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Dev blog: Rebalancing EVE, One Module At A Time

First post First post First post
Author
Retar Aveymone
DJ's Retirement Fund
Goonswarm Federation
#21 - 2014-09-25 16:47:51 UTC
Querns wrote:
Another restriction that has been somewhat weird to me is with faction guns / launchers. Currently, faction guns and missile launchers have been strictly inferior to T2, because they can't use T2 ammo. This is especially important for Projectiles and Lasers, in which Barrage and Scorch are basic requirements. Has any thought been given to allowing T2 ammo to be used in faction guns / launchers?

Yeah, I agree with this: you need to take a close look at this issue and either let them use T2 ammo or give them bonuses at the higher levels that make the tradeoff worth it.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#22 - 2014-09-25 16:48:24 UTC
IIIMAPOBOgKA wrote:
What will happen with invention where you could "sacrifice" a meta 4 module to augment your success rate if all the mods are dropping to meta 1 ?


As stated in the devblog about invention, that's being removed.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

IIIMAPOBOgKA
Deep Core Mining Inc.
Caldari State
#23 - 2014-09-25 16:48:26 UTC
Obil Que wrote:
IIIMAPOBOgKA wrote:
What will happen with invention where you could "sacrifice" a meta 4 module to augment your success rate if all the mods are dropping to meta 1 ?


Methinks you missed a dev blog

http://community.eveonline.com/news/dev-blogs/lighting-the-invention-bulb/



thanks ! indeed missed that one !
CCP Lebowski
C C P
C C P Alliance
#24 - 2014-09-25 16:49:15 UTC
Aquila Sagitta wrote:
Retar Aveymone wrote:
I think you screwed up Restrained Capacitor Flux Coil, as they're flatly better in every way than the T2 version. Aside from that this looks like a good design philosophy for named mods.


This. It doesn't follow the theme at all... Its even more powerful then the cosmos versions
Well spotted, this should actually be -25% (which is what you'll see on Sisi just now). We'll get that changed in the blog.

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Aquila Sagitta
Blue-Fire
Great Blue Balls of Fire
#25 - 2014-09-25 16:54:18 UTC
Could we get some numbers on the new cap flux coil vs cap power relays?

You nearly doubled the regen but you also doubled the penalties which makes me think they will still be useless or even worse then before.
PinkKnife
The Scope
Gallente Federation
#26 - 2014-09-25 16:54:32 UTC  |  Edited by: PinkKnife
So, while we're at this, what's the point of having multiple faction variants that are essentially the same thing? Do we really need a Cal navy and a Gurista/ Dread Gurista variation of a module that all have the same damn attributes?

It makes sense that say Sansha and True Sansha might have different power levels.

It doesn't make sense that Sansha and Guristas have the same power levels.

Is it a matter of just having lore related item drops for different factions of space? If so, that's idiotic and should be removed. Simplicity in design and not having a market that desn't needs a damn encyclopedia to figure out is better than not having to deal with that "hey wait why does my gurista rat drop sansha loot".
Adaahh Gee
Aliastra
Gallente Federation
#27 - 2014-09-25 16:55:55 UTC
No no no no no no no

Please don't start renaming modules again, the naming of modules is very important for immersion of players and is a known nomenclature by players that have been in game for some time. it is also a right of passage for newer players to learn these things. I remember when the MWD's were renamed, missile launchers and missiles followed (and were swiftly changed back after community outcry)

Will ship names follow?
Will my Atron become a "Restrained Gallente Frigate I", as that is the route you are going down.

By all means, sort out the imbalances that allow meta 4 to be a better option than T2 (Webs, scrams, ECM etc) but please leave the names alone.
RenoIdo
Republic Military School
Minmatar Republic
#28 - 2014-09-25 16:57:32 UTC  |  Edited by: RenoIdo
Are small balance and graphics patches all we can expect from now on?

I have been playing since 2010 and all that's been added is just a little fluff on top of the same exact game I've been playing this whole time, and... some balancing.

The facts:

1) No real expansion since 2010

2) Game has lost subs and average concurrent players every year since 2010

3) CCP is being so poorly managed they can't see the correlation between facts 1 and 2.
Ranamar
Nobody in Local
Of Sound Mind
#29 - 2014-09-25 16:57:57 UTC  |  Edited by: Ranamar
Altrue wrote:
I don't understand why the "Restrained Capacitor Flux Coil" should have better stats AND lower fitting requirements than the T2 variation.

Its 100% worse to fit the T2, something that shouldn't happen right AFTER a module rebalance Shocked


I was going to come here and post this, too. Is this a typo or an oversight?

Edit: I see it got addressed in the time I posted.
Cristl
#30 - 2014-09-25 16:58:50 UTC
*spiritual first goes here* (Gargant, you utter cad, leave my posts alone)

Also, the Vigor MAPC market price shot up faster than I could react Cry.

What about PWNAGE, surely we won't lose that?
Ransu Asanari
V0LTA
WE FORM V0LTA
#31 - 2014-09-25 17:00:13 UTC
From the Oceanus Patch Notes:

Micro B88 Core Augmentation -> Compact Compact Micro Auxiliary Power Core

So.. like double compact?
Retar Aveymone
DJ's Retirement Fund
Goonswarm Federation
#32 - 2014-09-25 17:00:26 UTC
PinkKnife wrote:
So, while we're at this, what's the point of having multiple faction variants that are essentially the same thing? Do we really need a Cal navy and a Gurista/ Dread Gurista variation of a module that all have the same damn attributes?

yes, so that the mods have a price cap (that's the point of the highsec navy LP store ones being the same as nullsec drop ones)
PinkKnife
The Scope
Gallente Federation
#33 - 2014-09-25 17:00:32 UTC  |  Edited by: PinkKnife
Ranamar wrote:
Altrue wrote:
I don't understand why the "Restrained Capacitor Flux Coil" should have better stats AND lower fitting requirements than the T2 variation.

Its 100% worse to fit the T2, something that shouldn't happen right AFTER a module rebalance Shocked


I was going to come here and post this, too. Is this a typo or an oversight?

Edit: I see it got addressed in the time I posted.



Literally, read 7 posts up. Jesus it isn't that hard.

Retar Aveymone wrote:
PinkKnife wrote:
So, while we're at this, what's the point of having multiple faction variants that are essentially the same thing? Do we really need a Cal navy and a Gurista/ Dread Gurista variation of a module that all have the same damn attributes?

yes, so that the mods have a price cap (that's the point of the highsec navy LP store ones being the same as nullsec drop ones)



Then change them to " lore name x scrambler" and sell them in all the LP stores, problem solved and infinitively simpler, and easier to understand. Or make 4 different attribute variations that are sold in different stores. If you're going to have that many variations make them actual variations and not name changes for no reason.
Adaahh Gee
Aliastra
Gallente Federation
#34 - 2014-09-25 17:05:35 UTC
Ransu Asanari wrote:
From the Oceanus Patch Notes:

Micro B88 Core Augmentation -> Compact Compact Micro Auxiliary Power Core

So.. like double compact?



Double compact and "Micro" that makes it really small.
Ranamar
Nobody in Local
Of Sound Mind
#35 - 2014-09-25 17:06:28 UTC  |  Edited by: Ranamar
PinkKnife wrote:
Ranamar wrote:
Altrue wrote:
I don't understand why the "Restrained Capacitor Flux Coil" should have better stats AND lower fitting requirements than the T2 variation.

Its 100% worse to fit the T2, something that shouldn't happen right AFTER a module rebalance Shocked


I was going to come here and post this, too. Is this a typo or an oversight?

Edit: I see it got addressed in the time I posted.



Literally, read 7 posts up. Jesus it isn't that hard.


Literally wasn't there when I started posting... (as determined by not being able to click through from the previous dev post)

Also, I'm confused now. Wasn't restrained supposed to have reduced drawbacks, rather than increased drawbacks?
Ransu Asanari
V0LTA
WE FORM V0LTA
#36 - 2014-09-25 17:07:14 UTC  |  Edited by: Ransu Asanari
Not very happy with the Light Missile Launcher adjustments. It seems like the reduction in named modules is reducing choice and dumbing down missiles in general.

1. The "Ample" Launcher has the same fitting requirements as the Meta0 (6PG, 21CPU) , which is pretty poor. The previous version of the Limos, TE-2100, and Arbalest all had much better fitting than Meta0, and gave an actual tier that you could use to fit based on what your ship could spare. Compacting this seems like a nerf. If anything, reduce the CPU fitting on the "Ample" launcher to somewhere between 17-20 so it is equivalent to where the Arbalest was, while still having it be better than the Meta0.

2. I am happy that the "Compact" Launcher kept the same fitting as the Malkuth, as that was necessary for a lot of fittings, such as the Talwar.

3. The devblog mentions specializations for Range, Tracking, Fitting, and Cap Use. Why not have variant Missile modules that vary range, explosion radius/velocity or other values as an equivalent, to give more ship design choices? A "Scoped" version with extra flight time, as an example.
Lyron-Baktos
The Scope
Gallente Federation
#37 - 2014-09-25 17:08:45 UTC
The basic modules make no sense to me
Callic Veratar
#38 - 2014-09-25 17:10:11 UTC
I'm hoping that the faction and cosmos modules are rebalanced after the meta 1-4 stuff is done to be equal but different in modifying their more important attributes.
Mara Tessidar
Perkone
Caldari State
#39 - 2014-09-25 17:13:57 UTC
Capacitor flux coils are still useless. Color me surprised.
Hawkin Shadowblade
Patriotic Tendencies
Goonswarm Federation
#40 - 2014-09-25 17:15:40 UTC
As much as I do actually like the direction of the changes, you need to seriously reconsider the naming dynamic you have adopted; it's absolutely horrid in that it is reminiscent of the naming policy of other traditional MMOs:
Leather Jerkin of the Monkey?
Okay, it has an agility bonus...
Yes, this is a nice way to show the role of an item at a glance. The problem is it kills immersion in a game like EVE. There is a level of immersion involved with shopping for outfitting your ship. Buying a set of XM-2300 Missile Launchers fits with the atmosphere and general "a world you could live in" vibe you guys have been going for. By giving them role based names, I instantly had WoW flashbacks, and the names sound pretty lame, I'll be honest:
An ample Railgun?
A Scoped Railgun?
A SCOPED Railgun!?
Are you implying any other variation of Railgun is without scope? Again, you should really reconsider this renaming policy. It is not the direction you should be looking.