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Dev blog: Rebalancing EVE, One Module At A Time

First post First post First post
Author
Benito Arias
Angry Mustellid
#161 - 2014-09-26 05:46:34 UTC  |  Edited by: Benito Arias
Tiericide, fine, but keep the damn naming interesting. Don't want Scoped railguns or Restrained whatever, it just sounds stupid. Use thesaurus, keep the names immersive, and leave the trademarks be! Don't you touch my IFFAs and my Faint Epsilon scramblers.

Added. And if you stick to your plan of making it all bleak and boring, does it mean you will be renaming MWDs again? Heh.
Warde Guildencrantz
Caldari Provisions
Caldari State
#162 - 2014-09-26 05:47:39 UTC  |  Edited by: Warde Guildencrantz
Benito Arias wrote:
Tiericide, fine, but keep the damn naming interesting. Don't want Scoped railguns or Restrained whatever, it just sounds stupid. Use thesaurus, keep the names immersive, and leave the trademarks be! Don't you touch my IFFAs and my Faint Epsilon scramblers.


I was frankly saddened when they touched my Y-T8 overcharged hydrocarbon microwarpdrives, those were my absolute favorite name.

Would be nice if they could have a checkbox in the settings to turn off "simple names". So we could get back all the good ones. Why not, CCP?

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Destination SkillQueue
Doomheim
#163 - 2014-09-26 06:12:00 UTC
Who ever came up with the naming scheme for the new modules is the most bland and boring person ever. I hate myself for saying this, but the names need more psssshhhh.
Lord Echon
Star-Crossed Enterprises
#164 - 2014-09-26 06:16:02 UTC
All in all, I welcome the module tiercide. Having niche roles for the named modules is a huge improvement over them not seeing any use (besides meta 4, of course).

However, as has already been mentioned, faction turrets and launchers need to be looked at. They are inferior to their T2 counterparts, and personally I am not sure allowing them the use of T2 ammo makes sense. They should be given a unique bonus of some sort to make them worthwhile, and justify the price tag.

Also, the naming scheme for the new meta 1 items seems rather bland compared to the colourful names of the old named modules.
Erien Rand
Center for Advanced Studies
Gallente Federation
#165 - 2014-09-26 06:23:08 UTC
Hello Fozzie,

I love the work you are doing and you obviously care greatly about our game. However, as many other have said, those names remove a layer of depth and immersion from the game.

I remember when I started the game part of what kept me around was the excitement of finding some obscurely named item and then having to research a bit to see if it was worth anything. That is was very engaging to a 2 month old newbie in a poorly fit Vexor and his 4 hobgoblin I's.

I have dipped my toe into other MMOs and come running back to Eve every time, part of it was the fact that item naming was so simplistic and I essentially had a bunch of junk with the same name in my bag.

I implore you to consider keeping the legacy names in some way on each item, I feel that you are removing some of the "color" from the game. Perhaps add the new names as "traits" in the show info or have them appear when you mouse over the item.

Thanks for reading
Jeremiah Saken
The Fall of Leviathan
#166 - 2014-09-26 06:32:11 UTC
I remember confussion with so many modules and tiers when i started to play EvE. Changing names that way won't help, there are just too many of them for new players. Also there's a compare tool, great device for every player. I don't think we need name changing for group of mods every six weeks. You guys just can't resist, can you? Overall idea is good and you have to break it with some unnecessary change. Bad for vets, not really helping new ones.
My breakfast was AMPLE but after reading the blog i have heartburn.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Emiko Rowna
Keys To The Stars
#167 - 2014-09-26 06:47:21 UTC
Would this not work better?

Co-Processor Of the Tiger
Co-Processor Of the Bear
Co-Processor Of the Gorilla
Co-Processor Of the Boar
Co-Processor Of the Monkey
Co-Processor Of the Falcon
Co-Processor Of the Wolf
Co-Processor Of the Tiger
Co-Processor Of the Eagle
Co-Processor Of the Whale
Co-Processor Of the Owl
Naket Kalidor
The Flying Wombats
#168 - 2014-09-26 06:52:06 UTC
Naming should be interesting, and all the laws of communication are against systematic naming. People want to be individual, selling products requires individual products even if it is the same thing a thousand times in a different package with a different name. Having systematic names kills the individuality in the game and the overall game perception as an interesting myterious universe. Isn't this mysterious universe what you sell?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#169 - 2014-09-26 07:14:17 UTC
This new "simple" naming scheme is horrible and takes out a whole lot of flavor from the game. For the sake of being special, decide for one of the old Meta 1-4 names and make it "Compact B88 Micro Auxiliary Power Core" or something similar. Reducing names to a set of mere standard name pieces for all the modules removes a great deal of felt variety from the game, which is bad in my opinion.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Moloney
University of Caille
Gallente Federation
#170 - 2014-09-26 08:12:33 UTC
Will meta modules have the advantages of current meta 2 modules or meta 4 modules?

Aka, how many of my ship fittings are now obsolete and how much value is being removed from my inventory?
Zappity
New Eden Tank Testing Services
#171 - 2014-09-26 08:14:09 UTC
Are you going to modify the drop rates when you remove a module from a specific lineup? You probably need to reduce the drop rates of meta 1-3 a little now that invention won't use them. I realise that the current meta-4 value will be distributed over some of the other metas but I doubt it is adequate given the enormous supply and existing invention demand.

Zappity's Adventures for a taste of lowsec and nullsec.

Barton Breau
University of Caille
Gallente Federation
#172 - 2014-09-26 08:24:31 UTC
Shouldnt this be postponed till it looks less than something that was thought over for less than the time it took to write the dev blog?
Moloney
University of Caille
Gallente Federation
#173 - 2014-09-26 08:39:32 UTC  |  Edited by: Moloney
CCP Fozzie wrote:
Hey everyone, the overall module rework has been a long time coming and it feels great to start rolling it out! Hopefully these changes and the ones that follow will help make your fitting experience a more engaging one.


No, the new naming conventions are great for coders / dev and boring for customers.

Ed: forgot, can you quit all ready, so we can stop reading your lies?
Marox Calendale
Xynodyne
The Initiative.
#174 - 2014-09-26 08:55:33 UTC
How is this new "All named modules are meta 1 modules" concept working with T2 BPC Invention, as at the moment the Meta 4 Modules grant higher chances for a successful invention than meta 1 - 3 do?
Emiko Rowna
Keys To The Stars
#175 - 2014-09-26 09:01:35 UTC
Marox Calendale wrote:
How is this new "All named modules are meta 1 modules" concept working with T2 BPC Invention, as at the moment the Meta 4 Modules grant higher chances for a successful invention than meta 1 - 3 do?



Read this Dev Blog http://community.eveonline.com/news/dev-blogs/lighting-the-invention-bulb/

The part about "Merging Invention with Reverse Engineering" near the bottom.

It comes down to meta items will no longer be a part of the invention process. At least if I'm reading it right.
Marox Calendale
Xynodyne
The Initiative.
#176 - 2014-09-26 09:14:45 UTC
Emiko Rowna wrote:
Marox Calendale wrote:
How is this new "All named modules are meta 1 modules" concept working with T2 BPC Invention, as at the moment the Meta 4 Modules grant higher chances for a successful invention than meta 1 - 3 do?



Read this Dev Blog http://community.eveonline.com/news/dev-blogs/lighting-the-invention-bulb/

The part about "Merging Invention with Reverse Engineering" near the bottom.

It comes down to meta items will no longer be a part of the invention process. At least if I'm reading it right.

Ah thanks, forgot that. But if I am right, Invention revamp is not coming with oceanus or is it? So what will happen to Light Missiles Launchers for example, as they change to tiericide in oceanus but the T2 Invention revamp will be probably later?
Alexander McKeon
Perkone
Caldari State
#177 - 2014-09-26 09:24:18 UTC
After playing around the the capacitor recharge differential equation a bit, it appears that the capacitor power relay will continue to provide superior cap / second recharge in all circumstances, while using less CPU to fit and not giving a capacitor amount penalty. The only real benefit here is the active shield tanked ships who don't want the -10% shield boost penalty will be able to make somewhat more use of flux coils. It'd be far more interesting to have them provide a better recharge than power relays at the cost of capacitor quantity.

This also allows for more potent cap reduction to reach jump cap faster I guess, but that's a somewhat niche use.
Emiko Rowna
Keys To The Stars
#178 - 2014-09-26 09:29:00 UTC
Marox Calendale wrote:
Emiko Rowna wrote:
Marox Calendale wrote:
How is this new "All named modules are meta 1 modules" concept working with T2 BPC Invention, as at the moment the Meta 4 Modules grant higher chances for a successful invention than meta 1 - 3 do?



Read this Dev Blog http://community.eveonline.com/news/dev-blogs/lighting-the-invention-bulb/

The part about "Merging Invention with Reverse Engineering" near the bottom.

It comes down to meta items will no longer be a part of the invention process. At least if I'm reading it right.

Ah thanks, forgot that. But if I am right, Invention revamp is not coming with oceanus or is it? So what will happen to Light Missiles Launchers for example, as they change to tiericide in oceanus but the T2 Invention revamp will be probably later?


Now that is a very good question. Let us hope a Dev will bring a very good answer.
Nalha Saldana
Aliastra
Gallente Federation
#179 - 2014-09-26 09:33:42 UTC
I like the module changes but please don't do this with the names!

The best idea with names would be to use NPC manufacturing corps have names on them, for example Amarrian modules that use less fitting could be named "Zoar and Sons Reactor Control Unit".
Emiko Rowna
Keys To The Stars
#180 - 2014-09-26 09:53:37 UTC
"We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts."


With respect to reprocessing, will I be losing any value related to the minerals output?