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Dev Blog: Introducing Clone States & the Future of Access to EVE

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Arkoth 24
#281 - 2016-08-31 17:25:32 UTC
George Svipul wrote:
Arkoth 24 wrote:
CCP Falcon wrote:
Alpha clones will be accessible for free...

And so the horde of retаrded kids is coming.

Great. Just keep it in some locked, separated, forgotten part of space. No one welcome 'em in this cluster.

Yes, really.




we alreadyhave them they are called code lol

So, it will be easy for ya to put a x9001 multiplier to it.
#282 - 2016-08-31 17:26:27 UTC
Zozoll Neblyn wrote:
. If alpha state is not viewable, then soon killboards will lose their meaning. Just create an endless cascade of alphas and then gank them yourself.

The only way to tell real kills from fake kills will be to see how expensive the ships were.


Also if any of my alts is lacking in a skill on the alpha list, I'll probably unsub them for a month to train those skills for free. So there could be a sudden drop in subscriptions when this rolls out.
Someone still cares about kill board stats in 2016? Wow that is so retro. 2008 called... they want their KB back.
#283 - 2016-08-31 17:27:21 UTC

Alpha status could also be called "hapless victim" status, due to the insufficiency of their skills. So I think most of the attempts to abuse it will end up with the abuser getting victimized them self.


The only frightening possibility I've heard so far on this thread is logi-spamming. So they might want to remove remote repairers/shield boosters from the alpha list.
#284 - 2016-08-31 17:28:39 UTC
Zozoll Neblyn wrote:

Also if any of my alts is lacking in a skill on the alpha list, I'll probably unsub them for a month to train those skills for free. So there could be a sudden drop in subscriptions when this rolls out.

Double-check the list of skills than an Alpha can train. They're pretty limited. There's a good chance that you already have not only your own race's Alpha skills, but the skills for all four races, as well.

That being said, I completely expect non-time-critical new characters of experienced players to start off and train to their max as Alpha chars, first. I don't think anyone could deny expecting that.
#285 - 2016-08-31 17:29:01 UTC
Roenok Baalnorn wrote:
Zozoll Neblyn wrote:
. If alpha state is not viewable, then soon killboards will lose their meaning. Just create an endless cascade of alphas and then gank them yourself.

The only way to tell real kills from fake kills will be to see how expensive the ships were.


Also if any of my alts is lacking in a skill on the alpha list, I'll probably unsub them for a month to train those skills for free. So there could be a sudden drop in subscriptions when this rolls out.
Someone still cares about kill board stats in 2016? Wow that is so retro. 2008 called... they want their KB back.



They can't have it!!! I'm keeping it forever!!!
#286 - 2016-08-31 17:29:28 UTC
Zozoll Neblyn wrote:

You can train frigate skills, sure. But you can only train a few skills to level 5. So a frigate flying alpha is always less powerful than a well trained omega on the same ship.


Try 20 people with assault rifles against a thousand with bows and arrows... tell me how that works out for ya.
#287 - 2016-08-31 17:30:36 UTC  |  Edited by: Wachutu
cool idea

...more ppl
...more pvp
...more frags
...more loot
...more fun

+1
Arkoth 24
#288 - 2016-08-31 17:31:24 UTC
Zozoll Neblyn wrote:

Alpha status could also be called "hapless victim" status, due to the insufficiency of their skills. So I think most of the attempts to abuse it will end up with the abuser getting victimized them self.


The only frightening possibility I've heard so far on this thread is logi-spamming. So they might want to remove remote repairers/shield boosters from the alpha list.

We'll need Saint James back to clear HiSec from Alpha-plague.
Caldari State
#289 - 2016-08-31 17:32:35 UTC
Querns wrote:
Regarding this question in the Q&A:

Quote:

Q: Are there restrictions on simultaneous log on for Alpha Clones?


It seems pretty obvious that you should NOT allow multiple alpha clones to be logged in simultaneously from one computer. Allowing this means that I, with a sufficiently powerful computer, can spin up a functionally unlimited number of characters with Mining Frigate trained, and use them to mine unburdened by the PLEX cost that would apply today. This would have the effect of reducing the cost of minerals to, functionally, zero, completely ruining a moderately healthy style of PVE.



That's a thought, although one computer these days could have multiple virtual computers running on it, so blocking via computer will have to really be worked out.

But mostly, I'm excited about this. I'll say 7/10 excited for now. I'm still crying over things like the wiki and the loss of my favorite station background (the Pleasure Station/Quafe one). Bittervet 4eva?
Badfellas Inc.
#290 - 2016-08-31 17:32:40 UTC
Great idea to limit them to a set of skills that will not effect the normal way of things, cuz if you are afraid for a few newbies then you should not undock (ever again), lol. Jita might need to be split up into several more servers tho P

Happy to see more people get into this game, we sure can use them as the stats are showing that the number of people playing EVE is dropping every month (sadly!). Get in, get out in space and have fun Cool

🌟 Playing with spaceships since 2003, serious business! 🚀

#291 - 2016-08-31 17:34:41 UTC
The Alpha Plague.

I like it.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

#292 - 2016-08-31 17:36:18 UTC
RIP Eve Online. After destroying the game for those that have been playing it for years and playing for it, and realizing it doesn't work for ****, they decided to go for a hybrid free-to-play.

You just look at the wrong side of this issue: Eve is complicated. It is ******* complicated. And that's why pay for it! Because it is deep, interesting, and a stupid game like there are so many on the market. Thank you for making this a game like many others, CCP. You finally ruined it.
#293 - 2016-08-31 17:36:26 UTC
Beware the Gnosis Alphaswarm.
The Bastard Cartel
#294 - 2016-08-31 17:36:32 UTC
Did somebody at ccp hire John Smedley when no one was looking? FTP worked sooo well for SOE that it got rid of all those titles and became daybreak games.

Also where can I buy my larger bag to hold all my stuff? And golden bullets anyone?
#295 - 2016-08-31 17:37:27 UTC  |  Edited by: Alain Colcer
I love the proposal, however i cannot agree with these skills being included in the list:

For PvE

  • Security Connections to level 2
  • Mining Connections to level 2
  • Distribution Connections to level 2
  • Criminal Connections to level 2

It doesn't make sense, because they improve LP farming, which i understand you guys wanted to keep in check (you already gave social, negotiation, connections and diplomacy, so all basic options are covered ).

For Industry:

  • Reprocessing to level 3 (go for lvl 4 or 5 just like industry skill)
  • Mass Production to level 3

Reprocessing at that level is just not profitable at all, if you are going to give it, make it equal than industry 5, which you already have, but giving out mass production means someone can run 10 accounts with 3 alts each with 3 industry jobs for a total of 90 manufacturing slots being used (albeit at very low efficiency)....it does not fit.

The rest is fine
Evictus.
#296 - 2016-08-31 17:37:41 UTC
free eyes for every system...
Goonswarm Federation
#297 - 2016-08-31 17:37:51 UTC
Rivr Luzade wrote:
Quote:
Q: What about farming on free alts using systems like industry?

A: We’ve deliberately tried to limit this behavior using the skills allowed in the Alpha list. Without skills to increase things like material efficiency it should be very hard to scale alt farms in a way that hurts the ecosystem.

Didn't you remove skills for improving ME because it was an unfair barrier? Roll Do you even still know your game?

Quote:
Q: Won’t lag be a huge problem?

A: We are confident that we can handle a significant increase in activity, so hopefully not. We are prepared to make design changes if this does become a problem, and as always we will continue investing in our hardware and our code base.

The last big battle in Nalvula proves that as a blatant lie. The new hardware is not capable of accommodating any more players, it's in fact only able to accommodate fewer players. Roll

So, CCP doesn't know their game, CCP can't stop lying ... and now they want more players in the game based on that? Looking forward to it. Roll


Big battles are always a lag problem. This was true when we have 45,000 logging in and it is true now when we have 25,000 logging. So your objection to lag is noted and also rejected.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

ChaosTheory.
#298 - 2016-08-31 17:38:01 UTC
Rapala Armiron wrote:


I agree that this wont work because ftp doesnt work. But list of reasons why people dont play eve is flat wrong. Eve is a niche game that catered to hardcore players. It was counter programming to games like wow. When eve embraced its hardcore status it thrived. The more articles that appeared in the news about big fights, assassinations and corp thefts, the more eve grew.

Eve only went off the rails when CCP started chasing casuals. Just as an example - when I first started playing there was a pretty good chance that someone would haze you in a starting player system - they would put up a can saying something like "tactical supplies" waiting for you to take it and when you did they would blap you. Sure it was not sporting - but it gave players a taste of the true eve - while those that didnt like it left, others, htfu and figured out how to survive - those survivors became long term players. Now, ccp has made it so the starter zones are safe bubbles divorced from the real rules of eve. So a starting player does not get to experience being ganked until later in his career - so instead of losing an ibis in a starter zone they loss a faction bs which they bought with plex in a lvl4 mission system. Since they hadnt been hazed early in their career and no one told them about pvp in their tutorial new player experience - they had no idea that they could be ganked and when they lose that faction bs they rage and maybe quit. By making eve starter systems more safe and friendly - all ccp did was make the lessons harder to swallow in the long run.



???

Isn't that what I've been saying?
Gallente Federation
#299 - 2016-08-31 17:38:19 UTC
Jed Airtech wrote:
Can we train alpha skills on alts on accounts with an active subscription but who do not have an active training queue?
No. Unless you purchase a multiple training certificate. All characters on an account are Alpha, or all characters on an account are Omega.
Goonswarm Federation
#300 - 2016-08-31 17:39:39 UTC
Winter Archipelago wrote:
Will Alpha industrialists be limited in what they can build? It's a bit meaningless to say they can't research ME or PE when you can buy fully-researched BPO's, and considering the sheer number of characters free accounts could generate, the lack of production lines is largely irrelevant.


Man, so many of the industrialists need to read Frederic Bastiat.....

This creates a new market opportunity for people who can do these things.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

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