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Player Features and Ideas Discussion

 
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CCP We ALL want 12 hr Jump Clone delays not 24 hr.

Author
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#141 - 2012-04-19 19:07:03 UTC
i would like 12 hour jump times... at least bring it down to something like 20 hours.....
masternerdguy
Doomheim
#142 - 2012-04-19 19:15:04 UTC
Herping yourDerp wrote:
i would like 12 hour jump times... at least bring it down to something like 20 hours.....


EVE should not be on easy mode.
WoW is this way ----->

Things are only impossible until they are not.

Ghoest
#143 - 2012-04-19 19:18:48 UTC
12 is not a good idea.

20 or 22 hour timers is a great idea.

Wherever You Went - Here You Are

Alpheias
Science and Trade Institute
Caldari State
#144 - 2012-04-19 19:19:25 UTC
masternerdguy wrote:
Herping yourDerp wrote:
i would like 12 hour jump times... at least bring it down to something like 20 hours.....


EVE should not be on easy mode.
WoW is this way ----->


Indeed. So GTFO since you want to make EVE easier.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Markus Reese
Deep Core Mining Inc.
Caldari State
#145 - 2012-04-19 19:39:46 UTC
IHaveCandyGetInTheVan69 wrote:
No we want 0H JC delays IF you are in the same station as your jump clone.

48H - Other Region
24H - Same Region
12H - Same constellation
6H - Same System
0H - Same Station

Eve is small enough as it is, buy something with a jump drive if you want to get around.


Really? Sweet, so you are going to freely and safely offer my cynos to my other place of operations 60j away and pay for fuel too? greatly nice of you, will you bear my children?

This is a more lame suggestion than the 12 hour, I would like 12 hour cooldown, means if I make a jump somewhere at end of day, next day I can head back after business is done. 0h samestation is for crybaby anomaly ratters in nullsec who want their slave set ratting carriers, but can hide it away easily for pvp, then switch back for more farming. Flat rate timer, or make it a min same station, of 6 hours, add 2 hrs out of station, constellation, region proactively

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

masternerdguy
Doomheim
#146 - 2012-04-19 19:40:38 UTC
Alpheias wrote:
masternerdguy wrote:
Herping yourDerp wrote:
i would like 12 hour jump times... at least bring it down to something like 20 hours.....


EVE should not be on easy mode.
WoW is this way ----->


Indeed. So GTFO since you want to make EVE easier.


If I were designing this game we would be unable to warp to zero, have no jump clones, and there would be only nullsec.

Things are only impossible until they are not.

Wyke Mossari
Staner Industries
#147 - 2012-04-19 19:41:03 UTC

Any reduction should be skill based, but against an increased base line.

e.g. 7 days standard, -1 day per skill level.
Petrus Blackshell
Rifterlings
#148 - 2012-04-19 19:48:17 UTC
masternerdguy wrote:
Alpheias wrote:
masternerdguy wrote:
Herping yourDerp wrote:
i would like 12 hour jump times... at least bring it down to something like 20 hours.....


EVE should not be on easy mode.
WoW is this way ----->


Indeed. So GTFO since you want to make EVE easier.


If I were designing this game we would be unable to warp to zero, have no jump clones, and there would be only nullsec.

Exactly. You're trying to make ganking miners so much easier P

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

masternerdguy
Doomheim
#149 - 2012-04-19 19:49:34 UTC
Petrus Blackshell wrote:

Exactly. You're trying to make ganking miners so much easier P


More along the lines of making PVP in general far harder to run from. You should remember that I fully support NAPfests and blob warfare.

Things are only impossible until they are not.

Shadowsword
The Scope
Gallente Federation
#150 - 2012-04-19 19:51:29 UTC
If jump clones were completely removed, it would be bothersome for me, but good for the game overall. So I'm in favor of their suppression. A part of what makes Eve a good game is that you have painful choices to makes.
Tobiaz
Spacerats
#151 - 2012-04-19 19:57:00 UTC
Markus Reese wrote:
IHaveCandyGetInTheVan69 wrote:
No we want 0H JC delays IF you are in the same station as your jump clone.


Eve is small enough as it is, buy something with a jump drive if you want to get around.


Really? Sweet, so you are going to freely and safely offer my cynos to my other place of operations 60j away and pay for fuel too? greatly nice of you, will you bear my children?

This is a more lame suggestion than the 12 hour, I would like 12 hour cooldown, means if I make a jump somewhere at end of day, next day I can head back after business is done. 0h samestation is for crybaby anomaly ratters in nullsec who want their slave set ratting carriers, but can hide it away easily for pvp, then switch back for more farming. Flat rate timer, or make it a min same station, of 6 hours, add 2 hrs out of station, constellation, region proactively


The underlined part is the wrong part. Can't you see how ****** up that is?

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Rixiu
PonyTek
#152 - 2012-04-19 19:58:58 UTC
No. Increase it to 48 hours already, or remove it completely.
Welsige
The Scope
Gallente Federation
#153 - 2012-04-19 20:16:15 UTC
Supported.

Anythin 23h or bellow would do.

12 hours would be very nice.

6 hours would be awesome.


Maybe i can start using implants again....

[b]~ 10.058 ~

Free The Mittani[/b]

nubile slave
Advanced Weapon Supplement League
Fraternity.
#154 - 2012-04-19 20:17:46 UTC
Peter Raptor wrote:
Brooks Puuntai wrote:
Your gross assumption that ALL players want the same thing is horribly wrong. Not everyone thinks like you do nor wants 12hour JCs. If anything there are those who think adding JCs in the first place was a mistake. Personally I feel jump clones should be given a 72 hour delay, and be limited to regional stations. The only quick jump you should be able to do is into another clone at the same station.


Surely you cant be serious Shocked



Don't call me Shirley?










Cool



Killer Gandry
Fenghuang Corporation
#155 - 2012-04-19 20:21:27 UTC  |  Edited by: Killer Gandry
Nope, JC's already make things far too easy.
Storage clones for implants is ridiculius. It actually makes avoiding losing expensive implants far too easy.

Plus you can have a clone for shield support and one for armor support.

If anything the JC's should have a far longer period to switch.
masternerdguy
Doomheim
#156 - 2012-04-19 20:22:23 UTC
Killer Gandry wrote:
Nope, JC's already make things far too easy.
Storage clones for implants is risiculius. It actually makes avoiding losing expensive implants far too easy.

Plus you can have a clone for shield support and one for armor support.

If anything the JC's should have a far longer period to switch.


This

Things are only impossible until they are not.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#157 - 2012-04-19 22:22:51 UTC
Brooks Puuntai wrote:
Your gross assumption that ALL players want the same thing is horribly wrong. Not everyone thinks like you do nor wants 12hour JCs. If anything there are those who think adding JCs in the first place was a mistake. Personally I feel jump clones should be given a 72 hour delay, and be limited to regional stations. The only quick jump you should be able to do is into another clone at the same station.


While I agree that not everyone wants <24 hour jump clones, not putting them in the game would have cost CCP a shitload of subs. Regional jumps would be pointless 90%+ of the time.

internet spaceships

are serious business sir.

and don't forget it

Burseg Sardaukar
Sardaukar Merc Guild
General Tso's Alliance
#158 - 2012-04-19 22:58:45 UTC
Yes, please. There are many times when I think:

"Man, I'd really like to jump to nullsec and rat for a bit." and then remember that if I want to come back home to Seyllin, I'd have to wait beyond that moment through the next day to actually do it. Pain in the ass that doesn't need to exist if you ask me.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Holy One
Privat Party
#159 - 2012-04-19 23:01:42 UTC
Peter Raptor wrote:
This 24 hr waiting period is utterly pointless. Why are you torturing your innocent players with 24 hr delays between jumps Cry

Please implement in ESCALATION . Thank you and have a nice day!!!! P


2 hrs

+1 anyway

:)

Ben Derindar
Dirty Deeds Corp.
#160 - 2012-04-19 23:07:21 UTC
This idea is as bad as it is old.

The jump clone timer is one of several mechanics that enable the excess of power projection that has plagued this game for years now. The timer ought to be extended, not reduced.