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Last thing we need is DirectX 11

First post
Author
Fredfredbug4
The Scope
Gallente Federation
#41 - 2012-04-25 19:07:44 UTC
I see someone is sad that their computer can't run it.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Lapine Davion
Outer Ring Applied Logistics
#42 - 2012-04-25 19:10:25 UTC
Raven Ether wrote:
How about things get fixed first like the subpar anti aliasing, the CRAP textures, the **** models (e.g blackbird), the ****** hardener/module effects, the lame stars, the volleyball gas planets/moons, the heinous POS modules, the deadspace fpskillerclouds and all that graphical crap that riddle the game. Not even the constantly featured nebulae are that good. 70% of space is a black void while only a smaller percentage actually has 'some' nebula in it.

Who gives a **** about tesselation and directX when basic art areas of the game look like utter fuckshit.


Because updating the engine to DX11 would fix several of these things? And would also make fixing the other things a whole lot easier?

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Mark Androcius
#43 - 2012-04-25 19:20:45 UTC
Being able to run on old hardware ( backwards compatibility ) is what almost killed Apple before Steve came back.
Backwards compatibility is also the very thing that makes Windows such a giant lump, which is something that will be corrected in Windows 8 ( shame about the TOTALLY RIDICULOUS design though ).

EVE has been able to run on quite low end machines ( even an old Pentium 4 with 1.5 GHZ could run it ) for far to long, it's time CCP started benefiting from the excellent hardware available today, rather then yesteryear.
Jonah Gravenstein
Machiavellian Space Bastards
#44 - 2012-04-25 19:31:50 UTC
Headerman wrote:

No, the last thing we need is a drunken elephant dancing a jig in a fountain in the middle of a street in Peru, trumpeting out "Back in Black" by AC/DC.


Shut up and take my money

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Barakkus
#45 - 2012-04-25 19:32:41 UTC
If you had watched the fanfest video on the DX11 effects, you would understand a few things as to why things look the way they do.

http://youtu.be/yytbDZrw1jc

Jorma Morkkis
State War Academy
Caldari State
#46 - 2012-04-25 19:52:46 UTC  |  Edited by: Jorma Morkkis
I think they should make DX11 and Windows 8 minimum for this game. We don't need DX9 and Windows XP anymore. P

Seriously though, I think they should fix flashing station textures before adding new effects.
Copine Callmeknau
Dirty Vagrants
Intergalactic Space Hobos
#47 - 2012-04-25 20:10:49 UTC
Fuckwit

But yeh EVE AA does really suck the big one :/

esp when seeing laser/railgun effects

There should be a rather awesome pic here

MotherMoon
Tribal Liberation Force
Minmatar Republic
#48 - 2012-04-25 20:22:44 UTC
Jessy Berbers wrote:
It seems you have no idea what a DX11 client would ACTUALLY do, do you?

Clearly not a semblance of an idea, a DX11 client would give CCP actually a chance to build a whole new client from scratch, and thus able to tackle every little single thing you describe just there, as the DX11 client requires pretty much remodeling EVERYTHING..

Greets

Jessy.


it doesn't require any remodeling. Eve online ships already each have a highpoly 3-4 million poly model they use the bake the normal map. This same map can be used to create a displacement map. A main feature of DX11.

http://dl.eve-files.com/media/1206/scimi.jpg

MotherMoon
Tribal Liberation Force
Minmatar Republic
#49 - 2012-04-25 20:25:17 UTC
Domeleon wrote:
What is up with the raging? I just do not understand it. If EVE looks like such ****, find another MMO that looks as good. Sure, the ship textures aren't perfect, but the lighting effects are pretty ****ing awesome, and all the celestial bodies (stars, planets, etc) look about as spotless as I could ask for. Where's the love?


well, the new caldari and gallentne V3 ships have sick textures. I hope they finish the rest of the ships soon!

http://dl.eve-files.com/media/1206/scimi.jpg

Simi Kusoni
HelloKittyFanclub
#50 - 2012-04-25 20:41:54 UTC
Headerman wrote:
Raven Ether wrote:
How about things get fixed first like the subpar anti aliasing, the CRAP textures, the **** models (e.g blackbird), the ****** hardener/module effects, the lame stars, the volleyball gas planets/moons, the heinous POS modules, the deadspace fpskillerclouds and all that graphical crap that riddle the game. Not even the constantly featured nebulae are that good. 70% of space is a black void while only a smaller percentage actually has 'some' nebula in it.

Who gives a **** about tesselation and directX when basic art areas of the game look like utter fuckshit.


No, the last thing we need is a drunken elephant dancing a jig in a fountain in the middle of a street in Peru, trumpeting out "Back in Black" by AC/DC.

Is the drunken elephant still an option? When are they planning on releasing it? And which street in Peru, I need to buy a house there.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

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