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Last thing we need is DirectX 11

First post
Author
Raven Ether
Doomheim
#1 - 2012-03-28 10:26:38 UTC
How about things get fixed first like the subpar anti aliasing, the CRAP textures, the **** models (e.g blackbird), the ****** hardener/module effects, the lame stars, the volleyball gas planets/moons, the heinous POS modules, the deadspace fpskillerclouds and all that graphical crap that riddle the game. Not even the constantly featured nebulae are that good. 70% of space is a black void while only a smaller percentage actually has 'some' nebula in it.

Who gives a **** about tesselation and directX when basic art areas of the game look like utter fuckshit.
GallowsCalibrator
Imperial Academy
Amarr Empire
#2 - 2012-03-28 10:28:09 UTC
Because a graphic engine is the same thing as art assets right?
Morphisat
Millard Innovation Inc
#3 - 2012-03-28 10:28:21 UTC
But how do you really feel about DirectX 11 ? Please don't hold back !
Headerman
Native Freshfood
Minmatar Republic
#4 - 2012-03-28 10:29:07 UTC
Raven Ether wrote:
How about things get fixed first like the subpar anti aliasing, the CRAP textures, the **** models (e.g blackbird), the ****** hardener/module effects, the lame stars, the volleyball gas planets/moons, the heinous POS modules, the deadspace fpskillerclouds and all that graphical crap that riddle the game. Not even the constantly featured nebulae are that good. 70% of space is a black void while only a smaller percentage actually has 'some' nebula in it.

Who gives a **** about tesselation and directX when basic art areas of the game look like utter fuckshit.


No, the last thing we need is a drunken elephant dancing a jig in a fountain in the middle of a street in Peru, trumpeting out "Back in Black" by AC/DC.

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062

Jessy Berbers
The Scope
Gallente Federation
#5 - 2012-03-28 10:29:31 UTC
It seems you have no idea what a DX11 client would ACTUALLY do, do you?

Clearly not a semblance of an idea, a DX11 client would give CCP actually a chance to build a whole new client from scratch, and thus able to tackle every little single thing you describe just there, as the DX11 client requires pretty much remodeling EVERYTHING..

Greets

Jessy.
Mallikanth
Wasters
#6 - 2012-03-28 10:33:29 UTC  |  Edited by: Mallikanth
Yeah I agree with the OPShocked

Who needs DX11 anyway??
Lets stick with DX10,
or 9
or 8
or 7
or....
Text only!!!!


RollLol

[EDIT] for you lucky SOB's out there with a DX11 card, there is a test program here.

Believe in what they do, not what they say.

Sobach
Aliastra
Gallente Federation
#7 - 2012-03-28 10:33:35 UTC
Ho
Raven Ether wrote:
w about things get fixed first like the subpar anti aliasing, the CRAP textures, the **** models (e.g blackbird), the ****** hardener/module effects, the lame stars, the volleyball gas planets/moons, the heinous POS modules, the deadspace fpskillerclouds and all that graphical crap that riddle the game. Not even the constantly featured nebulae are that good. 70% of space is a black void while only a smaller percentage actually has 'some' nebula in it.

Who gives a **** about tesselation and directX when basic art areas of the game look like utter fuckshit.



someone didn't bother to watch what was actually presented at the art panels did they?

also, don't you even think about bringing back the old lulz-nebula EVERYWHERE crap, it took long enough to get rid of that, space IS dark, you might've noticed if you ever looked up at night.
Savage Creampuff
Vivid Entertainment Group
#8 - 2012-03-28 10:35:03 UTC
1/10
Raven Ether
Doomheim
#9 - 2012-03-28 10:35:28 UTC
Sobach wrote:
Ho
Raven Ether wrote:
w about things get fixed first like the subpar anti aliasing, the CRAP textures, the **** models (e.g blackbird), the ****** hardener/module effects, the lame stars, the volleyball gas planets/moons, the heinous POS modules, the deadspace fpskillerclouds and all that graphical crap that riddle the game. Not even the constantly featured nebulae are that good. 70% of space is a black void while only a smaller percentage actually has 'some' nebula in it.

Who gives a **** about tesselation and directX when basic art areas of the game look like utter fuckshit.



someone didn't bother to watch what was actually presented at the art panels did they?

also, don't you even think about bringing back the old lulz-nebula EVERYWHERE crap, it took long enough to get rid of that, space IS dark, you might've noticed if you ever looked up at night.


As if a **** is given about realism.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#10 - 2012-03-28 10:42:25 UTC
Headerman wrote:
No, the last thing we need is a drunken elephant dancing a jig in a fountain in the middle of a street in Peru, trumpeting out "Back in Black" by AC/DC.



Last thing we /need/, perhaps.

But I'd pay money to see it.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Nirnias Stirrum
UberWTFBBQ and Battle Technologies
#11 - 2012-03-28 10:45:33 UTC
Trolling in a post by someone who hasnt a clue wtf they are shiteing on about!
Dr Prometheus
Gears of Construction
Gears Confederation
#12 - 2012-03-28 10:59:04 UTC
We got a solution to your problem; DX11 and Tessalation Lol

Dude, where is my Quafe Megathron?

RaTTuS
BIG
#13 - 2012-03-28 11:03:16 UTC
http://kotaku.com/unreal/ <- for good texture use

http://eveboard.com/ub/419190933-134.png http://i.imgur.com/kYLoKrM.png

Klandi
Consortium of stella Technologies
#14 - 2012-03-28 11:09:22 UTC
If I may hijack a thread where understanding is totally misplaced and mental images of elephants abounds..

When can this effectively be implemented? I hope that DX11 is a standard followed by both parties and not readjusted for the particular manufacturer. That being said, what would a ATI user see if Nvidia bespoke application or framework was implemented.
A problem I see...

I am aware of my own ignorance and have checked my emotional quotient - thanks for asking

Meryl SinGarda
Belligerent Underpaid Tactical Team
#15 - 2012-03-28 11:12:44 UTC
Raven Ether wrote:
How about things get fixed first like the subpar anti aliasing, the CRAP textures, the **** models (e.g blackbird), the ****** hardener/module effects, the lame stars, the volleyball gas planets/moons, the heinous POS modules, the deadspace fpskillerclouds and all that graphical crap that riddle the game. Not even the constantly featured nebulae are that good. 70% of space is a black void while only a smaller percentage actually has 'some' nebula in it.

Who gives a **** about tesselation and directX when basic art areas of the game look like utter fuckshit.


I'm going to agree with you on most of what you say here BUT, I really like the nebulae AND I like the fact that Space is a black void. Cause it is. I don't want Space to be pretty, I want it to be dark, the way it really is.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#16 - 2012-03-28 11:20:10 UTC
I imagine the OP is in the same boat as me; his PC doesn't run DX11

Sucks to be us eh?

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

GallowsCalibrator
Imperial Academy
Amarr Empire
#17 - 2012-03-28 11:21:29 UTC
Klandi wrote:
If I may hijack a thread where understanding is totally misplaced and mental images of elephants abounds..

When can this effectively be implemented? I hope that DX11 is a standard followed by both parties and not readjusted for the particular manufacturer. That being said, what would a ATI user see if Nvidia bespoke application or framework was implemented.
A problem I see...


DX11 (And the other DirectXs) is indeed a standard! The whole reason they exist is so you DON'T have to do different code paths for every variant of graphics hardware in existence. No manufacturer gets any particular say in it beyond guidance.

(Sidenote: A lot of engines still tend to have some parts of the pipeline architecture-specific due to performance differences but that tends to be by choice.)
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#18 - 2012-03-28 11:22:29 UTC
Skippermonkey wrote:
I imagine the OP is in the same boat as me; his PC doesn't run DX11

Sucks to be us eh?


It, thankfully, falls back gracefully to DX 9. It's been stated in the thread that this won't be taken away. you just won't get the pretty pretty shinies.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#19 - 2012-03-28 11:24:34 UTC
GallowsCalibrator wrote:
Klandi wrote:
If I may hijack a thread where understanding is totally misplaced and mental images of elephants abounds..

When can this effectively be implemented? I hope that DX11 is a standard followed by both parties and not readjusted for the particular manufacturer. That being said, what would a ATI user see if Nvidia bespoke application or framework was implemented.
A problem I see...


DX11 (And the other DirectXs) is indeed a standard! The whole reason they exist is so you DON'T have to do different code paths for every variant of graphics hardware in existence. No manufacturer gets any particular say in it beyond guidance.

(Sidenote: A lot of engines still tend to have some parts of the pipeline architecture-specific due to performance differences but that tends to be by choice.)



I remember how things were before Direct X came out. Voodoo 2 specific games, anyone?

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Sobach
Aliastra
Gallente Federation
#20 - 2012-03-28 11:24:37 UTC
Raven Ether wrote:
As if a **** is given about realism.


at least more **** than is given about your post Lol



lots of people hated the nebula-everywhere skybox when they were still around, maybe you weren't one of them, but since I haven't seen any outcry for their return other than you, too bad.
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