These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Upcoming Feature and Change Feedback Center

 
  • Topic is locked indefinitely.
 

[June] Nullsec Asteroid Cluster and Excavator Drone changes

First post First post
Author
Lquid Drisseg
KarmaFleet
Goonswarm Federation
#21 - 2017-06-01 20:50:11 UTC  |  Edited by: Lquid Drisseg
My sides would be in orbit but they are on a 5h respawn timer.

Thanks for reducing player density, I'm sure null really needed to have Its miners docked for about half each days playtime in every system
Wibla
Tactical Narcotics Team
#22 - 2017-06-01 20:50:55 UTC
Sjugar02 wrote:
Is this just ccp devs creating busy work for themselves? I know working is though but jesus man.

Let's introduce something obviously broken then spend the next 6 months balancing it!

How much actual work could the devs have done instead?


We could have had walking in stations at this rate, with bars, brothels and ingame gambling and ****!

It woulda been amazing!

Koenig Yazria
Adversity.
Psychotic Tendencies.
#23 - 2017-06-01 20:51:03 UTC


Go find something useful to do with your time if you have to justify that you are working and don't make garbage-tier decisions on a regular basis.

I don't fly a mining rorq, but at the moment they are pretty much the last consistent content generators left.


Romvex
TURN LEFT
#24 - 2017-06-01 20:51:46 UTC
ITT buttmad goons who chased meta and cry when it is inevitably nerfed. keep crying~~~
Malou Hashur
Enterprise Holdings
#25 - 2017-06-01 20:52:35 UTC
Shiroe Kumamato wrote:
Yeah, 5 hours for a collasal to re-spawn seems extreme. Does CCP ever un-nerf something if it proves a bad decision? Just curious, I'm still kinda new.



CCP never admit that they have made a bad decision, despite numerous examples....so No.

CCP Philosophy ==>>

  1. If it works, break it. If it’s broken, leave it and break something else.

  2. Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.

Dan Webber
The Scope
Gallente Federation
#26 - 2017-06-01 20:52:45 UTC
I don't normally join in with the "this is a naf idea" gang but it is. Null sec is finally capable of supporting vibrant localised economies and the economy is working well with ISK flowing freely. Which is pointless at the moment because....

You've killed all of the content generators and made it a nightmare to attack anyone....

I've got an idea - instead of tinkering with Rorq mining (I'm not a miner btw), how about you fix the problem of content generators?
Or come up with a probing window that's not garbage?
Or fix the problem of citadel spam?
Or make it possible to attack people without grinding through pointless timers for a month?
Or replace moon goo with something that isn't more mining? If you're going to replace a system - replace it with something better. Mining is one of the most boring and bot-able systems in EVE yet it was decided that more of it was a good idea?

You need to get your priorities straight - numbers are dropping again and instead of dealing with the game's problems you're playing with Rorq yields...... Why are you not looking at making sov interesting again and making us fight for it.
Ysmir Erata
Illuminated
Goonswarm Federation
#27 - 2017-06-01 20:52:45 UTC
Love how CCP talks about player interaction, then nerfs one of the best source of content in null sec thus lowering player interaction. Perhaps a certain Dev needs to be nerfed instead.
Jou Ma
OpSec.
Wrong Hole.
#28 - 2017-06-01 20:53:07 UTC
Hey guys,

So much nerfing going on, you should maybe start nerfing the entire game, seeing as how you guys are planning to make the game unplayable for everyone.

Great work on the early retirement.


Caleb Ayrania
TarNec
Invisible Exchequer
#29 - 2017-06-01 20:53:07 UTC
You get HUGS from here! Cool
Mierin Arthie
Enlightened Industries
Goonswarm Federation
#30 - 2017-06-01 20:53:58 UTC
Romvex wrote:
ITT buttmad goons who chased meta and cry when it is inevitably nerfed. keep crying~~~


i see a lot of people disagreeing with these changes that are not in goons or affilated with them
Justin Andrard
Professional Sandbaggers
#31 - 2017-06-01 20:54:15 UTC  |  Edited by: Justin Andrard
Romvex wrote:
ITT buttmad goons who chased meta and cry when it is inevitably nerfed. keep crying~~~


If you think this only affects goons you are terribly mistaken.
Le Mittani
Free Ritto
#32 - 2017-06-01 20:55:00 UTC
Maybe if you have to nerf something this much over and over after release, you shouldn't have released it to begin with. Just a thought
i make jobs
Perkone
Caldari State
#33 - 2017-06-01 20:55:19 UTC
yet again ccp cares about the 6 trillion ISK of ore a month that a 20,000 man coalition is making but not about the 10 trillion ISK of SP exploiters are making

ccp is pathetic
Anoron Secheh
Nevermore.
#34 - 2017-06-01 20:56:37 UTC
i make jobs wrote:
yet again ccp cares about the 6 trillion ISK of ore a month that a 20,000 man coalition is making but not about the 10 trillion ISK of SP exploiters are making

ccp is pathetic


They're probably working on a fix, you're an idiot if you think they're just leaving it be. It's them losing money from non-subbed accounts getting the benefits of subbed accounts.
Karoline Shepard
Federal Navy Academy
Gallente Federation
#35 - 2017-06-01 20:56:45 UTC
The Yield reduction is fair
The Speed of Drones nerf is eh - there's better ways to deal with it

The Spawntime for mining anoms just means people won't log in to play the game in 4-5 hours. Congrats, you have made people log out of your game, brings us back to the delete BOOT ini times doesn't it?
Hans Isu
Antiganking Patrol
#36 - 2017-06-01 20:57:23 UTC
what the hell haha, why nerf anomalies if rorquals are the problem, you've just ****** over hulk miners because you don't know how to balance rorquals. let me tell you something, the m3/hour isn't the problem, it's the ease of multiboxability.

do you guys even play your own game?

do you know there are guys with 50 rorquals out there?

i thought greyscale left, mining fatigue shouldn't be a thing
Afropty
State War Academy
Caldari State
#37 - 2017-06-01 20:57:50 UTC
CCP Fozzie wrote:
Hey folks.
We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep the economy healthy. This isn't the first of such changes, and once again it is unlikely to be the last.

In the June release we are making a few targeted changes to Nullsec Asteroid Clusters (the ore anomalies created by the Ore Prospecting Array upgrade) and Excavator drones.

Firstly, we are adding a respawn cooldown to all Asteroid Cluster anomalies. This cooldown scales based on the size of the anomaly:
  • 20 minutes for the Small Asteroid Cluster
  • 1 hour for the Medium Asteroid Cluster
  • 2 hours for the Large Asteroid Cluster variants
  • 4 hours for the Enormous Asteroid Cluster variants
  • 5 hours for the Colossal Asteroid Cluster variants

These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extremely busy systems will have the option of staggering when they mine, or simply spreading out to a few extra systems.

We are also making some more small adjustments to the Excavator drones themselves. In June the changes are:
  • About 9% less yield for Ore Excavators
  • 12.5% lower speed for Ore Excavators
  • About 11% longer cycle time for Ice Excavators
  • 10% lower speed for Ice Excavators


We will continue observing the economy after these changes and making adjustments as necessary to keep it healthy for all our players.



CCP Fozzie ty for make the Rorqual bad again, 9% less are you kidding me? 11% longer cycle time for ice really?? you will make the rorqual for boosting, why you make an upgrad and then just make ajustment.... come on....
Dinin Dalael
Center for Advanced Studies
Gallente Federation
#38 - 2017-06-01 20:58:04 UTC
Karoline Shepard wrote:
The Yield reduction is fair
The Speed of Drones nerf is eh - there's better ways to deal with it

The Spawntime for mining anoms just means people won't log in to play the game in 4-5 hours. Congrats, you have made people log out of your game, brings us back to the delete BOOT ini times doesn't it?


Boot.ini was a stupid mistake.


This here, is a stupid decision. The two are not equal.
Nyx Ortiz
Doomheim
#39 - 2017-06-01 20:58:43 UTC
Man, all these rorqual miners from noob corporations upset, really makes you think..
Umo Nyxt
KarmaFleet University
#40 - 2017-06-01 20:59:07 UTC
Long respawn timers on belts seem like it will just result in less people logging in. What are you trying to accomplish here?