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More total players online at the same time. 70k possible?

First post
Bad Girl Posse
#41 - 2015-01-02 02:11:27 UTC
Back when CCP bought their 'super computer' it was rated for 100K online.

If there was some sort of planet based mini game where players didn't need to undock I think it could handle 200K but the mini game would need to be on another system.

If you read this Dev blog you will see mention of underground colonies in the header fiction. There are at least 3 Sci-Fi MMO's that I know of coming out in 2015 and they all offer some sort of ground based content. I'd love to see this in EVE on a Civ/ Starcraft like level. Offered as the casual version of Sov endgame in EVE I think it would open up EVE to the 100K and up online at a time amount.

R.I.P. Vile Rat

Otherworld Enterprises
Otherworld Empire
#42 - 2015-01-02 13:08:38 UTC
Red Teufel
Feign Disorder
#43 - 2015-01-02 13:46:43 UTC  |  Edited by: Red Teufel
Chribba wrote:

I would like to see numbers of players who undocked. I bet if you did that, 2014 would beat the heck out of 2008 in terms of numbers. Also once ccp makes the changes for SOV good god I wonder what the numbers will become?
Market McSelling Alt
#44 - 2015-01-02 13:49:02 UTC
Chribba wrote:

The most revolutionary thing to happen in this thread... I did not know The Veld Lord Twitted.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Net 7
#45 - 2015-01-02 22:14:26 UTC
Sky Marshal wrote:
Jenshae Chiroptera wrote:
Do you guys really want more players in EVE?

Okay. I warn you; it takes a little effort:


There was a time that CCP published proudly the number of subscribed accounts in the Tranquillity server, mostly inside the Quartery Economic Newsletter. One day, they decided to give a general number who include the China server, but by doing so they hide the specific numbers, and since then, nothing, no new numbers. It is obvious that they decide to hide it because the game is losing subscriptions, as there wouldn't be any interest it it was good numbers...

Still, the best way to have more players in EVE would be that we, the actual players, recommend the game to friends and others when possible. Unfortunately, I do the contrary because CCP acts like contemporary artists and break more features with time, so I don't see why I should recommend this game unless I want to share my frustration to everyone I know or become a sort of customer support because I was the one who make them subscribe.

I will recommend it only when CCP will change his way of doing things. And it seems that it will be not for this new year Smile

There is actually a very logical and business reason why they would stop posting the tq numbers. Because we, and other people can take the TQ numbers, do some basic math and figure out how god or how bad dust is doing based off said numbers. The last official numbers was in 2012, in 2013 we got the 490k bu that included china. After Dust we got the 500k numbers. Here is the thing, as a company, if you launch a F2P game and it under performs your privious game, you will kinda want to hide that number. Esp if you have a hard core player base that will rip our your juggular if they feel you are ******* with the game they play for a game that is sucking profits dry. In addition, lets say eve lost 100k in 2013 and 14, and lets say dust made up the difference, you would be touting that **** as a sucess. they are not. So my guess is Dust under performed and eve had to pull up the slack. Base don the 1/2 yera financials, ccp is down about 2k subs a month, * 6 months so roughly 12k. But.. we have no idea how much of the total rev is dust and how much is eve. So eve coudl be lower with dust making up the slack. But it hink it smore likly dust is still under performing. And we had the Rouge wedding in the middle of that, so that last month was prolly a doozie.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Blood Fanatics
#46 - 2015-01-02 22:34:34 UTC  |  Edited by: Oxylan
Guys try understand its realy hard to invite or hold people in 10+ year old mmo, even ff its always fresh and full of content.

EvE is specific game designed to be hardcore masochistic SF MMO made for harcore masochiscis gamers, games like this never got xxx.xxxx loged people at same time.

Even people like EvE players who spent there x years online got full rights just to swich to off mode, and stop playing or get big berak, also they got rights to be exousted and bored from it, and nobody can change this.

Its almost impossible to hold or atract meny people at same time, everyone got own limit.

Personaly after 7 years i have no interest at all to be online just because "showing how EvE awesome are and heath" and make eve look better, sorry but we are humans not robots.

If it bleed we can kill it.

Jenshae Chiroptera
#47 - 2015-01-07 01:25:37 UTC
Personally, I play EVE because it requires a bit of grey matter.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

DeMichael Crimson
Republic University
Minmatar Republic
#48 - 2015-01-07 04:22:55 UTC
The big population growth was nipped in the bud years ago by CCP's 'War On Bots', despite all the alt character 'Buddy Programs' constantly being offered at various times.

Initially that 'War On Bots' excuse was the go-to reason for Hulkageddon. We all know that event was just a testing ground for today's 'Ganker' activities who still use that excuse today to justify their actions.

Back when Eve Online had major population growth, existing players were creating extra accounts to perform the mundane activities in Eve, such as Mining for fuel, transporting goods, researching and copying BPO's, trade / marketing, etc..

Now in-game it's more than just a 'War On Bots', it's 'War On AFKs'. For some time now the main go-to activity in Eve is Scamming and or Ganking. It's gotten so bad now you can't even autopilot a shuttle in high sec without being ganked by Kill-Mail hors / griefer alts. Not to mention local chat in Trade Hub systems is constantly being spammed by ISK / Contract scams.

Do you people really have to wonder why this game has a hard time retaining players?

Eve Online = Grief Online


Yeah, I know - Bitter Vet.
Antera Deninard
The Scope
Gallente Federation
#49 - 2015-03-15 16:00:49 UTC
In time i hope more people will be joining eve. it just needs more activities for new players.
Serene Repose
#50 - 2015-03-15 16:35:02 UTC
We span the globe. We have four major time zones.

Russian (thereabouts);
Rest of Europe (thereabouts);
USA (subdivided into three other zones);
South America, Mexico et al;
and of course our perennial favorites,
(Yay! Yay!)

SO, if you're "assessing" EVE activity by when YOU are on, you're rather short-sighted
and how you phrase your observations should reflect this fact.

TYVM. Have a nice day!Big smile

We must accommodate the idiocracy.

Caldari Provisions
Caldari State
#51 - 2015-03-15 17:06:46 UTC
Be interesting to see what happens with player numbers after the next expansion pack comes out. There are some very big quality of life changes coming that make the game much more risky and harder to play.
Test Alliance Please Ignore
#52 - 2015-03-15 17:30:48 UTC
When I first started playing in 2009, peak online players was often over 50k in US prime time. I haven't seen 40k since 2013. Doesn't mean it hasn't happened at all. But it does mean it doesn't happen as often.

#53 - 2015-03-15 17:35:11 UTC
Dornlin Labiani wrote:
Boy I sure might be mistaken- but I seem to remember seeing a peak of about 100k at one time in 08, maybe 07?

A dev would know. But I'm pretty certain about it.

"Measure Twice, Cut Once."

Garoun Investment Bank
Gallente Federation
#54 - 2015-03-15 18:23:33 UTC

Chribba wrote:

Pardon my ignorance Mr. Chribba, but what is PCU? (besides one of my favorite 90s film)

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

School of Applied Knowledge
Caldari State
#55 - 2015-03-15 18:27:58 UTC
Antera Deninard wrote:
In time i hope more people will be joining eve. it just needs more activities for new players.

I vote for a Necromancer class, so you can join that.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

School of Applied Knowledge
Caldari State
#56 - 2015-03-15 18:29:17 UTC
Sibyyl wrote:

Chribba wrote:

Pardon my ignorance Mr. Chribba, but what is PCU? (besides one of my favorite 90s film)


aka: Users logged in at the same time.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Mashie Saldana
#57 - 2015-03-15 18:29:42 UTC
Eve is dyeing.
School of Applied Knowledge
Caldari State
#58 - 2015-03-15 18:30:31 UTC
Mashie Saldana wrote:
Eve is dyeing.

Which colour?

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#59 - 2015-03-15 18:43:50 UTC
J'Poll wrote:
Mashie Saldana wrote:
Eve is dyeing.

Which colour?
The colour of magic of course.Cool

ISD Ezwal Community Communication Liaisons (CCLs)

Christine Peeveepeeski
Low Sec Concepts
#60 - 2015-03-15 18:48:36 UTC
It's pretty simple, what the game needs is a method of actually playing as 'you' rather than an avatar.

Allow me to wander stations, my own ship (yes screw the lore for a second here) and interact with others doing it. That would be what takes EVE off to another level regarding playerbase numbers. Sure we'd have a bunch of people that don't undock.

Well they aren't undocking now are they? CCP aren't getting money for them either.