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Requesting the CSM to ask CCP to remove Jump Fatigue

First post First post
Author
Malcanis
Vanishing Point.
The Initiative.
#141 - 2015-01-11 23:43:09 UTC
Lorren Canada wrote:
M1k3y Koontz wrote:
Hi, I live in nullsec. PL are two cynos over, and BL a few cynos in the other direction. Without fatigue, we would be unable to operate with capitals.


For the sake of argument I won't argue this but I will say that there are much better ways of limiting capital mobility than fatigue. It's really nothing more than an enormous pain in the ass in every possible way and has severely hampered some other times of game play like Blopsing which is not longer attractive as it accumulates fatigue.


I'd be the first agree that fatigue itself isn't an ideal mechanic - I'd prefer something that makes it progressively harder and less safe to use instant travel rather than just increasing a timer.

But whatever mechanic is proposed will, in the end, have to have the same fundamental effect as the JF mechanic has now: making long distance rapid travel something that has extremely significant consequences. And candidly, it's the fact of the existance of consequences rather than their exact manifestation that is what most of the critics are really complaining about.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Gizznitt Malikite
Agony Unleashed
Agony Empire
#142 - 2015-01-16 19:57:29 UTC

As someone that regularly roams into provi to find good fights, I'm loving the Jump Fatigue limitations on JB's. It has really improved the fights we get from Provibloc!
Mikhem
Taxisk Unlimited
#143 - 2015-01-18 12:12:29 UTC
I proposed recently that Bowhead could get jump drives with very long jump range. It would replace carrier as long range shopping ship.
https://forums.eveonline.com/default.aspx?g=posts&t=398840&find=unread

Mikhem

Link library to EVE music songs.

Hilianna
Exploration Frontier inc
Tactical-Retreat
#144 - 2015-01-20 14:42:12 UTC
+1 ...
Red Teufel
Calamitous-Intent
Feign Disorder
#145 - 2015-01-20 16:10:06 UTC
don't listen to these cry babies. leave fatigue as it is. Its working as intended.
Ragnar STS
Arcane Odyssey
Electus Matari
#146 - 2015-01-21 02:35:46 UTC
Lorren Canada wrote:
has severely hampered some other times of game play like Blopsing which is not longer attractive as it accumulates fatigue.



Is this for real? I've done Black Ops before. Generally it is a pile of guys sharing pics off the internet while 2 or 3 scouts scour the landscape as far as they can while still being in jump range. 90% of 'targets' are bots that autolog the second a non-friendly pops into local. The only way I could ever see jump fatigue really set in during this is if you were too lazy to jump the amazing 4 or 5 jumps via stargate and instead REALLY REALLY wanted to sit and do nothing for an extra ... what ... 5 minutes?

Black Ops can get you into a system past the usual +1 or +2 scouts. It isn't, and never was, a viable solution to covering the galaxy.

Fatigue is good for the game. The only change I'd make would be giving caps a decent jump range again. Dreads always sucked because they couldn't go as far as a carrier. Now everything sucks like a dread. Using the jump drive should actually be worthwhile and get you more than 3-6 standard jumps. It should also be able to span some of those little gaps between some of the outlying regions usually served by a single choke point.
McChicken Combo HalfMayo
The Happy Meal
#147 - 2015-01-22 03:13:52 UTC
What is the best part of the jump fatigue change? Is it:

a) Smaller alliances being able to finally use their capital ships without a 9/10 chance of being dropped by a larger force
b) Aforementioned larger force crying for 8 pages because they can't hotdrop a Drake with 50 pilots through a bridge

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Galadriel Vasquez
Garoun Investment Bank
Gallente Federation
#148 - 2015-01-22 19:46:05 UTC
I think its a good idea sloppily put - i like Corebloodbrothers idea of same region no fatigue....Bear

I have tin foil hat trained to 5.

Nariya Kentaya
Ministry of War
Amarr Empire
#149 - 2015-01-23 13:46:09 UTC
Galadriel Vasquez wrote:
I think its a good idea sloppily put - i like Corebloodbrothers idea of same region no fatigue....Bear

i dont, fatigue is fatigue, it should be a simple specific rule set "you jump, you get fatigue", no "buts" after


and i personally cant wait for more nullsec changes and the eventual removal/nerf of the JF/etc fatigue bonuses
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#150 - 2015-01-23 15:14:58 UTC
Galadriel Vasquez wrote:
I think its a good idea sloppily put - i like Corebloodbrothers idea of same region no fatigue....Bear


Except that idea leaves anyone who lives on the regional borders being shat on from two sides. Entities that live further into the region can simply drop whenever they want, just like the old times, and the guys on the other side of the border just jump up to the line and step across.

It ensures that each region has one and only one power bloc living in it and no-one else can get a foothold.

Pirates - The Invisible Fist of Darwin

you're welcome

Malcanis
Vanishing Point.
The Initiative.
#151 - 2015-01-23 19:40:19 UTC
Galadriel Vasquez wrote:
I think its a good idea sloppily put - i like Corebloodbrothers idea of same region no fatigue....Bear


Start fleet on far side of region A. Fatigue = Zero
Cyno Jump right across region A to the gate to region B (no fatigue)
Jump through gate to region B.
Cyno Jump right across region B to the gate to region C (no fatigue)
...
Arrive in region Z with no jump fatigue.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

MrBowers
The Scope
Gallente Federation
#152 - 2015-01-25 10:57:21 UTC  |  Edited by: MrBowers
Hello readers of eve sand box!

The Jump Fatigue is here to stay sorry! BUT on the flip side lets talk about the timers a bit more here....

To start the carrier, supers jump fatigue is a bit high for the first jump....

I would like to see the timer get nerf down to size a little bit here..

Current time is 57 minutes...

reduce down to 27 minutes....


Black Ops and Jump Bridges....
This adds good game content in the game for sub caps... not capital ships here....

I think both should only be hit at 10% of the jump fatigue....



that's all for now enjoy!
Cutter John
Deep Core Mining Inc.
Caldari State
#153 - 2015-02-14 22:19:50 UTC
I hate jump fatigue... I'm sick of it. It makes me rage quit out of eve...
Kinis Deren
Mosquito Squadron
D0GS OF WAR
#154 - 2015-02-22 22:58:20 UTC
-1 strongly not supported.

The lack of risk in null sec has been a driving force in the stagnation of sov null. The ability to almost insta-travel from one side of New Eden to the other has spawned mega coalitions and mostly empty systems. The JD nerf was a necessary first step in the revitalisation of sov null warfare.

Get rid of Jump Bridges altogether, go gate to gate and stop being risk averse scrubs.

Wow, the amount of null QQ in this thread is shameful.
Jenshae Chiroptera
#155 - 2015-03-10 03:52:45 UTC
I love the lack of hot drops thanks to fatigue.
I hope they reduce the fatigue bonus on industrials and Black Ops soon.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Poena Loveless
Sebiestor Tribe
Minmatar Republic
#156 - 2015-03-22 09:42:26 UTC  |  Edited by: Poena Loveless
I actually love the mechanic, although BLOPs does need some lovin' -1
Utari Onzo
PIE Inc.
Praetoria Imperialis Excubitoris
#157 - 2015-03-22 10:58:31 UTC
As a former Provi resident I'm glad I missed this thread. Seriously guys, cut the whining, learn from Yulai/Volt and get your **** together and form home defence groups. The Blops nerfs gave you guys some much needed breathing space, and provi has one of the best intel networks in the game. Don't tell me you can't adapt. Try living without local and random connections in your home and you'll know what a godsend a jump bridge once every hour or so would be.

As for BLOPS, I think they're reaosnably balanced now but would be pretty disappointed if they get further nerfed.

"Face the enemy as a solid wall For faith is your armor And through it, the enemy will find no breach Wrap your arms around the enemy For faith is your fire And with it, burn away his evil"

SmilingVagrant
Doomheim
#158 - 2015-03-24 16:41:20 UTC
Please don't remove jump fatigue, it will make me regret selling my cap alt.
Manfred Sideous
H A V O C
Test Alliance Please Ignore
#159 - 2015-03-26 00:49:49 UTC
Man this thread. I needed a good laugh.

@EveManny

https://twitter.com/EveManny

ISD Ezwal
ISD Community Communications Liaisons
#160 - 2015-04-14 10:20:14 UTC
I have removed a rule breaking post and those quoting it.

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