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CCP We ALL want 12 hr Jump Clone delays not 24 hr.

Author
IGNATIUS HOOD
Viziam
Amarr Empire
#101 - 2012-04-19 15:51:51 UTC
Peter Raptor wrote:
To those who like waiting 24 hrs for clone jumps, what have you been smoking?

No disrespect, but for the life of me why do you wanna wait 24hr for a piddly clone jump??


Of all things to be annoyed about. This is so far down on my list that its laughable. Roll
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
TOTALHELLD3ATH
Republic University
Minmatar Republic
#102 - 2012-04-19 15:59:18 UTC
Even 22 hours or 23 hours would be a huge improvement. For instance an hour into your usual play time you need to JC for an op. Next day op is done but you are sitting where you jumped waiting an hour before you can get back to where you want to be to do something useful.

I've seen 23 hours used frequently in other games for cooldown to alleviate this problem (kind of like the 24 hour PI setting when it first came out, you get later and later each day resetting until eventually you had to skip a day because it was out of you normal play time).
MadMuppet
Critical Mass Inc
#103 - 2012-04-19 16:02:39 UTC
I only want it to go to 23 hours to avoid 'session creep'. Going to 12 hours has some serious potential market issues.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Veshta Yoshida
PIE Inc.
Praetoria Imperialis Excubitoris
#104 - 2012-04-19 16:05:52 UTC
Medication stopped working making all the voices come back .. because surely you do not have the audacity to speak for everyone .. then again you might just be a raging megalomaniac with a whopping sense of entitlement for all I know.

I DO NOT WANT A SHORTER JC TIMER!

PS: Why not feed the trolls properly and suggest they sell a JC token in the NeX store .. thread-naught ahoy! Smile
Gerald Taric
NEO DYNAMICS
#105 - 2012-04-19 16:12:16 UTC  |  Edited by: Gerald Taric
Quote:
We ALL want [...]

disagreed.

Please keep the current time period!

Otherwise the next time someone claims "We ALL want ..." ... 6h ... 3h ... 1h ... every-time-INSTANT-WARP

Guys and girls, please ...

learn to manage limited resources.


That's one of the challeges of this game.

And next time .. please do not use the word "WE ALL" in claims Evil
Makenshi Drakonnen
Aliastra
Gallente Federation
#106 - 2012-04-19 16:17:49 UTC
I'm fine with 24 hour clone jumps if they're in separate systems/stations. I would like a faster timer for changing clone in the same system though.

What I want is not necessarily the best thing for the game so I would hope CCP don't introduce it simply because 1 dude on the forums says "EVERYBODY" wants it
Vauss Dutan
Brave Newbies Inc.
Brave Collective
#107 - 2012-04-19 16:37:10 UTC
Francisco Bizzaro wrote:
Vauss Dutan wrote:
Fyi I was in the station where the op was staging out of. I was in my training clone and it also is a station i have a jump clone. I was ready to got but I saw the 10 hour timer so i did some pi and logged off.

The timer and or lack of same station clone swapping was a barrier to me undocking and participating in ops with my corp.

The JC timer doesn't lock the station exit, so we have to assume something else was the barrier to you undocking and participating in ops.


I dont pick the navy raven to go on frigate roams, i fly a ship i can afford to lose.

I dont do roams in a clone augmented for training, I use a clone with no implants.

I can swap ships in station instantly to fly something i can afford to lose.

I cant swap clones in station instantly when on jump cooldown so i wont go out on roams in a clone i cant afford to lose.

Why have the 24 hour cooldown also prevent same station clone swapping? Whats the downside? Ill still risk my training clone doing stuff around system when things are mostly calm, but im not going to take it in an op. I can choose to, but i only see it as a good thing to allow this and no exploit or downside to same station clone swapping.
Xixa Nova
Brutor Tribe
Minmatar Republic
#108 - 2012-04-19 16:48:07 UTC
I most definitely DO NOT want to see the JC cooldown timer be reduced.

Instead, CHANGE IT TO 70 HOURS and Bring PvP back to EVE!!! (70 hours to make it three days minus the "session creep" others mention).

However, I would not mind allowing a 1 hour cooldown timer if jumping within SAME STATION ONLY.

But... CCP will likely not change it.
Vauss Dutan
Brave Newbies Inc.
Brave Collective
#109 - 2012-04-19 16:54:59 UTC
TOTALHELLD3ATH wrote:
Even 22 hours or 23 hours would be a huge improvement. For instance an hour into your usual play time you need to JC for an op. Next day op is done but you are sitting where you jumped waiting an hour before you can get back to where you want to be to do something useful.

I've seen 23 hours used frequently in other games for cooldown to alleviate this problem (kind of like the 24 hour PI setting when it first came out, you get later and later each day resetting until eventually you had to skip a day because it was out of you normal play time).


Agreed. The 24 hour timer is a depricated mechanic. One day timers should be 22 - 23 hours.
Drew Solaert
Aliastra
Gallente Federation
#110 - 2012-04-19 16:59:15 UTC
It'd be nice to have but I'm not going to agree. The Universe does not need to feel any smaller.

I lied :o

Kieron VonDeux
#111 - 2012-04-19 16:59:38 UTC
OPs claiming to be speaking for the entire Eve community should be classified as trolling.
Ranger 1
Ranger Corp
Vae. Victis.
#112 - 2012-04-19 17:02:18 UTC
While I could see going to 23 hrs, that's about it.

Movement in EVE needs to be more restricted, not less, for a wide variety of reasons.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tippia
Sunshine and Lollipops
#113 - 2012-04-19 17:06:35 UTC
MadMuppet wrote:
I only want it to go to 23 hours to avoid 'session creep'. Going to 12 hours has some serious potential market issues.
Pretty much. The 24h timer is a classic fencepost error — thinking that once a day means once every 24h, even though that means it can never be once a day due to the additional delays.

…and once a day is fully sufficient for the kind of convenience a jump clone provides.
Gogela
Krigmakt Elite
Safety.
#114 - 2012-04-19 17:06:46 UTC
Ranger 1 wrote:
While I could see going to 23 hrs, that's about it.

Movement in EVE needs to be more restricted, not less, for a wide variety of reasons.

I totally agree with this. There's way too much 'teleporting' around already. It's bulls*** and it's been screwing up the game. Encouraging more of it fracks up the 'hard' parts of sov warfare (in that huge fleets can just teleport around the whole map) and leaves way too many ships effectively invulnerable. Travel is supposed to be difficult and time consuming.

Signatures should be used responsibly...

Eve Mione
Eve Industry Unlimited
#115 - 2012-04-19 17:08:51 UTC  |  Edited by: Eve Mione
IHaveCandyGetInTheVan69 wrote:
No we want 0H JC delays IF you are in the same station as your jump clone.

48H - Other Region
24H - Same Region
12H - Same constellation
6H - Same System
0H - Same Station

Eve is small enough as it is, buy something with a jump drive if you want to get around.


I would just make a few changes. To keep in line with having it end before next downtime for some.

47 Hours - Other Region
23 Hours - Same Region
11 Hours - Same constellation
5 Hours - Same System
1 Minute - Same Station

Supported though. This increases JC timers for people jumping out of regions increasing wait times etc. While changing in the same system/station can be done in the same day because their not really travelling far and using Jump Clones for travel.

Edited for Spelling*
Pandi V
Perkone
Caldari State
#116 - 2012-04-19 17:15:53 UTC
No.


Argument for:

It's convenient.


Argument against:

  • EVE is a game that rewards using your brain by forcing you to make hard choices. Having to move things around the universe will, to a simple mind, just be "boring", while a person with a basic sense of perspective and a minimum IQ would value it as adding depth to the universe and forcing you to make choices and plan ahead.
  • It will make power projection even easier than it is now. Jump Bridges, the epitome of a convenience feature, has already made moving fleets around nullsec waaaay to easy. Making it even easier to move large amounts of pilots across regions will screw things up even more


As always it's a matter of looking beyond what you want, and spend a bare minimum if time thinking about the actual consequences.


I'd prefer the cooldown was increased to 48 hours.

CCP Greyscale and Soundwave on power projection: http://youtu.be/_pLi1J9YrkM?t=23m38s

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#117 - 2012-04-19 17:20:34 UTC
It can be argued that everything CCP has done to make logistics easier has made the game worse.

The argument may be unconvincing in some cases, but I suspect it's valid in general terms. Straight
Tobiaz
Spacerats
#118 - 2012-04-19 17:33:12 UTC
Gypsio III wrote:
It can be argued that everything CCP has done to make logistics easier has made the game worse.

The argument may be unconvincing in some cases, but I suspect it's valid in general terms. Straight


The real 'logistics' that is. Not the stupid misnamed shipclass. Blink

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Sentinel Smith
Center for Advanced Studies
Gallente Federation
#119 - 2012-04-19 17:33:23 UTC
I'm fine with the way it is.. you make your choice for that clone, and you live with it.

Don't want to pin someone in a station just to have them jump across the galaxy, and repeat, a few times a day.. screw that. You get your one get our of jail free card a day..


If you need to move around fast, get a clean clone and use the whitelight express.
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#120 - 2012-04-19 17:33:24 UTC
just make jump clones an isk-sink. we need moar isk-sinks, right?

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

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