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[Hyperion] Heavy Assault Cruiser tweaks

First post First post First post
Author
Aranin
Viziam
Amarr Empire
#1641 - 2014-08-26 13:17:16 UTC
the failure to acknowledge the state of amarr ships in general is pretty disapointing.
Ghaustyl Kathix
Rising Thunder
#1642 - 2014-08-26 13:24:33 UTC
Gingergirl Redhead wrote:
I'm just happy this (nerf + strong allusion that more nerfs are coming) announcement comes right as I was beginning to train to fly the Ishtar. Now I don't have to waste all that time and can focus on other things. Thanks! Big smile
It's still a good ship. Even if it gets nerfed, it will be nerfed so it's in line with the other HACs. Even if the Ishtar's nerfed, though, that training time will get you the Deimos as well, which is also a strong ship.

Spugg Galdon wrote:
The Eagle isn't fantastic at either brawling or it's intended role as a shield sniper. It simply can't produce enough damage. If the ship swapped a low for a high slot and gained a turret hardpoint (why does it have a weird launcher hardpoint?) it would get a resonable boost in dps at long and short range whilst still focusing on guns. It does also need a small drone bay. 15M/bits 15m^3 maximum.
I agree, it's in an awkward place. I noticed from the other races that each has a HAC that's more suited to sniping/kiting and one that's more suited to brawling*, but Caldari are pretty awkward in that regard. If we assume the Cerberus is the one that's supposed to be good at kiting and sniping (not really enough mid-slots to make it a brawler), then that means the Eagle's supposed to be the brawler. The issue is it doesn't get nearly enough DPS to compete with the Deimos and though the range is nice, that doesn't do enough to make it good alternative.

*Minmatar kind of muddle this, but I assume the Vagabond's considered the brawler of the shield boost bonus and because the Muninn's so bad right now.
unslaught
Deep Core Mining Inc.
Caldari State
#1643 - 2014-08-26 15:04:03 UTC
Kagura Nikon wrote:
Morgred wrote:
CCP Rise wrote:
Quote:
why do you think battleships are in a good place? I never see them used for anything.


If you read the text you quoted you will see that I said battleships as a whole getting used isn't what I said was in a good place, rather that battleships are in a pretty good place relative to other battleships.

Also, even though you've been very unlucky not to see them at all, I can assure you they are used for things.


hes right, battleships get used ALOT in incursions. pretty much incursion communities wont take any t3, any t2 cruiser or t2 BC, just t2 logi and battleships of all kinds, however what i see is lots of megas, rokhs, machariels, nightmares, sometimes 1 or 2 hyperions, (understand im shield tank incursion runner) i bet the armor fleets have a different mix but i wouldnt be surprized if its dominated by vindicators, megathrons, a few hyperions, t2 amarr marauder, navy tempest. would be surprised to see a t1 tempest in an armor fleet, and im usually surprised to find a t1 tempest in a shield fleet.

the least invasive tempest i see on these forums that i agree with is the 7/5/7 idea, i WANT my shield tank tempest, and i recently turned my tempest into an armor tank for armor incursions (most of my corp runs armor so i have to too ugh) if peeps say it needs a damage buff and 7.5% damage buff is good ok, if peeps say 5% tracking buff is needed or is too much i dont know.

but dont take my shield tempest! and if you want to change my tempest change it to 7/5/7!



PVE is NOT the main balance focus on this game. When people say things are used they expect PVP. They are BATTLEships, not farming ships! Usage in PVE is completely IRRELEVANT on balance discussion. Otherwise you shoudl buff the rupture by 1 trillion% because you have never seen one in PVE.



pve is 90% of eve so by no means irrelevant for this game. problem is that you can't make a ship good at both easily. i wouldn't mind having some more pve focussed ships besides the pvp ships.

saying that ccp should never look at pve in balancing ships means you focus on 10% of the game, dropping the 90% of what eve really is, a massive multiplayer pve game, because that's pretty much what it is.

i think ccp is finally starting to realize that most players don't give a f about pvp, this is the reason pve is gonna get a lot more content in the future. also stop bitching at people who wanna play eve the pve style, they give you prey, they give you modules, they give you resources and they have the isk to buy and thus keep the market going, if all where doing pvp, eve would have been dead and buried a long time ago...
Kagura Nikon
Native Freshfood
Minmatar Republic
#1644 - 2014-08-26 15:16:40 UTC
unslaught wrote:



pve is 90% of eve so by no means irrelevant for this game. problem is that you can't make a ship good at both easily. i wouldn't mind having some more pve focussed ships besides the pvp ships.

saying that ccp should never look at pve in balancing ships means you focus on 10% of the game, dropping the 90% of what eve really is, a massive multiplayer pve game, because that's pretty much what it is.

i think ccp is finally starting to realize that most players don't give a f about pvp, this is the reason pve is gonna get a lot more content in the future. also stop bitching at people who wanna play eve the pve style, they give you prey, they give you modules, they give you resources and they have the isk to buy and thus keep the market going, if all where doing pvp, eve would have been dead and buried a long time ago...



No it is NOT!

PVE is just the fuel. ANd Balance is irrelevant there! Because if a ship is 10% superio in PVE the worst thing that will happen is someoen making 10% more isk than other person.

In PVP if your ships is 10% better that other ships willl BLOW UP . In one the resutl is 10% in the other is 100% difference.

Minor balance issues are irrelevant on the grand scheme of things of PVE. Even a blidn giraffe can make a reasonable PVE balance enough for this game. To make a good pvp balance you need far more precise work.


That is why whenever ANYONE say a ship is not beign used, they are saying in PVP unless stated otherwise, because if a ship is used or not in PVE is IRRELEVANT!!!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Myrkul Nightshade
Doomheim
#1645 - 2014-08-26 18:23:23 UTC  |  Edited by: Myrkul Nightshade
Is there any possibility of not nerfing the Ishtar specifically? I'd like to just plain see drones nerfed. Not by reducing their stats, but just making them susceptible to electronic warfare.

One of my corp mates was experimenting with using a tracking disruptor on another corp mate's Gecko, and from what they determined, the Gecko was immune. That's just silly. Drones should totally not be immune to tracking disruptors. Or cap drainers (maybe take away the ability to gain cap from them, but leave in place the ability to kill the drone's cap.)

Or perhaps make it so if you can ECM drones and make them lose their target? That way you could ECM the Ishtar next before he has a chance to reassign them again, and they'd be unable to tell the drones who to attack. (So the drones are now just attacking randomly.)

But really I think drones are the problem, not the Ishtar.
Rowells
Blackwater USA Inc.
Pandemic Horde
#1646 - 2014-08-26 19:33:56 UTC
unslaught wrote:
pve is 90% of eve
Are we playing the same game?
Aplysia Vejun
Children of Agasul
#1647 - 2014-08-26 21:49:05 UTC
Rowells wrote:
unslaught wrote:
pve is 90% of eve
Are we playing the same game?


Actually he is.
Every Mission, every POS, every built ship, every mined mineral, all money, every deadspace module etc. Everything comes frome PVE.
PVP is important, yes! But look at what people are doing 90% of the time (me=99% of the time). Thats pve, not pvp.

Ship balance in pvp is hard to achieve. Still you could say: there are 2-3 viable ships for pvp, why need more-? The same argument goes for pve.
It is nice to have many different viable ships for pve and pvp, but not entirely necessary for a good game.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1648 - 2014-08-26 23:02:04 UTC
Aplysia Vejun wrote:
Rowells wrote:
unslaught wrote:
pve is 90% of eve
Are we playing the same game?


Actually he is.
Every Mission, every POS, every built ship, every mined mineral, all money, every deadspace module etc. Everything comes frome PVE.
PVP is important, yes! But look at what people are doing 90% of the time (me=99% of the time). Thats pve, not pvp.

Ship balance in pvp is hard to achieve. Still you could say: there are 2-3 viable ships for pvp, why need more-? The same argument goes for pve.
It is nice to have many different viable ships for pve and pvp, but not entirely necessary for a good game.



PVE is just agriculture.. that does not make develop coutrnies focus in agriculture instead of industry to be developed....


And no PVE is no where near 90% of eve. Not in terms of player iteraction and attention at least. A LOT of the PVE players could be replaced by artificial injections of isk into the systems. THey are nothign mroe than sad scripts on the database that popualte economywith some zeroes.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Rowells
Blackwater USA Inc.
Pandemic Horde
#1649 - 2014-08-27 00:33:32 UTC
Aplysia Vejun wrote:
Rowells wrote:
unslaught wrote:
pve is 90% of eve
Are we playing the same game?


Actually he is.
Every Mission, every POS, every built ship, every mined mineral, all money, every deadspace module etc. Everything comes frome PVE.
PVP is important, yes! But look at what people are doing 90% of the time (me=99% of the time). Thats pve, not pvp.

Ship balance in pvp is hard to achieve. Still you could say: there are 2-3 viable ships for pvp, why need more-? The same argument goes for pve.
It is nice to have many different viable ships for pve and pvp, but not entirely necessary for a good game.

Why more than 2-3? Because combat has so many aspects to play with and that's part of what makes it fun. Regardless of the difficulty of balance it is still something good to work for.

You also seem to think that PVE is the source of everything. Sure, the player doesn't make the resources themselves, but they have to compete for the best resources, defend their stashes and incomes, compete against others for prices, etc.

Everything you do has someone else's influence on it. And I highly doubt there is any single person who has never interacted with anyone and has more than a noobship and random loot stockpiled. Why else would people be upset with the loot reprocessing nerf? Because it affected their sale volume with another player.

In its simplest form there are about 3-4 aspects of this game. Accumulation if resources, production of goods, transfer of goods, and destruction/use of goods. Given that I would say at most EVE is 25-33% PVE.this isn't WoW where the primary content provider is scripted events and challenges created by NPCs or employees of the company. The vast majority of content in eve is provided by players, who all have a hand (big or small) in the bucket.
Barton Breau
University of Caille
Gallente Federation
#1650 - 2014-08-27 08:00:17 UTC
Kagura Nikon wrote:


PVE is just agriculture.. that does not make develop coutrnies focus in agriculture instead of industry to be developed....


And no PVE is no where near 90% of eve. Not in terms of player iteraction and attention at least. A LOT of the PVE players could be replaced by artificial injections of isk into the systems. THey are nothign mroe than sad scripts on the database that popualte economywith some zeroes.


Stupid argument is stupid.

PvP is not industry, industry is pve too, pvp is war, and as we have (mostly) done in irl, it can be replaced with "sinks" , consumerism - "you need a new TV every year!!!".

Not that i would argue that we should replace PvP, or that it is not important, i mean, how blinded with your own ego would you have to be to say "just let the 20-50% people go, they wont be missed, i want new ships, pay the designers in IOUs !".
Spugg Galdon
Federal Navy Academy
Gallente Federation
#1651 - 2014-08-27 08:37:03 UTC
EvE (Everyone vs Everyone) is 100% PvP.

When you do missions you are competing with others to complete them faster to get the rewards faster and get all the loot.

When you do industry you're competing to be the most efficient.

When you do exploration you're competing to find stuff first.

When you trade you are competing in market PvP

and then there is the obvious combat.

Everything you do in EvE is a competitive thing against others. You may not think it but it is.
Medalyn Isis
Doomheim
#1652 - 2014-08-27 09:14:53 UTC
Barton Breau wrote:
Kagura Nikon wrote:


PVE is just agriculture.. that does not make develop coutrnies focus in agriculture instead of industry to be developed....


And no PVE is no where near 90% of eve. Not in terms of player iteraction and attention at least. A LOT of the PVE players could be replaced by artificial injections of isk into the systems. THey are nothign mroe than sad scripts on the database that popualte economywith some zeroes.


Stupid argument is stupid.

PvP is not industry, industry is pve too, pvp is war, and as we have (mostly) done in irl, it can be replaced with "sinks" , consumerism - "you need a new TV every year!!!".

Not that i would argue that we should replace PvP, or that it is not important, i mean, how blinded with your own ego would you have to be to say "just let the 20-50% people go, they wont be missed, i want new ships, pay the designers in IOUs !".

Industry is PvP. Who do you think your selling to? And who are your competitors? Have a look at the wider picture, take your mind outside the box.
unslaught
Deep Core Mining Inc.
Caldari State
#1653 - 2014-08-27 09:39:15 UTC  |  Edited by: unslaught
Spugg Galdon wrote:
EvE (Everyone vs Everyone) is 100% PvP.

When you do missions you are competing with others to complete them faster to get the rewards faster and get all the loot.

When you do industry you're competing to be the most efficient.

When you do exploration you're competing to find stuff first.

When you trade you are competing in market PvP

and then there is the obvious combat.

Everything you do in EvE is a competitive thing against others. You may not think it but it is.



well in a way you a right, but tbh i don't run missions or do exploration because i wanna be the fastest (i'm a hac fan) but because i do actually like pve :). ofc there have been moments when i'm bored of doing the same over and over but somehow, eve keeps pulling me back into it. always stuff to learn, skill or do that you haven't done in a while (even in pve).

i just wanted to point out that there is a huuuuge pve player base that gets flaming constantly from the pvp players/corps for not "participating" in the game, well they do more so then pvp corps or players when it comes to pretty much every aspect of the game besides blowing up other players. yes you can change the pve players with 0's and 1's but this means ccp will lose 90% of it's paying players in 1 go - dont forget how many pve alt's there are - and as said before, it will stop existing..

look i'm not against pvp, never was, never will, i never got angry for being shot for whatever reasons - tbh i laughed at myself at how fast i blow up against pvp players. why? i know eve is indeed an everyone vs everyone game, i realize that i could get blown up at any point just because i am in the wrong place at the wrong time, but that never bothered me either.
i have respect and admiration for good pvp players/corps but it's just not something i care about for myself.

look pve - or eve - will always be a major part of eve, it's what thrives the economy, the backbone of eve imo. most of the fancy mods get bought by who??

mission runners, industrialists, explorers, miners (less so), because dedicated pvp players usually don't have the isk to do so in larger numbers. many pve players fly multi billion isk ships, some get found and killed every day, this way you the pvp player can buy new ships after a loss.

so to have good pvp for you guys, we do need a huge pve style player base or pvp would collapse or make you guys run lvl 4's for weeks :p

ok far enough from topic at this point.

i look forward at what changes there will be in the future for hacs, by far my favorite ship class in eve..
but i would hate to see the ishtar getting nerfed morein the future, it's a pretty damn good pve hull tbh, would hate to get the old navy raven out again, the most boring but useable PVE ship ingame...
unslaught
Deep Core Mining Inc.
Caldari State
#1654 - 2014-08-27 09:59:03 UTC
Myrkul Nightshade wrote:
Is there any possibility of not nerfing the Ishtar specifically? I'd like to just plain see drones nerfed. Not by reducing their stats, but just making them susceptible to electronic warfare.

One of my corp mates was experimenting with using a tracking disruptor on another corp mate's Gecko, and from what they determined, the Gecko was immune. That's just silly. Drones should totally not be immune to tracking disruptors. Or cap drainers (maybe take away the ability to gain cap from them, but leave in place the ability to kill the drone's cap.)

Or perhaps make it so if you can ECM drones and make them lose their target? That way you could ECM the Ishtar next before he has a chance to reassign them again, and they'd be unable to tell the drones who to attack. (So the drones are now just attacking randomly.)

But really I think drones are the problem, not the Ishtar.



just make ew that gets applied to the ship work for the drones as well, if the ship gets jammed, the drones can't fire (or be reassigned), if the ship gets tracking disrupted, the drones lose tracking as well - or optimal, falloff ofc.

this way drones will become a "real" primary weapon system, with all the advantages or disadvantages any ship has when countered with ew...
Kagura Nikon
Native Freshfood
Minmatar Republic
#1655 - 2014-08-27 10:00:21 UTC  |  Edited by: Kagura Nikon
Barton Breau wrote:
Kagura Nikon wrote:


PVE is just agriculture.. that does not make develop coutrnies focus in agriculture instead of industry to be developed....


And no PVE is no where near 90% of eve. Not in terms of player iteraction and attention at least. A LOT of the PVE players could be replaced by artificial injections of isk into the systems. THey are nothign mroe than sad scripts on the database that popualte economywith some zeroes.


Stupid argument is stupid.

PvP is not industry, industry is pve too, pvp is war, and as we have (mostly) done in irl, it can be replaced with "sinks" , consumerism - "you need a new TV every year!!!".

Not that i would argue that we should replace PvP, or that it is not important, i mean, how blinded with your own ego would you have to be to say "just let the 20-50% people go, they wont be missed, i want new ships, pay the designers in IOUs !".

Another one that do not get eve.. well waht I coudl expect from someone in a N NPC corp. NPC corp characters shoudl not be able to post in the balance forum. They are usually clueless or just trolling and hidding behind the NPC corp ticker.

Back on topi.. RISE. Why in helll you tought was a good idea to make the ishtar have more cargo hold than ANY of the other hacs when it is the hac that needs it the least??? The zealot.. that is the one that suffers more because it eat cap chargers liek candies is still the poor guy alongside deimos that is the other ship that should deserve larger cargo.


Please.. tell me you were drunk when you tought that the logic dictataes ishtar and vagabond should have more cargo than deimos and zealot.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1656 - 2014-08-27 11:07:43 UTC
Kagura Nikon wrote:
[quote=Barton Breau]
Another one that do not get eve.. well waht I coudl expect from someone in a N NPC corp. NPC corp characters shoudl not be able to post in the balance forum. They are usually clueless or just trolling and hidding behind the NPC corp ticker.
.



So from Fanfest we have the quote about the 80/20 split between raven levellers (people running missions I assume) and those who try the other things in eve. The 'other' things aren't just PvP, they include industry, exploration, trading etc. So of that 20% who do more than missions a smaller % will be pure PvP combat players. Eve is made up of all of its components and all the better for it.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#1657 - 2014-08-27 12:38:39 UTC
Kagura Nikon wrote:
Please.. tell me you were drunk when you tought that the logic dictataes ishtar and vagabond should have more cargo than deimos and zealot.


deimos has had a good tank, and should be limited by how many cap boosters it can hold. Not once have i outlasted a deimos in cap boosters. Plus, they did give the deimos a cargo buff just like all the other HACs (except Sac, from what i can tell). Went from 315 to 415, 100 extra m3. Vaga in comparison went from 360m3 to 415. So only a 55m3 difference there. Deimos got a pretty big bump in comparison.

Deimos is one of the best brawlers and best active tanking HAC. I don't see why it should have some uber cargo capacity. Most deimos i see have null/faction AM and sometimes void as ammo. The rest is cap boosters and nanite paste.

Vagabond has to carry barrage, fusion, emp, plasma and sometimes titanium sabot, plus cap boosters/nanite paste. Using an XLASB fit, i would only have enough room to for 2 reloads of the XLASB in my cargo using navy 400's. Which is not bad, but annoying that i have to keep flying back and forth to refill my cargo after 1-2 fights.

This also opens up cap booster + LSB tanking as an alternative to ASB tanking on the vagabond, since it can finally fit more than 7-8 800's. If you're kiting, you have to fly with MWD + tank running, which will burn through cap boosters pretty quick.

I'm happy with vaga cargo change. Ishtar is kind of sketchy though, since you can just fit a bunch of drones in your cargo, abandon drones, drop drones from cargo, refill drone bay.
Barton Breau
University of Caille
Gallente Federation
#1658 - 2014-08-27 14:14:22 UTC
Medalyn Isis wrote:
Barton Breau wrote:
Kagura Nikon wrote:


PVE is just agriculture.. that does not make develop coutrnies focus in agriculture instead of industry to be developed....


And no PVE is no where near 90% of eve. Not in terms of player iteraction and attention at least. A LOT of the PVE players could be replaced by artificial injections of isk into the systems. THey are nothign mroe than sad scripts on the database that popualte economywith some zeroes.


Stupid argument is stupid.

PvP is not industry, industry is pve too, pvp is war, and as we have (mostly) done in irl, it can be replaced with "sinks" , consumerism - "you need a new TV every year!!!".

Not that i would argue that we should replace PvP, or that it is not important, i mean, how blinded with your own ego would you have to be to say "just let the 20-50% people go, they wont be missed, i want new ships, pay the designers in IOUs !".

Industry is PvP. Who do you think your selling to? And who are your competitors? Have a look at the wider picture, take your mind outside the box.


If i chose to take my mind outside the box that far then there would be little "pve" left in the game, mining - pvp - you are racing other miners to asteroids/ice, undercut them on sales, sell to other players...
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1659 - 2014-08-27 14:47:11 UTC  |  Edited by: Corraidhin Farsaidh
Barton Breau wrote:
Medalyn Isis wrote:
Barton Breau wrote:
Kagura Nikon wrote:


PVE is just agriculture.. that does not make develop coutrnies focus in agriculture instead of industry to be developed....


And no PVE is no where near 90% of eve. Not in terms of player iteraction and attention at least. A LOT of the PVE players could be replaced by artificial injections of isk into the systems. THey are nothign mroe than sad scripts on the database that popualte economywith some zeroes.


Stupid argument is stupid.

PvP is not industry, industry is pve too, pvp is war, and as we have (mostly) done in irl, it can be replaced with "sinks" , consumerism - "you need a new TV every year!!!".

Not that i would argue that we should replace PvP, or that it is not important, i mean, how blinded with your own ego would you have to be to say "just let the 20-50% people go, they wont be missed, i want new ships, pay the designers in IOUs !".

Industry is PvP. Who do you think your selling to? And who are your competitors? Have a look at the wider picture, take your mind outside the box.


If i chose to take my mind outside the box that far then there would be little "pve" left in the game, mining - pvp - you are racing other miners to asteroids/ice, undercut them on sales, sell to other players...


Which is exactly what miners are doing. Go try mining White Glaze in Haleima and see how competitive it is to get a reasonable amount. It's PvP just without shooting each other. This is nowhere near outside the box, it's not even crawling it's way through the packing beads...
Kagura Nikon
Native Freshfood
Minmatar Republic
#1660 - 2014-08-27 15:26:56 UTC
Stitch Kaneland wrote:
Kagura Nikon wrote:
Please.. tell me you were drunk when you tought that the logic dictataes ishtar and vagabond should have more cargo than deimos and zealot.


deimos has had a good tank, and should be limited by how many cap boosters it can hold. Not once have i outlasted a deimos in cap boosters. Plus, they did give the deimos a cargo buff just like all the other HACs (except Sac, from what i can tell). Went from 315 to 415, 100 extra m3. Vaga in comparison went from 360m3 to 415. So only a 55m3 difference there. Deimos got a pretty big bump in comparison.

Deimos is one of the best brawlers and best active tanking HAC. I don't see why it should have some uber cargo capacity. Most deimos i see have null/faction AM and sometimes void as ammo. The rest is cap boosters and nanite paste.

Vagabond has to carry barrage, fusion, emp, plasma and sometimes titanium sabot, plus cap boosters/nanite paste. Using an XLASB fit, i would only have enough room to for 2 reloads of the XLASB in my cargo using navy 400's. Which is not bad, but annoying that i have to keep flying back and forth to refill my cargo after 1-2 fights.

This also opens up cap booster + LSB tanking as an alternative to ASB tanking on the vagabond, since it can finally fit more than 7-8 800's. If you're kiting, you have to fly with MWD + tank running, which will burn through cap boosters pretty quick.

I'm happy with vaga cargo change. Ishtar is kind of sketchy though, since you can just fit a bunch of drones in your cargo, abandon drones, drop drones from cargo, refill drone bay.



irrelevant you failed to state why the ishtar shoudl have more cargo than any other HAC. The vag uses less cargo than the others because you carry at most 1 or 2 replacements for the ancilliary boosters. A deimos and zealot uses way more charges just to work. THe ishtar doe snot even NEED a cargo hold!!

"If brute force does not solve your problem....  then you are  surely not using enough!"