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Dev blog: Rebalancing EVE, One Module At A Time

First post First post First post
Author
GavinGoodrich
Perkone
Caldari State
#421 - 2014-12-19 23:29:51 UTC
Love how this is going to help new guys get into doctrine ships just a liiiiiittle faster, or come very close, with the extra "fitting" meta taking care of skill points in some areas.

Haaaaaalp my head's on fire

D'Kelle
Federal Navy Academy
Gallente Federation
#422 - 2014-12-23 13:53:20 UTC
module balancing, "Tiericide",
Will this involve every pilot over 12 months old, likely dealing with the potential substantial refit program now for all ships outfitted?
Which in fairness new players wont have the accumulated volumes of ships, but older players sure will.
phobos1
Globaltech Industries
#423 - 2015-01-01 13:35:03 UTC
Ive been away for over a year and find on returning that the developers are still Fcking it up as normal when are they going to leave well enough alone , it used to be a great game now its just a great shame !!.
Cledus Snowman Snow
Deep Core Mining Inc.
Caldari State
#424 - 2015-01-06 04:26:49 UTC  |  Edited by: Cledus Snowman Snow
Hello CCP Devs

Can I please get a response here as to the why T2 are not getting buffed to the same stats as the (better) Meta4s your removing from the game? This is going to be clear fitting issue. Why so silent about it?

Lets skip for the moment all these wonderful side effects of your efforts to date.
The re-naming, re-re-naming, and on and on.
The crap Faction/SL/COSMOS mods not making any sense, Faction mods with the same stats as T2 of the same type (Gallente Mining Laser being total crap compared to Miner2).
Adding even more faction mods to make up for the meta mods getting the axe.
The fact that T2 Invention and production is a complete mess unless you own a T2 BPO.
And an ORE SCANNER that is useless with out doing your own math equation just so see how much ore will fit in your holds.

Make a statement regarding your decision not to buff the T2 mods to the better meta4 stats in those cases. I can not believe this is an oversight on your part. Show us you at lest know this is going to be major fitting Nerf to the game. Or you either just don't care or think we are to stupid to see what's going on here.
Katana Seiko
Made in Germany
#425 - 2015-02-17 00:57:36 UTC
The Tiericide initiative is nice and all, but while we have a faction strip miner, you have effectively removed the only roid scanner with the same range. Can we have maybe a faction roid scanner to even this out?
HeXxploiT
Doomheim
#426 - 2015-03-22 16:20:32 UTC
It's been a number of months now since the first pass on the Tiericide project. I wonder if things are progressing as anticipated.
I remember Fozzie making a statement early on that core value for all modules was one of the hopes of the project and that ccp wanted to minimize these modules that nobody had any use for and see to it that each module is useful in its own way.
Reviewing the majority of modules to date that have been modified most are the simpler modules with either less stats or stats that are considered to be not quite as crucial. The "light missile launcher I" stands out and I think is a good example that the project is proceeding as intended and the best projection of what we can anticipate in future.

So many sweeping programs are in the works. Is the Tiericide project still on schedule? When can we anticipate more changes to offensive systems?
Zappity
Aliastra
Gallente Federation
#427 - 2015-03-22 19:49:18 UTC  |  Edited by: Zappity
Fozzie said in the fanfest presentation that the next groups will be MWD, afterburners, shield extenders and armour plates. They bunch them up because scanning and converting all the player items takes time, leading to extended dt which they want to make as infrequent as possible.

Zappity's Adventures for a taste of lowsec and nullsec.