These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
 

Hacking Mini Game = Biggest Pile Of Crap Ever

First post
Author
Tipa Riot
Federal Navy Academy
Gallente Federation
#141 - 2014-12-07 20:56:04 UTC  |  Edited by: Tipa Riot
I like the hacking mini-game, imo it's in good balance*, please don't mess with it by making it more complex ... It needs to be challenging but reasonable fast to complete, without thinking a minute before each step, cause you have to keep hacking while watching d-scan and overview to avoid being killed.

* please have a look at the reward of the hardest cans. I found no remains empty yet, but lot of ruins.

I'm my own NPC alt.

Tipa Riot
Federal Navy Academy
Gallente Federation
#142 - 2014-12-07 21:11:34 UTC
A prospector implant to get +5 virus strength would be a good idea.

I'm my own NPC alt.

FT Diomedes
The Graduates
#143 - 2014-12-08 07:27:40 UTC
Tipa Riot wrote:
A prospector implant to get +5 virus strength would be a good idea.


That would make it too easy.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Jeremiah Saken
The Fall of Leviathan
#144 - 2014-12-08 11:34:43 UTC
Tipa Riot wrote:
I like the hacking mini-game, imo it's in good balance*, please don't mess with it by making it more complex ... It needs to be challenging but reasonable fast to complete, without thinking a minute before each step, cause you have to keep hacking while watching d-scan and overview to avoid being killed.

If you are referring to latest hacking change, JP made a video:
hacking update
definately not something that made hacking more complex yet still very good change. It's reducing randomnes factor a lot.
Can't wait to see it on TQ.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Tipa Riot
Federal Navy Academy
Gallente Federation
#145 - 2014-12-08 14:42:41 UTC
Jeremiah Saken wrote:
Tipa Riot wrote:
I like the hacking mini-game, imo it's in good balance*, please don't mess with it by making it more complex ... It needs to be challenging but reasonable fast to complete, without thinking a minute before each step, cause you have to keep hacking while watching d-scan and overview to avoid being killed.

If you are referring to latest hacking change, JP made a video:
hacking update
definately not something that made hacking more complex yet still very good change. It's reducing randomnes factor a lot.
Can't wait to see it on TQ.

Thanks for linking. Nice addition indeed; I revoke my request for a new implant ;)

I'm my own NPC alt.

CCP Bayesian
#146 - 2014-12-08 15:18:45 UTC
Big smile

Hopefully I'll be able to put out some more improvements as I get time to work on them.

EVE Software Engineer Team Space Glitter

Jeremiah Saken
The Fall of Leviathan
#147 - 2014-12-09 18:44:33 UTC
Undocked with Astero to check the hacking change. Did one data in hisec. I think it a very good feature. It will help a lot with hardest can types. Especially in the end when only few nodes left. I've noticed i slow down the clickfest to check the numbers, it may be dangerous a bit for explorers in lower sec regions.
CCP Bayesian wrote:
Hopefully I'll be able to put out some more improvements as I get time to work on them.

You have more of them? There was something with more than one system core.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Barrogh Habalu
Imperial Shipment
Amarr Empire
#148 - 2014-12-10 11:31:37 UTC  |  Edited by: Barrogh Habalu
DeMichael Crimson wrote:
I should be able to start a hack with 1 click which would automatically continue going through Nodes until the hack completes it's programming and finds the Core. If the hack encounters something, a prompt message should appear on screen asking me to select an action depending on what's encountered. After clicking ignore, use or attack and receiving the consequences for that action, the hack would then automatically continue going through Nodes searching for the Core.

Now if that sounds like I want the game to play itself for me, then yeah, that's what I want.

I feel that we may actually know the reason it is the way it is.

When you look at minigame window and click it, you don't mash d-scan and don't watch surroundings that much. When you take steps to ensure your safety, you don't progress minigame.

Tbh that's the only reason this minigame has something to do with actual, not out-of-context EVE gameplay.

Edit: ah well, seems like it's an old thread. Forgive me, I was away for quite a while.
Now, I've tried the new explo yesterday and I must say I like upcoming tweaks presented ITT.
servalaan
#149 - 2014-12-11 03:29:40 UTC  |  Edited by: servalaan
Does this need to be an out of ship experience? there has to be more to having a body than just walking to the couch in the station.


Anyways....I think Instead of two or more cans at a data/relic site there should be two or more access points to a single stash.
Some access points 'could' lead to dead ends, so if your alone your free to try another access point, if you have company two or more players (depending on how many access points there are) could access the same site at the same time and it then becomes a race for the loot, if either player screws it up the whole place pops, the loot burns and nobody gets rich.

And if the site is in low-sec and you have company.... well, it's squeaky bottom time Twisted

If pinocchio told you his nose was about to grow, what would happen?

Square PI
Hedion University
Amarr Empire
#150 - 2014-12-11 14:15:34 UTC
Judith Baker wrote:
And the rewards don't include faction bpc's anymore: https://forums.eveonline.com/default.aspx?g=posts&t=365515


Sorry for the little necro.
But i got faction POS BPC from relic sites. Not so many, but still.
Got a Serpentis Medium Tower just a week ago (in Hisec).

Still really rare, and maybe to rare to be good, but it is still possible to get these (or possible again after recent changes)
CCP Bayesian
#151 - 2014-12-12 11:20:56 UTC
Jeremiah Saken wrote:
Undocked with Astero to check the hacking change. Did one data in hisec. I think it a very good feature. It will help a lot with hardest can types. Especially in the end when only few nodes left. I've noticed i slow down the clickfest to check the numbers, it may be dangerous a bit for explorers in lower sec regions.
CCP Bayesian wrote:
Hopefully I'll be able to put out some more improvements as I get time to work on them.

You have more of them? There was something with more than one system core.


Yeah I've implemented multiple cores as a prototype which works pretty nicely. The idea is to give people a little more finesse in balancing their own risk vs. reward by splitting the loot up between cores. I'm also looking at multiple levels so you'd go deeper into the systems for more special reward and as a kind of precursor to making it viable to hack in an offensive way which probably needs something a bit more complex. The biggest requirement for this sort of stuff is a feature to tie it into though.

In the meantime I'd like to put in some more utilities and defensive software to up the variation a bit more. I did actually add in a counter defensive software to the direction indicator and there are some obvious utilities to help out with that. We'll probably put these out as we get time.

EVE Software Engineer Team Space Glitter

Jeremiah Saken
The Fall of Leviathan
#152 - 2014-12-12 12:12:35 UTC
CCP Bayesian wrote:
Yeah I've implemented multiple cores as a prototype which works pretty nicely. The idea is to give people a little more finesse in balancing their own risk vs. reward by splitting the loot up between cores.

It maybe hard to balance. Too easy or too hard to find system core we want to hack.
CCP Bayesian wrote:
I'm also looking at multiple levels so you'd go deeper into the systems for more special reward and as a kind of precursor to making it viable to hack in an offensive way which probably needs something a bit more complex. The biggest requirement for this sort of stuff is a feature to tie it into though.

Some progressive difficulty levels maybe, system that is connected to defensive sentries. Now, the more of system cores hacked the fewer sentries go online etc.
I like the idea of non loot containers that have some sort of purpose on grid, defesive or gate openers. There are 3 x,y,z containers in new sleeper site. It could be one 3 system core system or 3 levels hacking container.
If grid could be compressed without changing difficulty it would be great, but i think it would be hard to scale.

CCP Bayesian wrote:
In the meantime I'd like to put in some more utilities and defensive software to up the variation a bit more. I did actually add in a counter defensive software to the direction indicator and there are some obvious utilities to help out with that. We'll probably put these out as we get time.

I don't know but it might be to helpfull with hardest cans. Direction indicator is a good thing, i've stopped midless clicking and started to watch grid carefully.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Tipa Riot
Federal Navy Academy
Gallente Federation
#153 - 2014-12-12 13:32:53 UTC  |  Edited by: Tipa Riot
I get the feeling this goes in the wrong direction now ... by making it more complex, you increase the time it takes to hack a can Ugh. There are already those sleeper caches for people who like 30min of puzzle solving. Others do it for the ISK ...

I'm my own NPC alt.

Jeremiah Saken
The Fall of Leviathan
#154 - 2014-12-12 13:37:38 UTC
Tipa Riot wrote:
I get the feeling this goes in the wrong direction now ... by making it more complex, you increase the time it takes to hack a can Ugh. There are already those sleeper caches for people who like 30min of puzzle solving. Others do it for the ISK ...

Complex doen't necessary mean more time consuming. Also sleepers sites are rare, maybe as rare as ghost sites, you won't see them every jump.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Altrue
Exploration Frontier inc
Tactical-Retreat
#155 - 2014-12-12 13:56:36 UTC
Tipa Riot wrote:
I get the feeling this goes in the wrong direction now ... by making it more complex, you increase the time it takes to hack a can Ugh. There are already those sleeper caches for people who like 30min of puzzle solving. Others do it for the ISK ...


Literally the worst post I've seen today.

Complexity IS what makes eve (in general), and the hacking minigame, interesting.

I, for me, criticized a lot the hacking minigame in the past, but this change is directly a change in the right direction! And future changes like what is prototyped right now are indeed promising.

Basically, as long as when I loose a hack, I feel like its my fault, and not the RNG's fault, its fine for me :)

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Tzar Sinak
Mythic Heights
#156 - 2014-12-12 14:07:20 UTC
This is all very nice but there is one place hacking NEEDS to be implemented: Offline towers. I have always seen the hacking feature as a gateway to more interesting play in far more areas of EVE. The first place is offline towers: Successfully hacking the tower allows the hacker to unanchor the tower and all other tower items.

Now you have space based beach combers.

Hydrostatic Podcast First class listening of all things EVE

Check out the Eve-Prosper show for your market updates!

Harvey James
The Sengoku Legacy
#157 - 2014-12-12 15:13:34 UTC
Tzar Sinak wrote:
This is all very nice but there is one place hacking NEEDS to be implemented: Offline towers. I have always seen the hacking feature as a gateway to more interesting play in far more areas of EVE. The first place is offline towers: Successfully hacking the tower allows the hacker to unanchor the tower and all other tower items.

Now you have space based beach combers.


hacking as a raiding mechanic would be nice .. once POS forcefields are removed and POS become more spread out like little cities like 500km

- SMA's, silo's etc..
-moon arrays - make them seperate like a POCO where the moon goo is stored for collection

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

permion
Federal Navy Academy
Gallente Federation
#158 - 2014-12-12 20:42:44 UTC  |  Edited by: permion
I think the data/relic rigs that grant benefits to your virus need to be buffed and/or gives your character a starting utility.

Right now they're only useful in 1 or two edge cases. Compared to the mostly sure benefits of scan strength(at least in the players mind since they don't have any way of seeing where it wouldn't have mattered), and the less more universal benefit in the sense that they're still useful for combat scanning(scan strength/resolution).
Quanah Comanche
#159 - 2014-12-12 20:51:10 UTC  |  Edited by: Quanah Comanche
permion wrote:
I think the data/relic rigs that grant benefits to your virus need to be buffed and/or gives your character a starting utility.

Right now they're only useful in 1 or two edge cases. Compared to the mostly sure benefits of scan strength(at least in the players mind since they don't have any way of seeing where it wouldn't have mattered), and the less more universal benefit in the sense that they're still useful for combat scanning(scan strength/resolution).



Huh? What does virus strength have to do with scanning?
Quanah Comanche
#160 - 2014-12-12 20:56:18 UTC
Tipa Riot wrote:
I get the feeling this goes in the wrong direction now ... by making it more complex, you increase the time it takes to hack a can Ugh. There are already those sleeper caches for people who like 30min of puzzle solving. Others do it for the ISK ...



And the more isk, the harder it should be. Risk...reward you know all that.

Aren't you the one who advised not scanning WHs? Great idea to offer new explorers.