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CCP We ALL want 12 hr Jump Clone delays not 24 hr.

Author
Peter Raptor
Galactic Hawks
#1 - 2012-04-19 09:39:47 UTC
This 24 hr waiting period is utterly pointless. Why are you torturing your innocent players with 24 hr delays between jumps Cry

Please implement in ESCALATION . Thank you and have a nice day!!!! P

Evelopedia; 

The Amarr Empire, is known for its omnipresent religion  †  

Deuse Apol
Brutor Tribe
Minmatar Republic
#2 - 2012-04-19 09:42:21 UTC
/Agree!
Brooks Puuntai
Solar Nexus.
#3 - 2012-04-19 09:43:40 UTC  |  Edited by: Brooks Puuntai
Your gross assumption that ALL players want the same thing is horribly wrong. Not everyone thinks like you do nor wants 12hour JCs. If anything there are those who think adding JCs in the first place was a mistake. Personally I feel jump clones should be given a 72 hour delay, and be limited to regional stations. The only quick jump you should be able to do is into another clone at the same station.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Lexmana
#4 - 2012-04-19 09:46:00 UTC
No we don't.
Kindred Wolf
Doomheim
#5 - 2012-04-19 09:46:28 UTC
/signed
Peter Raptor
Galactic Hawks
#6 - 2012-04-19 09:47:02 UTC
Brooks Puuntai wrote:
Your gross assumption that ALL players want the same thing is horribly wrong. Not everyone thinks like you do nor wants 12hour JCs. If anything there are those who think adding JCs in the first place was a mistake. Personally I feel jump clones should be given a 72 hour delay, and be limited to regional stations. The only quick jump you should be able to do is into another clone at the same station.


Surely you cant be serious Shocked

Evelopedia; 

The Amarr Empire, is known for its omnipresent religion  †  

Alexandra Alt
Doomheim
#7 - 2012-04-19 09:48:51 UTC
How dare you speak for me ? No I don't want 12 hour JC's, and I would apreciate the end of misguided threads of altruist people thinking they're speaking in my behalf....
Serene Repose
#8 - 2012-04-19 09:49:33 UTC
Don't change my clone! You'll have to pry my clone from my cold, dead han....ah...hmmm.

We must accommodate the idiocracy.

IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#9 - 2012-04-19 09:50:21 UTC  |  Edited by: IHaveCandyGetInTheVan69
No we want 0H JC delays IF you are in the same station as your jump clone.

48H - Other Region
24H - Same Region
12H - Same constellation
6H - Same System
0H - Same Station

Eve is small enough as it is, buy something with a jump drive if you want to get around.
Peter Raptor
Galactic Hawks
#10 - 2012-04-19 09:53:13 UTC
To those who like waiting 24 hrs for clone jumps, what have you been smoking?

No disrespect, but for the life of me why do you wanna wait 24hr for a piddly clone jump??

Evelopedia; 

The Amarr Empire, is known for its omnipresent religion  †  

Brooks Puuntai
Solar Nexus.
#11 - 2012-04-19 09:58:44 UTC
Peter Raptor wrote:
Brooks Puuntai wrote:
Your gross assumption that ALL players want the same thing is horribly wrong. Not everyone thinks like you do nor wants 12hour JCs. If anything there are those who think adding JCs in the first place was a mistake. Personally I feel jump clones should be given a 72 hour delay, and be limited to regional stations. The only quick jump you should be able to do is into another clone at the same station.


Surely you cant be serious Shocked


Iam dead serious. The problem with JCs and especially with 0.0 is it makes things too easy to control large areas of space. It also allows groups go on a offensive on the other side of the universe then be able to instantly jump back to their home and defend. This hinders the idea of a counter invasion. It also makes it so there's no possible way to bleed the enemy dry when it comes to a defending, since the attacker can just JC home and rat and go back. There are more examples but I'm feeling lazy and I'm pretty sure you get the idea.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Nirnias Stirrum
UberWTFBBQ and Battle Technologies
#12 - 2012-04-19 09:59:22 UTC
I actually found the perfect solution to this rather than having a certain clone that has particular implants in it like my +5 set of attribute implants and those power ones and CPU one for my pew pew being in only one clone, i decided to put them on all my clones.

And then you ask but my clones are spread out and i dont want to wait 24 hours to jump to another destiation.. I have the perfect solution to this also, what i did was this:

I opened my ship hanger, right clicked a ship and clicked "Make Active" this then put me into that ship so i was using it, i then clicked the undock button and flew manually to my destination avoiding those nasty blinky red things that for some reason appeared randomly throughout my journey.



fook me some people are lazy bloody gits!
Peter Raptor
Galactic Hawks
#13 - 2012-04-19 10:00:41 UTC
Brooks Puuntai wrote:
Peter Raptor wrote:
Brooks Puuntai wrote:
Your gross assumption that ALL players want the same thing is horribly wrong. Not everyone thinks like you do nor wants 12hour JCs. If anything there are those who think adding JCs in the first place was a mistake. Personally I feel jump clones should be given a 72 hour delay, and be limited to regional stations. The only quick jump you should be able to do is into another clone at the same station.


Surely you cant be serious Shocked


Iam dead serious. The problem with JCs and especially with 0.0 is it makes things too easy to control large areas of space. It also allows groups go on a offensive on the other side of the universe then be able to instantly jump back to their home and defend. This hinders the idea of a counter invasion. It also makes it so there's no possible way to bleed the enemy dry when it comes to a defending, since the attacker can just JC home and rat and go back. There are more examples but I'm feeling lazy and I'm pretty sure you get the idea.



I see so when I said reduce to 12 hrs, you interpret that as reduce to 0 hrs?? Shocked Amazing

Evelopedia; 

The Amarr Empire, is known for its omnipresent religion  †  

Vyktor Abyss
The Abyss Corporation
#14 - 2012-04-19 10:02:21 UTC
I used to like jumpclones but now I'm not a fan.

People with ISK (including myself) basically switch out between fancy implant sets and locations with zero effort.

Implant sets pre-jump clones were a difficult choice, but now you can almost assume every BS you fight has some slave/crystal set and Legion/Loki/Tengu boosts.

People never actually have to travel in Null anymore and it all has become way too ghey.

Convenience - yes ; better game - no. So more jumpclone functionality? **** no.
YuuKnow
The Scope
#15 - 2012-04-19 10:05:12 UTC  |  Edited by: YuuKnow
There's no 24 hour delay for the unsubcribe button.
IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#16 - 2012-04-19 10:06:28 UTC  |  Edited by: IHaveCandyGetInTheVan69
Peter Raptor wrote:
To those who like waiting 24 hrs for clone jumps, what have you been smoking?

No disrespect, but for the life of me why do you wanna wait 24hr for a piddly clone jump??


I want to call troll, but I think some people are actually this stupid Cry

Why do you want to have to pay for ships?

Why do you want to have to train skills?

Why do you want to wait for manufacturing jobs?


It brings balance to the game. Just to clarify I have 5 JCs of which 3 are pirate, so I'm hardly calling 'I cant use this so it must need nerfing'.
Francisco Bizzaro
#17 - 2012-04-19 10:07:08 UTC  |  Edited by: Francisco Bizzaro
Peter Raptor wrote:
Brooks Puuntai wrote:
Your gross assumption that ALL players want the same thing is horribly wrong. Not everyone thinks like you do nor wants 12hour JCs. If anything there are those who think adding JCs in the first place was a mistake. Personally I feel jump clones should be given a 72 hour delay, and be limited to regional stations. The only quick jump you should be able to do is into another clone at the same station.


Surely you cant be serious Shocked

Why not. Decisions have consequences, and all that. Jumpclones are a pretty powerful mechanic for avoiding decisions about where on the map you want to operate, or which implants to stick in your head.

In another thread, someone suggested a 22 hour time limit rather than 24. This would be an improvement (or N-days minus an hour or two if you think the jump clone mechanic is OP), as it would allow players to do their jumps within their usual game sessions, without gradually creeping out of their time-zone. And for people who play a couple of hours a day, this would be effectively equivalent to the 12-hour suggestion.
Zarere
The Scope
Gallente Federation
#18 - 2012-04-19 10:12:32 UTC
24 hour cooldowns are fine.

OP please stop talking out your ass and assuming that everyone in eve agrees with you, kthnx.
Holo Bagza
Deep Core Mining Inc.
Caldari State
#19 - 2012-04-19 10:13:48 UTC
I don't care. I do care, however, about someone trying to talk in my name without being asked.
Mark Androcius
#20 - 2012-04-19 10:13:58 UTC
I would say 6 hours even.
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