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so the hulk WTF CCP?!!?!?

First post
Author
Adunh Slavy
#461 - 2012-04-11 23:02:20 UTC
Whitehound wrote:
She or he is in disbelieve over almost everything. I will certainly not dig through tons of devblogs, patch notes and other stuff just to make them believe.



Tip's only goal is to have easily blown up tear factories. There's nothing more to it than that. Any argument that does not fit into the old rusty "eve is hard" mold is ignored.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Tippia
Sunshine and Lollipops
#462 - 2012-04-11 23:02:51 UTC  |  Edited by: Tippia
Whitehound wrote:
She or he is in disbelieve over almost everything. I will certainly not dig through tons of devblogs, patch notes and other stuff just to make them believe.
Then you shouldn't make grandiose claims about what CCP has said.

Quote:
I wonder why people suddenly fail to remember the changes to the moon mats for example.
Because those changes had nothing to do with balance and everything to do with market efficiency — specifically to remove unwanted bottlenecks in the entire T2 production line, which were then, inevitably, replaced by new bottlenecks.

So no, cost is not a factor in balance.

Quote:
And now Tippia pretends to have forgotten about it.
No, I remember it just fine. So fine, in fact, that unlike you, I remember that it had nothing to do with balancing ships or items.

Adunh Slavy wrote:
Tip's only goal is to have easily blown up tear factories.
Incorrect, of course, but keep piling up those fallacies — they will really help your (complete lack of) argument.
Vaerah Vahrokha
Vahrokh Consulting
#463 - 2012-04-11 23:03:21 UTC
Karim alRashid wrote:


Sorry, the post is entirely correct. Acquiring gear is not a goal, but means.



This is purely your opinion.

Getting a shiny ship for me may be a means but also a goal.
I will never go PvP in a State Raven but you can stay sure I'd get one if I wanted.

I bought a mack just because I liked the color and the animation and the blue of the laser.

I bought a Maelstrom because I think it's cool with 3D glasses. Even now that I can fly a Vargur I still keep the Maelstrom because I like it. My personal aestethic goal was acquired.

I go around with an overkill T2 ship most of the time even if I don't need it, because I feel good.

I can clearly understand why someone who is 6 months in the game would see an Hulk as his goal.
Whitehound
#464 - 2012-04-11 23:07:35 UTC
Tippia wrote:
Because those changes had nothing to do with balance and everything to do with market efficiency — specifically to remove unwanted bottlenecks in the entire T2 production line, which were then, inevitably, replaced by new bottlenecks.

So no, cost is not a factor in balance.

Yes, those changes were made to reduce the costs of T2 ships. There was no other need to remove the bottleneck. Like you say, it is all only a matter of demand and offer.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Kengutsi Akira
Doomheim
#465 - 2012-04-11 23:10:35 UTC
Lady Spank wrote:

High sec being a more dangerous place to mine than null sec .



which is funny cause 99% of the time you say that you get trolled/flamed to death FOR saying it

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Tippia
Sunshine and Lollipops
#466 - 2012-04-11 23:13:27 UTC  |  Edited by: Tippia
Vaerah Vahrokha wrote:
This is purely your opinion.

Getting a shiny ship for me may be a means but also a goal.
I will never go PvP in a State Raven but you can stay sure I'd get one if I wanted.
Sure, but at that point, things like performance, usefulness, and balance become rather trivial matters, do they not? You're after the item itself, not its use. If you're in that mode, then price/performance ratios become rather irrelevant and the price, alone, becomes the thing that has to be “conquered”, so a high price — no matter how awful a thing you get for it — is the draw.

Quote:
I can clearly understand why someone who is 6 months in the game would see an Hulk as his goal.
The distinction that he's trying to make, I believe, is this: is the Hulk the goal, or is it the top-of-the-line mining the Hulk enables? Granted, the player might not consciously make the distinction, but isn't it more likely that it's actually the latter that is the goal, and the Hulk is just a means toward that goal?

Whitehound wrote:
Yes, those changes were made to reduce the costs of T2 ships.
…which means it had nothing to do with balance, since the ships themselves did not change in any way. So still no, cost is not a factor in balance.
Whitehound
#467 - 2012-04-11 23:14:16 UTC
Kengutsi Akira wrote:
Lady Spank wrote:

High sec being a more dangerous place to mine than null sec .



which is funny cause 99% of the time you say that you get trolled/flamed to death FOR saying it


That is because a forum is a dangerous place to post the truth.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Adunh Slavy
#468 - 2012-04-11 23:15:17 UTC
Tippia wrote:

Adunh Slavy wrote:
Tip's only goal is to have easily blown up tear factories.
Incorrect, of course, but keep piling up those fallacies — they will really help your (complete lack of) argument.



If the argument isn't one you like, you ignore it anyway. This has been pointed out by a number of people over the past. I'm sure you'll ignore that too.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Karim alRashid
Starboard.
#469 - 2012-04-11 23:15:32 UTC
malcovas Henderson wrote:

The original statement stated, EvE is not a game of acquiring gear. Which is incorrect.


So you claim the opposite, that EvE is a game of acquiring gear, that the ultimate goal of EvE is to posses some piece of equipment?

This is certainly not my goal and have never heard CCP promoting and advertising the game that way. Quite the opposite, the game is promoted as a game where what you DO matters, not a game where what you OWN matters.

Quote:

To achieve advancement,you need better quality ships. You cannot run lvl 4 missions in a T1 frigate.

False. I need better quality ship in order to tackle more difficult tasks, not in order to achieve some abstract "advancement".

Quote:

If you choose to fly a rifter throughout your EvE career. that would be your preogarative. It will mean you negate a huge part of the game.

Yes, but this in no way supports the argument that the goal of EvE is to acquire gear.

Quote:

A Hulk is the pinnacle ship of Mining. So a Miners ultimate ship to fly "goal", is a Hulk. Which validates Vaerah V's arguement.


It may be their intermediate goal, but certainly not their "endgame".

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Whitehound
#470 - 2012-04-11 23:15:56 UTC
Tippia wrote:
…which means it had nothing to do with balance, since the ships themselves did not change in any way. So still no, cost is not a factor in balance.

It was one of many changes CCP did to address price balances. It was one of the greater ones I can remember. It is enough to proof that the price of an item is subject to game changes. QED.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Tippia
Sunshine and Lollipops
#471 - 2012-04-11 23:21:47 UTC  |  Edited by: Tippia
Adunh Slavy wrote:
If the argument isn't one you like, you ignore it anyway. This has been pointed out by a number of people over the past. I'm sure you'll ignore that too.
You mean like how you ignored my question about what argument you were referring to?

Whitehound wrote:
It was one of many changes CCP did to address price balances.
Two different things. They just adjusted the resource requirements, not the balance.

Quote:
It is enough to proof that the price of an item is subject to game changes. QED.
No, not QED, because that wasn't what was in question. What was in question was whether cost was a factor in balance. Hint: it isn't. They didn't adjust the moon goo to change the ship balance — they adjusted it to remove bottlenecks and make the market more efficient. The ship balance remained exactly the same as before because the ships themselves were left untouched.
Vaerah Vahrokha
Vahrokh Consulting
#472 - 2012-04-11 23:26:31 UTC  |  Edited by: Vaerah Vahrokha
Tippia wrote:

Sure, but at that point, things like performance, usefulness, and balance become rather trivial matters, do they not? You're after the item itself, not its use. If you're in that mode, then price/performance ratios become rather irrelevant and the price, alone, becomes the thing that has to be “conquered”, so a high price — no matter how awful a thing you get for it — is the draw.


The other guy and expecially you, are pretending to legislate how everybody else should play. Like broken records. I have news for you: nobody cares.

I make or buy what I make or buy because I like to. The price tag is no issue since something has not to be expensive to be coveted.
If I want to make money to afford it I have just to play the market or something financially profitable.

Some of the financially profitable things could be a ship, and a ship that does good at its role. It's a plus.
For many, the top ship for what they like IS their goal, because this is the spaceships game. Yes, even a stupid mining ship can be the goal, because not everybody are out to kill each other. I know enough hard core miners who go in ecstasy talking about having bought the mining COSMOS implant or having put some stupidly expensive mod on their Hulk.

It's their game, it's their end game, it's their goal and nobody has the right to disrespect them.
Adunh Slavy
#473 - 2012-04-11 23:27:36 UTC
Tippia wrote:

You mean like how you ignored my question about what argument you were referring to?


You mean the question about why I think your arguments have the depth of a dry dinner plate?

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Whitehound
#474 - 2012-04-11 23:27:38 UTC  |  Edited by: Whitehound
Tippia wrote:
No, not QED, because that wasn't what was in question. What was in question was whether cost was a factor in balance. Hint: it isn't. They didn't adjust the moon goo to change the ship balance — they adjusted it to remove bottlenecks and make the market more efficient.

Yes, you did question it. Actually you denied it, but this is not the point. CCP did respond to the players' demand to do something about the prices and they changed it.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Karim alRashid
Starboard.
#475 - 2012-04-11 23:29:36 UTC
Vaerah Vahrokha wrote:

I can clearly understand why someone who is 6 months in the game would see an Hulk as his goal.


I can't. Unless they are really dumb or listen to wrong people on forums. Lol

When I was 6 months old I wanted to be able to fly a T2 fit sniper battleship.
Not because I liked the ship model or texture.
Not because I wanted to poses it (to "poses" some record in some database, heh).
Not because I would obtain some sense of "achievement" (what achievement, you just have to wait it out).

But because back then it was the proper tool for achieving my then current goal of participating in big fleet battles.

This is the line of thinking I'd like to suggest to new and old players alike, if they want to have fun in this particular game.

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Jojo Jackson
Dead Red Eye
#476 - 2012-04-11 23:32:41 UTC
Kengutsi Akira wrote:
Lady Spank wrote:

High sec being a more dangerous place to mine than null sec .



which is funny cause 99% of the time you say that you get trolled/flamed to death FOR saying it


Normaly I don't agree with Lady Spank but this time he is right :(

Even in -1.0 systems you can fit a tank on your Hulk which is good enough to tank the belt rats. As you KNOW "neutral = bad" you will never stay in a belt with anythink but blue in local. This isn't posible in high as you couldn't mine at all with all the neutrals there. And most times you have a 5+++ system warning time via intels.

With all the safty of local+intel you can fit realy expensive stuff (pith A-type small booster + hardener) with very low risk to ever lose it. In high sec it will just make you an even brighter target.

In addition you can mine high end ore which improves your ISK/h imens.

You have just one risk: how to haul the ore to Jita which is no problem with jump frighter.

Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship!

Selak Zorander
Mord-Sith
#477 - 2012-04-11 23:33:37 UTC
Karim alRashid wrote:
Jessie-A Tassik wrote:
Keno Skir wrote:
Gotta agree with most of the above. It's a mining ship not a battleship or even a cruiser. You might find trucks full of expensive equipment in a warzone, but that doesn't mean it can or should have the defences of a tank. The hulk is designed to extract ore quickly and absolutely nothing else. If it had an amazing tank it would be unrealistic IMHO.


Then why is it's ore extraction less than twice that of a mining Abaddon with very high EHP?

Or mining Rokh.


You mean almost twice as much ? Lol



not even close...

~1300 m3 per minute in a rokh and ~1700 m3 per minute in a hulk......not even close to 2x as much
Ibn Taymiyyah
eM' Roid Extraction Services
#478 - 2012-04-11 23:45:10 UTC
Just thought I'd leave my 2 cents.

I mine in nullsec. I fly 3 max yield hulks, with more than enough tank to take on any rat spawn. You need to spend about 120mil more on fittings (not 300 like someone said). If you can't figure out how, you're either failing at EFT or just haven't trained your support skills up. Either way, for my purpose, it's working decently. For highsec? Not so true as the rats are not the problem.

Tippia, I read most of your posts, and I'd like to present you with a little challenge.

Find me a ship, of any type, that costs 200/300mil, that's fitted for max yield at it's role (if it's combat, it's a basic glass cannon), fitted with as much tank as it can after max yield.

Now name me a single one that can be killed by 2 destroyers that cost less than 10mil with fittings in under 10 seconds! :)


Fittings screwing you over on that challenge? Not a problem. Find a ship that's similar in cost to the hulk, both with no fittings. Find me one that dies faster than a hulk.


While I was reading this thread, I gave this some thought and every single ship of similar cost survives better than a hulk, regardless of role. Damn, even a T2 Hauler survives better than a hulk and it costs half (or a third now!) as much.

In the end, I really don't care if the hulk is buffed in HP or PG or whatever point. Just thought I'd add something to this discussion ;)
Jojo Jackson
Dead Red Eye
#479 - 2012-04-11 23:46:08 UTC
Maybe it's time for a dedicated endgame highsec mining ship.

Orca without tractor and gank link bonus but 8 standart T2 miners which get 200% range bonus?

- Hybrid weapons changed
- Projektil weapons changed
- some combat ships changed
- new combat ships where introduced
- now it's time to tune Mining+Industrial ships to the combat changes

Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship!

Aranakas
Imperial Academy
Amarr Empire
#480 - 2012-04-11 23:49:45 UTC
End-game null-sec mining ship:

-COVOPS Miner, so you can steal ore right from under the nullbears' noses and transport it to high-sec. Hey, null is supposed to be full of competition right? Maybe this way this statement will have a grain of truth to it.

-High-Sec Miner: 100k EHP, more cargo hold (so you don't have to jetcan), less yield.

Aranakas CEO of Green Anarchy Green vs Green