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Warfare & Tactics

 
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Battleships, and their use

First post
Author
Aiyshimin
Shiva Furnace
#141 - 2015-01-22 15:48:47 UTC
baltec1 wrote:
Aiyshimin wrote:
It's already been established several times in this thread that battleships are capable of dealing with frigates, however this surely isn't something unique to them, and many ships are far more efficient in dealing with frigs.

So maybe the problems are deeper than that.

baltec1, what you mean to say is that the blasters on your Mega can match or surpass the tracking speed of medium electrons, but in truth they still have 400m signature resolution against 125m of medium blasters. Which means that the effective tracking of medium electrons is actually three times better than battleship guns.


Yet my bog standard neutron mega will happily hit destroyers and fighters.

The high tracking variant I am now using does not have many issues with webbed frigates.


I'm not disputing that, but it remains true that a normal Thorax still hits them better.

Anyway, this is sidelining the topic, apparently even being able to deal with frigates doesn't make battleships a common choice for PVP.

baltec1
Bat Country
Pandemic Horde
#142 - 2015-01-22 17:26:57 UTC  |  Edited by: baltec1
Quote:


I'm not disputing that, but it remains true that a normal Thorax still hits them better.

Anyway, this is sidelining the topic, apparently even being able to deal with frigates doesn't make battleships a common choice for PVP.



I find that most people don't seem to want battleships to work. This thread is a good example, people say BS cant handle frigates, people who fly BS show how to do it and the people who say it can't be done throw up a wall of denial and then try to attack the BS pilots credibility. I just dont have the issues people keep on bringing up.

Another problem is that the bulk of people who complain about BS are cruiser pilots. They make the move into BS and find that they are very different to what they are used to and rather than adapt they call for the BS to be changed to be more like the cruisers they are used to.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#143 - 2015-01-22 18:17:35 UTC
EvE is all about choices. Every time you fit a ship, you have to make choices. Brawl or kite? Buffer or active tank? Better tracking or better DPS?

I think that battleships are in somewhat a unique place because they force harder choices on pilots than other subcap combat ship classes do. The pilots who are willing to make the hard choices, and fly their ships accordingly, use their battleships to marvelous effect. Those who don't, and simply fit battleships like over-sized cruisers with bigger buffers and larger weapons, find them rather terrible.

Something else that I haven't seen brought up is the remote-rep battleship gang. Are they really not a thing anymore, or do their practitioners just choose to remain quiet about their incredible utility?

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#144 - 2015-01-22 18:19:50 UTC  |  Edited by: Bronson Hughes
baltec1 wrote:
I find that most people don't seem to want battleships to work. This thread is a good example, people say BS cant handle frigates, people who fly BS show how to do it and the people who say it can't be done throw up a wall of denial and then try to attack the BS pilots credibility. I just dont have the issues people keep on bringing up.

I've had the same experience. I don't use battleships often, but it's not because I think they don't work. I've suggested battleships a few times for, well, anything and I usually get scoffed at.

EDIT: Let me ask you something. In your experience, and assuming all other considerations equal, which do you think would be better at applying damage inside hard tackle range? A single-web Megathron or a dual-web Hyperion? (Outside web range, the Mega clearly wins.)

Hype: +0% tracking , -60% speed from web 1, -~54% speed from web 2 (-~85% speed overall)
Mega: +37.5% tracking, -60% speed

At least within hard tackle range, the Hype seems to win. It has a higher overall bonus to tracking, plus it gets the benefit of improved mobility relative to the target.

But that's just on paper. What's your experience? Do the Mega's higher base mobility and speed make up the difference in practice?

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

baltec1
Bat Country
Pandemic Horde
#145 - 2015-01-22 19:09:57 UTC  |  Edited by: baltec1
Bronson Hughes wrote:
baltec1 wrote:
I find that most people don't seem to want battleships to work. This thread is a good example, people say BS cant handle frigates, people who fly BS show how to do it and the people who say it can't be done throw up a wall of denial and then try to attack the BS pilots credibility. I just dont have the issues people keep on bringing up.

I've had the same experience. I don't use battleships often, but it's not because I think they don't work. I've suggested battleships a few times for, well, anything and I usually get scoffed at.

EDIT: Let me ask you something. In your experience, and assuming all other considerations equal, which do you think would be better at applying damage inside hard tackle range? A single-web Megathron or a dual-web Hyperion? (Outside web range, the Mega clearly wins.)

Hype: +0% tracking , -60% speed from web 1, -~54% speed from web 2 (-~85% speed overall)
Mega: +37.5% tracking, -60% speed

At least within hard tackle range, the Hype seems to win. It has a higher overall bonus to tracking, plus it gets the benefit of improved mobility relative to the target.

But that's just on paper. What's your experience? Do the Mega's higher base mobility and speed make up the difference in practice?


To be honest both would do as well as the other. Flying both ships in a way to reduce transversal would also make a huge difference. For solo work the hype is much better suited thanks to its utility highs, mid slots and tank bonus. A double web mega however will just smack you silly.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#146 - 2015-01-22 19:48:40 UTC
baltec1 wrote:
To be honest both would do as well as the other. Flying both ships in a way to reduce transversal would also make a huge difference. For solo work the hype is much better suited thanks to its utility highs, mid slots and tank bonus. A double web mega however will just smack you silly.

I have toyed around with the idea of a double-web Mega. Despite how truly awesome the smackage would be, I personally wouldn't feel comfortable giving up one of my other midslot modules (prop mod, scram, cap booster) to do it. In a gang where I have someone else doing the pointing or having a logi feed me cap, sure, but not solo.

In my head, the Mega is a better gang/fleet ship, the Hype is a better solo/bait ship.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

baltec1
Bat Country
Pandemic Horde
#147 - 2015-01-22 22:11:50 UTC
Bronson Hughes wrote:
baltec1 wrote:
To be honest both would do as well as the in a way to reduce transversal would also make a huge difference. For solo work the hype is much better suited thanks to its utility highs, mid slots and tank bonus. A double web mega however will just smack you silly.

I have toyed around with the idea of a double-web Mega. Despite how truly awesome the smackage would be, I personally wouldn't feel comfortable giving up one of my other midslot modules (prop mod, scram, cap booster) to do it. In a gang where I have someone else doing the pointing or having a logi feed me cap, sure, but not solo.

In my head, the Mega is a better gang/fleet ship, the Hype is a better solo/bait ship.


I'm one of those snowflakes that will quite happily go without a cap booster and lets face it its not exactly one of my more outlandish fits.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#148 - 2015-01-22 22:57:40 UTC
baltec1 wrote:
I'm one of those snowflakes that will quite happily go without a cap booster and lets face it its not exactly one of my more outlandish fits.

Some folks can make it work. I've never been able to.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Bullet Therapist
Caldari Provisions
Caldari State
#149 - 2015-01-23 03:23:31 UTC  |  Edited by: Bullet Therapist
Bronson Hughes wrote:
baltec1 wrote:
To be honest both would do as well as the other. Flying both ships in a way to reduce transversal would also make a huge difference. For solo work the hype is much better suited thanks to its utility highs, mid slots and tank bonus. A double web mega however will just smack you silly.

I have toyed around with the idea of a double-web Mega. Despite how truly awesome the smackage would be, I personally wouldn't feel comfortable giving up one of my other midslot modules (prop mod, scram, cap booster) to do it. In a gang where I have someone else doing the pointing or having a logi feed me cap, sure, but not solo.

In my head, the Mega is a better gang/fleet ship, the Hype is a better solo/bait ship.


I used a dual web hyp for about two weeks straight earlier this month. Does well when fit with a heavy neut. When frigates get in close just neut, web, burn away and blap. The neut will shut down a frigate MWD and scram in one cycle and the combination of burning away and webs will let you blap them. Even single webs are OK, but the dual webs knock their velocity down a lot faster.

Kiting isn't a big problem as you don't really have to slingshot into point range, just neut range to start putting pressure on cruisers. The only things that are kind of a pita are orthruses, but you can always fit a MJD instead of two webs.

That said, most t1 battleship hulls are pretty meh without links/drugs/implants. If you've got the isk to spend and you want to see what battleship hulls are capable of, you should try faction and pirate hulls. The TFI, navy mega, navy geddon, barghest (contrary to what a lot of people say, this thing with RLMLs is pizzaboard insanity) and mach are astonishingly powerful if you're willing to spend some isk and time. Once you alleviate them from the drawbacks they suffer by putting yourself into a position where they don't matter or can be mitigated, you can tease out their full potential.

Some T1 hulls do still need a little work, and you're not getting large blasters to track like medium electrons, but you can make them fun, even if it isn't the optimal experience.

Edit: This was kinda to the guy asking about hypes, and kind of to the OP. Should have clarified a little better.
Catalytic morphisis
Deep Space Coalition
Fraternity.
#150 - 2015-01-23 08:14:07 UTC
Bronson Hughes wrote:
baltec1 wrote:
To be honest both would do as well as the other. Flying both ships in a way to reduce transversal would also make a huge difference. For solo work the hype is much better suited thanks to its utility highs, mid slots and tank bonus. A double web mega however will just smack you silly.

I have toyed around with the idea of a double-web Mega. Despite how truly awesome the smackage would be, I personally wouldn't feel comfortable giving up one of my other midslot modules (prop mod, scram, cap booster) to do it. In a gang where I have someone else doing the pointing or having a logi feed me cap, sure, but not solo.

In my head, the Mega is a better gang/fleet ship, the Hype is a better solo/bait ship.

I find a single web on the mega is enough for you to smack *****'s silly. Cap booster and Dual reps are just Awesome on the mega if fighting small gangs

Actual Link free and scout free solo PvP'er

baltec1
Bat Country
Pandemic Horde
#151 - 2015-01-23 17:16:19 UTC
Quote:

Some T1 hulls do still need a little work, and you're not getting large blasters to track like medium electrons, but you can make them fun, even if it isn't the optimal experience.



Off the top of my head med electrons are .144 tracking, I have a mega with .185 blasters using antimatter.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#152 - 2015-01-23 17:35:23 UTC
For the last three posters, or any other battleship aficionados out there: I'm toying around with a solo Hype fit, and I'm torn between a single LAAR and a LAAR/LAR combo. The thought with the latter is to use the LAR while the LAAR is reloading, or using both for a burst tank if need be. I may spring for a faction mod or two, but here's what I'm looking at currently:

[Hyperion, Solo Work]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Large Ancillary Armor Repairer, Nanite Repair Paste
Large 'Accomdation' Vestment Reconstructor
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

100MN Microwarpdrive II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Heavy Unstable Power Fluctuator I

Large Auxiliary Nano Pump I
Large Polycarbon Engine Housing I
Large Anti-Explosive Pump I

This does require a 1% PG implant.

Thoughts? Too much tank? Should I ditch the second repper?

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#153 - 2015-01-23 17:37:19 UTC
baltec1 wrote:
Quote:

Some T1 hulls do still need a little work, and you're not getting large blasters to track like medium electrons, but you can make them fun, even if it isn't the optimal experience.



Off the top of my head med electrons are .144 tracking, I have a mega with .185 blasters using antimatter.

Don't forget the 125m vs 400m signature resolution difference. To really track like medium guns on a Mega, you'd need over double the actual tracking value.

But still, .185 blasters on a Mega is nothing to sneeze at.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

baltec1
Bat Country
Pandemic Horde
#154 - 2015-01-23 17:41:29 UTC
Bronson Hughes wrote:
baltec1 wrote:
Quote:

Some T1 hulls do still need a little work, and you're not getting large blasters to track like medium electrons, but you can make them fun, even if it isn't the optimal experience.



Off the top of my head med electrons are .144 tracking, I have a mega with .185 blasters using antimatter.

Don't forget the 125m vs 400m signature resolution difference. To really track like medium guns on a Mega, you'd need over double the actual tracking value.

But still, .185 blasters on a Mega is nothing to sneeze at.


So long as you manover to reduce transversal and the target is webbed you can land your shots you just wont be getting all of the damage landing on frigates. Where the pain is felt is with cruisers and destroyers.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#155 - 2015-01-23 17:46:35 UTC
baltec1 wrote:
Bronson Hughes wrote:
baltec1 wrote:
Quote:

Some T1 hulls do still need a little work, and you're not getting large blasters to track like medium electrons, but you can make them fun, even if it isn't the optimal experience.



Off the top of my head med electrons are .144 tracking, I have a mega with .185 blasters using antimatter.

Don't forget the 125m vs 400m signature resolution difference. To really track like medium guns on a Mega, you'd need over double the actual tracking value.

But still, .185 blasters on a Mega is nothing to sneeze at.


So long as you manover to reduce transversal and the target is webbed you can land your shots you just wont be getting all of the damage landing on frigates. Where the pain is felt is with cruisers and destroyers.

I understand how you can maneuver in a battleship to reduce transversal to land better hits. And in a Mega, with a webbed target, you can do this pretty easily.

I also understand that even if you aren't applying full damage in your Mega, the higher base damage offsets the lower application.

All I'm saying is that you can't really go around saying that your Mega tracks like a medium electron blaster until it hits 0.4608 tracking. Blink

EDIT: Bah, typo.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

baltec1
Bat Country
Pandemic Horde
#156 - 2015-01-23 19:25:37 UTC
Bronson Hughes wrote:
baltec1 wrote:
Bronson Hughes wrote:
baltec1 wrote:
Quote:

Some T1 hulls do still need a little work, and you're not getting large blasters to track like medium electrons, but you can make them fun, even if it isn't the optimal experience.



Off the top of my head med electrons are .144 tracking, I have a mega with .185 blasters using antimatter.

Don't forget the 125m vs 400m signature resolution difference. To really track like medium guns on a Mega, you'd need over double the actual tracking value.

But still, .185 blasters on a Mega is nothing to sneeze at.


So long as you manover to reduce transversal and the target is webbed you can land your shots you just wont be getting all of the damage landing on frigates. Where the pain is felt is with cruisers and destroyers.

I understand how you can maneuver in a battleship to reduce transversal to land better hits. And in a Mega, with a webbed target, you can do this pretty easily.

I also understand that even if you aren't applying full damage in your Mega, the higher base damage offsets the lower application.

All I'm saying is that you can't really go around saying that your Mega tracks like a medium electron blaster until it hits 0.4608 tracking. Blink

EDIT: Bah, typo.


I can when its just the tracking I;m after. Cant do much about the sig res on the guns.
All you need is for 10%+ of your firepower to land to deal with a frigateBlink
Sean Parisi
Blackrise Vanguard
#157 - 2015-01-23 22:13:51 UTC
I always thought that Battleships were crossfire platforms. Meaning that if a frigate gets under your guns your buddy will take him out and vice verse. As well as ships that engage at larger ranges.
Bullet Therapist
Caldari Provisions
Caldari State
#158 - 2015-01-23 23:45:42 UTC  |  Edited by: Bullet Therapist
baltec1 wrote:
Quote:

Some T1 hulls do still need a little work, and you're not getting large blasters to track like medium electrons, but you can make them fun, even if it isn't the optimal experience.



Off the top of my head med electrons are .144 tracking, I have a mega with .185 blasters using antimatter.


Yeah and medium electrons have a signature resolution of 125 versus large blasters with a signature resolution of 400, which means the mediums track 3.2 times better.

Edit: A bunch of people beat me to the punch, so whatever.
Bullet Therapist
Caldari Provisions
Caldari State
#159 - 2015-01-24 00:17:34 UTC
Bronson Hughes wrote:
For the last three posters, or any other battleship aficionados out there: I'm toying around with a solo Hype fit, and I'm torn between a single LAAR and a LAAR/LAR combo. The thought with the latter is to use the LAR while the LAAR is reloading, or using both for a burst tank if need be. I may spring for a faction mod or two, but here's what I'm looking at currently:

[Hyperion, Solo Work]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Large Ancillary Armor Repairer, Nanite Repair Paste
Large 'Accomdation' Vestment Reconstructor
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

100MN Microwarpdrive II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Heavy Unstable Power Fluctuator I

Large Auxiliary Nano Pump I
Large Polycarbon Engine Housing I
Large Anti-Explosive Pump I

This does require a 1% PG implant.

Thoughts? Too much tank? Should I ditch the second repper?


I think that's a solid fit, though I would definately drop the m4 repper for a t2.
This is the fit I was using:

[Hyperion, Fast mover]
Damage Control II
Large Ancillary Armor Repairer, Nanite Repair Paste
Energized Adaptive Nano Membrane II
Reactive Armor Hardener
Nanofiber Internal Structure II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Prototype 100MN Microwarpdrive I
Heavy Capacitor Booster II, Navy Cap Booster 800
Warp Scrambler II
Stasis Webifier II
Stasis Webifier II

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Heavy Unstable Power Fluctuator I

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Polycarbon Engine Housing I

Ogre II x5
Light drones to taste, drop one web a plink in a MJD if you need it, I carry both in the cargo with a depot. The MJD is one of my favorite things about flying a battleship. Make sure to bring exile and drop, because they help a lot- and train your drug skills!

Another Way is to simply go brute power for solo work. You'll find with the fit posted above that you'll want lots of tacs and the ability to separate your oppenents is important. The following fit is just meant to tank the **** out of stuff.

[Hyperion, High Resist Dual Rep]
Large Armor Repairer II
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Explosive Hardener II

Heavy Capacitor Booster II, Navy Cap Booster 800
Heavy Capacitor Booster II, Navy Cap Booster 800
Warp Scrambler II
Stasis Webifier II
Prototype 100MN Microwarpdrive I

Electron Blaster Cannon II, Antimatter Charge L
Electron Blaster Cannon II, Antimatter Charge L
Electron Blaster Cannon II, Antimatter Charge L
Electron Blaster Cannon II, Antimatter Charge L
Electron Blaster Cannon II, Antimatter Charge L
Electron Blaster Cannon II, Antimatter Charge L
Heavy Unstable Power Fluctuator I

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Nanobot Accelerator I

No boosts, no heat you can tank 1436 dps and with boosts, drugs and heat, just to give you an idea of how much punishment it's capable of withstanding you can eat a whopping 4222 dps. You've got to be careful, as no DCU II means no bait tanking, but the extra resists and even resistance profile are very helpful. You could easily switch one repper for an ancillary and do well. Between the drones and guns you still do respectable (c. 800) dps, but you really need to watch your heavies, as they account for nearly half of your total damage.



Amanda Guido
Federal Defense Union
Gallente Federation
#160 - 2015-01-24 06:38:32 UTC  |  Edited by: Amanda Guido
https://eve-kill.net/?a=kill_detail&kll_id=27118231

There is your proof. Megathron, dual web, tracking enhancer, tracking rig, and tracking computer loaded with tracking script. Ishkur got in under my guns, not a single shot landed, shot all my drones and tanked them with ease. Held me till his friend in the hyperion showed up. The void loaded was when I began fighting the Hyperion, had Caldari Navy antimatter loaded with the Iskur. Game over. End of discussion