These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Introducing Clone States & the Future of Access to EVE

First post First post First post
Author
Xair Nuitarius
BAND of MAGNUS
Hole Control
#301 - 2016-08-31 17:39:43 UTC
For those who say, it should be allowed to play only one alfa clone per IP.
That is realy bad idea and proves you don't know nothing about network. There is thousands players hiden under one IP address, cause provider group them under one. It blocks possibility for playing two childs (friends...) from one home.

For those who say you should be allowed to start only one alpha clone from computer. OK i have three computers that i can use simultanously. Without any effort i can play three clones. With little affort (virtualization) i can start lot of them.
This only favortize someone with better computers, botters or someone who just make little study how to do it.
Ashlar Vellum
Esquire Armaments
#302 - 2016-08-31 17:39:59 UTC
FW will become even more of a grind fest. xD

Quote:
A: We are confident that we can handle a significant increase in activity, so hopefully not. We are prepared to make design changes if this does become a problem, and as always we will continue investing in our hardware and our code base.

Fantasies are cool and all, but come on CCP get real.
Voxinian
#303 - 2016-08-31 17:40:10 UTC
It's a good start for some necessary fundamental changes to EVE. A first step into a new direction, well done CCP.
Nuka-Cola Addict
Grognak Mining and Logistics
#304 - 2016-08-31 17:40:44 UTC
I like the idea. It will bring a much needed player boost.

CCP, any idea if you are going to do higher tiers? Beta, Delta, etc.?
Iowa Banshee
Fenrir Vangard
#305 - 2016-08-31 17:40:55 UTC
I like this idea for recruiting new players and have them stick around long enough to be drawn into the game and subscribe.


However:

1) There should be no way of making passive ISK off these clones
--- If there is then someone will get 1000's of accounts and exploit it.

2) There needs to be a limit on simultaneous logged in account
--- I have 4 high end machines So 25 to 35 accounts on minimum graphics settings is possible each with a Miasmos slowly mining for free in a high sec back water whilst I play my normal game on my main.

3) Griefing & Ganking is a part of Eve but I think it should be discouraged on free accounts - Yellow Aggression only and maybe this will force players into paying for accounts used for ganking in place of churning though trial accounts.

4) They don't need a cloak just safe spots and they don't need a cyno just the intel to let you know where to put one.
----- With a skilled main toon as a guide and unlimited free accounts = 1 spy or 10 spies in every null sec region of your choice just log them on occasionally and watch the null bears bolt for safety
----- You think cloaked AFK is a bad thing how about multiple log-in's along a rout and it could look like a roaming force was approaching.

So many ways to grief and all for free:
Maybe restrict them to positive security space only - or
Only log off in station to be transported to nearest station if logged in space




Question: Can they join a player corporation?

Because War-dec'in whilst having a Cruiser pilot in every system in a region (or all high sec) and using a main with locator agent would be fun for griefing/harassing care bears.
Teckos Pech
Hogyoku
Goonswarm Federation
#306 - 2016-08-31 17:41:14 UTC
Zappity wrote:
Didn't see that coming.

T3Ds, cloaking, and cyno are not usable on alpha clones so I don't really see a problem with the concept. More people flying T1 frigs, destroyers and cruisers is good for the game. I foresee herds of low skill but free miners across New Eden, though. That is a concerning.

This is really critical:

devblog wrote:

Q: Are there restrictions on simultaneous log on for Alpha Clones?

A: We have not decided whether the simultaneous log on restrictions from the current trial system will apply to Alpha Clones. The decision will partly depend on your feedback, as well as our technical investigations over the coming months.

PLEASE limit the number of simultaneous logins for alpha clones. I suggest two or three. That is enough to let people taste alt play without becoming blatantly exploitative. It also limits the inevitable uptick in ganking, though probably not by enough.


Mining ships are not part of any faction/race, so I'd guess most of those will be unavailable to them. Granted they could still mine in frigs, dessies and cruisers, but the efficiency is much lower.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Eli Stan
Center for Advanced Studies
Gallente Federation
#307 - 2016-08-31 17:42:11 UTC
Roenok Baalnorn wrote:
Im honestly speechless. This is going to completely change Eve and im not so sure that its going to make it better. Going F2P has never been a good thing for any game ive ever played. Its always ended with the game being flooded with a year or two by all the trash that us paying Eve players pay to keep out of our game.

And thats what happens. You get a bunch of kids and trash and the people that actually pay to play the game get sick of dealing with them and just stop playing. Then the game tanks because all the paying players quit and the free players suck up everything and never invest money in the game.

This is a social game and WHO you play with is as important to most people here as what you are playing. If the social aspect of this game becomes like F2P games, ive played in the past, i likely wont stick around. I dont want to try to relax in the middle of Daycare Online.
What will these trash kids do? Crap on local? Big deal, that already happens. They're not going to get into your corp unless your directors are idiots so you don't need to worry about alliance/corp/fleet chats. (It'll be interesting to see how Pandemic Horde culture changes...) Are they going to fly around and be targets? Yep! Great!
thoryo darkstarz
Doomheim
#308 - 2016-08-31 17:43:00 UTC
Q: What happens if my training queue contains Omega skills but I am in Alpha State?

A: We will pause your training queue and it will need to be manually restarted once the Omega skills are removed or the subscription is renewed.

so if i let my sub lapse do to work my skill que is going to stop training, im sorry thats bullshit.
This game will be going the way of the titanic like every other mmo thats tried this.
Colman Dietmar
Sebiestor Tribe
Minmatar Republic
#309 - 2016-08-31 17:44:27 UTC
Will be funny if online doesn't improve after this. Even more funny if it just continues to decline.
Arkoth 24
Doomheim
#310 - 2016-08-31 17:45:46 UTC
Colman Dietmar wrote:
Will be funny if online doesn't improve after this. Even more funny if it just continues to decline.

I guess many people don't want to live in this galaxy already.
jordanoontje
Quantum Star Conglomerate
#311 - 2016-08-31 17:46:25 UTC  |  Edited by: jordanoontje
When i just got home and heard about it i was a bit sceptical, though after reading through the devblog it became clear that there was at least some thought in the balance between alpha state and omega.

Though my concerns are that if running multiple clients in the alpha&omega combination or the alpha&alpha combination would be allowed it would force everyone to do this to be competititve, in pvp with scouts or mining in belts and probably other areas of New eden Even. Though impact might be limited by the skill limitations i still believe it won't bring positive effects by allowing this.

Secondly i would like to see the safety mechanic for alpha state clones to be limited to yellow to prevent endless hi-sec ganking, by just making a new alpha state toon for a fresh start of the security status

regardless i think this is a great step for EvE online and might finaly push this game into the direction it's supposed to be on the top!

sincere

jordan
Eli Stan
Center for Advanced Studies
Gallente Federation
#312 - 2016-08-31 17:47:07 UTC
Zozoll Neblyn wrote:
. If alpha state is not viewable, then soon killboards will lose their meaning.
Since when have killboards had any meaning?

Ralph King-Griffin
New Eden Tech Support
Transgress
#313 - 2016-08-31 17:47:10 UTC
thoryo darkstarz wrote:
Q: What happens if my training queue contains Omega skills but I am in Alpha State?

A: We will pause your training queue and it will need to be manually restarted once the Omega skills are removed or the subscription is renewed.

so if i let my sub lapse do to work my skill que is going to stop training, im sorry thats bullshit.
This game will be going the way of the titanic like every other mmo thats tried this.

That's how it works now.
No pants no shirt : no service.
Hunter Anubis
50 Shades Of Blaster
#314 - 2016-08-31 17:47:17 UTC
CCP Falcon wrote:
Greetings capsuleers!

Today, we are happy to announce a new change that’s coming to EVE Online in November that will fundamentally change New Eden, and how our pilots access it via the EVE client.

In short, cloning scientists in New Eden have developed a new method of cloning that revolves around two new clone states, Alpha and Omega. Omega clones will be familiar to all our current players, and will operate just like a subscribed character does today. Alpha clones will be accessible for free, without subscription, and will be capable of training an assigned set of skills themed to a character’s race.

A Dev Blog has been published by Team Size Matters today with more details on this feature, and a questions and answers section where we look to clear up some initial concerns and questions regarding this change.

https://forums.eveonline.com/default.aspx?g=posts&t=452051 how about I get a little bit of credit? I sugested this same thing 11 months ago...
Teckos Pech
Hogyoku
Goonswarm Federation
#315 - 2016-08-31 17:47:26 UTC
Zanar Skwigelf wrote:
Nicolai Serkanner wrote:
I can not believe CCP takes this path. One example: have multiple T1 ganker clones for free. Another one: have dozens of T1 mining alts emptying belts faster than they can spawn.

What are you thinking CCP?





Both problems are fixed by getting out of high sec


Not only that but belts were not being mined out even when we had 50,000 people logging in during peak hours. This fear is wildly over blown unless people are expecting to see numbers going even higher than 50,000 PCU.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Roenok Baalnorn
Baalnorn Heavy Industries
#316 - 2016-08-31 17:47:28 UTC
So this is what we are going to do guys and gals...

On the day before release we are all going to drop our corps and alliances. We are going to make new corps with the following names:

Left Flank Alpha - for Russian Players
Center Alpha - for EU players
Right Flank Alpha - for US players
Reserve Alpha - For industry
Thermoplyae - Holding Corp
Night Watchmen- Aussies

Additional corps will be named using greek letters as needed. IE: Center Beta, Center Gamma, etc

And the alliance name for all paying subscribers to eve will be...

*Drumroll*....


300 [P2W]


Because thats what the game is going to be like 300 well trained against a horde of thousands.
Ginger Naari
Doomheim
#317 - 2016-08-31 17:47:30 UTC
thoryo darkstarz wrote:
Q: What happens if my training queue contains Omega skills but I am in Alpha State?

A: We will pause your training queue and it will need to be manually restarted once the Omega skills are removed or the subscription is renewed.

so if i let my sub lapse do to work my skill que is going to stop training, im sorry thats bullshit.
This game will be going the way of the titanic like every other mmo thats tried this.



Erm....If your sub runs out your skill queue stops anyway, so what's different?
Logan Revelore
Symbiotic Systems
#318 - 2016-08-31 17:47:42 UTC
Good initiative.

Next up if you ask me, starting to spread a thin layer of themepark on top of the sandbox, which contains themepark stuff to do, stuff that's achieved by using sandbox tools.
Neva Second
Wraithguard.
The Wraithguard.
#319 - 2016-08-31 17:48:06 UTC
In an effort to increase players I think its a great concept, if I hadn't purchased a 6mo subscription out of the gate I would not still be playing years later. Eve takes time to wrap your head around and see how the game differs from other MMO's. Having time to train up some basic skills and experience it without hitting your wallet is a good thing for everyone.

*However: As a bitter vet who uses capitals pretty frequently I would love CCP to reconsider the Cyno skill exclusion. Many players like me have 1-2 accounts with nothing but cyno alts to help move their caps around the board.
Teckos Pech
Hogyoku
Goonswarm Federation
#320 - 2016-08-31 17:48:13 UTC
Brown Pathfinder wrote:
This is a huge change to eve wich might help get new players in wich is a good thing!
My personal monkey with this is as a wormhole explorer player that in periods live in the deepest space that you want to remove my ability to have cloak and pirate and t2 ships, so if i would be inactive for a while and come back in my stratios or anathema or legion and I would be in wh-space I would have to self destruct since i cant cloak while in a cov op ship AttentionCry


Why not just pay your sub before logging in?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online