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[Proteus - January] Recon ships

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C C P Alliance
#1 - 2014-12-18 14:57:04 UTC  |  Edited by: CCP Fozzie
Hello again o/

Finally, finally, Recons. I know you guys have been asking for a long time now so even though timing was pretty tight with vacations coming up I want to get this class in for January.

We had a few big goals with Recons:

  • Give Combat Recons something to make them stand out as a unique and interesting set of ships
  • Close the gap somewhat between Recons and T3 Cruisers, though this will also be a goal during the T3 Cruiser rebalance
  • Align Recons around ship developer trends established in other classes (Roden Lachesis should not use missiles for example)
  • Address any other general balance issues or pain points (hello Pilgrim)

  • Those goals lead us to the following major changes:

  • Combat Recons will now be permanently undetectable by directional scanners
  • All eight Recons will have the capacitor cost of warping reduced by roughly half
  • Where appropriate, bonuses will be adjusted to match ship developer trends
  • All eight Recons are having their capacitor pool and capacitor regeneration buffed (roughly 20% increase in cap regen)
  • The average maximum velocity across the class is going up by around 20m/s

  • We hope in the end we have a more attractive class of ship overall and some exciting new ways to use Combat Recons. That said, there are still some issues we hoped to address before rebalancing this class, such as ECM, which simply weren't happening fast enough. We still feel good about making improvements to this class now and look forward to hearing what you guys have to say about it.

    EDIT: Updates chronicled in the post below

    Here's the gritty stuff:

    PILGRIM
    We decided that the Pilgrim really needed Nos/Neut range, rather than strength, to give it the engagement flexibility that other Recons enjoy.

    Role Bonus:
    80% reduction in Cynosural Field Generator liquid ozone consumption
    50% reduction in Cynosural Field Generator duration
    • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
    • Cloak reactivation delay reduced to 5 seconds

    Amarr Cruiser Bonuses:
    7.5% bonus to strength of tracking disruptors
    10% bonus to drone damage and hp

    Recon Ships Bonuses:
    20% bonus to Energy Vampire and Energy Neutralizer transfer range and 10% bonus to Energy Vampire and Energy Neutralizer strength(was 20% nos/neut

    strength)
    20% reduction in Cloaking Devices CPU requirement

    Slot layout: 4H, 5M, 5L; 3 turrets, 0 launchers
    Fittings: 1000 PWG(+50), 370 CPU(+20)
    Defense (shields / armor / hull) : 850(+62) / 1800 / 1050(+178)
    Capacitor (amount / capacitor per second) : 1440(+190) / 4.39/s (+.75)
    Mobility (max velocity / agility / align time): 198(+34) / .61(-.1) / 9.61s(-1.57s)
    Drones (bandwidth / bay): 50 / 150
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 104km / 237 / 8(+1)
    Sensor strength: 26(+2) Radar
    Signature radius: 150(-6)

    CURSE

    Role Bonus:
    Cannot be detected by directional scanners

    Amarr Cruiser Bonuses:
    7.5% bonus to Tracking Disruptor effectiveness
    10% bonus to Drone hitpoints and damage

    Recon Ships Bonuses:
    40% bonus to Energy Vampire and Energy Neutralizer transfer range
    20% bonus to Energy Vampire and Energy Neutralizer transfer amount

    Slot layout: 5H, 6M, 4L; 2 turrets, 4 launchers
    Fittings: 900 PWG, 380 CPU
    Defense (shields / armor / hull) : 1210(-187) / 1650 / 1075(+203)
    Capacitor (amount / capacitor per second) : 1470(+220) / 4.46/s (+.83)
    Mobility (max velocity / agility / align time): 205(+30) / .61(-.04) / 9.99s(-.66s)
    Drones (bandwidth / bay): 50 / 150
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 130km / 281 / 10
    Sensor strength: 28 Radar
    Signature radius: 145(-5)


    FALCON

    Role Bonus:
    80% reduction in Cynosural Field Generator liquid ozone consumption
    50% reduction in Cynosural Field Generator duration
    • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
    • Cloak reactivation delay reduced to 5 seconds

    Caldari Cruiser Bonuses:
    5% bonus to Medium Hybrid Turret damage
    10% reduction in ECM Target Jammer activation cost

    Recon Ships Bonuses:
    30% bonus to ECM Target Jammer strength
    20% reduction in Cloaking Devices CPU requirement

    Slot layout: 4H, 7M, 3L; 3 turrets, 1 launchers
    Fittings: 700 PWG, 500 CPU
    Defense (shields / armor / hull) : 1750(+147) / 940(-16) / 945(+204)
    Capacitor (amount / capacitor per second) : 1190(+96.25) / 3.7/s (+.52)
    Mobility (max velocity / agility / align time): 192(+23) / .64(+.09) / 10.85s(+1.67s)
    Drones (bandwidth / bay): 10 / 10
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 120km / 220 / 8(+1)
    Sensor strength: 28 Gravimetric
    Signature radius: 180

    ROOK

    Role Bonus:
    Cannot be detected by directional scanners

    Caldari Cruiser Bonuses:
    7.5% bonus to kinetic missile damage (was 5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire)
    10% reduction in ECM Target Jammer activation cost

    Recon Ships Bonuses:
    30% bonus to ECM Target Jammer strength
    10% bonus to Heavy Missile and Heavy Assault Missile max velocity

    Slot layout: 5H, 7M, 3L; 2 turrets, 5 launchers
    Fittings: 680 PWG(+80), 600 CPU
    Defense (shields / armor / hull) : 2050(+262) / 965(+9) / 960(+359)
    Capacitor (amount / capacitor per second) : 1250(+187) / 3.93/s(+.83)
    Mobility (max velocity / agility / align time): 194(+24) / .61 / 10.76s(-.04s)
    Drones (bandwidth / bay): 25 / 25
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 150km / 259 / 10
    Sensor strength: 32 Gravimetric
    Signature radius: 170(-3)

    ARAZU

    Role Bonus:
    80% reduction in Cynosural Field Generator liquid ozone consumption
    50% reduction in Cynosural Field Generator duration
    • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
    • Cloak reactivation delay reduced to 5 seconds

    Gallente Cruiser Bonuses:
    5% bonus to Medium Hybrid Turret damage
    7.5% bonus to Remote Sensor Dampener effectiveness

    Recon Ships Bonuses:
    20% bonus to Warp Scrambler and Warp Disruptor optimal range
    20% reduction in Cloaking Devices CPU requirement

    Slot layout: 4H, 6M, 4L; 3 turrets, 1 launchers
    Fittings: 750 PWG, 420 CPU
    Defense (shields / armor / hull) : 1180(+55) / 1430(+136) / 1080(+208)
    Capacitor (amount / capacitor per second) : 1290(+133) / 3.98/s(+.61)
    Mobility (max velocity / agility / align time): 207(+27) / .59(-.04) / 9.53s(-.74)
    Drones (bandwidth / bay): 40 / 40
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 112km / 231 / 8(+1)
    Sensor strength: 26 Magnetometric
    Signature radius: 155(-7)

    LACHESIS

    Role Bonus:
    Cannot be detected by directional scanners

    Gallente Cruiser Bonuses:
    10% bonus to Medium Hybrid Turret Tracking (was medium hybrid turret damage)
    7.5% bonus to Remote Sensor Dampener effectiveness

    Recon Ships Bonuses:
    20% bonus to Warp Scrambler and Warp Disruptor optimal range
    10% bonus to Medium Hybrid Turret optimal range (was missile rate of fire)

    Slot layout: 4H(-1), 7M, 4L(+1); 4 turrets(+1), 1 launchers
    Fittings: 850(+50) PWG, 450 CPU
    Defense (shields / armor / hull) : 1350(+225) / 1500(+94) / 1120(+248)
    Capacitor (amount / capacitor per second) : 1315(+190) / 4.07/s(+.79)
    Mobility (max velocity / agility / align time): 220(+29) / .56(-.04) / 9.37s(-.74)
    Drones (bandwidth / bay): 50(+10) / 50(+10)
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 140km / 270 / 10
    Sensor strength: 30 Magnetometric
    Signature radius: 150(-5)

    RAPIER

    Role Bonus:
    80% reduction in Cynosural Field Generator liquid ozone consumption
    50% reduction in Cynosural Field Generator duration
    • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
    • Cloak reactivation delay reduced to 5 seconds

    Minmatar Cruiser Bonuses:
    10% bonus to Missile damage (was medium projectile turret rate of fire)
    10% bonus to Target Painter effectiveness

    Recon Ships Bonuses:
    60% bonus to Stasis Webifier optimal range
    20% reduction in Cloaking Devices CPU requirement

    Slot layout: 4H, 6M, 4L; 1 turrets, 3 launchers(+2)
    Fittings: 750 PWG, 450 CPU(+30)
    Defense (shields / armor / hull) : 1480(+158) / 1075(+6) / 850(-22)
    Capacitor (amount / capacitor per second) : 1180(+86) / 3.56/s(+.38)
    Mobility (max velocity / agility / align time): 230(+38) / .59 / 9.03s
    Drones (bandwidth / bay): 40 / 40
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 100km / 242 / 8(+1)
    Sensor strength: 24 Ladar
    Signature radius: 125(-7)

    HUGINN

    Role Bonus:
    Cannot be detected by directional scanners

    Minmatar Cruiser Bonuses:
    5% bonus to Medium Projectile Turret rate of fire
    10% bonus to Target Painter effectiveness

    Recon Ships Bonuses:
    60% bonus to Stasis Webifier optimal range
    5% bonus to Medium Projectile Turret damage (was 5% missile rate of fire)

    Slot layout: 5H(-1), 6M, 4L(+1); 4 turrets(+1), 1 launchers(-2)
    Fittings: 750 PWG, 400 CPU
    Defense (shields / armor / hull) : 1550(+228) / 1250(+69) / 875(+3)
    Capacitor (amount / capacitor per second) : 1210(+147) / 3.66/s(+.57)
    Mobility (max velocity / agility / align time): 240(+31) / .57 / 9.13s
    Drones (bandwidth / bay): 40 / 40
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 125km / 303 / 10
    Sensor strength: 28 Ladar
    Signature radius: 120(-7)

    @ccp_rise

    C C P Alliance
    #2 - 2014-12-18 14:57:43 UTC  |  Edited by: CCP Rise
    Hopefully no typos or weirdnesses but its always possible so just let me know if something looks funny.

    15:02 - I have to step out for a meeting. Back in an hour to start responding.
    15:49 - fixed typos in Huginn and Curse slot layout =/
    16:51 - heading out for the day, will keep reading and post responses to your feedback tomorrow
    Friday - update post: https://forums.eveonline.com/default.aspx?g=posts&m=5322500#post5322500
    Tuesday - update two: https://forums.eveonline.com/default.aspx?g=posts&m=5335877#post5335877

    @ccp_rise

    #3 - 2014-12-18 15:00:05 UTC
    CCP Rise wrote:

    Role Bonus:
    Cannot be detected by directional scanners


    P

    ============================== I used to shoot things. Now I do math.

    S. Santorine

    Writings on some formal methods in EvE-OnlineEVE Math & Physics Blog

    Goonswarm Federation
    #4 - 2014-12-18 15:00:06 UTC
    all these ship balances and HACs still haven't been renamed to HVACs
    WE FORM V0LTA
    #5 - 2014-12-18 15:00:11 UTC
    \o/

    So Much Space

    Snuffed Out
    #6 - 2014-12-18 15:00:29 UTC
    nice
    Solyaris Chtonium
    #7 - 2014-12-18 15:00:37 UTC
    Looking good. Liking the invisible to d-scan thing.
    NoHo Citizen
    #8 - 2014-12-18 15:01:26 UTC
    "Combat Recons will now be permanently undetectable by directional scanners"

    WHAT
    Federation Uprising
    #9 - 2014-12-18 15:01:39 UTC
    CCP Rise wrote:
    Hopefully no typos or weirdnesses but its always possible so just let me know if something looks funny.


    The Lach needs a 4th low slot! Move one of those meds so we can at least hope to armor fit it.
    Circle-Of-Two
    #10 - 2014-12-18 15:03:09 UTC  |  Edited by: Boltorano
    You've basically made scout alts mandatory for "solo" complex runners.

    Thanks so much. Ugh
    Adhocracy
    #11 - 2014-12-18 15:04:21 UTC
    Get ready to feel the wrath of my Curse (again)!

    I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

    Youtube: /asayanami

    Twitter: @asayanami

    wormholefundamentals.com

    Federation Uprising
    #12 - 2014-12-18 15:05:13 UTC
    How about doing a 5/5/5 slot layout for the Lach? That would give a ton of options for fitting the different tanks.
    Test Alliance Please Ignore
    #13 - 2014-12-18 15:06:10 UTC
    Please also make Huginn a missile boat. It's a Bellicose hull after all. That or change the hull to Stabber or Rupture.
    Federation Uprising
    #14 - 2014-12-18 15:06:34 UTC  |  Edited by: Marcel Devereux
    And why does the rest of the combat recons get 15 slots while the curse gets 16? Aren't drone boats suppose to have one less slot?
    #15 - 2014-12-18 15:08:38 UTC
    whoops

    Quote:
    Slot layout: 4H, 6M, 64L; 3 turrets, 1 launchers


    I think I might have stacking penalty problems before I use all those arazu lows :D

    Naomi Knight - "You must be CCP Rise alt , that would explain everything"

    Wrecking Machine.
    #16 - 2014-12-18 15:08:48 UTC
    10 curse please. thank you very much!
    The Tuskers Co.
    #17 - 2014-12-18 15:10:22 UTC
    pretty dumb changes with buffs to speed and cap across the board when this was one of the limiting factors holding very strong ships back. Also dscan changes and neutrange on pilgrims is a big middle finger to solo players.

    10/10 changes, didnt expect anything else
    Caldari State
    #18 - 2014-12-18 15:10:23 UTC
    Curse has a bonus to drone damagere Smile

    That d-scan invisibility seems rather powerful in some situations.

    This post was rated "C" for capsuleer.

    Amarr Empire
    #19 - 2014-12-18 15:11:37 UTC  |  Edited by: Vulfen
    [quote=CCP Rise]
    10% bonus to Drone hitpoints and damagere

    Just the 1 spelling mistake rise on the curse
    Caldari State
    #20 - 2014-12-18 15:11:52 UTC
    Missing the sig radius on the Huginn
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