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Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
Author
Dark Spite
Ascendance
Goonswarm Federation
#2101 - 2015-03-05 08:04:51 UTC
All the theorycrafting surrounding interceptors of doom are pretty funny, and either a lot are trolling really hard or they lack the ability to understand other types of eve gameplay. Of course some players will exploit the system to grief others, after all this is EVE!

Structures, be it POS in Sov 1.x or TCU, I-HUB, Station, SBU's in Sov 2.x are frakking boring as hell. Even in a Nyx it was boring as hell after the first time. Being allowed to actually use my Nyx while in CFC was almost impossible unless to shoot at structures. The old sov mechanics only allowed for 1 type of gameplay and path to victory. Given how many of the established null power blocks who think the change is terrible is disturbing. Are they all so set in their ways that they cannot see nullsec from any other perspective? Its an honest and open question, are they really that blind to other ways than what it has been?

I do support the nullbloc proposal of viable npc nullsec in all regions but given how ridiculously empty most of null usually is there is room for so many more. A lot of smaller groups who have lived in null and would like to go back will now have a realistic possibility under these mechanics.

Ofc certain SIG's in CFC, and probably other similar entities in other coalitions, will use the mechanics to griefe. But in each instance there is a chance for combat, whereas todays mechanics pretty much makes sure there is just x minutes/hours of shooting a structure or nothing happening at all.

Siggy Afuklrang
Mungo's Incorperated
#2102 - 2015-03-05 08:05:44 UTC
Well here's an idea to fairly balance out the troll ceptor but keeping all the good things in the dev blog.

Introduce two new modules and copy the existing patterns in EVE of linking benefits to cost, opening a range of tactical options.

To explain, imagine we had two modules the Estorus module and Estorus array.

The Estorus Module has a fitting cost of 10 power grid and range of 25km.

In contrast the Estorus Array takes 1000 power grid to fit but offers a range of 160km.

This means that range options are more applicable to larger class ships, how ever larger class ships now have two options to fit the closer range module with no real cost to fitting there ship for combat or fit for range with the array but on doing so seriously compromise there combat effect, thus making them more reliant on their support.

In addition the array and module should have the following effects when activated to balance their use.

Both module and array stop the ship from warping while activated

Both module and array stop the host ship from receiving remote repairs when active

Both module and array increase the ship signature radius by 15m, thus making the use of cheap small hulls come with some compromise

Both module and array infer a bonus to sensor strength of 20, countering the ecm spam

The array only takes 25% longer to take a node/structure

The array only infers a 30% resistance bonus to shield and armour when active. Increased fitting has some benefit especially on caps

Both modules infer a reduction in speed to take a node when fitted to a capital ship. So yes I could fit my super with an array and gain 30% res but also an increased exposure time to danger.

The numbers used maybe a little arbitary and need balancing. But the concept is to make more tactical options from the module and array. Specifically to encourage fight mechanics and not ninja mechanics.

Final points the module and array in T1 versions cost 30mil, with the T2 versions costing 80m but inferring a 20% range bonus and reduced cycle time, although they should still take nodes at the same speed as the T1 variants. I.e they can deactivate quicker if needs be.
Baneken
Arctic Light Inc.
Arctic Light
#2103 - 2015-03-05 08:07:01 UTC
Devi Loches wrote:
Eli Apol wrote:
Vincent Athena wrote:
On the entire interceptor thing: If it really does become a big issue, a simple change would be:

"Activating an Entosis Link also causes ships to become extremely vulnerable for the duration of the module’s cycle: the equipped ship cannot warp, MICROWARP, MICROJUMP, dock, jump or receive remote assistance until the cycle completes."

New idea added in caps. Its not as limiting as being stuck in place, but my guess is it's enough.

Sniper ship at zero running a defensive link = dead ceptor. Enough about the ceptors already.


5 man fleet. 2 Interceptors, 1 Covop cyno, 2 Blackops.
Interceptors with E-Link start working on a structure,
Sniper warps in to shoot them down,
Covop lights up and Blackops jump in,
Sniper dead.

Bring multiple snipers?
Interceptors jump over a few systems and start again.
Catch Sniper ships as they try to move around to keep up with interceptors.


In this scenario you assume that a sniper would jump on there alone, nope it jumps there to bait those black ops -> 2 dead black ops -> 2 dead ceptors and a very dead cov ops cyno ship.
It's no rocket science now if that alliance actually has only one sniper BS in the system in prime time zone then they shouldn't be holding that space in the first place since they obviously lack the man power to do so.

But keep on with this ceptor thing and we eventually end up with a "cyno" or "siege" type solution which might not be a bad thing.
However from what I read actually reinforcing the thing does nothing, you have to come back later to to finish the job so likely they don't even bother with your ceptor until then.
Gorgof Intake
Aliastra
Gallente Federation
#2104 - 2015-03-05 08:08:31 UTC
Everyone just needs to chill and wait out for more info on the actual fitting requirements and adjustments that will inevitably be made to this.

Stop splurging on like autistic children. Sheesh. Decent observations are getting lost in the absolute drivel you people have spewed forth about trollceptor fleets, CFC posturing and ~the end of supercaptials~.

Guys, its still months away from implementation and there WILL be adjustments. Just chill. Its not the end of the world. Its a good step in the right direction and with a bit (a lot?) of spit and polish this will be a marked improvement on the current status quo of sitting on a titan and gaining perfect intel over the enemy before standing down for yet another blueball OP.

Relax people. Relax.
Dark Spite
Ascendance
Goonswarm Federation
#2105 - 2015-03-05 08:11:42 UTC
Gorgof Intake wrote:
Everyone just needs to chill and wait out for more info on the actual fitting requirements and adjustments that will inevitably be made to this.

Stop splurging on like autistic children. Sheesh. Decent observations are getting lost in the absolute drivel you people have spewed forth about trollceptor fleets, CFC posturing and ~the end of supercaptials~.

Guys, its still months away from implementation and there WILL be adjustments. Just chill. Its not the end of the world. Its a good step in the right direction and with a bit (a lot?) of spit and polish this will be a marked improvement on the current status quo of sitting on a titan and gaining perfect intel over the enemy before standing down for yet another blueball OP.

Relax people. Relax.


Well said!
VolatileVoid
Viking Clan
#2106 - 2015-03-05 08:14:13 UTC
I see a little chance that this sov capture system will not be misused for harassment (like afk cloaking).
The aggressor has to pay the structure/system fee beginning with the first second of the first! reinforce.
This has to be taken from the their corp wallet. If this won't be paid there will be no reinforce.
Dracvlad
Taishi Combine
Astral Alliance
#2107 - 2015-03-05 08:14:45 UTC  |  Edited by: Dracvlad
Anyone doing this as a small group understand from the start that you are going to have some large group come in and flip your sov because, well because they can. Of course a proper attack is not going to be easy to stop and you might have to let your sov go and then grab it back, which is all good as long as you go in light, its the IHUB which is the issue, I will come back to that.

The target system has perhaps an icebelt and a number of belts and is between -0.01 to -0.3, do not expect anything better, it is likely not to have a station in it and if it does then expect that to be defended.

The first thing you have to do is get your system, start off with interceptors and see if you can flip it, no response your good, if someone defends it then you have to start your campaign, this will be continuous attacks wearing them down, if it is a system held by one of the sprawling alliances its likely that you will wear them down. Unless CCP listens to those that want to make you fit these things in Titans and make them cost 20bn, being sarcastic there but what ho. The thing about the troll griefing attitude is that they want to make them expensive as hell so people do not try, like the SBU's are now. CCP your current pricing is fine. You commit to rf'ing the system which you do perhaps by using a marauder backed by a fleet, your call on doing that based on the tactical situation.

Next up comes the command node stage, this will require a fleet and effort, you could do so with allies and mercs. Once that is done you have your system.

TCU make sure you have a death star 50 km from the TCU, that is your first defence against Goons and their interceptor fleets, I would just sit there shooting interceptors giggling to myself, that will be fun as I have all my characters able to run POS guns. One comes in with a T2 Entosis link, just get an interceptor and a Munin and bang, dead interceptor, or perhaps a Tornado poking out of the shield. Done, so much for Interceptors. We all know what this is going to mean, the POS will be the defence point of the small entity.

Now if the Goons seriously want to waste interceptors and add green to my KB feel free I will laugh myself silly.

If someone comes for your system seriously then you will have to defend it, the key part is that even if you lose you can still keep at it, it might not mean much to them but this is your turf so you harass the hell out of them, then it becomes a question of willpower and assets, allies and mercs, all fun parts of Eve.

The IHUB, this is key and its CCP's call whether you have to put it next to another POS or the same one where the TCU is. This is a major question along with the IHUB itself, if you need a freighter to move an IHUB then your space is not going to be worth much and if you have it at a planet as it is now you will not be able to defend it easily. So for the truly small guy you wait until you have numbers to be able to defend it with a fleet. Question to CCP, are you going to keep the IHUB at its present size as well as the upgrades? And will it stay at the planet location only?

If CCP make the difference to the system based on use move to a max of -0.3 in truesec they will make it worth doing, think very carefully on that next part.

The TZ aspect is so important for vulnerability and CCP is right to do this, thought the idea of scaling with alliance size is a good one, or perhaps allowing different TZ's per constellation.

People talk about caps and no longer being useful, well simple, the POS is key, Dreads will have a role and by the fact of them being used will be something that means the other larger toys will get used.

There will be so many people that will come in and poke you with a stick, but your POS is the centre of your defence.

So when the Goons talk about interceptor fleets I was laughing hard at them because the TCU will be next to a POS, its their sprawling empire of unused systems that is undefended against interceptors not the small guy who really wants the system.

Check mate!!!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Herzog Wolfhammer
Sigma Special Tactics Group
#2108 - 2015-03-05 08:27:59 UTC
Dracvlad wrote:
Anyone doing this as a small group understand from the start that you are going to have some large group come in and flip your sov because, well because they can. Of course a proper attack is not going to be easy to stop and you might have to let your sov go and then grab it back, which is all good as long as you go in light, its the IHUB which is the issue, I will come back to that.

The target system has perhaps an icebelt and a number of belts and is between -0.01 to -0.3, do not expect anything better, it is likely not to have a station in it and if it does then expect that to be defended.

The first thing you have to do is get your system, start off with interceptors and see if you can flip it, no response your good, if someone defends it then you have to start your campaign, this will be continuous attacks wearing them down, if it is a system held by one of the sprawling alliances its likely that you will wear them down. Unless CCP listens to those that want to make you fit these things in Titans and make them cost 20bn, being sarcastic there but what ho. The thing about the troll griefing attitude is that they want to make them expensive as hell so people do not try, like the SBU's are now. CCP your current pricing is fine. You commit to rf'ing the system which you do perhaps by using a marauder backed by a fleet, your call on doing that based on the tactical situation.

Next up comes the command node stage, this will require a fleet and effort, you could do so with allies and mercs. Once that is done you have your system.

TCU make sure you have a death star 50 km from the TCU, that is your first defence against Goons and their interceptor fleets, I would just sit there shooting interceptors giggling to myself, that will be fun as I have all my characters able to run POS guns. One comes in with a T2 Entosis link, just get an interceptor and a Munin and bang, dead interceptor, or perhaps a Tornado poking out of the shield. Done, so much for Interceptors. We all know what this is going to mean, the POS will be the defence point of the small entity.

Now if the Goons seriously want to waste interceptors and add green to my KB feel free I will laugh myself silly.

If someone comes for your system seriously then you will have to defend it, the key part is that even if you lose you can still keep at it, it might not mean much to them but this is your turf so you harass the hell out of them, then it becomes a question of willpower and assets, allies and mercs, all fun parts of Eve.

The IHUB, this is key and its CCP's call whether you have to put it next to another POS or the same one where the TCU is. This is a major question along with the IHUB itself, if you need a freighter to move an IHUB then your space is not going to be worth much and if you have it at a planet as it is now you will not be able to defend it easily. So for the truly small guy you wait until you have numbers to be able to defend it with a fleet. Question to CCP, are you going to keep the IHUB at its present size as well as the upgrades? And will it stay at the planet location only?

If CCP make the difference to the system based on use move to a max of -0.3 in truesec they will make it worth doing, think very carefully on that next part.

The TZ aspect is so important for vulnerability and CCP is right to do this, thought the idea of scaling with alliance size is a good one, or perhaps allowing different TZ's per constellation.

People talk about caps and no longer being useful, well simple, the POS is key, Dreads will have a role and by the fact of them being used will be something that means the other larger toys will get used.

There will be so many people that will come in and poke you with a stick, but your POS is the centre of your defence.

So when the Goons talk about interceptor fleets I was laughing hard at them because the TCU will be next to a POS, its their sprawling empire of unused systems that is undefended against interceptors not the small guy who really wants the system.

Check mate!!!



The goon argument then ultimately boils down to "but...but... muh renter empire"

Bring back DEEEEP Space!

Rain6637
GoonWaffe
Goonswarm Federation
#2109 - 2015-03-05 08:36:19 UTC  |  Edited by: Rain6637
If you want to hear Mittens speak about Sov and breaking down the enemy with exhaustive threats of invasion, find a recording of his EVE Vegas 2012 presentation. Then relate that to how easy it is to present a credible threat with this Entosis laser. Then come back and read what Aryth, Alp Khan, Querns, Arrendis, and Gevlon have said in this thread.
afkalt
Republic Military School
Minmatar Republic
#2110 - 2015-03-05 08:38:24 UTC
This thread is literally FULL of people **** scared of logging in and living in THEIR space.

It would be funny if it was not such a damning and tragic indictment of the state of sov null.

Yup, systems should support more people, that's fine.


There's a disgusting amount of pressure from certain areas to push this away as fast and as hard as possible. That alone tells me this is going in the right direction. The outrage that people might have to DEFEND what they OWN for a mere 4 hours per day at a time of THEIR choosing is disgusting.

The large sprawling entities have a vested interest in maintaining the status quo - stay on the path, CCP.
Arrendis
TK Corp
#2111 - 2015-03-05 08:42:59 UTC
afkalt wrote:
This thread is literally FULL of people **** scared of logging in and living in THEIR space.

It would be funny if it was not such a damning and tragic indictment of the state of sov null.

Yup, systems should support more people, that's fine.


There's a disgusting amount of pressure from certain areas to push this away as fast and as hard as possible. That alone tells me this is going in the right direction. The outrage that people might have to DEFEND what they OWN for a mere 4 hours per day at a time of THEIR choosing is disgusting.

The large sprawling entities have a vested interest in maintaining the status quo - stay on the path, CCP.


I live in my space. I rat, mine, and conduct industry in my space. The CFC on the whole does. Really, look at the track records of the people posting in this thread and where they were on siphons, ESS, sentry drones, and other changes, and whether or not those changes played out closer to CCP's predictions, or those of the people who were actually playing the game and living out in the affected regions.

I know this is hard to believe, but not everyone wants the game skewed toward their own benefit. Some of us actually want the game to be... what's that word? Oh, right, fun.
Rain6637
GoonWaffe
Goonswarm Federation
#2112 - 2015-03-05 08:45:28 UTC  |  Edited by: Rain6637
At this point I'm pretty sure the Entosis' stats are intentionally being presented in a broke OP state (by Fozzie) for the hype. I predict Entosis will be changed to require X number of Entosis minutes (or hours) which can be sped up with multiple Entosis lasers at once, from both sides. So basically the contest will be a rolling count of total Entosis minutes with the winner being the side with an X minute / hour lead.

This is just like the time Rise said "PS: permadeath. PEACE!" at the end of EVE Vegas. For the hype. Something tells me he didn't want to do it, and was put up to it by someone managing, well, hype.
Milla Goodpussy
Garoun Investment Bank
#2113 - 2015-03-05 08:46:24 UTC
Gorgof Intake wrote:
Everyone just needs to chill and wait out for more info on the actual fitting requirements and adjustments that will inevitably be made to this.

Stop splurging on like autistic children. Sheesh. Decent observations are getting lost in the absolute drivel you people have spewed forth about trollceptor fleets, CFC posturing and ~the end of supercaptials~.

Guys, its still months away from implementation and there WILL be adjustments. Just chill. Its not the end of the world. Its a good step in the right direction and with a bit (a lot?) of spit and polish this will be a marked improvement on the current status quo of sitting on a titan and gaining perfect intel over the enemy before standing down for yet another blueball OP.

Relax people. Relax.


coming from someone who's group was main reason jump fatigue was created.

you'd be crying a tear of hell if they nerfed hot dropping all together.

yeah I said it so what.. you gonna drop a nyx on my miner ship........again!

Rain6637
GoonWaffe
Goonswarm Federation
#2114 - 2015-03-05 08:48:16 UTC
Specia1 K
State Protectorate
Caldari State
#2115 - 2015-03-05 08:53:32 UTC
I support these changes +1.

Change is good...

Champion of the Knights of the General Discussion

Thunderdome

Arrendis
TK Corp
#2116 - 2015-03-05 08:55:51 UTC
Specia1 K wrote:
I support these changes +1.

Change is good...


Change often is.

Change just for the sake of change... rarely is.
Rain6637
GoonWaffe
Goonswarm Federation
#2117 - 2015-03-05 08:56:14 UTC
How to make it seem like you listen to feedback:

Present a broken idea

Let players rabble

Do it the right way like you planned, and say it was due to feedback.
Shilalasar
Dead Sky Inc.
#2118 - 2015-03-05 09:01:46 UTC
So, how about giving the T1 link a bit more range around 35-50km and T2 a way higher fittingrequirement to prevent ceptor, covertops and D3 shitshows?
They can still flip your structures but if you undock it is more about the fight and less about the chase. Ofc this might run into problems with rapid lights.
Eric Xallen
Deep Core Mining Inc.
Caldari State
#2119 - 2015-03-05 09:01:53 UTC
Rain6637 wrote:
How to make it seem like you listen to feedback:

Present a broken idea

Let players rabble

Do it the right way like you planned, and say it was due to feedback.



I'm inclined to agree. Purposely put it out there that it can be fit on trollceptors, and other terrible ideas, let people freak the **** out about it, and then 'wind it back' to the original idea which is still a massive change that people will hate, but they'll accept it more readily because you've already given them a truly bad idea they managed to 'change your mind on'.

Notably the CSM are absent in this, and quiet, not coming out and helping calm people privately or publicly on some of the worst aspects of this. Almost as if they know its going to be rolled back. Perhaps that's tin-foiling. Perhaps this is the new method of delivering big, harsh changes, not unlike aspects of phoebe.
GrimmRipper
Deaths Consortium
Pandemic Horde
#2120 - 2015-03-05 09:02:17 UTC
CCP please start playing your game.

In Ordo Drakonis we trust!