed by both parties and not readjusted for the particular manufacturer. That being said, what would a ATI user see if Nvidia bespoke application or framework was implemented.
A problem I see...


DX11 (And the other DirectXs) is indeed a standard! The whole reason they exist is so you DON'T have to do different code paths for every variant of graphics hardware in existence. No manufacturer gets any particular say in it beyond guidance.

(Sidenote: A lot of engines still tend to have some parts of the pipeline architecture-specific due to performance differences but that tends to be by choice.)



I remember how things were before Direct X came out. Voodoo 2 specific games, anyone?


Or the good old days of options for Software, OpenGL, Direct3D, MiniGL and Glide renderers?
TriadSte
The Scope
Gallente Federation
#22 - 2012-03-28 11:31:22 UTC
Personally I can't wait for this graphics update as it really looks quite awesome. Those who have top end machines like myself have got these machines to run games on the very bleeding edge graphics settings on the highest resolutions possible.

Basically in the USA you got ya gear heads for car maniacs well I am a graphics head.

I has to look good or I do not play it.

Glockshna Quant
Versatility Production Corporation' LLC
#23 - 2012-03-28 11:34:55 UTC
That stuff in your assets window... Give it to me.
Misanth
RABBLE RABBLE RABBLE
#24 - 2012-03-28 12:47:53 UTC
Headerman wrote:
Raven Ether wrote:
How about things get fixed first like the subpar anti aliasing, the CRAP textures, the **** models (e.g blackbird), the ****** hardener/module effects, the lame stars, the volleyball gas planets/moons, the heinous POS modules, the deadspace fpskillerclouds and all that graphical crap that riddle the game. Not even the constantly featured nebulae are that good. 70% of space is a black void while only a smaller percentage actually has 'some' nebula in it.

Who gives a **** about tesselation and directX when basic art areas of the game look like utter fuckshit.


No, the last thing we need is a drunken elephant dancing a jig in a fountain in the middle of a street in Peru, trumpeting out "Back in Black" by AC/DC.


Damnit, now I want that. Sad

AFK-cloaking in a system near you.

Ciar Meara
PIE Inc.
Khimi Harar
#25 - 2012-03-28 12:50:15 UTC
Dr Prometheus wrote:
We got a solution to your problem; DX11 and Tessalation Lol


Har Har,

Actually I am amazed it took so long for an anti-graphics upgrade thread to rear its ugly head.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Doc Severide
Doomheim
#26 - 2012-03-28 12:52:12 UTC
Headerman wrote:
Raven Ether wrote:
How about things get fixed first like the subpar anti aliasing, the CRAP textures, the **** models (e.g blackbird), the ****** hardener/module effects, the lame stars, the volleyball gas planets/moons, the heinous POS modules, the deadspace fpskillerclouds and all that graphical crap that riddle the game. Not even the constantly featured nebulae are that good. 70% of space is a black void while only a smaller percentage actually has 'some' nebula in it.

Who gives a **** about tesselation and directX when basic art areas of the game look like utter fuckshit.


No, the last thing we need is a drunken elephant dancing a jig in a fountain in the middle of a street in Peru, trumpeting out "Back in Black" by AC/DC.

EXCUSE ME...

I was in an elephant costume and I was dancing the Rumba... Get it right...
Vertisce Soritenshi
The Scope
Gallente Federation
#27 - 2012-03-28 12:56:30 UTC
I think the last thing we need is some random noob posting what they think is the last thing we need.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Pak Narhoo
Splinter Foundation
#28 - 2012-03-28 13:02:00 UTC
Raven Ether wrote:
70% of space is a black void while only a smaller percentage actually has 'some' nebula in it.


For years GD was 'flooded' with threads like "give us black space CCP! It looks like c**p, space is dark etc, etc".
Now we have large patches with dark space that doesn't try to burn out your retina's and it's still not good?

Sometimes I wonder why they even bother.
Damned if they do damned if they don't. :3
Jake Warbird
Republic Military School
Minmatar Republic
#29 - 2012-03-28 13:05:51 UTC  |  Edited by: Jake Warbird
Posting cos I wanna know if fuckshit gets past the filter.

E:want dx11s.kthnxbai
Vertisce Soritenshi
The Scope
Gallente Federation
#30 - 2012-03-28 13:06:04 UTC
Pak Narhoo wrote:
Raven Ether wrote:
70% of space is a black void while only a smaller percentage actually has 'some' nebula in it.


For years GD was 'flooded' with threads like "give us black space CCP! It looks like c**p, space is dark etc, etc".
Now we have large patches with dark space that doesn't try to burn out your retina's and it's still not good?

Sometimes I wonder why they even bother.
Damned if they do damned if they don't. :3

Just another random noob talking about stuff they know nothing about.

In fact, there are many areas of space that have what are called "nebulae clusters". These clusters not only vary in size and density but color as well. There are nebulae that have several solar systems within them and are surrounded by hundreds more with nebulae nearby that have other solar systems within them. So yeah...

Science, Discovery and History channels for the win!

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Sobach
Aliastra
Gallente Federation
#31 - 2012-03-28 13:08:21 UTC
Vertisce Soritenshi wrote:
Just another random noob talking about stuff they know nothing about.

In fact, there are many areas of space that have what are called "nebulae clusters". These clusters not only vary in size and density but color as well. There are nebulae that have several solar systems within them and are surrounded by hundreds more with nebulae nearby that have other solar systems within them. So yeah...

Science, Discovery and History channels for the win!


no doubt, and personally I wouldn't mind if there are some systems that are located within nebulae clusters.

but when every single damn system in eve is trying to burn your retinas out, it gets annoying quick.
Stellar Vix
State War Academy
Caldari State
#32 - 2012-03-28 14:16:18 UTC
If you make DX11 the last thing we need, then it will be 20 years before we get to it and by then every other mmo would be on dx 15

-Vix

SWA Instructor, Commander Select Currently being blamed as SWA's CEO SWA PVP Program

Tippia
Sunshine and Lollipops
#33 - 2012-03-28 14:23:51 UTC
GallowsCalibrator wrote:
Steve Ronuken wrote:
I remember how things were before Direct X came out. Voodoo 2 specific games, anyone?
Or the good old days of options for Software, OpenGL, Direct3D, MiniGL and Glide renderers?
…and S3. Don't forget about S3, and their magical compressed textures!

UnrealEngine 1 > all (especially for software rendering, once you cranked all the effects up).
Domeleon
Deep Core Mining Inc.
Caldari State
#34 - 2012-04-25 18:25:07 UTC
What is up with the raging? I just do not understand it. If EVE looks like such ****, find another MMO that looks as good. Sure, the ship textures aren't perfect, but the lighting effects are pretty ****ing awesome, and all the celestial bodies (stars, planets, etc) look about as spotless as I could ask for. Where's the love?
Ranger 1
Ranger Corp
Vae. Victis.
#35 - 2012-04-25 18:45:07 UTC
Sobach wrote:
Vertisce Soritenshi wrote:
Just another random noob talking about stuff they know nothing about.

In fact, there are many areas of space that have what are called "nebulae clusters". These clusters not only vary in size and density but color as well. There are nebulae that have several solar systems within them and are surrounded by hundreds more with nebulae nearby that have other solar systems within them. So yeah...

Science, Discovery and History channels for the win!


no doubt, and personally I wouldn't mind if there are some systems that are located within nebulae clusters.

but when every single damn system in eve is trying to burn your retinas out, it gets annoying quick.


If I understand your post correctly, you need to get out of empire more often. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Solstice Project
Sebiestor Tribe
Minmatar Republic
#36 - 2012-04-25 18:51:19 UTC
omg why can't you kids just shut up and learn to behave,
instead of opening threads about your opinions, which nobody cares about ...
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#37 - 2012-04-25 18:54:42 UTC
So there are definitely good reasons to consider moving to DX-11. Of all of them tessellation is lower on the list for me in terms of bang for buck. It makes for awesome demos but can be an artwork nightmare. So it could be a lot of churn for a relatively small improvement in appearance.

I'd be a lot more interested in down level hardware support, improvements in GPU management, compute shaders and better texture compression.

So I think DX-11 is a great goal, but I agree I'd make it lower priority over other game improvements.

Note, this is my thoughts and in no way represent the CSM 7.

Issler
TWHC Assistant
#38 - 2012-04-25 18:57:17 UTC
The reason why EVE could see DirectX11 in the near future is possibly because the hardware makers are constantly looking for partners who are able adopt this technology early. Many games still use low-res bounding boxes for collision detection while the graphics technology is advancing faster than it is good for these game engines. If you ever wondered why you cannot shoot through a transparent surface or why you get stuck at invisible corners, then it is because of exactly this difference and the resolution of bounding boxes and environment meshes being lower than the graphical resolution. DirectX11 pushes the difference further. Or imagine standing on a DX11 tessellation landscape and wanting to walk around on it. You do not only want to see every bump, but you would want to interact with it (stand on it and not hover above it or being stuck in the ground). Games where a collision detection is rarely needed will be able to utilise DirectX11 early. Makers of FPSs and RPGs, where every inch and millimetre counts in creating more realism and immersion might hesitate. However EVE Online does not care about precise bounding boxes and CCP could use DirectX11 to render every spaceship and station with the highest resolution possible.
Talon SilverHawk
Patria o Muerte
#39 - 2012-04-25 18:58:08 UTC
Headerman wrote:
Raven Ether wrote:
How about things get fixed first like the subpar anti aliasing, the CRAP textures, the **** models (e.g blackbird), the ****** hardener/module effects, the lame stars, the volleyball gas planets/moons, the heinous POS modules, the deadspace fpskillerclouds and all that graphical crap that riddle the game. Not even the constantly featured nebulae are that good. 70% of space is a black void while only a smaller percentage actually has 'some' nebula in it.

Who gives a **** about tesselation and directX when basic art areas of the game look like utter fuckshit.


No, the last thing we need is a drunken elephant dancing a jig in a fountain in the middle of a street in Peru, trumpeting out "Back in Black" by AC/DC.


No that's the first thing I would want to see Lol

Tal
Spc One
The Chodak
Void Alliance
#40 - 2012-04-25 19:07:34 UTC  |  Edited by: Spc One
Raven Ether wrote:
How about things get fixed first like the subpar anti aliasing, the CRAP textures, the **** models (e.g blackbird), the ****** hardener/module effects, the lame stars, the volleyball gas planets/moons, the heinous POS modules, the deadspace fpskillerclouds and all that graphical crap that riddle the game. Not even the constantly featured nebulae are that good. 70% of space is a black void while only a smaller percentage actually has 'some' nebula in it.

Who gives a **** about tesselation and directX when basic art areas of the game look like utter fuckshit.

Inferno patch gave me a ninja look.. how cool is that ?

https://forums.eveonline.com/default.aspx?g=posts&m=1186192#post1186192

TWHC Assistant wrote:
. Or imagine standing on a DX11 tessellation landscape and wanting to walk around on it.

Will I be tessellated ninja in DX 11 ?
Lol
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