These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Crius Feedback

First post First post
Author
Terminator 2
Omega Boost
#281 - 2014-07-23 18:37:43 UTC
@CCP

How about crediting each industrialist with 1 EUR/DOLLAR/PLEX per week until the industry window is resizable or the upper part collapsible?

It should have been obvious during development that this will cause huge problems to users. You have a minimum recommended screensize of 1024x768 after all.

So surely you have planned in a refunding scheme to keep your userbase pleased while they stare at the unusable window and not doing any research jobs.

Or are you that generous offering discounts at widescreen displays with pivot function?

I will keep checking my redeeming window daily because surely you have something bigger in mind when going live with this unusable big window.
Vaju Enki
Secular Wisdom
#282 - 2014-07-23 18:39:32 UTC  |  Edited by: Vaju Enki
Zaxix wrote:
Vaju Enki wrote:
Their shouldn't be POS's in WH space.

CCP, fix WH in the next patch, remove POS's from WH space.

I assume you're joking and/or trolling. Mostly because you've been trolling all the way through the thread. I'm surprised the devs haven't edited you out of existence yet.


POS's in wormholes was a developpement accident, CCP Greyscale forgot to turn off the some moon flag thing to prevent POS's anchoring.

Also, are you mad bro? Let me guess, you are a entiled bittervet themepark carebear right? Cry more please.

The Tears Must Flow

Soldarius
Dreddit
Test Alliance Please Ignore
#283 - 2014-07-23 19:07:40 UTC
Last night after a long day at work, I came home and DL'd Crius. Went for a swim in the pool because >1GB. Came back inside, did a preemptive cache clear just to be safe, after which Eve started up with no issues.

Well done, CCP.

http://youtu.be/YVkUvmDQ3HY

Akira Menoko
Silnare
#284 - 2014-07-23 19:31:04 UTC  |  Edited by: Akira Menoko
I have a collection of capital ship BPOs that before Crius were all researched to have no waste, which took about 3/4 of a year to do depending on the blueprint. Now that Crius is out these BPOs have a lot more waste and in order to get rid of it I have to spend another 3/4 of a year or so researching it away. Not to mention the high installation cost to do such a job.

Now in the EVE Industry - All you want to know dev blog made just a week ago, it's stated that
Quote:
The guiding goal with this translation is "no blueprint gets functionally worse" i.e. the materials needed for a single run should be the same or less after the transition.


My blueprints are functionally worse after the Crius Patch. They require more materials for a single run.

I know I'm not the only person who's capital BPOs have gotten worse with the Crius patch. So my question now is, what's CCP going to do to fix this situation?


Edit: grammar fix
Mistah Ewedynao
Ice Axe Psycho Killers
#285 - 2014-07-23 19:32:32 UTC
Zaxix wrote:
Vaju Enki wrote:
Their shouldn't be POS's in WH space.

CCP, fix WH in the next patch, remove POS's from WH space.

I assume you're joking and/or trolling. Mostly because you've been trolling all the way through the thread. I'm surprised the devs haven't edited you out of existence yet.


Because he's an obvious Goon alt, who's sig just show's his idea of fun is making other folks unhappy. I would suggest he get his mom to drop him off at the roughest looking pool hall nearby and he can go in and start moving other folks balls around the tables.

Should get a lot of tears there. Twisted

This latest "expansion" is even worse than the exploration "newbatizing/nerf" for me, and that's saying something.

Not even a polished turd, just a turd.

Nerf Goons

Nuke em from orbit....it's the only way to be sure.

Ray Kyonhe
Aliastra
Gallente Federation
#286 - 2014-07-23 19:38:46 UTC  |  Edited by: Ray Kyonhe
Akira Menoko wrote:

I have a collection of capital ship BPOs that before Crius were all researched to have no waste, which took about 3/4 of a year to do depending on the blueprint. Now that Crius is out these BPOs have a lot more waste and in order to get rid of it I have to spend another 3/4 of a year or so researching it away. Not to mention the high installation cost to do such a job.

Now in the EVE Industry - All you want to know dev blog made just a week ago, it's stated that
Quote:
The guiding goal with this translation is "no blueprint gets functionally worse" i.e. the materials needed for a single run should be the same or less after the transition.


BPOs at least can be reserched back again to the material requirments they were before Crius. With current t2 BPC mechanics all t2 BPCs got 10% more materials requirments forever, without ability to reduce them to pre-Crius numbers at all. Is that how "no functionally worse" look like?

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Sambridg Nadeo
The Mythically Intoxicated
Solyaris Chtonium
#287 - 2014-07-23 19:41:56 UTC
So I have looked at the refining outpost since yesterday, The refining increased from 52% base to 54% base yet I know the station should be either 57& base or 60% base. Can you please review it again.
Damjan Fox
Fox Industries and Exploration
#288 - 2014-07-23 19:42:14 UTC
Besides all other things already mentioned in this thread, can someone explain to me, what is wrong with the decryptor modifiers?

For example, the "Process" Decryptor has:

Material Efficiency Modifier: +3
Time Efficiency Modifier: +6

and this results in a T2 BPC with -5% ME, -10%

Maybe i'm just being stupid right now, but wouldn't it be less confusing, if the description showed the actual savings in percent?

Like:

Material Efficiency Modifier: -5%
Time Efficiency Modifier: -10%



Damjan
Sbrodor
Deep Core Mining Inc.
Caldari State
#289 - 2014-07-23 20:03:39 UTC
sorry for my english.

i'm surprised how is going this patch around the 0.0 player sov space.

Ally level entity did huge effort to build outpost and even nowadays a corp have to use a lot of resource to pimp the outpost level and i.e. amarr station need 5-6b to gain factory\plant platform and gain 1% me reduction to tier 1.

but as my corporate show me every single array in every pos can do 2% me reduction.

in this way a normal manufacturing outpost amarr in 0.0 have 0% ME and a array in every single pos have 2% me?

what it work with the lore of new eden? a large , huge, bigger than titan outpost in geostationary orbit of a planet with soverenity upgrades and battle in his life with a lot of servo-robot build thing worst than a deployable orbital structure anchorable in 1 hour by one single man corp with few isk?

as sov holder of amarr outpost i'm quite surprised ...
the thukker array have unthinkable power even more of the best outpost in the galaxy...

at moment what upgrade can do a amarr outpost to be attractive? what direction have to take one corp to generate content ? only minmatar outpost with manufacturing in pos is a correct future for new outpost. all other are no sense and too nerfed against minnie outpost.

i miss something?

Soldarius
Dreddit
Test Alliance Please Ignore
#290 - 2014-07-23 20:05:45 UTC
Alexsis Solette wrote:
This is a Post about production in POSes

I know there has always been a mechanic whereby production services could be charged for and that a corporation wallet access was required to make the payment. However, if a corp didn't want to charge its other wallets it could set access to 0 isk. This still required users to "technically" have a wallet access (while in fact a corp wallet access at any time in that pilots history seemed to qualify). What did this result in? An individual could use facilities in a corporation pos without actually having wallet access as long as those services didn't cost anything.

New change: there is now an arbitrary price that must be paid due to "taxes". Because corporations own these modules the corporation wallet must be used to pay for the jobs. Result? Nobody can do manufacturing out of a pos unless they have access to a corporation wallet which is incredibly insecure...

I feel I must protest this. Although I have access to a corporate wallet as a director many of the other industrialists in my corporation do not and with this change they will no longer be able to do any sort of production in our wormhole because they won't be getting access to a corporate wallet. Is the only real solution to require every player who wants to do POS based production to start their own corporation so they can then use a corporate wallet to pay for their jobs?


If your members can still use POS arrays (ie assembly array) after their access to corp wallet has been revoked, I"m pretty sure its a bug and should be reported.

As for POS array taxes, the entire interface has been removed until such time as POS roles are redone, since it is literally pointless to deduct isk from one corp wallet division into the master wallet division, only to have to move that money right back into the first division to cover those same expenses again. It is also pointless to even require wallet access if you aren't charging anything. Access by standing was also moot since no one from outside your corp could ever use the assy arrays due to arrays requiring corp wallet and hanger access.

http://youtu.be/YVkUvmDQ3HY

Fixy FixIT
Black Dragon PHP
Darwinism.
#291 - 2014-07-23 20:30:18 UTC
The New "Smaller" window for PI is Genius - saves so much clicking - now if only the default zoom in would zoom to the launchpad and not the control centre that would be the icing on the cake :)

Starting to get to grips with the S&I window too - It's far easier if you simply don't have the bottom part showing (Which slows things down to a snails crawl if you have lots of BPO/C's and open up an inventory window next to it then simply drag and drop the Blueprint and click what you want to do :)

Way way faster :) I can imagine issues for people who install remotely but this works perfect for me as I live in a POS.

A deliver "Selected Jobs" or filter button for "Jobs installed by" would be nice, as would an advanced mode that disables all that un-needed eye candy.

I'd really like to see some kind of Batch mode also as many of the jobs I do are identical batches - i.e. 10 inventions all of the same type .... I'd like to drag 10 BPC's into a pot and click a button and they all get a slot, or 10 T2 BPO's for manufacturing for example.

Regards,

Soldarius
Dreddit
Test Alliance Please Ignore
#292 - 2014-07-23 21:07:49 UTC
Seems some if not most of the major UI complaints from the test server were not changed for TQ. This is unfortunate.

As far as the size of the UI, is it not possible for us to resize it and just clip all the content that is outside the window?

In regards to the delineation of the BP top section and the jobs/teams bottom section, could we not have a dragable horizontal rule that we can arbitrarily set to suit our own needs? Seems simple enough. Again, just clip hidden content.

Also, loading every BP in a person's collection is slow and puts unneeded stress on the server and client. Just leave the list unpopulated until the user selects a location. Or at least only show stuff in the current or last location until the user selects another. Option for all locations should be available, perhaps with a disableable warning dialog for the inbound very large list.

Remembering setting would be good, too.

http://youtu.be/YVkUvmDQ3HY

Mara Kell
Herrscher der Zeit
Test Alliance Please Ignore
#293 - 2014-07-23 22:06:31 UTC
"The guiding goal with this translation is "no blueprint gets functionally worse" i.e. the materials needed for a single run should be the same or less after the transition."

I have read this sentence in a blog about Blueprint Transition for this patch.
So when ich look at my previously ME 6 now ME -9 Archon BPO.

Before the Patch, an Archon needed

ME 0 = 138 Parts
ME 1 = 133 Parts
ME 6 = 127 Parts
ME 7 = 126 Parts = perfect

Now it needs:

ME -5 = 139 Parts
ME -9 = 135 Parts
ME -10 = 129 Parts

So my allmost perfect Archon BPO was turned in into something worse than the previous ME 1 BPO.
Will you somehow refund me the 180 days of time and the 1 billion research cost to bring back my BPO to a competitionable level CCP?

The worst thing of this ME transition especially in the case of small capitals is that previously the ME 1level had the most impact on the building cost while now the last level hast a HUGE impact on the production cost. This cannot be intentional in any way.

The cause for this is obiously the rounding of the needed parts which causes trouble when the part number is close to 10.
Galmalmin
Wildly Inappropriate
Goonswarm Federation
#294 - 2014-07-23 23:13:42 UTC
Xela Kcaneoh wrote:
I immediately reject the premise that humanoid workers would be required to manufacture anything other than hand carvings in this Eve century. Whoever thought of that should not be working in the sci-fi department. Or the reality department.

I demand a fully robotic assembly array with no preposterous fake taxes for WH and nullsec POS owners. We earn this space constantly through our hard work, and we fuel the POS which powers the array. Why would humanoid work be required to assemble these components? We have nano-factories, but I have to hire somebody to hand-assemble my Ishkur? Incorrect. F-

The unbelievable nature of the premise makes this tyrrany tax insulting. Insulting to our intelligence, insulting to science, and insulting to the reality of manufacturing in the future.

You have destroyed the freedom aspect of WH life, which is really our entire reason for being here. We don't want to pay any government for our existence. Can we no longer do that in this game?

We will only consent to your tyrrany tax if you are willing to send Tax Collectors to try and get it from us!



^^ THIS!!

I say, NO NEW TAXES.

I say it in RL(tm) and I am surprised (I don't know why I am, but there it is) I am having to say it in my Science Future Virtual Reality.

Stop the TYRANNY, Stop the TAXATION!!

Galmalmin
Mal Nina
The Red Circle Inc.
Ministry of Inappropriate Footwork
#295 - 2014-07-23 23:43:28 UTC  |  Edited by: Mal Nina
Today I did some more ME and the costs were much more reasonable; thousands not millions. This of course begs the question: Do we get reimbursed for setting up runs yesterday that were way over what the costs should have been while the system was not working?

Of course why I am suddenly having to ME and TE BPOs that pre cirius had no ME/TE bonus at all (you could do it but it did nothing for you) and I missed in the pre cirius notes that this would change post cirius is a small issue with me. Suddenly the amounts of material I needed went up and so did the build times so I am left scrambling to rework my T3 parts BPOs.

I wont get into that orca BPO that at ME2 cost me one extra part pre cirius and now....I seemed to remember reading that no BPOs would be worse post patch...
Ray Kyonhe
Aliastra
Gallente Federation
#296 - 2014-07-23 23:46:38 UTC  |  Edited by: Ray Kyonhe
Galmalmin wrote:

I say it in RL(tm) and I am surprised (I don't know why I am, but there it is) I am having to say it in my Science Future Virtual Reality.

In that future every capsuleer ship still has its humanoid crew, needed to maintain its systems. Humans don't work at assembly lines this days, they manage and reprogram them, and keep an eye on all automated systems, not allowing them to cross some bounds. Now take into account this two facts:
1) There are relatively small number of POSes in New Eden. Like, a couple of dozens per system. Per system, inhabited by billions of human beings. You can safely suggest that those engineers allowed to work on stations and POSes are brightest of the bright, and such people cost money.
2) POSes get destroyed on regular basis - even in empire space. It's clear that those inhabiting them can't leave them or save their lifes by switching off the shield and surrendering (there is simply no such mechanic in place, only some capsuleer with sufficient rights can switch off the field, POS can't surrender on its own). Either because they are so loyal to their master (and such loyalty comes with huge price, mostly measured in isks), or they just can't do that (and that means while agreeing to work here they effectively sign a death contract - and want generous payment for that; like, why they will work for you on POS, risking their lifes, when they could work in almost total security of some empire station's factory?)

Looks pretty logical now, isn't it? But the size of this payments is a real issue.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Lord Timelord
The Killer Cockatoos
#297 - 2014-07-24 00:11:13 UTC
Tom Tokila wrote:
So...my before-patch ME3 Leviathan is now screwed, and needs 522 more parts... that's just....no. :/
I'm not very happy with that. Is that even correct?


You're not alone on capital and supercapital builds. My Rorqual build needed about 180 Million in additional parts after the patch changes hit. Too excessive IMHO.

Ditto on the Research ME/TE Capital Costs... to research some of the capital prints is more than 1 Billion for 1 ME or TE level. That is just UBSURD CCP!
Ixion
IONSTAR
#298 - 2014-07-24 00:43:09 UTC
What a horrible waste of time, isk, materials, and yes, real money. I have spent collectively YEARS researching my large collection of T1 and even T2 BPO's to a respectable level in order to maximize profit and minimize waste. With one fell swoop, all the time, effort, isk and materials I have invested in getting my blueprints to high levels is wasted. It doesn't matter that they are now "maxed", when I spent 5-50x as much as anyone who starts researching now to get the same result. The glib response of "no compensation or refund" for all my wasted effort and expense is pretty shabby.

On top of that, WTF is the point of nerfing module/ship reprocessing? I crafted most of my ships and gear by melting rat loot down. It was already time intensive and mineral-poor compared to mining. 50% nerf? COME ON! In a game where 5% of ANYTHING is a big deal, why beat down people who make a living killing NPC's?

I was already burned when I had my Armageddon BPO in heavy research when BS mineral cost increases were announced. I thought, "oh well, at least I will have that much more savings, it isn't worth it to lose the ME research already in progress". How wrong I was about THAT. Now to add insult to vast injury, the research I justified is a wasteful joke.

Poor form, CCP. Time for another looong break.
KIller Wabbit
MEME Thoughts
#299 - 2014-07-24 00:48:20 UTC
Soldarius wrote:
Last night after a long day at work, I came home and DL'd Crius. Went for a swim in the pool because >1GB. Came back inside, did a preemptive cache clear just to be safe, after which Eve started up with no issues.

Well done, CCP.


After 10 years they finally got that right. Wohoo!

Gospadin
Bastard Children of Poinen
#300 - 2014-07-24 03:11:47 UTC
Ixion wrote:
On top of that, WTF is the point of nerfing module/ship reprocessing? I crafted most of my ships and gear by melting rat loot down. It was already time intensive and mineral-poor compared to mining. 50% nerf? COME ON! In a game where 5% of ANYTHING is a big deal, why beat down people who make a living killing NPC's?

I was already burned when I had my Armageddon BPO in heavy research when BS mineral cost increases were announced. I thought, "oh well, at least I will have that much more savings, it isn't worth it to lose the ME research already in progress". How wrong I was about THAT. Now to add insult to vast injury, the research I justified is a wasteful joke.


How would you have fixed the "extra minerals" issue?

I think that we'll see, in a few months, much more interesting markets for ships and modules as these changes ripple through the economy.