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More total players online at the same time. 70k possible?

First post
Author
Zimmy Zeta
Perkone
Caldari State
#21 - 2014-12-31 17:15:33 UTC
Jenshae Chiroptera wrote:
Do you guys really want more players in EVE?

Okay. I warn you; it takes a little effort:
  • You make a basic advert.
  • You print it out.
  • Then you put it in windows of local stores, preferably the comic store or a second hand games store.
  • Mention how to download EVE.
  • Put little pull off tabs with the name of your character on it.
  • When someone contacts you from the advert, you help them.
  • Figure out their style of play. If you got 10 care bears and you are an e-peen ganker tough! Put that effort in and teach them how to do their thing safely.
  • Throw some ISK at them
  • Show them how to fit their ships.
  • Make sure they join a good suitable alliance that will support them.

Extra mile is you get them to e-mail you, recommend the game to them, then give them PLEX number 1 so they can have 51 free days.

Bonus: You might make some real friends who share your interest, live near you and are not the usual sort of people you would talk to so you could broaden your horizons.


Shocked

Whoa...

That...that was easily the most depressing post of 2014.

But if you really want to pull that through, I have created a template for everyone, only fill in your character's name and follow Jen's instructions..

http://i.imgur.com/cn4DVTq.jpg

You're welcome. and happy New Year to everybody!

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Solecist Project
#22 - 2014-12-31 17:52:27 UTC
Zeta ... tbh ... I think she's right and yours is far more depressing.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Lee Sin Priest
Republic University
Minmatar Republic
#23 - 2014-12-31 18:53:48 UTC
On the flip side of this coin

Anyone like to venture a guess as to how many accounts will be unsubbed (have been unsubbed) since the input duplication change?

X Isboxers, Y accounts over Z time = ?

So far theres the confirmation of (when I say confirmation, I refer to people on forums saying they have cancelled "dismany" accounts) at least 500 accounts....
Market McSelling Alt
Doomheim
#24 - 2014-12-31 19:24:03 UTC
Lee Sin Priest wrote:
On the flip side of this coin

Anyone like to venture a guess as to how many accounts will be unsubbed (have been unsubbed) since the input duplication change?

X Isboxers, Y accounts over Z time = ?

So far theres the confirmation of (when I say confirmation, I refer to people on forums saying they have cancelled "dismany" accounts) at least 500 accounts....


There is far more than that. There is the incursion guy from the place LG's are made that is dropping his 200 accounts. The people on the forums who claim they are (Maybe half will) and then you have the interesting problem of the oversaturated Alt market.

See if you sell off your 60x capital toons like someone is right now because of the change, you aren't really directly dropping the number of accounts in the game. However all characters have to go to an account. So the math looks like this.

Both players staying, character sold =
+1 Newb account, 0 change old account = +1

Player ISBox rage quits and sells character =
+1 Newb, -1 Ragequiter = 0

The newb was coming into the game anyways, so you have a net change of 0 with all these fire sales, unless they go to a 2nd or 3rd slot on the new account.

The problem is newbs don't stay, we can see the graphs on that plain as day. Also people quit all the time, so we need +1's and not 0 change transactions.

My guess is that 1% of all active accounts will be lost because of this change. And that number was probably acceptable to CCP.

To OP, will we ever see 70k? No, I don't think so. I think Eve is done growing and the best we were ever going to have was the 2012/2013 year.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Velarra
#25 - 2014-12-31 20:10:26 UTC
Market McSelling Alt wrote:
To OP, will we ever see 70k? No, I don't think so. I think Eve is done growing and the best we were ever going to have was the 2012/2013 year.


Very optimistically there is the possibility we're currently playing Eve 2, beta release. You might suspect that current feedback to various beta projects like the new map, drastic (all be it mostly pleasant) UI changes and various efforts on SiSi of late are both part of a new development and release flow as well as Eve 2's open beta project.

To be blindingly cheery (feel free to insinuate i should cut back on booster use), one might suspect in a couple years we'll be in a much better place than we are now, playing a wholly new Version of Eve. Oh, it'll still be tranquility with our characters and assets, the fundamentals of Eve as we know them will be mostly still here. But it'll just as equally be drastically improved and changed.

With all of this current effort and the new face of Eve to come, it may draw in a new generation of players who wish to participate in the New Eden experience as a whole. From there, real growth in population. New records and explosions in space. Oh, and a darn good reason to have stuck around through the thick n' thin of our player experiences past and present due to :CCP:


(Or i should consider cutting back on the synth stuff too)
Vaerah Vahrokha
Vahrokh Consulting
#26 - 2015-01-01 05:54:15 UTC  |  Edited by: Vaerah Vahrokha
Velarra wrote:

With all of this current effort and the new face of Eve to come, it may draw in a new generation of players who wish to participate in the New Eden experience as a whole. From there, real growth in population. New records and explosions in space. Oh, and a darn good reason to have stuck around through the thick n' thin of our player experiences past and present due to :CCP:


(Or i should consider cutting back on the synth stuff too)


There's a little hole in your theory.

Regardless of how many bells and whistles they put in EvE, it's still a "2003 hard core gamer mindset" MMO.

Yes, they are watering down mechanics to make EvE dumber and shallower (sadly imo) but it's still not the prototype of the 1M subs game. To get substantially or even visibly higher subs CCP would have to take a risky bet: basically lose a lot of their elder playerbase and transform EvE into some shallow but shiny, simpleton oriented piece of crap (console compatible of course!). This is what the "new gen" of gamers want, this is what gets you the millions. Of course this kind of playerbase is fickle and shall drop your product for the next dumby dumb shiny game, but hey, just become another Electronic Arts and create shiny garbage throwaway game after garbage throwaway game.
Jenshae Chiroptera
#27 - 2015-01-01 07:31:14 UTC
Vaerah Vahrokha wrote:
Velarra wrote:

With all of this current effort and the new face of Eve to come, it may draw in a new generation of players who wish to participate in the New Eden experience as a whole. From there, real growth in population. New records and explosions in space. Oh, and a darn good reason to have stuck around through the thick n' thin of our player experiences past and present due to :CCP:

Yes, they are watering down mechanics to make EvE dumber and shallower (sadly imo) .


For now they are plucking the golden goose - would not both the current, maybe cranked up a bit for more difficulty and another spehal server, be best?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jurico Elemenohpe
Flipsid3 Tactics
#28 - 2015-01-01 08:00:57 UTC
65k is current record.
The servers could probably deal with 70k, but there aren't enough people to do so.
Jenshae Chiroptera
#29 - 2015-01-01 14:44:03 UTC
Zimmy Zeta wrote:

But if you really want to pull that through, I have created a template for everyone, only fill in your character's name and follow Jen's instructions..
http://i.imgur.com/cn4DVTq.jpg
You're welcome. and happy New Year to everybody!


Actually, I might use that. P
Be interesting to see who contacts me. Maybe some kind hearted players, maybe some wanting to rub it in and call me a loser or maybe some that would see the humour in it. Blink

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Sky Marshal
State War Academy
Caldari State
#30 - 2015-01-01 15:23:02 UTC
Jenshae Chiroptera wrote:
Do you guys really want more players in EVE?

Okay. I warn you; it takes a little effort:

blablabla


There was a time that CCP published proudly the number of subscribed accounts in the Tranquillity server, mostly inside the Quartery Economic Newsletter. One day, they decided to give a general number who include the China server, but by doing so they hide the specific numbers, and since then, nothing, no new numbers. It is obvious that they decide to hide it because the game is losing subscriptions, as there wouldn't be any interest it it was good numbers...

Still, the best way to have more players in EVE would be that we, the actual players, recommend the game to friends and others when possible. Unfortunately, I do the contrary because CCP acts like contemporary artists and break more features with time, so I don't see why I should recommend this game unless I want to share my frustration to everyone I know or become a sort of customer support because I was the one who make them subscribe.

I will recommend it only when CCP will change his way of doing things. And it seems that it will be not for this new year Smile
Malcanis
Vanishing Point.
The Initiative.
#31 - 2015-01-01 15:34:58 UTC
Sky Marshal wrote:
Jenshae Chiroptera wrote:
Do you guys really want more players in EVE?

Okay. I warn you; it takes a little effort:

blablabla


There was a time that CCP published proudly the number of subscribed accounts in the Tranquillity server, mostly inside the Quartery Economic Newsletter. One day, they decided to give a general number who include the China server, but by doing so they hide the specific numbers, and since then, nothing, no new numbers. It is obvious that they decide to hide it because the game is losing subscriptions, as there wouldn't be any interest it it was good numbers...

Still, the best way to have more players in EVE would be that we, the actual players, recommend the game to friends and others when possible. Unfortunately, I do the contrary because CCP acts like contemporary artists and break more features with time, so I don't see why I should recommend this game unless I want to share my frustration to everyone I know or become a sort of customer support because I was the one who make them subscribe.

I will recommend it only when CCP will change his way of doing things. And it seems that it will be not for this new year Smile


The long distance travel nerf is probably one of the best long term changes CCP has ever made with respect to getting new players into the game. I get that you're butthurt that you have been mildly inconvenienced by having to slightly adapt your easy way of playing, but meanwhile the people that actually care about getting new players into the game, and who actually do something about it (instead of sitting in a corner and pouting and holding their breath until CCP say sorry) have been having an absolute blast down in Catch. And they have recruited an absolutely huge number of new players in the last few weeks.

And the fact that they've been able to do so is almost wholly due to the jump fatigue mechanic.

So CCP have done good work in attracting new players; BNI have done amazing work in recruiting them. What you have done is sulk and pretend that it's some great moral crusade.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sky Marshal
State War Academy
Caldari State
#32 - 2015-01-01 17:13:44 UTC
Quote:
I get that you're butthurt that you have been mildly inconvenienced by [the long distance nerf]


Wrong shoot, sorry. The long distance nerf is not bad in my opinion, but useless until a new sovereignty system is released (IMO, NO system would be better, but I am dreaming).

In fact, it is the last trailer for EVE who probably attracted most of the new players. It was a good move, as it is closer of the actual gameplay than all the previous ones who was just marketing lies. Now, they just have to change a few their policy about feedback...
Primary Suspect
Viziam
Amarr Empire
#33 - 2015-01-01 19:40:23 UTC  |  Edited by: Primary Suspect
Why is EVE losing its playerbase? So yeah, they release the trailer, they see a spike of new players being born, more new players coming in, all well and good. The only problem is - this game has 0 content for a brand new player. U can argue that the game has 0 content for a vet as well, but hey, whatever i know what ur counter is going to be.

Bro, player interaction is where it's at, that's the gem that this game has to offer. Being in a corp, flying with friends, killing stuff with friends, dying with friends. Ok, i hear ya. U're right... Watching paint dry is gonna be fun with the right person. And the thrill of losing an expensive ship is appealing to some people. And the heartbeat during pvp is something some people experience from time to time.

I'm not gonna dwell on the problem of KB whores flying pirate frigates and killing a week old chars in a t1 fit frigs. Not gonna mention the fact, that 90% of eve players are afraid to take an unfavourable matchup ( and maybe rightfully so ) and feel the need to warp off / use an alt/ overblob fleet vs fleet, all of that happens because of two things - ship loss upon death, which is the core concept of eve and cannot be changed. And killmails and killboards. Now, can u imagine eve without killmails and killboards? It would be a totally different game. But that's never gonna happen for obvious reasons :) Just like achievements in WoW, some people play EvE purely to fap on their KB and pad their useless stats. Understandable.

How about... U add more actual content to the game? U know, for people who are not fans of pvp or spreadsheets. EVE happens to be in a very competitive market. What about revamping mining? Make it into a proper mini-game, instead of just staring at the roids... 10+ years have passed, and it's still the same crap. I'm sorry, that's just unacceptable. How about u do a revamp of a mission system? There's plenty of opportunities out there for PvPers to have fun, but not much for anyone else.

The new exploration system was a step in the right direction. Yeah, the mini-game is a piece of crap that leads to carpal tunnel, but at least CCP tried doing something. But that's the only addition to core gameplay mechanics that i can think of. Fixing the balance of ships, making useless ships useful all of that is great, but cmon. It's 2015, not 2004. People NEED fun gameplay that doesn't revolve around PvP. U can't expect to get 1 million subscribers without throwing a bone to casual players. And trust me, CCP WANTS to appease casual players. Oh yes they do, they have been butchering the hardcore side of eve for years now and yet.... nothing... the numbers are going down :)

I remember that a long time ago they promised us - there won't be EVE 2, u're playing it right now. Ok, fine, strong statement. Now prove it.

p.s. For people who are gonna scream that marketing "sandbox vs theme park" bullshit. I hear ya, eve is a sandbox. It's a great game, one of a kind. But please stop giving CCP a pass for being lazy with adding content to the game under the shroud of - SANDBOX, BROTHERS!
Market McSelling Alt
Doomheim
#34 - 2015-01-01 19:47:34 UTC
Primary Suspect wrote:
Pretty much this



Also, when we all started playing there was half as many systems and 1/10 as many players and no mechanics to instant jump half way across the map.

Today there is more systems, but most are hidden away in WH space or unused NAP Train territory. But there is still 10x as many players with the same number of resources. Not only does content need to be increased, we need Jove space and at least one new empire faction.

All out Jove war vs Empires would be sweet, and could add some real depth to the game for vets.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Mr Epeen
It's All About Me
#35 - 2015-01-01 19:48:08 UTC
Primary Suspect wrote:
Why is EVE losing its playerbase? So yeah, they release the trailer, they see a spike of new players being born, more new players coming in, all well and good. The only problem is - this game has 0 content for a brand new player. U can argue that the game has 0 content for a vet as well, but hey, whatever i know what ur counter is going to be.

Bro, player interaction is where it's at, that's the gem that this game has to offer. Being in a corp, flying with friends, killing stuff with friends, dying with friends. Ok, i hear ya. U're right... Watching paint dry is gonna be fun with the right person. And the thrill of losing an expensive ship is appealing to some people. And the heartbeat during pvp is something some people experience from time to time.

I'm not gonna dwell on the problem of KB whores flying pirate frigates and killing a week old chars in a t1 fit frigs. Not gonna mention the fact, that 90% of eve players are afraid to take an unfavourable matchup ( and maybe rightfully so ) and feel the need to warp off / use an alt/ overblob fleet vs fleet, all of that happens because of two things - ship loss upon death, which is the core concept of eve and cannot be changed. And killmails and killboards. Now, can u imagine eve without killmails and killboards? It would be a totally different game. But that's never gonna happen for obvious reasons :) Just like achievements in WoW, some people play EvE purely to fap on their KB and pad their useless stats. Understandable.

How about... U add more actual content to the game? U know, for people who are not fans of pvp or spreadsheets. EVE happens to be in a very competitive market. What about revamping mining? Make it into a proper mini-game, instead of just staring at the roids... 10+ years have passed, and it's still the same crap. I'm sorry, that's just unacceptable. How about u do a revamp of a mission system? There's plenty of opportunities out there for PvPers to have fun, but not much for anyone else.

The new exploration system was a step in the right direction. Yeah, the mini-game is a piece of crap that leads to carpal tunnel, but at least CCP tried doing something. But that's the only addition to core gameplay mechanics that i can think of. Fixing the balance of ships, making useless ships useful all of that is great, but cmon. It's 2015, not 2004. People NEED fun gameplay that doesn't revolve around PvP. U can't expect to get 1 million subscribers without throwing a bone to casual players. And trust me, CCP WANTS to appease casual players. Oh yes they do, they have been butchering the hardcore side of eve for years now and yet.... nothing... the numbers are going down :)

I remember that a long time ago they promised us - there won't be EVE 2, u're playing it right now. Ok, fine, strong statement. Now prove it.

p.s. For people who are gonna scream that marketing "sandbox vs theme park" bullshit. I hear ya, eve is a sandbox. It's a great game, one of a kind. But please stop giving CCP a pass for being lazy with adding content to the game under the shroud of - SANDBOX, BROTHERS!


U saved a lot of seconds typing that post. U should be proud of ur self.

Mr Epeen Cool
Primary Suspect
Viziam
Amarr Empire
#36 - 2015-01-01 20:18:39 UTC
Mr Epeen wrote:


U saved a lot of seconds typing that post. U should be proud of ur self.



Overquoting much? Your useless post actually made me add another thing that i forgot.

For some people a turn off is the community. I actually love the fact that eve has a wide variety of different people in it. Just like the real world. But here assholes are given green light, but unlike real world u can punish them and kill them if u really put ur mind / resources to it. U can make their life in eve hard, but then again - the effort in most cases is not worth it for the end result, so it rarely happens. Most people just " deal with it " and move on.

Scammers/trolls found safe haven in EvE, they can do their thing 24/7 without any repercussions and get a lot of juicy tears and satisfaction out of their thing. But there are a lot of awesome, kind people in EvE. For some players not being able to find a good community in time is a source of frustration and a reason to leave.

I love the game, i love the community. Played this game on and off for 7 years now and i loved every moment of it. Hated quite a few moments as well, but that's why eve is awesome. The only real problem i have with the majority of the community is this "Eve is Hard, it's not for everyone, We're elite because we're playing this game, It's a sandbox, go back to your World of Warcraft".

Learning curve? Sure. But please, it's not hard) U just have to fill ur head with a bit more useless information before being successful in EvE than u would need to do if u would wanna not suck at say Dota2. Also, can u define success in EvE? Nope, u can't. Because that is as subjective as it comes in this game. Other videogames don't really have that. Maybe that's another factor, that's scaring the **** out of people and making them leave. MY OWN GOALS? WHAtDUFUCK???

Alana Packham
Corporation N
#37 - 2015-01-02 00:18:49 UTC
so take 2000 off any number you see as this is the current number of bots in jita.

after that average accounts per person are probably around 10.

final figures are:

current population right now 32115 - 2000 / 10 = 3000ish people if you are really really lucky and those include the collaborators(CSM's) and trial accounts.

logged into WOT earlier EU server 1 = 140k, EU server 2 = 90k

who said EVE wasn't dead?

Its not that the Dev's have never been hi-sec miners, more that if they ever admitted it they'd be designing new pattern's in the dust as they sweep the car park. Would you employ someone who spends all day mining in hi?

Vapor Ventrillian
The Scope
Gallente Federation
#38 - 2015-01-02 00:52:31 UTC
Well considering Ive heard of multi boxers with over a hundred toons active I can deduce that we may all be indeed a Vapor Alt Twisted

so a customer base of 3 may be an issue (reason for three i has MPD) Shocked

The Evil Overlord of Scope, self elected as all good overlords should be

Paynus Maiassus
Imperial Academy
Amarr Empire
#39 - 2015-01-02 00:57:08 UTC
Joia Crenca wrote:
I haven't been seeing a rise in online play, but CCP has been making changes here and there (such as removing the clone level and sp loss) that make life nicer. So I'd think we'll probably retain more folks over time, but still, I'd like to see more people playing.

Perhaps more adverts in different places that they're shown now?


Lots of changes have affected lots of things. ISBoxer limitations will mean fewer alt accounts and fewer accounts logged in at once but should make mining a more profitable career and cause more industrialist player growth. Also it will help combat RMT which will make CCP more money through increased plex sales in the long run even with fewer accounts.

Phoebe likely changed capital use such that fewer cyno accounts are active.

On the other hand, the new skill queue will keep players paying for their accounts even when they are inactive.

It is really hard to predict actually what is making CCP money. I think the really major area they want to concentrate on is new player retention. I know Brave's numbers are up. This is a good sign.

Now for in game enjoyment, having a lot of players online means lots of targets and fights. Having fewer online means safer Indy and ratting. There are pluses to both conditions. Enjoy whatever aspect you're getting. If you don't want to do that, change your timezone and/or your region.

Talk to a 10-year vet about the golden age when Eve was more fun with a fraction of the player base.

Anyway, the great changes happening have had an effect. I run into a bunch of new players that stay and run into a bunch of returning players. That are happier this time around. It's impossible to measure exactly how well Eve is doing, but it's safe to say Eve is still not growing fast enough but certainly isn't shrinking or dying. But since player retention is really the issue the overall health will change slowly over time.

As far as in game fun, if you want more targets and fights, you probably need to switch alliances. There is more fighting going on since Phoebe.
Sylveria Relden
#40 - 2015-01-02 01:21:52 UTC
Anything's possible, however not everything is probable.

(not to be confused with probe-able, which is a completely different matter)

TL;DR If you didn't read the entire post perhaps you're probably ADHD. (seek help)