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Walking in stations

First post
Author
Desslok VonReich
Acadia Investment Group
#941 - 2015-07-29 05:16:15 UTC
Jenshae Chiroptera wrote:
As to gambling, I think it would be interesting if players could host the game. They either deal the cards in Black Jack, being the "house" or in poker games they can bet what ever is in station (this would have to be more intuitive than the contracts interface)


Gambling, etc, are all mini-games. The "game" is the mini-game, not WiS. It would be more efficient to just add a button to the Neocom to bring up the mini-game. Why would I want to walk an avatar 5 minutes just to start a mini-game I can start today with a single button click?

The "game" for WiS has to be intrinsic to WiS itself. WiS cannot be just a method to move between mini-games that are the actual "game".

Can anyone describe a compelling case for a WiS game play that does not involve a mini-game? A case where the game play is intrinsic to WiS itself.


Jenshae Chiroptera wrote:
I quite liked the idea that people would start in a station, do missions and earn their rookie ship / first frigate then progress from there.
I had hopes that WiS would expand to a Descent like game flying from the station to the planet surface, flying through the atmosphere and then playing a PC type version of Dust + PVE / habitation game.
Players being moved in ships as passengers to other stations and launching in their shuttle craft from our ships to go down to planets that have no station.
Players fighting over PI buildings, under mining operations, trying to intercept ships carrying troops to attack planet, moon facilities and stations.


What you described is a loading screen.
Carrie-Anne Moss
The Scope
Gallente Federation
#942 - 2015-07-29 05:17:32 UTC
I support SexInStations.

Everyone loved Wahoooimg on the Sims and banging.
People use Second Life to bang.
People used AIM and IM and IRQ and AOL all to cyber bang.

Just let us go to other peoples Captian Quarters.
Say max 3-5 capsuller capacity at a time.
Just let us get a little freaking is each others CQs and that all WiS ever needs to be.

Cant be that much coding seriously
Carrie-Anne Moss
The Scope
Gallente Federation
#943 - 2015-07-29 05:19:30 UTC
Desslok VonReich wrote:


The "game" for WiS has to be intrinsic to WiS itself. WiS cannot be just a method to move between mini-games that are the actual "game".

Can anyone describe a compelling case for a WiS game play that does not involve a mini-game? A case where the game play is intrinsic to WiS itself.


BangingInStations
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#944 - 2015-07-29 05:27:23 UTC
Kaarous Aldurald wrote:
Delt0r Garsk wrote:
Infinity Ziona wrote:
The coding would be easy yes.

There you go again. If its so easy SHOW US. Hack a prototype up in Unity and show us how easy it is. Make sure at least 100 ppl can interact.

As i said before. Talk is cheap. It is easy to say it is easy. But after being a dev for 20 years, i assure you it is not.


Don't bother with that fool. He thinks computer code is a magic wand that you can just wave and fulfill all of his absurd ideas.

The irony is that's exactly what computer code is. It's magic that can create entire worlds, a galaxy like EvE exists in, artificial intelligence or something more mundane like a calculator or a spreadsheet or this forum.

Coding for people like you may be difficult but for me, someone who started out in MS DOS BASiC, then inspired by the Dark Avenger getting into TSR viruses in TASM, then Turbo C, Borland C++ then VB, Java etc etc it became second nature.

You're limited by coding based on imagination and practical considerations of time and work. Take care of those things and you could create anything if you have the required talent and hardware.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Starbuck05
Abiding Ormolus
#945 - 2015-07-29 06:58:28 UTC
Personaly i don't care much for WiS ... Cause i play eve for the ..u know..space ships..in space. But hey thats me, also doesnt help cause i live in w-space... Maybe when citadels are released :)


Still i woulndt waste time looking at female avatar asses or what ever...there's porn for that..cheaper, better..... I need to get out more...

Just because i am blond does not make me stoopid !

Delt0r Garsk
Shits N Giggles
#946 - 2015-07-29 07:54:47 UTC
Infinity Ziona wrote:

You're limited by coding based on imagination and practical considerations of time and work. Take care of those things and you could create anything if you have the required talent and hardware.

I hear a lot of talking and no coding. Where is this easy prototype ALREADY.

I started back when 8bits was a thing and 128kbytes (banked switched) was huge.

AKA the scientist.

Death and Glory!

Well fun is also good.

flakeys
Doomheim
#947 - 2015-07-29 08:24:25 UTC
Jenshae Chiroptera wrote:
flakeys wrote:
... I played second life for a few days once just to see what all the fuzz was about.People talk about eve sociapaths but if you really want to get frightened by how people behave in a game then i suggest trying second life.The idea of that place still gives me the creeps ...
Did your dark and twisty nature scare you?Twisted
Second Life is a virtual world, where you find what you search for in there.
I play Go in 3D, do some sailing, hot air ballooning, walk around forests, hang around friends playing music from their collections, sit on a beach just chatting to friends and I have friends that even got married after meeting there (they are still together years later).




Besides not having a dark and twisty nature to my knowledge i would not be ''shocked'' if i found out i had one and then expressed it in an online game.Expressing it in reall life , now that probably might be scary for me ...

We are all born ignorant, but one must work hard to remain stupid.

Desslok VonReich
Acadia Investment Group
#948 - 2015-07-29 08:38:27 UTC
Carrie-Anne Moss wrote:
Desslok VonReich wrote:


The "game" for WiS has to be intrinsic to WiS itself. WiS cannot be just a method to move between mini-games that are the actual "game".

Can anyone describe a compelling case for a WiS game play that does not involve a mini-game? A case where the game play is intrinsic to WiS itself.


BangingInStations


So the best the community can do is "sexting"?

This is the real reason there is no WiS. There's no game. It brings nothing to the table.

Jenshae Chiroptera
#949 - 2015-07-29 08:51:59 UTC
Desslok VonReich wrote:
Jenshae Chiroptera wrote:
As to gambling, I think it would be interesting if players could host the game. They either deal the cards in Black Jack, being the "house" or in poker games they can bet what ever is in station (this would have to be more intuitive than the contracts interface)
Gambling, etc, are all mini-games. The "game" is the mini-game, not WiS. It would be more efficient to just add a button to the Neocom to bring up the mini-game. Why would I want to walk an avatar 5 minutes just to start a mini-game I can start today with a single button click?
Immersion.
Same with gathering your corp / alliance and Dust troops into a meeting hall and giving them a speech.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#950 - 2015-07-29 08:58:24 UTC
Jenshae Chiroptera wrote:
Desslok VonReich wrote:
Jenshae Chiroptera wrote:
As to gambling, I think it would be interesting if players could host the game. They either deal the cards in Black Jack, being the "house" or in poker games they can bet what ever is in station (this would have to be more intuitive than the contracts interface)
Gambling, etc, are all mini-games. The "game" is the mini-game, not WiS. It would be more efficient to just add a button to the Neocom to bring up the mini-game. Why would I want to walk an avatar 5 minutes just to start a mini-game I can start today with a single button click?
Immersion.
Same with gathering your corp / alliance and Dust troops into a meeting hall and giving them a speech.


unless the whole alliance agree's with and follows rp its just a pointless operation, teamspeak works wonders and it will still be used more than this method

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Desslok VonReich
Acadia Investment Group
#951 - 2015-07-29 09:05:33 UTC
Jenshae Chiroptera wrote:
Desslok VonReich wrote:
Jenshae Chiroptera wrote:
As to gambling, I think it would be interesting if players could host the game. They either deal the cards in Black Jack, being the "house" or in poker games they can bet what ever is in station (this would have to be more intuitive than the contracts interface)
Gambling, etc, are all mini-games. The "game" is the mini-game, not WiS. It would be more efficient to just add a button to the Neocom to bring up the mini-game. Why would I want to walk an avatar 5 minutes just to start a mini-game I can start today with a single button click?
Immersion.
Same with gathering your corp / alliance and Dust troops into a meeting hall and giving them a speech.



Immersion is something to strive for in your gameplay, but it is not gameplay. What you are calling immersion is an avatar chat lobby. Which is fine but would beban optional feature and doesn't justify the resources required well enough on its own.

Im not entirely sure i buy the avatar chat as immersion in EVE. Capsuleers are starship pilots encased in a capsule and a step removed from the rest of humanity. A bunch of dudes in a bar doesn't really feel like it captures that idea well.
Jenshae Chiroptera
#952 - 2015-07-29 09:22:32 UTC
Lan Wang wrote:
unless the whole alliance agree's with and follows rp its just a pointless operation, teamspeak works wonders and it will still be used more than this method
Why not both?
Desslok VonReich wrote:

Immersion is something to strive for in your gameplay, but it is not gameplay.
I can play Go on a 2D flat board, where there is only the board and chat down the side. Alternatively, I enjoy getting on Second Life and playing Go in 3D, it is much more social, I can spin the board around, see faces I recognise, etc.
3D avatar environment is more immersive than your mini-game window from the Neocom.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#953 - 2015-07-29 09:54:07 UTC
Jenshae Chiroptera wrote:

Immersion.
Same with gathering your corp / alliance and Dust troops into a meeting hall and giving them a speech.

Screw that, I'm 20 jumps away, and there is a roaming gang in the main pipe.
Jenshae Chiroptera
#954 - 2015-07-29 10:19:57 UTC
Aralyn Cormallen wrote:
Screw that, I'm 20 jumps away, and there is a roaming gang in the main pipe.
Take it up with your CEO. P

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Kaarous Aldurald
Black Hydra Consortium.
#955 - 2015-07-29 11:34:22 UTC  |  Edited by: ISD Buldath
Post Scrubbed. Lets avoid Personal Attacks ~ISD Buldath

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#956 - 2015-07-29 16:21:35 UTC
Kaarous Aldurald wrote:
Infinity Ziona wrote:

Coding for people like you may be difficult but for me


You mean for you, who keeps talking about how easy you think something is without having a clue what you're talking about?

Oh, and now in addition to being a bar bouncer who rides a girl's motorcycle, and who is also a paralegal on the side, now you have invented a bunch of coding chops too? This is new. Are you going to be a marine biologist next?

What you are is a liar, and a fool.

No what I am is very talented however this thread is not about me so back to the topic.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Herzog Wolfhammer
Sigma Special Tactics Group
#957 - 2015-07-29 16:40:19 UTC
Kaarous Aldurald wrote:
Infinity Ziona wrote:

Coding for people like you may be difficult but for me


You mean for you, who keeps talking about how easy you think something is without having a clue what you're talking about?

Oh, and now in addition to being a bar bouncer who rides a girl's motorcycle, and who is also a paralegal on the side, now you have invented a bunch of coding chops too? This is new. Are you going to be a marine biologist next?

What you are is a liar, and a fool.




Hey sarge, what exactly is your skill set?


The root of the issue is not coding anyway, it's mixing these worlds. I have an OOP thread going on the issues that SC is having with their large collection of promises. They are running into considerable daunting challenges such that after reading the article I have less tendency to gripe about the unfinished WiS. It's not the coding, it's the construct of the game that's challenging and even worse, SC is not a legacy system, Eve Online is. So I don't think that we'll ever be looking out a window in the CQ and seeing actual ships piloted by other players anytime soon.

That the tactical ammo and orbital bombardment even works at all is a miracle worthy of entering any future textbooks on "total universe" game constructs. I have been writing code since 1983 and cannot see an easy way to do it. Yes it can be done, but the cost of getting it all to work together goes way beyond the value of the return.

Bring back DEEEEP Space!

Harrison Tato
Yamato Holdings
#958 - 2015-07-29 16:40:40 UTC
Kaarous Aldurald wrote:
Infinity Ziona wrote:

Coding for people like you may be difficult but for me


You mean for you, who keeps talking about how easy you think something is without having a clue what you're talking about?

Oh, and now in addition to being a bar bouncer who rides a girl's motorcycle, and who is also a paralegal on the side, now you have invented a bunch of coding chops too? This is new. Are you going to be a marine biologist next?

What you are is a liar, and a fool.



I am more interested in what you consider a girl's motorcycle!
Lucas Kell
Solitude Trading
S.N.O.T.
#959 - 2015-07-29 16:43:05 UTC
Desslok VonReich wrote:
Gambling, etc, are all mini-games. The "game" is the mini-game, not WiS. It would be more efficient to just add a button to the Neocom to bring up the mini-game. Why would I want to walk an avatar 5 minutes just to start a mini-game I can start today with a single button click?

The "game" for WiS has to be intrinsic to WiS itself. WiS cannot be just a method to move between mini-games that are the actual "game".

Can anyone describe a compelling case for a WiS game play that does not involve a mini-game? A case where the game play is intrinsic to WiS itself.
Why do we need stars, planet, moons, little asteroids in belts, gate effects, explosions, lasers. We could do all the same stuff with just a blank background, square boxes for ships and the overview.

The point is that it's fun to have stuff looking cool, and to walk through the station with capsuleers playing games, visiting markets and having meetings would be far more visually exciting than just clicking a button. We all know it would primarily be a vanity thing, but what's so bad about that?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Marsha Mallow
#960 - 2015-07-29 16:46:57 UTC
Infinity Ziona wrote:
No what I am is very talented however this thread is not about me so back to the topic.

Going to need to see a picture of your dog again to prove these talents. And your bike.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day