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Player Features and Ideas Discussion

 
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CCP We ALL want 12 hr Jump Clone delays not 24 hr.

Author
Maxpie
MUSE LLP
RAZOR Alliance
#161 - 2012-04-19 23:11:01 UTC
Just make it once per downtime. I think that's perfectly reasonable and avoids "jump creep".

No good deed goes unpunished

Aqriue
Center for Advanced Studies
Gallente Federation
#162 - 2012-04-19 23:18:47 UTC
Krixtal Icefluxor wrote:
Aqriue wrote:
Remove jump clone timer all together.

Instead, when you jump its considered the equivilent of podding and you lose skill points as if it wasn't updated. You can do this as often as you like, there will reach a limit to how often the player behind the avatar willing to risk instant travel for such a high cost and then the other guy might win.


Skill Consequences for THIS and not High Sec Suicide GANKING ? Bad idea.

Actually both, skill point loss should be the ultimate risk but it doesn't have to be for ganking (just losing your ship baring a rookie frig in any situation should cause SP loss like a T3 except it doesn't need to be a T3). As its gotten to the point that isk is not a factor (when it comes to some sockpuppeting parrots) but isk can be thrown around for zero risk and high gain...yes skill point loss for destruction of a ship, clone jump or pod would be the ultimate cost. You can't get that back time spent for training, but ship loss and some ultimate fetish to cut yourself by jumping clones would be a huge deciding factor in how much are you willing to risk.
Kahn Eros
Dark Sacred Night
#163 - 2012-04-19 23:38:27 UTC
Here is a superb reason why jc timers should not exist

I have fairly reasonable leadership skills and am the fc. I have a number of targets I will be leading my group against - one set I know is armor based and the other are ***-assed nano pirates.

If I want to fight both or I get drawn in to fight both, I cannot change out my armor mindlink for my skirmish mindlink because I have to wait 24hrs!!!

UNACCEPTABLE!!!

So all you trolls that say there should be 72hr timers or no jc - look at the whole picture before you go flapping your gums
dethleffs
Brutor Tribe
Minmatar Republic
#164 - 2012-04-19 23:57:33 UTC
42
Derek Wiildstar
Aliastra
Gallente Federation
#165 - 2012-04-20 00:10:01 UTC
As a new player to eve: Get rid of them. They don't add anything to the game. Or add insurance for implants instead.
stoicfaux
#166 - 2012-04-20 00:13:39 UTC
As mentioned in a previous thread, one jump per downtime, i.e. once a day (anytime during the day,) would be swell.

The biggest issue with the 24 hour timer is that it can be difficult/annoying to synch with RL.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Brooks Puuntai
Solar Nexus.
#167 - 2012-04-20 00:35:19 UTC
Kahn Eros wrote:
Here is a superb reason why jc timers should not exist

I have fairly reasonable leadership skills and am the fc. I have a number of targets I will be leading my group against - one set I know is armor based and the other are ***-assed nano pirates.

If I want to fight both or I get drawn in to fight both, I cannot change out my armor mindlink for my skirmish mindlink because I have to wait 24hrs!!!

UNACCEPTABLE!!!

So all you trolls that say there should be 72hr timers or no jc - look at the whole picture before you go flapping your gums


Not really a superb reason, its kind of the risk you take when you make specialized setups. However as far as your last statement, I believe its you who doesn't see the whole picture. You are just looking at what will benefit you only not the game as a whole.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#168 - 2012-04-20 00:39:16 UTC
oh yeah, I haz jumpclones Big smile

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Tarsus Zateki
Viziam
Amarr Empire
#169 - 2012-04-20 00:42:04 UTC  |  Edited by: CCP Spitfire
Please refrain from personal attacks. Spitfire

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

Kengutsi Akira
Doomheim
#170 - 2012-04-20 00:53:03 UTC
lol... 30 min Hearthstone....

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#171 - 2012-04-20 00:58:43 UTC
Tarsus Zateki wrote:
Who are you to presume to speak for me. You're barely literate pubbie filth.


Just remember that your mother is a pubbie.

internet spaceships

are serious business sir.

and don't forget it

Tarsus Zateki
Viziam
Amarr Empire
#172 - 2012-04-20 03:28:26 UTC
Cipher Jones wrote:
Tarsus Zateki wrote:
Who are you to presume to speak for me. You're barely literate pubbie filth.


Just remember that your mother is a pubbie.


My mom's had an SA account nearly as long as I have, she loves Goons with Spoons and the creative convention.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

Lady Naween
Ministry of War
Amarr Empire
#173 - 2012-04-20 03:36:45 UTC
Kahn Eros wrote:
Here is a superb reason why jc timers should not exist

I have fairly reasonable leadership skills and am the fc. I have a number of targets I will be leading my group against - one set I know is armor based and the other are ***-assed nano pirates.

If I want to fight both or I get drawn in to fight both, I cannot change out my armor mindlink for my skirmish mindlink because I have to wait 24hrs!!!

UNACCEPTABLE!!!

So all you trolls that say there should be 72hr timers or no jc - look at the whole picture before you go flapping your gums



I have maxed leadership skills (15.8 million SP) with 4 clones for boosting and no, it isnt a big deal. Its almost never a case of having to change all that often, talk to the peeps in the alliance.. "ok i go skirmish, you go armour..." .. so no i am all for not reducing the timer. EVE is so small these days, that making you being able to clonejump more often will just be bad for the game in my opinion.
Brooks Puuntai
Solar Nexus.
#174 - 2012-04-20 07:09:55 UTC
Welp looks like CCP killed another good discussion thread by dumping it in F&I section.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Dream Five
Renegade Pleasure Androids
#175 - 2012-04-20 07:50:51 UTC  |  Edited by: Dream Five
good idea. CCP would never do this though because it will reduce the number of alt accounts.
jagholas kiri
Caldari Provisions
Caldari State
#176 - 2012-04-20 07:52:05 UTC
OP cause so much rage.

8/10
Ardal Cearul
Ministry of War
Amarr Empire
#177 - 2012-04-20 07:53:18 UTC
From another thread.


Ardal Cearul wrote:
Supported.

Prohibiting jump clones just encourages people not to do things until that 24 hours is up. I believe you would see a significant spike in PvP if JC times were shortened.

Bandalon Ominus
Science and Trade Institute
Caldari State
#178 - 2012-04-20 22:18:15 UTC
I say remove JC's and make the sandbox big again
Duchess Starbuckington
Doomheim
#179 - 2012-04-20 22:25:32 UTC  |  Edited by: Duchess Starbuckington
Dear Op
**** you.
That's right, no argument, no points to make, just **** you. Nobody speaks for me, and nobody speaks for the entire playerbase. Arrogant little ****.

Also nerf jump clones.
S'totan
Adversity.
Psychotic Tendencies.
#180 - 2012-04-20 22:25:33 UTC
Peter Raptor wrote:
This 24 hr waiting period is utterly pointless. Why are you torturing your innocent players with 24 hr delays between jumps Cry

Please implement in ESCALATION . Thank you and have a nice day!!!! P





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