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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1241 - 2015-10-16 02:13:24 UTC
Emila Airhart wrote:
This is just bad,

Pay to Win Plain and Simple, cash grab anyone
So are we back to SP = Win? Particularly another players SP that they sell for isk?
mouse knoblock
HC - Hellzing Organation
#1242 - 2015-10-16 02:17:50 UTC
this is tarable! you guys did a thing in Dust 514 to pay to gain more SP and it killed the game. Now your going to kill the other that i enjoy that you guys have made better over the years. Do not kill this game by doing this. If anything do a thing were u can realicate the SP that you have. But even that is not good cause then it gets rid of the haveing to make smart chices.
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#1243 - 2015-10-16 02:19:03 UTC  |  Edited by: Xindi Kraid
I'm not entirely sure how much this qualifies as pay to win, after all, skill points only translate to more effectiveness to a certain point, since you can't ever get past level V in all your support skills, and even then, actual player skill and good fits are often of more importance anyways. Aside from that we already have the ability to sell PLEX for cash to actually get that good equipment.

Still, I can't say I support this idea of cutting up characters to sell skills piecemeal. I do think it still removes the hard decisions inherent in the skill system since you can still straight up bypass hard trains by just buying that time and applying it to an existing character where before you had to make the hard choice to find a new character on the bazaar that fit your needs or just suck it up. Also, if it's a matter of, "I screwed up my skill train", which I think all of us have done at some point or another, I'd much rather have the ability to straight up move skillpoints around (for some sort of penalty of course) to fix minor mis-allocations, though even that may be dubious.

It also straight up seems odd to cut up an actual character as some sort of commodity. It might not be so bad if you could just sell the entire skill package and biomass the associated character, but the piecemeal approach allows the skills to be spread around too much. that's also the other problem I have with it. In the Bazaar there is a one to one approach, one person loses a character and another gains it, under this proposed system, a throwaway character can suddenly be split up and sold to multiple people for benefit.


In the devblog having a face you don't want, a name you find terrible, and a dubious history on a bought character. It's been suggested so many times before, that even outside of the character Bazaar , we'd appreciate the ability to change our name even if a name history were left attached. I'd much rather have a way to turn a sold character into a blank slate when it is sold to a different person, than to have the ability to just sell the SP.
Estevan Andrard
Doomheim
#1244 - 2015-10-16 02:19:15 UTC  |  Edited by: Estevan Andrard
Divine Entervention wrote:
This gives new players an actual reason, an actual object to strive for to further their progression.

They can subscribe, then go farm isk for the purpose of using it to buy skill points to level their characters faster.

Instead of subscribe and wait for a year, they can subscribe and play a ****-ton of EvE being out in the game actively playing, using their activity to acquire an actual benefit. Using the actual desirable reward of leveling their character as incentive to want to spend more time actively pursuing it.

Sure, just as it's possible to purchase a subscription with dollars, it's also possible to purchase a subscription with isk.
This adds another benefit to the new player, something he wants.



Yeah, they can just join EVE, buy themselves some SPs, go out, be blown up by those with the SP AND the actual skill in pvp, and ragequit because they spent money in a meaningless SP prosthetics instead of actually learning by doing.

Again, it is easy to think with a veteran head what good to newbies is somethings.

As an alt producer, I am always doing career and low sp stuff. Even if you have the experience to perform, the lack of SP makes you actually reconsider and even learn something new lots of times.

If I am just able of use my own devices to produce an army of SP filled zombies, that is what it will endup being full of. And the new players making use of it to advance quickly will just join the grinder sooner, and a much worse blob grinder I faced with my new alts.

It is the cascading effect. I am not saying the idea is bad for the rookies, I am saying it will create more problems for them and everyone else than it solves.

If con is the opposite of pro, then is Congress the opposite of progress?

Natasha Valkova
Doomheim
#1245 - 2015-10-16 02:23:04 UTC
Incarna Strikes Back
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1246 - 2015-10-16 02:23:45 UTC
Estevan Andrard wrote:
Yeah, they can just join EVE, buy themselves some SPs, go out, be blown up by those with the SP AND the actual skill in pvp, and ragequit because they spent money in a meaningless SP prosthetics instead of actually learning by doing.

Again, it is easy to think with a veteran head what good to newbies is somethings.

As an alt producer, I am always doing career and low sp stuff. Even if you have the experience to perform, the lack of SP makes you actually reconsider and even learn something new lots of times.

If I am just able of use my own devices to produce an army of SP filled zombies, that is what it will endup being full of. And the new players making use of it to advange quickly will just join the grinder sooner, and a much worse blob grinder I faced with my new alts.

It is the cascading effect.
Why does getting purchased SP preclude they won't learn by doing? With or without SP they still need to actually do things, so unless crossing an SP threshold makes people lose basic competence we shouldn't have an issue.
Alavaria Fera
GoonWaffe
#1247 - 2015-10-16 02:28:41 UTC
Maraner wrote:
I have calmed down a little and had some time to consider this soon to be implemented against our wishes CCP cash cow.

**** no **** no and **** no.

The whole taking it from one toon, melting it , adding money and injecting into another character. It smacks of cowardice to be honest. If you are going to introduce P2W then just have the god damn balls and do it.

Aurum for SP. Don't **** it up with adding a drain to an unused skills and trying to obfuscate it by making it look like it will cost us an unused and worthless skill. They are by definition not used and worthless to you or you would not want to melt it out of the skull of an alt or your prime to liberate it into SP to turn it into a skill packet to inject.

Quite frankly the disrespect shown in this move is just amazing. I am shaking my head at this.

If CCP wanted to make this into a game mechanic they could do so with ease. Make corpses that drop from T3 kills melt-able through the newly created anchor-able Ghoul platform, perhaps for the lols add a sec loss for taking the undead skills of dead pilots and hijacking them into you... that would add emergent game play, make it a lolly scrabble for corpses, up the risk of using T3's because everyone would want to pod you to get at the slaved up corpses for those extra juicy inject able packets of SP.

But no.

Lets just make it a plain ol' cash grab. Because that has worked out well every time you tried it. Are we forgetting that people are already paying for this game. Either in cash or time (isk).

Have you grown so desperate for the $ CCP that you resort to such lifeless grubby **** as this?

Shame on you. If you want the money at least be honest about it and make it what it is in plain sight for all to see a direct transfer of $ for SP.

oh and **** you

You need to calm down a bit more. Take a chill (or SP) pill?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#1248 - 2015-10-16 02:29:41 UTC
Tyberius Franklin wrote:
Estevan Andrard wrote:
Yeah, they can just join EVE, buy themselves some SPs, go out, be blown up by those with the SP AND the actual skill in pvp, and ragequit because they spent money in a meaningless SP prosthetics instead of actually learning by doing.

Again, it is easy to think with a veteran head what good to newbies is somethings.

As an alt producer, I am always doing career and low sp stuff. Even if you have the experience to perform, the lack of SP makes you actually reconsider and even learn something new lots of times.

If I am just able of use my own devices to produce an army of SP filled zombies, that is what it will endup being full of. And the new players making use of it to advange quickly will just join the grinder sooner, and a much worse blob grinder I faced with my new alts.

It is the cascading effect.
Why does getting purchased SP preclude they won't learn by doing? With or without SP they still need to actually do things, so unless crossing an SP threshold makes people lose basic competence we shouldn't have an issue.

Maybe they're worried that everyone will have the 30mil SP needed to join ncdot and then they will steamroll us?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

NerdusMaximus
Science and Trade Institute
Caldari State
#1249 - 2015-10-16 02:29:52 UTC
This is a terrible idea.

It's cheap and nasty monetization. It reeks of some third-rate, bargain bin, Korean MMO pay2win scheme. No amount of crying "b-but the character bazaar!" is gonna change the fact that this is quite deliberately geared towards new players, exploiting their frustration with the learning curve for money.

New players want to sit in new ships the same way a kid wants to eat candy for his dinner. Ultimately, he will just be left feeling hungry. Don't be a bad parent CCP.
Alavaria Fera
GoonWaffe
#1250 - 2015-10-16 02:30:57 UTC
Tyberius Franklin wrote:
Emila Airhart wrote:
This is just bad,

Pay to Win Plain and Simple, cash grab anyone
So are we back to SP = Win? Particularly another players SP that they sell for isk?

Yeah, apparently they are Paid to Lose

.... hmm.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1251 - 2015-10-16 02:32:25 UTC
NerdusMaximus wrote:
This is a terrible idea.

It's cheap and nasty monetization. It reeks of some third-rate, bargain bin, Korean MMO pay2win scheme. No amount of crying "b-but the character bazaar!" is gonna change the fact that this is quite deliberately geared towards new players, exploiting their frustration with the learning curve for money.

New players want to sit in new ships the same way a kid wants to eat candy for his dinner. Ultimately, he will just be left feeling hungry. Don't be a bad parent CCP.
The ironic thing here is that the skill packets those new players would buy are not for sale via real money or aur. If you actually want SP, the place you go is the market to exchange isk. And best of all, this provides yet another incentive corps can offer to new players.
Alavaria Fera
GoonWaffe
#1252 - 2015-10-16 02:32:26 UTC
NerdusMaximus wrote:
This is a terrible idea.

It's cheap and nasty monetization. It reeks of some third-rate, bargain bin, Korean MMO pay2win scheme. No amount of crying "b-but the character bazaar!" is gonna change the fact that this is quite deliberately geared towards new players, exploiting their frustration with the learning curve for money.

New players want to sit in new ships the same way a kid wants to eat candy for his dinner. Ultimately, he will just be left feeling hungry. Don't be a bad parent CCP.

Actually we were probably going to use this to feed them their veggies (core skills) which are a nice solid present to give them. Like, we can send them lots of isk, but SP and some guidance on where to use them will probably be the "gift that keeps on giving" as the tired olf trope goes.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Myriddan Antollare
Zelotic Economics Karezza
#1253 - 2015-10-16 02:35:21 UTC
I'm a n00b so my opinion doesn't mean much, but here are my thoughts:

I'm torn because it would be nice to increase my training speed further and supplement it with the skill point potential since I no longer plex my subscription I have excess ISK to spend. I just think that giving characters 500k of unallocated skill points does not make a whole lot of sense. Being able to strip out a level 5 skill and sell it seems more possible in the universe, you're essentially trading memories at this point which feasibly could work lore wise.

If you really are going to go through with this idea then there has to be a cap. X times total, x times per month, etc. Otherwise people are going to just get a new character and buy up a bunch of skill books and have alts with the skills they want and then any further training they will just go and sell.
Ahekao Yamete
Science and Trade Institute
Caldari State
#1254 - 2015-10-16 02:35:40 UTC  |  Edited by: Ahekao Yamete
so, when i can buy SP by money? Big smile
Estevan Andrard
Doomheim
#1255 - 2015-10-16 02:35:52 UTC  |  Edited by: Estevan Andrard
Tyberius Franklin wrote:
Estevan Andrard wrote:
Yeah, they can just join EVE, buy themselves some SPs, go out, be blown up by those with the SP AND the actual skill in pvp, and ragequit because they spent money in a meaningless SP prosthetics instead of actually learning by doing.

Again, it is easy to think with a veteran head what good to newbies is somethings.

As an alt producer, I am always doing career and low sp stuff. Even if you have the experience to perform, the lack of SP makes you actually reconsider and even learn something new lots of times.

If I am just able of use my own devices to produce an army of SP filled zombies, that is what it will endup being full of. And the new players making use of it to advange quickly will just join the grinder sooner, and a much worse blob grinder I faced with my new alts.

It is the cascading effect.
Why does getting purchased SP preclude they won't learn by doing? With or without SP they still need to actually do things, so unless crossing an SP threshold makes people lose basic competence we shouldn't have an issue.


Exactly what cascading effect means. While you have to face things you learn to deal with them. When you can just buy your way out, you simply found a way out. It is like alts. Blob become a vice and a weakness after a time you use them. You even forget things you learned as you have alts to do works.

Distancing you from a learning curve is a pathway the game takes towards what WoW players must have known quite a lot about.

Once you introduce rookies in places they dont have the experience to belong but the SP to be, you introduce a sheep in a wolf's den. If you go down that path, soon you are changing the game to make the sheep more powerful, and match the wolves. As it is not enough, you start nerfing the wolves to match the buffed sheep, reducing the overall player base to a minimum common denominator.

Soon after that you are creating cocoons to shield players of real danger, and soon after that you are making end game content to people with lots of SP/XP and no clue to what to do in actual gameplay, so instead you turn game mechanics into ignorable nuisances, and create LFR, or LFC (look for complex), with shaven off mechanics from the regular mode. After a while everything is just dumbed down until anyone who started to play yesterday just go around oneshooting everything.

The PSR of this is clearly around the corner. Once you start shortcutting learning curve, you are rendering learning curve useless. From that, there is no way back, because once you have enough people without having passed by the fire, you will never put the firewall back in their path.

If con is the opposite of pro, then is Congress the opposite of progress?

Alavaria Fera
GoonWaffe
#1256 - 2015-10-16 02:40:04 UTC  |  Edited by: Alavaria Fera
Estevan Andrard wrote:
Exactly what cascading effect means. While you have to face things you learn to deal with them. When you can just buy your way out, you simply found a way out. It is like alts. Blob become a vice and a weakness after a time you use them. You even forget things you learned as you have alts to do works.

Distancing you from a learning curve is a pathway the game takes towards what WoW players must have known quite a lot about.

Once you introduce rookies in places they dont have the experience to belong but the SP to be, you introduce a sheep in a wolf's den. If you go down that path, soon you are changing the game to make the sheep more powerful, and match the wolves. As it is not enough, you start nerfing the wolves to match the buffed sheep, reducing the overall player base to a minimum common denominator.

Soon after that you are creating cocoons to shield players of real danger, and soon after that you are making end game content to people with lots of SP/XP and no clue to what to do in actual gameplay, so instead you turn game mechanics into ignorable nuisances, and create LFR, or LFC (look for complex), with shaven off mechanics from the regular mode. After a while everything is just dumbed down until anyone who started to play yesterday just go around oneshooting everything.

The PSR of this is clearly around the corner. Once you start shortcutting learning curve, you are rendering learning curve useless. From that, there is no way back, because once you have enough people without having passed by the fire, you will never put the firewall back in their path.

Exactly what slippery slope looks like. While you have to read posts like this you learn to identify them (but not identify with them).

Estevan Andrard wrote:
Blob become a vice and a weakness after a time you use them. You even forget things you learned as you have alts to do works..

I guess when I use an alt to light a cyno I forget how to jump my supercap through a gate, or when I use an alt to scout, I forget how to jump blind to a beacon but...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Divine Entervention
Doomheim
#1257 - 2015-10-16 02:41:24 UTC
Estevan Andrard wrote:
Divine Entervention wrote:
This gives new players an actual reason, an actual object to strive for to further their progression.

They can subscribe, then go farm isk for the purpose of using it to buy skill points to level their characters faster.

Instead of subscribe and wait for a year, they can subscribe and play a ****-ton of EvE being out in the game actively playing, using their activity to acquire an actual benefit. Using the actual desirable reward of leveling their character as incentive to want to spend more time actively pursuing it.

Sure, just as it's possible to purchase a subscription with dollars, it's also possible to purchase a subscription with isk.
This adds another benefit to the new player, something he wants.



Yeah, they can just join EVE, buy themselves some SPs, go out, be blown up by those with the SP AND the actual skill in pvp, and ragequit because they spent money in a meaningless SP prosthetics instead of actually learning by doing.

Again, it is easy to think with a veteran head what good to newbies is somethings.

As an alt producer, I am always doing career and low sp stuff. Even if you have the experience to perform, the lack of SP makes you actually reconsider and even learn something new lots of times.

If I am just able of use my own devices to produce an army of SP filled zombies, that is what it will endup being full of. And the new players making use of it to advance quickly will just join the grinder sooner, and a much worse blob grinder I faced with my new alts.

It is the cascading effect. I am not saying the idea is bad for the rookies, I am saying it will create more problems for them and everyone else than it solves.


So it's quit eve because they never get to play it due to not having the skill points, or they quit because they die.

At least one involves them actually playing it.
Alavaria Fera
GoonWaffe
#1258 - 2015-10-16 02:43:12 UTC
Divine Entervention wrote:
So it's quit eve because they never get to play it due to not having the skill points, or they quit because they die.

At least one involves them actually playing it.

Agreed.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Leonardo Adami
Doomheim
#1259 - 2015-10-16 02:43:17 UTC
Someone with more time then myself needs to go and quote the trillion responses over the years from vets to newbs about how skillpoints don't matter the player does blah blah blah, I'm loving this thread my cups are literally overflowing with tears. Its glorious!
Uno Testicular
Brutor Tribe
Minmatar Republic
#1260 - 2015-10-16 02:44:13 UTC
I do not like anything about this idea... i think it's absolutely ridiculous.

The unique selling point of eve is that you have to wait, and choose you path carefully, not buy sp and jump straight in.

This is an awful idea, please don't go ahead with it